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oot/tools/assets/descriptor/n64resources.py
2025-02-18 10:07:20 +01:00

239 lines
7.9 KiB
Python

# SPDX-FileCopyrightText: © 2025 ZeldaRET
# SPDX-License-Identifier: CC0-1.0
import dataclasses
import enum
from xml.etree.ElementTree import Element
from ..n64 import G_IM_FMT, G_IM_SIZ
from .base import (
ResourceDesc,
ResourcesDescCollection,
ResourcesDescCollectionsPool,
ResourceHandlerNeedsPass2Exception,
BaseromFileBackingMemory,
)
from . import xml_errors
# TODO remove
STATIC_ATTRIB = {"Static"}
class GfxMicroCode(enum.Enum):
F3DEX = enum.auto()
F3DEX2 = enum.auto()
@dataclasses.dataclass(eq=False)
class DListResourceDesc(ResourceDesc):
ucode: GfxMicroCode
raw_pointers: set[int] = dataclasses.field(default_factory=set)
"""Pointers in the dlist that are fine to keep raw ("in hex") instead of using symbols"""
def handler_DList(symbol_name, offset, collection, reselem: Element):
xml_errors.check_attrib(
reselem, {"Name", "Offset"}, {"Ucode", "RawPointers"} | STATIC_ATTRIB
)
if "Ucode" in reselem.attrib:
ucode = GfxMicroCode[reselem.attrib["Ucode"].upper()]
else:
ucode = GfxMicroCode.F3DEX2
res = DListResourceDesc(symbol_name, offset, collection, reselem, ucode)
raw_pointers_str = reselem.attrib.get("RawPointers")
if raw_pointers_str:
for rp_str in raw_pointers_str.split(","):
res.raw_pointers.add(int(rp_str, 16))
return res
@dataclasses.dataclass(eq=False)
class BlobResourceDesc(ResourceDesc):
size: int
def handler_Blob(symbol_name, offset, collection, reselem: Element):
xml_errors.check_attrib(reselem, {"Name", "Offset", "Size"}, STATIC_ATTRIB)
size = int(reselem.attrib["Size"], 16)
return BlobResourceDesc(symbol_name, offset, collection, reselem, size)
@dataclasses.dataclass(eq=False)
class MtxResourceDesc(ResourceDesc):
pass
def handler_Mtx(symbol_name, offset, collection, reselem: Element):
xml_errors.check_attrib(reselem, {"Name", "Offset"}, STATIC_ATTRIB)
return MtxResourceDesc(symbol_name, offset, collection, reselem)
@dataclasses.dataclass(eq=False)
class S16ArrayResourceDesc(ResourceDesc):
count: int
@dataclasses.dataclass(eq=False)
class Vec3sArrayResourceDesc(ResourceDesc):
count: int
@dataclasses.dataclass(eq=False)
class VtxArrayResourceDesc(ResourceDesc):
count: int
def handler_Array(symbol_name, offset, collection, reselem: Element):
xml_errors.check_attrib(reselem, {"Name", "Offset", "Count"}, STATIC_ATTRIB)
count = int(reselem.attrib["Count"])
assert len(reselem) == 1, "Expected exactly one child of Array node"
array_elem = reselem[0]
if array_elem.tag == "Vtx":
array_resource_type = VtxArrayResourceDesc
elif (
array_elem.tag == "Vector"
and array_elem.attrib["Type"] == "s16"
and int(array_elem.attrib["Dimensions"]) == 3
):
array_resource_type = Vec3sArrayResourceDesc
elif array_elem.tag == "Scalar" and array_elem.attrib["Type"] == "s16":
array_resource_type = S16ArrayResourceDesc
else:
raise NotImplementedError(f"Array of {array_elem.tag}")
return array_resource_type(symbol_name, offset, collection, reselem, count)
class TextureFormat(enum.Enum):
RGBA16 = (G_IM_FMT.RGBA, G_IM_SIZ._16b)
RGBA32 = (G_IM_FMT.RGBA, G_IM_SIZ._32b)
CI4 = (G_IM_FMT.CI, G_IM_SIZ._4b)
CI8 = (G_IM_FMT.CI, G_IM_SIZ._8b)
I4 = (G_IM_FMT.I, G_IM_SIZ._4b)
I8 = (G_IM_FMT.I, G_IM_SIZ._8b)
