1
0
mirror of https://github.com/zeldaret/oot.git synced 2024-09-22 21:35:27 +00:00
oot/src/code/z_map_exp.c

590 lines
25 KiB
C
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#include <ultra64.h>
#include <global.h>
#include <vt.h>
MapData* gMapData;
s16 sPlayerInitialPosX = 0;
s16 sPlayerInitialPosZ = 0;
s16 sPlayerInitialDirection = 0;
s16 sEntranceIconMapIndex = 0;
void Map_SavePlayerInitialInfo(GlobalContext* globalCtx) {
Player* player = PLAYER;
sPlayerInitialPosX = player->actor.posRot.pos.x;
sPlayerInitialPosZ = player->actor.posRot.pos.z;
sPlayerInitialDirection = (s16)((0x7FFF - player->actor.shape.rot.y) / 0x400);
}
void Map_SetPaletteData(GlobalContext* globalCtx, s16 room) {
s32 mapIndex = gSaveContext.mapIndex;
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
s16 paletteNum = gMapData->roomPalette[mapIndex][room];
if (interfaceCtx->mapRoomNum == room) {
interfaceCtx->mapPaletteNum = paletteNum;
}
osSyncPrintf(VT_FGCOL(YELLOW));
// Translates to: "PALETE Set"
osSyncPrintf("PALETEセット 【 i=%x : room=%x 】Room_Inf[%d][4]=%x ( map_palete_no = %d )\n", paletteNum,
room, mapIndex, gSaveContext.sceneFlags[mapIndex].rooms, interfaceCtx->mapPaletteNum);
osSyncPrintf(VT_RST);
interfaceCtx->unk_140[paletteNum * 2] = 2;
interfaceCtx->unk_140[paletteNum * 2 + 1] = 0xBF;
}
void Map_SetFloorPalettesData(GlobalContext* globalCtx, s16 floor) {
s32 mapIndex = gSaveContext.mapIndex;
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
s16 room;
s16 i;
for (i = 0; i < 16; i++) {
interfaceCtx->unk_140[i] = 0;
interfaceCtx->unk_140[i + 16] = 0;
}
if (gSaveContext.dungeonItems[mapIndex] & gBitFlags[DUNGEON_MAP]) {
interfaceCtx->unk_140[30] = 0;
interfaceCtx->unk_140[31] = 1;
}
switch (globalCtx->sceneNum) {
case SCENE_YDAN:
case SCENE_DDAN:
case SCENE_BDAN:
case SCENE_BMORI1:
case SCENE_HIDAN:
case SCENE_MIZUSIN:
case SCENE_JYASINZOU:
case SCENE_HAKADAN:
case SCENE_HAKADANCH:
case SCENE_ICE_DOUKUTO:
case SCENE_YDAN_BOSS:
case SCENE_DDAN_BOSS:
case SCENE_BDAN_BOSS:
case SCENE_MORIBOSSROOM:
case SCENE_FIRE_BS:
case SCENE_MIZUSIN_BS:
case SCENE_JYASINBOSS:
case SCENE_HAKADAN_BS:
for (i = 0; i < gMapData->maxPaletteCount[mapIndex]; i++) {
room = gMapData->paletteRoom[mapIndex][floor][i];
if ((room != 0xFF) && (gSaveContext.sceneFlags[mapIndex].rooms & gBitFlags[room])) {
Map_SetPaletteData(globalCtx, room);
}
}
break;
}
}
void Map_InitData(GlobalContext* globalCtx, s16 room) {
s32 mapIndex = gSaveContext.mapIndex;
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
s16 extendedMapIndex;
switch (globalCtx->sceneNum) {
case SCENE_SPOT00:
case SCENE_SPOT01:
case SCENE_SPOT02:
case SCENE_SPOT03:
case SCENE_SPOT04:
case SCENE_SPOT05:
case SCENE_SPOT06:
case SCENE_SPOT07:
case SCENE_SPOT08:
case SCENE_SPOT09:
case SCENE_SPOT10:
case SCENE_SPOT11:
case SCENE_SPOT12:
case SCENE_SPOT13:
case SCENE_SPOT15:
case SCENE_SPOT16:
case SCENE_SPOT17:
case SCENE_SPOT18:
case SCENE_SPOT20:
