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f9d96d9f73
* Less warnings in boot & code segments * few more warnings gone * Ran formatter * z_view warning gone * -> 1 * f31 -> 31 * Remove function casts * Few more small improvements * Separate declaration and assignment in func_80091738 and Item_Give Co-authored-by: Thar0 <maximilianc64@gmail.com>
80 lines
2.1 KiB
C
80 lines
2.1 KiB
C
#include "global.h"
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void GameAlloc_Log(GameAlloc* this) {
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GameAllocEntry* iter;
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osSyncPrintf("this = %08x\n", this);
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iter = this->base.next;
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while (iter != &this->base) {
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osSyncPrintf("ptr = %08x size = %d\n", iter, iter->size);
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iter = iter->next;
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}
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}
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void* GameAlloc_MallocDebug(GameAlloc* this, u32 size, const char* file, s32 line) {
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GameAllocEntry* ptr = SystemArena_MallocDebug(size + sizeof(GameAllocEntry), file, line);
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if (ptr != NULL) {
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ptr->size = size;
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ptr->prev = this->head;
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this->head->next = ptr;
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this->head = ptr;
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ptr->next = &this->base;
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this->base.prev = this->head;
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return ptr + 1;
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} else {
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return NULL;
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}
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}
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void* GameAlloc_Malloc(GameAlloc* this, u32 size) {
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GameAllocEntry* ptr = SystemArena_MallocDebug(size + sizeof(GameAllocEntry), "../gamealloc.c", 93);
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if (ptr != NULL) {
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ptr->size = size;
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ptr->prev = this->head;
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this->head->next = ptr;
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this->head = ptr;
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ptr->next = &this->base;
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this->base.prev = this->head;
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return ptr + 1;
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} else {
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return NULL;
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}
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}
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void GameAlloc_Free(GameAlloc* this, void* data) {
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GameAllocEntry* ptr;
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if (data != NULL) {
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ptr = &((GameAllocEntry*)data)[-1];
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LogUtils_CheckNullPointer("ptr->prev", ptr->prev, "../gamealloc.c", 120);
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LogUtils_CheckNullPointer("ptr->next", ptr->next, "../gamealloc.c", 121);
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ptr->prev->next = ptr->next;
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ptr->next->prev = ptr->prev;
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this->head = this->base.prev;
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SystemArena_FreeDebug(ptr, "../gamealloc.c", 125);
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}
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}
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void GameAlloc_Cleanup(GameAlloc* this) {
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GameAllocEntry* next = this->base.next;
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GameAllocEntry* cur;
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while (&this->base != next) {
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cur = next;
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next = next->next;
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SystemArena_FreeDebug(cur, "../gamealloc.c", 145);
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}
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this->head = &this->base;
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this->base.next = &this->base;
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this->base.prev = &this->base;
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}
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void GameAlloc_Init(GameAlloc* this) {
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this->head = &this->base;
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this->base.next = &this->base;
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this->base.prev = &this->base;
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}
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