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oot/include/fault.h
Tharo dcf61174e9
Filename & line number args cleanup (#1891)
* Filename & line number args cleanup

* Use int for line number args over s32/u32

* Add missing const qualifiers from filename args

* Fix gcc warning in game.c

* Add comment to weird assignments in GameState_Init
2024-02-27 02:37:33 -05:00

93 lines
2.8 KiB
C

#ifndef FAULT_H
#define FAULT_H
#include "ultra64.h"
#include "attributes.h"
#include "padmgr.h"
// These are the same as the 3-bit ansi color codes
#define FAULT_COLOR_BLACK 0
#define FAULT_COLOR_RED 1
#define FAULT_COLOR_GREEN 2
#define FAULT_COLOR_YELLOW 3
#define FAULT_COLOR_BLUE 4
#define FAULT_COLOR_MAGENTA 5
#define FAULT_COLOR_CYAN 6
#define FAULT_COLOR_WHITE 7
// Additional color codes
#define FAULT_COLOR_DARK_GRAY 8
#define FAULT_COLOR_LIGHT_GRAY 9
#define FAULT_COLOR_STRINGIFY(s) #s
#define FAULT_COLOR_EXPAND_AND_STRINGIFY(s) FAULT_COLOR_STRINGIFY(s)
#define FAULT_ESC '\x1A'
#define FAULT_COLOR(n) "\x1A" FAULT_COLOR_EXPAND_AND_STRINGIFY(FAULT_COLOR_ ## n)
typedef struct FaultClient {
/* 0x00 */ struct FaultClient* next;
/* 0x04 */ void* callback;
/* 0x08 */ void* arg0;
/* 0x0C */ void* arg1;
} FaultClient; // size = 0x10
typedef struct FaultAddrConvClient {
/* 0x00 */ struct FaultAddrConvClient* next;
/* 0x04 */ void* callback;
/* 0x08 */ void* arg;
} FaultAddrConvClient; // size = 0xC
// Initialization
void Fault_Init(void);
// Fatal Errors
NORETURN void Fault_AddHungupAndCrashImpl(const char* exp1, const char* exp2);
NORETURN void Fault_AddHungupAndCrash(const char* file, int line);
// Client Registration
void Fault_AddClient(FaultClient* client, void* callback, void* arg0, void* arg1);
void Fault_RemoveClient(FaultClient* client);
void Fault_AddAddrConvClient(FaultAddrConvClient* client, void* callback, void* arg);
void Fault_RemoveAddrConvClient(FaultAddrConvClient* client);
// For use in Fault Client callbacks
void Fault_WaitForInput(void);
void Fault_FillScreenBlack(void);
void Fault_SetFrameBuffer(void* fb, u16 w, u16 h);
void FaultDrawer_SetForeColor(u16 color);
void FaultDrawer_SetBackColor(u16 color);
void FaultDrawer_SetFontColor(u16 color);
void FaultDrawer_SetCharPad(s8 padW, s8 padH);
void FaultDrawer_SetCursor(s32 x, s32 y);
s32 FaultDrawer_VPrintf(const char* fmt, va_list args);
s32 FaultDrawer_Printf(const char* fmt, ...);
void FaultDrawer_DrawText(s32 x, s32 y, const char* fmt, ...);
typedef struct FaultMgr {
/* 0x000 */ OSThread thread;
/* 0x1B0 */ char unk_1B0[0x600]; // probably an unused internal thread stack for `Fault_ClientRunTask`/`clientThreadSp`
/* 0x7B0 */ OSMesgQueue queue;
/* 0x7C8 */ OSMesg msg;
/* 0x7CC */ u8 exit;
/* 0x7CD */ u8 msgId;
/* 0x7CE */ u8 faultHandlerEnabled;
/* 0x7CF */ u8 autoScroll;
/* 0x7D0 */ OSThread* faultedThread;
/* 0x7D4 */ void (*padCallback)(Input* inputs);
/* 0x7D8 */ FaultClient* clients;
/* 0x7DC */ FaultAddrConvClient* addrConvClients;
/* 0x7E0 */ char unk_7E0[0x4];
/* 0x7E4 */ Input inputs[MAXCONTROLLERS];
/* 0x844 */ void* fb;
/* 0x848 */ void* clientThreadSp;
} FaultMgr; // size = 0x850
extern FaultMgr gFaultMgr;
#endif