case SCENE_GANON_TOU:
extendedMapIndex = mapIndex;
if (globalCtx->sceneNum == SCENE_SPOT02) {
if (CHECK_QUEST_ITEM(QUEST_SONG_NOCTURNE)) {
extendedMapIndex = 0x14;
}
} else if (globalCtx->sceneNum == SCENE_SPOT06) {
if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && !CHECK_QUEST_ITEM(QUEST_MEDALLION_WATER)) {
extendedMapIndex = 0x15;
}
} else if (globalCtx->sceneNum == SCENE_SPOT09) {
if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && !((gSaveContext.eventChkInf[9] & 0xF) == 0xF)) {
extendedMapIndex = 0x16;
}
} else if (globalCtx->sceneNum == SCENE_SPOT12) {
if ((gSaveContext.eventChkInf[9] & 0xF) == 0xF) {
extendedMapIndex = 0x17;
}
}
osSyncPrintf(VT_FGCOL(BLUE));
osSyncPrintf("%d\n", extendedMapIndex);
osSyncPrintf(VT_RST);
sEntranceIconMapIndex = extendedMapIndex;
DmaMgr_SendRequest1(interfaceCtx->mapSegment,
(u32)_map_grand_staticSegmentRomStart + gMapData->owMinimapTexOffset[extendedMapIndex],
gMapData->owMinimapTexSize[mapIndex], "../z_map_exp.c", 309);
interfaceCtx->unk_258 = mapIndex;
break;
case SCENE_YDAN:
case SCENE_DDAN:
case SCENE_BDAN:
case SCENE_BMORI1:
case SCENE_HIDAN:
case SCENE_MIZUSIN:
case SCENE_JYASINZOU:
case SCENE_HAKADAN:
case SCENE_HAKADANCH:
case SCENE_ICE_DOUKUTO:
case SCENE_YDAN_BOSS:
case SCENE_DDAN_BOSS:
case SCENE_BDAN_BOSS:
case SCENE_MORIBOSSROOM:
case SCENE_FIRE_BS:
case SCENE_MIZUSIN_BS:
case SCENE_JYASINBOSS:
case SCENE_HAKADAN_BS:
osSyncPrintf(VT_FGCOL(YELLOW));
// Translates to: "Deku Tree Dungeon MAP Texture DMA"
osSyncPrintf("デクの樹ダンジョンMAP テクスチャDMA(%x) scene_id_offset=%d VREG(30)=%d\n", room,
mapIndex, VREG(30));
osSyncPrintf(VT_RST);
DmaMgr_SendRequest1(globalCtx->interfaceCtx.mapSegment,
(u32)_map_i_staticSegmentRomStart +
((gMapData->dgnMinimapTexIndexOffset[mapIndex] + room) * 0xFF0),
0xFF0, "../z_map_exp.c", 346);
R_COMPASS_OFFSET_X = gMapData->roomCompassOffsetX[mapIndex][room];
R_COMPASS_OFFSET_Y = gMapData->roomCompassOffsetY[mapIndex][room];
Map_SetFloorPalettesData(globalCtx, VREG(30));
// Translates to: "MAP Individual Floor ON Check"
osSyncPrintf(" 各階ONチェック\n");
break;
}
}
void Map_InitRoomData(GlobalContext* globalCtx, s16 room) {
s32 mapIndex = gSaveContext.mapIndex;
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
osSyncPrintf("\n\nroom_no=%d (%d)(%d)\n\n\n", room,
mapIndex, globalCtx->sceneNum);
if (room >= 0) {
switch (globalCtx->sceneNum) {
case SCENE_YDAN:
case SCENE_DDAN:
case SCENE_BDAN:
case SCENE_BMORI1:
case SCENE_HIDAN:
case SCENE_MIZUSIN:
case SCENE_JYASINZOU:
case SCENE_HAKADAN:
case SCENE_HAKADANCH:
case SCENE_ICE_DOUKUTO:
case SCENE_YDAN_BOSS:
case SCENE_DDAN_BOSS:
case SCENE_BDAN_BOSS:
case SCENE_MORIBOSSROOM:
case SCENE_FIRE_BS:
case SCENE_MIZUSIN_BS:
case SCENE_JYASINBOSS:
case SCENE_HAKADAN_BS:
gSaveContext.sceneFlags[mapIndex].rooms |= gBitFlags[room];
osSyncPrintf("_%d\n", gSaveContext.sceneFlags[mapIndex].rooms);
interfaceCtx->mapRoomNum = room;
interfaceCtx->unk_25A = mapIndex;