IA4 = (G_IM_FMT.IA, G_IM_SIZ._4b)
IA8 = (G_IM_FMT.IA, G_IM_SIZ._8b)
IA16 = (G_IM_FMT.IA, G_IM_SIZ._16b)
def __init__(self, fmt: G_IM_FMT, siz: G_IM_SIZ):
self.fmt = fmt
self.siz = siz
@dataclasses.dataclass(eq=False)
class TextureResourceDesc(ResourceDesc):
format: TextureFormat
width: int
height: int
@dataclasses.dataclass(eq=False)
class CITextureResourceDesc(TextureResourceDesc):
tlut: TextureResourceDesc
def handler_Texture(
symbol_name, offset, collection: ResourcesDescCollection, reselem: Element
):
xml_errors.check_attrib(
reselem,
{"Name", "Offset", "Format", "Width", "Height"},
# TODO remove OutName, SplitTlut
{
"OutName",
"SplitTlut",
"TlutOffset",
"ExternalTlut",
"ExternalTlutOffset",
"HackMode",
}
| STATIC_ATTRIB,
)
format = TextureFormat[reselem.attrib["Format"].upper()]
width = int(reselem.attrib["Width"])
height = int(reselem.attrib["Height"])
if format.fmt == G_IM_FMT.CI:
res = CITextureResourceDesc(
symbol_name, offset, collection, reselem, format, width, height, None
)
if reselem.attrib.get("SplitTlut") == "true":
res.hack_modes.add("hackmode_split_tlut")
assert (
"TlutOffset" in reselem.attrib or "ExternalTlutOffset" in reselem.attrib
), f"CI texture {symbol_name} is missing a tlut offset"
if "TlutOffset" in reselem.attrib:
xml_errors.check_attrib(
reselem,
{"Name", "Offset", "Format", "Width", "Height", "TlutOffset"},
# TODO remove OutName, SplitTlut
{"OutName", "SplitTlut", "HackMode"} | STATIC_ATTRIB,
)
tlut_offset = int(reselem.attrib["TlutOffset"], 16)
def pass2_callback(pool: ResourcesDescCollectionsPool):
matching_tlut_resources = [
res for res in collection.resources if res.offset == tlut_offset
]
assert len(matching_tlut_resources) == 1, (
f"Found {len(matching_tlut_resources)} resources at TlutOffset "
f"0x{tlut_offset:X} instead of exactly one"
)
assert isinstance(
matching_tlut_resources[0], TextureResourceDesc
), matching_tlut_resources[0]
res.tlut = matching_tlut_resources[0]
else:
xml_errors.check_attrib(
reselem,
{
"Name",
"Offset",
"Format",
"Width",
"Height",
"ExternalTlut",
"ExternalTlutOffset",
},
# TODO remove OutName, SplitTlut
{"OutName", "SplitTlut", "HackMode"} | STATIC_ATTRIB,
)
external_tlut_file = reselem.attrib["ExternalTlut"]
external_tlut_offset = int(reselem.attrib["ExternalTlutOffset"], 16)
def pass2_callback(pool: ResourcesDescCollectionsPool):
matching_collections = [
coll
for coll in pool.collections
if isinstance(coll.backing_memory, BaseromFileBackingMemory)
and coll.backing_memory.name == external_tlut_file
]
assert len(matching_collections) == 1
matching_tlut_resources = [
res
for res in matching_collections[0].resources
if res.offset == external_tlut_offset
]
assert len(matching_tlut_resources) == 1, matching_tlut_resources
assert isinstance(
matching_tlut_resources[0], TextureResourceDesc
), matching_tlut_resources[0]
res.tlut = matching_tlut_resources[0]
raise ResourceHandlerNeedsPass2Exception(res, pass2_callback)
else:
xml_errors.check_attrib(
reselem,
{"Name", "Offset", "Format", "Width", "Height"},
# TODO remove OutName
{"OutName", "HackMode"} | STATIC_ATTRIB,
)
res = TextureResourceDesc(
symbol_name, offset, collection, reselem, format, width, height
)
if reselem.attrib.get("HackMode") == "ignore_orphaned_tlut":
res.hack_modes.add("hackmode_ignore_orphaned_tlut")
return res