1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-25 22:26:12 +00:00
oot/include/z64view.h
Tharo 5e8e01f110
z_view.c gc-eu-mq OK (#1681)
* z_view.c retail

* Replace PERSPECTIVE_EDITOR_ACTIVE, adjust PRINTF selection condition

* Macro-ify View_ErrorCheckEyePosition
2024-01-31 20:09:16 -05:00

58 lines
1.9 KiB
C

#ifndef Z64VIEW_H
#define Z64VIEW_H
#include "z64math.h"
struct GraphicsContext;
typedef struct {
/* 0x0 */ s32 topY; // uly (upper left y)
/* 0x4 */ s32 bottomY; // lry (lower right y)
/* 0x8 */ s32 leftX; // ulx (upper left x)
/* 0xC */ s32 rightX; // lrx (lower right x)
} Viewport; // size = 0x10
typedef struct {
/* 0x000 */ s32 magic; // string literal "VIEW" / 0x56494557
/* 0x004 */ struct GraphicsContext* gfxCtx;
/* 0x008 */ Viewport viewport;
/* 0x018 */ f32 fovy; // vertical field of view in degrees
/* 0x01C */ f32 zNear; // distance to near clipping plane
/* 0x020 */ f32 zFar; // distance to far clipping plane
/* 0x024 */ f32 scale; // scale for matrix elements
/* 0x028 */ Vec3f eye;
/* 0x034 */ Vec3f at;
/* 0x040 */ Vec3f up;
/* 0x050 */ Vp vp;
/* 0x060 */ Mtx projection;
/* 0x0A0 */ Mtx viewing;
/* 0x0E0 */ Mtx* projectionPtr;
/* 0x0E4 */ Mtx* viewingPtr;
/* 0x0E8 */ Vec3f distortionOrientation;
/* 0x0F4 */ Vec3f distortionScale;
/* 0x100 */ f32 distortionSpeed;
/* 0x104 */ Vec3f curDistortionOrientation;
/* 0x110 */ Vec3f curDistortionScale;
/* 0x11C */ u16 normal; // used to normalize the projection matrix
/* 0x120 */ s32 flags;
/* 0x124 */ s32 unk_124;
} View; // size = 0x128
#define VIEW_VIEWING (1 << 0)
#define VIEW_VIEWPORT (1 << 1)
#define VIEW_PROJECTION_PERSPECTIVE (1 << 2)
#define VIEW_PROJECTION_ORTHO (1 << 3)
#define VIEW_ALL (VIEW_VIEWING | VIEW_VIEWPORT | VIEW_PROJECTION_PERSPECTIVE | VIEW_PROJECTION_ORTHO)
#define VIEW_FORCE_VIEWING (VIEW_VIEWING << 4)
#define VIEW_FORCE_VIEWPORT (VIEW_VIEWPORT << 4)
#define VIEW_FORCE_PROJECTION_PERSPECTIVE (VIEW_PROJECTION_PERSPECTIVE << 4)
#define VIEW_FORCE_PROJECTION_ORTHO (VIEW_PROJECTION_ORTHO << 4)
#if OOT_DEBUG
#define VIEW_ERROR_CHECK_EYE_POS(x, y, z) View_ErrorCheckEyePosition((x), (y), (z))
#else
#define VIEW_ERROR_CHECK_EYE_POS(x, y, z) (void)0
#endif
#endif