Map_SetPaletteData(globalCtx, room);
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("部屋部屋=%d\n", room); // "Room Room = %d"
osSyncPrintf(VT_RST);
Map_InitData(globalCtx, room);
break;
}
} else {
interfaceCtx->mapRoomNum = 0;
}
if (gSaveContext.unk_1422 != 2) {
gSaveContext.unk_1422 = 0;
}
}
void Map_Destroy(GlobalContext* globalCtx) {
MapMark_ClearPointers(globalCtx);
gMapData = NULL;
}
void Map_Init(GlobalContext* globalCtx) {
s32 mapIndex = gSaveContext.mapIndex;
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
gMapData = &gMapDataTable;
interfaceCtx->unk_258 = -1;
interfaceCtx->unk_25A = -1;
interfaceCtx->mapSegment = GameState_Alloc(&globalCtx->state, 0x1000, "../z_map_exp.c", 457);
// Translates to " TEXTURE INITIALIZATION scene_data_ID=%d mapSegment=%x"
osSyncPrintf("\n\n\n テクスチャ初期化 scene_data_ID=%d\nmapSegment=%x\n\n", globalCtx->sceneNum,
interfaceCtx->mapSegment, globalCtx);
if (interfaceCtx->mapSegment == NULL) {
__assert("parameter->mapSegment != NULL", "../z_map_exp.c", 459);
}
switch (globalCtx->sceneNum) {
case SCENE_SPOT00:
case SCENE_SPOT01:
case SCENE_SPOT02:
case SCENE_SPOT03:
case SCENE_SPOT04:
case SCENE_SPOT05:
case SCENE_SPOT06:
case SCENE_SPOT07:
case SCENE_SPOT08:
case SCENE_SPOT09:
case SCENE_SPOT10:
case SCENE_SPOT11:
case SCENE_SPOT12:
case SCENE_SPOT13:
case SCENE_SPOT15:
case SCENE_SPOT16:
case SCENE_SPOT17:
case SCENE_SPOT18:
case SCENE_SPOT20:
case SCENE_GANON_TOU:
mapIndex = globalCtx->sceneNum - SCENE_SPOT00;
R_MAP_INDEX = gSaveContext.mapIndex = mapIndex;
R_COMPASS_SCALE_X = gMapData->owCompassInfo[mapIndex][0];
R_COMPASS_SCALE_Y = gMapData->owCompassInfo[mapIndex][1];
R_COMPASS_OFFSET_X = gMapData->owCompassInfo[mapIndex][2];
R_COMPASS_OFFSET_Y = gMapData->owCompassInfo[mapIndex][3];
Map_InitData(globalCtx, mapIndex);
R_OW_MINIMAP_X = gMapData->owMinimapPosX[mapIndex];
R_OW_MINIMAP_Y = gMapData->owMinimapPosY[mapIndex];
break;
case SCENE_YDAN:
case SCENE_DDAN:
case SCENE_BDAN:
case SCENE_BMORI1:
case SCENE_HIDAN:
case SCENE_MIZUSIN:
case SCENE_JYASINZOU:
case SCENE_HAKADAN:
case SCENE_HAKADANCH:
case SCENE_ICE_DOUKUTO:
case SCENE_GANON:
case SCENE_MEN:
case SCENE_GERUDOWAY:
case SCENE_GANONTIKA:
case SCENE_GANON_SONOGO:
case SCENE_GANONTIKA_SONOGO:
case SCENE_TAKARAYA:
case SCENE_YDAN_BOSS:
case SCENE_DDAN_BOSS:
case SCENE_BDAN_BOSS:
case SCENE_MORIBOSSROOM:
case SCENE_FIRE_BS:
case SCENE_MIZUSIN_BS:
case SCENE_JYASINBOSS:
case SCENE_HAKADAN_BS:
mapIndex =
(globalCtx->sceneNum >= SCENE_YDAN_BOSS) ? globalCtx->sceneNum - SCENE_YDAN_BOSS : globalCtx->sceneNum;
R_MAP_INDEX = gSaveContext.mapIndex = mapIndex;
if ((globalCtx->sceneNum <= SCENE_ICE_DOUKUTO) || (globalCtx->sceneNum >= SCENE_YDAN_BOSS)) {
R_COMPASS_SCALE_X = gMapData->dgnCompassInfo[mapIndex][0];
R_COMPASS_SCALE_Y = gMapData->dgnCompassInfo[mapIndex][1];
R_COMPASS_OFFSET_X = gMapData->dgnCompassInfo[mapIndex][2];
R_COMPASS_OFFSET_Y = gMapData->dgnCompassInfo[mapIndex][3];
