mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-02 07:46:01 +00:00
57ce0cf8d9
* `Object_InitBank` -> `Object_InitContext` * Add and use `OBJECT_SPACE_SIZE_BASE` * Remove `OBJECT_EXCHANGE_BANK_MAX` -> use `ARRAY_COUNT()` instead * "object status" -> "object load entry" * Misc. cleanup/renames * Partial docs and way too much batch renaming and cleanup for a single commit * ctrl shift h * format * format clang-11.1 * fix regressions * Improve a `@bug` comment * Move `OBJECT_SPACE_SIZE_BASE` from header to near `Object_InitContext` * "objectID" -> "objectId" * Revert iterator index to `i` in `Actor_KillActorsWithUnloadedObject` * "object load entry index" -> "object entry" * `Object_UpdateLoadEntries` -> `Object_UpdateEntries` * Run format.sh * "object entry" -> "object slot" (except internal usage) * Proper `Object_SpawnPersistent` doc Co-authored-by: fig02 <fig02srl@gmail.com> * fixup one comment "object bank index" -> "object slot" * Amend `Object_SpawnPersistent` comment to mention running out of free slots * `Actor_KillActorsWithUnloadedObject` -> `Actor_KillAllWithMissingObject` * Remove useless mention of what uses `Object_SpawnPersistent` * Fix mistake on `Object_SpawnPersistent` doing sync dma, not async * run formatter * `Object_InitContext` -> `Object_Init` * `waitObjectSlot` -> `requiredObjectSlot` * `Object_Init` -> `func_80097DD8` * one objectIndex -> objectSlot * Remove `OBJECT_SPACE_SIZE_BASE` * light fix on the merge (rm OBJECT_EXCHANGE_BANK_MAX) * `func_80097DD8` -> `Object_InitContext` --------- Co-authored-by: fig02 <fig02srl@gmail.com>
519 lines
20 KiB
C
519 lines
20 KiB
C
#include "global.h"
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#include "terminal.h"
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RomFile sNaviQuestHintFiles[];
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/**
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* Spawn an object file of a specified ID that will persist through room changes.
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*
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* This waits for the file to be fully loaded, the data is available when the function returns.
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*
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* @return The new object slot corresponding to the requested object ID.
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*
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* @note This function is not meant to be called externally to spawn object files on the fly.
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* When an object is spawned with this function, all objects that come before it in the entry list will be treated as
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* persistent, which will likely cause either the amount of free slots or object space memory to run out.
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* This function is only meant to be called internally on scene load, before the object list from any room is processed.
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*/
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s32 Object_SpawnPersistent(ObjectContext* objectCtx, s16 objectId) {
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u32 size;
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objectCtx->slots[objectCtx->numEntries].id = objectId;
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size = gObjectTable[objectId].vromEnd - gObjectTable[objectId].vromStart;
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osSyncPrintf("OBJECT[%d] SIZE %fK SEG=%x\n", objectId, size / 1024.0f,
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objectCtx->slots[objectCtx->numEntries].segment);
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osSyncPrintf("num=%d adrs=%x end=%x\n", objectCtx->numEntries,
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(uintptr_t)objectCtx->slots[objectCtx->numEntries].segment + size, objectCtx->spaceEnd);
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ASSERT(((objectCtx->numEntries < ARRAY_COUNT(objectCtx->slots)) &&
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(((uintptr_t)objectCtx->slots[objectCtx->numEntries].segment + size) < (uintptr_t)objectCtx->spaceEnd)),
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"this->num < OBJECT_EXCHANGE_BANK_MAX && (this->status[this->num].Segment + size) < this->endSegment",
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"../z_scene.c", 142);
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DmaMgr_RequestSyncDebug(objectCtx->slots[objectCtx->numEntries].segment, gObjectTable[objectId].vromStart, size,
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"../z_scene.c", 145);
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if (objectCtx->numEntries < (ARRAY_COUNT(objectCtx->slots) - 1)) {
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objectCtx->slots[objectCtx->numEntries + 1].segment =
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(void*)ALIGN16((uintptr_t)objectCtx->slots[objectCtx->numEntries].segment + size);
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}
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objectCtx->numEntries++;
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objectCtx->numPersistentEntries = objectCtx->numEntries;
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return objectCtx->numEntries - 1;
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}
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void Object_InitContext(PlayState* play, ObjectContext* objectCtx) {
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PlayState* play2 = play;
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u32 spaceSize;
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s32 i;
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if (play2->sceneId == SCENE_HYRULE_FIELD) {
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spaceSize = 1000 * 1024;
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} else if (play2->sceneId == SCENE_GANON_BOSS) {
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if (gSaveContext.sceneLayer != 4) {
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spaceSize = 1150 * 1024;
