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oot/include/game_over.h
fig02 28cc9d68cf
Remove "z64" prefix from all headers (#2518)
* z64 - a

* z64 - b

* z64 - c

* z64 - d

* z64 - e

* z64 - f

* z64 - g

* z64 - h

* z64 - i

* z64 - l

* z64 - m

* z64 - o

* z64 - p

* z64 - q

* z64 - r

* z64 - s

* z64 - t

* z64 - v

* restore file

* fix merge

* fix merge

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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2025-06-04 14:38:33 -04:00

29 lines
1.1 KiB
C

#ifndef GAME_OVER_H
#define GAME_OVER_H
#include "ultra64.h"
struct PlayState;
typedef enum GameOverState {
/* 00 */ GAMEOVER_INACTIVE,
/* 01 */ GAMEOVER_DEATH_START,
/* 02 */ GAMEOVER_DEATH_WAIT_GROUND, // wait for link to fall and hit the ground
/* 03 */ GAMEOVER_DEATH_DELAY_MENU, // wait for 1 second before showing the game over menu
/* 04 */ GAMEOVER_DEATH_MENU, // do nothing while kaleidoscope handles the game over menu
/* 20 */ GAMEOVER_REVIVE_START = 20,
/* 21 */ GAMEOVER_REVIVE_RUMBLE,
/* 22 */ GAMEOVER_REVIVE_WAIT_GROUND, // wait for link to fall and hit the ground
/* 23 */ GAMEOVER_REVIVE_WAIT_FAIRY, // wait for the fairy to rise all the way up out of links body
/* 24 */ GAMEOVER_REVIVE_FADE_OUT // fade out the game over lights as link is revived and gets back up
} GameOverState;
typedef struct GameOverContext {
/* 0x00 */ u16 state;
} GameOverContext; // size = 0x2
void GameOver_Init(struct PlayState* play);
void GameOver_FadeInLights(struct PlayState* play);
void GameOver_Update(struct PlayState* play);
#endif