R_MAP_TEX_INDEX = R_MAP_TEX_INDEX_BASE = gMapData->dgnMinimapTexIndexBase[mapIndex];
Map_InitRoomData(globalCtx, globalCtx->roomCtx.curRoom.num);
MapMark_Init(globalCtx);
}
break;
}
}
#ifdef NON_MATCHING
// regalloc and minor ordering differences
void Minimap_DrawCompassIcons(GlobalContext* globalCtx) {
Player* player = PLAYER;
s16 tempX, tempY, tempZ;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_map_exp.c", 565);
if (globalCtx->interfaceCtx.minimapAlpha >= 0xAA) {
func_80094A14(globalCtx->state.gfxCtx);
gSPMatrix(oGfxCtx->overlay.p++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 0, 255);
gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
tempX = player->actor.posRot.pos.x;
tempZ = player->actor.posRot.pos.z;
tempX /= R_COMPASS_SCALE_X;
tempZ /= R_COMPASS_SCALE_Y;
Matrix_Translate((R_COMPASS_OFFSET_X + tempX) / 10.0f, (R_COMPASS_OFFSET_Y - tempZ) / 10.0f, 0.0f, MTXMODE_NEW);
Matrix_Scale(0.4f, 0.4f, 0.4f, MTXMODE_APPLY);
Matrix_RotateX(-1.6f, MTXMODE_APPLY);
tempY = (0x7FFF - player->actor.shape.rot.y) / 0x400;
Matrix_RotateY(tempY / 10.0f, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_map_exp.c", 585),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 200, 255, 0, 255);
gSPDisplayList(oGfxCtx->overlay.p++, D_0400C820);
tempX = sPlayerInitialPosX;
tempZ = sPlayerInitialPosZ;
tempX /= R_COMPASS_SCALE_X;
tempZ /= R_COMPASS_SCALE_Y;
Matrix_Translate((R_COMPASS_OFFSET_X + tempX) / 10.0f, (R_COMPASS_OFFSET_Y - tempZ) / 10.0f, 0.0f, MTXMODE_NEW);
Matrix_Scale(VREG(9) / 100.0f, VREG(9) / 100.0f, VREG(9) / 100.0f, MTXMODE_APPLY);
Matrix_RotateX(VREG(52) / 10.0f, MTXMODE_APPLY);
Matrix_RotateY(sPlayerInitialDirection / 10.0f, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_map_exp.c", 603),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0xFF, 200, 0, 0, 255);
gSPDisplayList(oGfxCtx->overlay.p++, D_0400C820);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_map_exp.c", 607);
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_exp/Minimap_DrawCompassIcons.s")
#endif
void Minimap_Draw(GlobalContext* globalCtx) {
s32 pad[2];
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
s32 mapIndex = gSaveContext.mapIndex;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_map_exp.c", 626);
if (globalCtx->pauseCtx.state < 4) {
switch (globalCtx->sceneNum) {
case SCENE_YDAN:
case SCENE_DDAN:
case SCENE_BDAN:
case SCENE_BMORI1:
case SCENE_HIDAN:
case SCENE_MIZUSIN:
case SCENE_JYASINZOU:
case SCENE_HAKADAN:
case SCENE_HAKADANCH:
case SCENE_ICE_DOUKUTO:
if (!R_MINIMAP_TOGGLED) {
func_80094520(globalCtx->state.gfxCtx);
gDPSetCombineLERP(oGfxCtx->overlay.p++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0,
PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
if (gSaveContext.dungeonItems[mapIndex] & gBitFlags[DUNGEON_MAP]) {
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha);
