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d066586872
* [iQue] z_sram: Use iQue-specific read/write macros * [iQue] z_sram: Make checksum a struct * [iQue] z_sram: Finish matching * Call the trigraph usage a bug * Fix bss * Sram_iQueReadWrite -> Sram_ReadWriteIQue * Use SRAM_HEADER_MAGIC for loop bound * Rename sZeldaMagic -> sSramDefaultHeader and use less char literals
20 lines
489 B
C
20 lines
489 B
C
#ifndef Z64SRAM_H
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#define Z64SRAM_H
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#include "ultra64/ultratypes.h"
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typedef struct SramContext {
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/* 0x00 */ u8* readBuff;
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} SramContext; // size = 0x4
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#define SRAM_SIZE 0x8000
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#define SRAM_HEADER_SIZE 0x10
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typedef enum SramHeaderField {
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/* 0x00 */ SRAM_HEADER_SOUND,
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/* 0x01 */ SRAM_HEADER_ZTARGET,
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/* 0x02 */ SRAM_HEADER_LANGUAGE,
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/* 0x03 */ SRAM_HEADER_MAGIC // must be the value in `sSramDefaultHeader` for save to be considered valid
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} SramHeaderField;
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#endif
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