1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-08 07:20:16 +00:00
oot/src/overlays/gamestates/ovl_opening/z_opening.c
Roman971 262f6c507c
Decompile z_play.c and Match/Document some of z_view.c (#74)
* Decompile z_play.c and Match/Document some of z_view.c

Also fix the last non matching in z_sample.c and update some game state functions.

* Suggestions from PR #74

* Fix undefined reference to Gameplay_DrawOverlay

* Suggestion from PR #74 (2)

* Fix a fake argument in func_800BC450
2020-04-16 17:36:12 -04:00

38 lines
947 B
C

/*
* File: z_opening.c
* Overlay: ovl_opening
* Description: Initializes the game into the title screen
*/
#include <ultra64.h>
#include <global.h>
void Opening_SetupTitleScreen(OpeningContext* this) {
gSaveContext.gameMode = 1;
this->state.running = false;
gSaveContext.linkAge = 0;
func_800A82C8();
gSaveContext.cutsceneIndex = 0xFFF3;
gSaveContext.sceneSetupIndex = 7;
SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
}
void func_80803C5C(OpeningContext* this) {
}
void Opening_Main(OpeningContext* this) {
func_80095248(this->state.gfxCtx, 0, 0, 0);
Opening_SetupTitleScreen(this);
func_80803C5C(this);
}
void Opening_Destroy(OpeningContext* this) {
}
void Opening_Init(OpeningContext* this) {
R_UPDATE_RATE = 1;
Matrix_Init(&this->state);
View_Init(&this->view, this->state.gfxCtx);
this->state.main = Opening_Main;
this->state.destroy = Opening_Destroy;
}