gDPLoadTextureBlock_4b(oGfxCtx->overlay.p++, interfaceCtx->mapSegment, G_IM_FMT_I, 96, 85, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(oGfxCtx->overlay.p++, R_DGN_MINIMAP_X << 2, R_DGN_MINIMAP_Y << 2,
(R_DGN_MINIMAP_X + 96) << 2, (R_DGN_MINIMAP_Y + 85) << 2, G_TX_RENDERTILE,
0, 0, 1024, 1024);
}
if (gSaveContext.dungeonItems[mapIndex] & gBitFlags[DUNGEON_COMPASS]) {
Minimap_DrawCompassIcons(globalCtx); // Draw icons for the player spawn and current position
func_80094520(globalCtx->state.gfxCtx);
MapMark_DrawConditionally(globalCtx);
}
}
if (CHECK_PAD(globalCtx->state.input[0].press, L_TRIG) && !Gameplay_InCsMode(globalCtx)) {
osSyncPrintf("Game_play_demo_mode_check=%d\n", Gameplay_InCsMode(globalCtx));
// clang-format off
if (!R_MINIMAP_TOGGLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8); }
else { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8); }
// clang-format on
R_MINIMAP_TOGGLED ^= 1;
}
break;
case SCENE_SPOT00:
case SCENE_SPOT01:
case SCENE_SPOT02:
case SCENE_SPOT03:
case SCENE_SPOT04:
case SCENE_SPOT05:
case SCENE_SPOT06:
case SCENE_SPOT07:
case SCENE_SPOT08:
case SCENE_SPOT09:
case SCENE_SPOT10:
case SCENE_SPOT11:
case SCENE_SPOT12:
case SCENE_SPOT13:
case SCENE_SPOT15:
case SCENE_SPOT16:
case SCENE_SPOT17:
case SCENE_SPOT18:
case SCENE_SPOT20:
case SCENE_GANON_TOU:
if (!R_MINIMAP_TOGGLED) {
func_80094520(globalCtx->state.gfxCtx);
gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1),
R_MINIMAP_COLOR(2), interfaceCtx->minimapAlpha);
gDPLoadTextureBlock_4b(oGfxCtx->overlay.p++, interfaceCtx->mapSegment, G_IM_FMT_IA,
gMapData->owMinimapWidth[mapIndex], gMapData->owMinimapHeight[mapIndex], 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(oGfxCtx->overlay.p++, R_OW_MINIMAP_X << 2, R_OW_MINIMAP_Y << 2,
(R_OW_MINIMAP_X + gMapData->owMinimapWidth[mapIndex]) << 2,
(R_OW_MINIMAP_Y + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, 0,
0, 1024, 1024);
if (((globalCtx->sceneNum != SCENE_SPOT01) && (globalCtx->sceneNum != SCENE_SPOT04) &&
(globalCtx->sceneNum != SCENE_SPOT08)) ||
(LINK_AGE_IN_YEARS != YEARS_ADULT)) {
if ((gMapData->owEntranceFlag[sEntranceIconMapIndex] == 0xFFFF) ||
((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) &&
(gSaveContext.infTable[26] & gBitFlags[gMapData->owEntranceFlag[mapIndex]]))) {
gDPLoadTextureBlock(oGfxCtx->overlay.p++, D_02002500, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(oGfxCtx->overlay.p++,
gMapData->owEntranceIconPosX[sEntranceIconMapIndex] << 2,
gMapData->owEntranceIconPosY[sEntranceIconMapIndex] << 2,
(gMapData->owEntranceIconPosX[sEntranceIconMapIndex] + 8) << 2,
(gMapData->owEntranceIconPosY[sEntranceIconMapIndex] + 8) << 2,
G_TX_RENDERTILE, 0, 0, 1024, 1024);
}
}
if ((globalCtx->sceneNum == SCENE_SPOT08) && (gSaveContext.infTable[26] & gBitFlags[9])) {
gDPLoadTextureBlock(oGfxCtx->overlay.p++, D_02002500, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(oGfxCtx->overlay.p++, 1080, 616, 1112, 648, G_TX_RENDERTILE, 0, 0, 1024,
1024);
}
Minimap_DrawCompassIcons(globalCtx); // Draw icons for the player spawn and current position
}
if (CHECK_PAD(globalCtx->state.input[0].press, L_TRIG) && !Gameplay_InCsMode(globalCtx)) {
// clang-format off
if (!R_MINIMAP_TOGGLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8); }
else { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8); }
// clang-format on
R_MINIMAP_TOGGLED ^= 1;
}
break;
}
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_map_exp.c", 782);
}
s16 Map_GetFloorTextIndexOffset(s32 mapIndex, s32 floor) {
return gMapData->floorTexIndexOffset[mapIndex][floor];
}
void Map_Update(GlobalContext* globalCtx) {
static s16 sLastRoomNum = 99;
Player* player = PLAYER;
s32 mapIndex = gSaveContext.mapIndex;
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
s16 floor;
s16 i;
if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0)) {
switch (globalCtx->sceneNum) {
case SCENE_YDAN:
case SCENE_DDAN:
case SCENE_BDAN:
case SCENE_BMORI1:
case SCENE_HIDAN:
case SCENE_MIZUSIN:
case SCENE_JYASINZOU:
case SCENE_HAKADAN:
case SCENE_HAKADANCH:
case SCENE_ICE_DOUKUTO:
interfaceCtx->unk_140[30] = 0;
if (gSaveContext.dungeonItems[mapIndex] & gBitFlags[DUNGEON_MAP]) {
interfaceCtx->unk_140[31] = 1;
} else {
interfaceCtx->unk_140[31] = 0;
}
for (floor = 0; floor < 8; floor++) {
if (player->actor.posRot.pos.y > gMapData->floorCoordY[mapIndex][floor]) {
break;
}
}
if (1) { // Appears to be necessary to match
gSaveContext.sceneFlags[mapIndex].floors |= gBitFlags[floor];
VREG(30) = floor;
if (R_MAP_TEX_INDEX != (R_MAP_TEX_INDEX_BASE + Map_GetFloorTextIndexOffset(mapIndex, floor))) {
R_MAP_TEX_INDEX = R_MAP_TEX_INDEX_BASE + Map_GetFloorTextIndexOffset(mapIndex, floor);
}
}
if (interfaceCtx->mapRoomNum != sLastRoomNum) {
// Translates to "Current floor = %d Current room = %x Number of rooms = %d"
osSyncPrintf("現在階=%d 現在部屋=%x 部屋数=%d\n", floor, interfaceCtx->mapRoomNum,
gMapData->switchEntryCount[mapIndex]);
sLastRoomNum = interfaceCtx->mapRoomNum;
}
for (i = 0; i < gMapData->switchEntryCount[mapIndex]; i++) {
if ((interfaceCtx->mapRoomNum == gMapData->switchFromRoom[mapIndex][i]) &&
(floor == gMapData->switchFromFloor[mapIndex][i])) {
interfaceCtx->mapRoomNum = gMapData->switchToRoom[mapIndex][i];
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("階層切替=%x\n", interfaceCtx->mapRoomNum); // "Layer switching = %x"
osSyncPrintf(VT_RST);
Map_InitData(globalCtx, interfaceCtx->mapRoomNum);
gSaveContext.unk_1422 = 0;
Map_SavePlayerInitialInfo(globalCtx);
}
}
VREG(10) = interfaceCtx->mapRoomNum;
break;
case SCENE_YDAN_BOSS:
case SCENE_DDAN_BOSS:
case SCENE_BDAN_BOSS:
case SCENE_MORIBOSSROOM:
case SCENE_FIRE_BS:
case SCENE_MIZUSIN_BS:
case SCENE_JYASINBOSS:
case SCENE_HAKADAN_BS:
VREG(30) = gMapData->bossFloor[globalCtx->sceneNum - SCENE_YDAN_BOSS];
R_MAP_TEX_INDEX = R_MAP_TEX_INDEX_BASE +
gMapData->floorTexIndexOffset[globalCtx->sceneNum - SCENE_YDAN_BOSS][VREG(30)];
break;
}
}
}