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} else {
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spaceSize = 1000 * 1024;
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}
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} else if (play2->sceneId == SCENE_SPIRIT_TEMPLE_BOSS) {
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spaceSize = 1050 * 1024;
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} else if (play2->sceneId == SCENE_CHAMBER_OF_THE_SAGES) {
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spaceSize = 1050 * 1024;
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} else if (play2->sceneId == SCENE_GANONDORF_BOSS) {
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spaceSize = 1050 * 1024;
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} else {
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spaceSize = 1000 * 1024;
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}
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objectCtx->numEntries = objectCtx->numPersistentEntries = 0;
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objectCtx->mainKeepSlot = objectCtx->subKeepSlot = 0;
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for (i = 0; i < ARRAY_COUNT(objectCtx->slots); i++) {
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objectCtx->slots[i].id = OBJECT_INVALID;
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}
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osSyncPrintf(VT_FGCOL(GREEN));
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// "Object exchange bank data %8.3fKB"
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osSyncPrintf("オブジェクト入れ替えバンク情報 %8.3fKB\n", spaceSize / 1024.0f);
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osSyncPrintf(VT_RST);
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objectCtx->spaceStart = objectCtx->slots[0].segment = GameState_Alloc(&play->state, spaceSize, "../z_scene.c", 219);
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objectCtx->spaceEnd = (void*)((uintptr_t)objectCtx->spaceStart + spaceSize);
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objectCtx->mainKeepSlot = Object_SpawnPersistent(objectCtx, OBJECT_GAMEPLAY_KEEP);
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gSegments[4] = VIRTUAL_TO_PHYSICAL(objectCtx->slots[objectCtx->mainKeepSlot].segment);
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}
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void Object_UpdateEntries(ObjectContext* objectCtx) {
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s32 i;
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ObjectEntry* entry = &objectCtx->slots[0];
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RomFile* objectFile;
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u32 size;
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for (i = 0; i < objectCtx->numEntries; i++) {
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if (entry->id < 0) {
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if (entry->dmaRequest.vromAddr == 0) {
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osCreateMesgQueue(&entry->loadQueue, &entry->loadMsg, 1);
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objectFile = &gObjectTable[-entry->id];
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size = objectFile->vromEnd - objectFile->vromStart;
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osSyncPrintf("OBJECT EXCHANGE BANK-%2d SIZE %8.3fK SEG=%08x\n", i, size / 1024.0f, entry->segment);
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DmaMgr_RequestAsync(&entry->dmaRequest, entry->segment, objectFile->vromStart, size, 0,
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&entry->loadQueue, NULL, "../z_scene.c", 266);
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} else if (osRecvMesg(&entry->loadQueue, NULL, OS_MESG_NOBLOCK) == 0) {
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entry->id = -entry->id;
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}
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}
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entry++;
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}
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}
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s32 Object_GetSlot(ObjectContext* objectCtx, s16 objectId) {
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s32 i;
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for (i = 0; i < objectCtx->numEntries; i++) {
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if (ABS(objectCtx->slots[i].id) == objectId) {
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return i;
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}
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}
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return -1;
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}
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s32 Object_IsLoaded(ObjectContext* objectCtx, s32 slot) {
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if (objectCtx->slots[slot].id > 0) {
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return true;
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} else {
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return false;
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}
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}
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void func_800981B8(ObjectContext* objectCtx) {
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s32 i;
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s32 id;
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u32 size;
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for (i = 0; i < objectCtx->numEntries; i++) {
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id = objectCtx->slots[i].id;
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size = gObjectTable[id].vromEnd - gObjectTable[id].vromStart;
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osSyncPrintf("OBJECT[%d] SIZE %fK SEG=%x\n", objectCtx->slots[i].id, size / 1024.0f,
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objectCtx->slots[i].segment);
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osSyncPrintf("num=%d adrs=%x end=%x\n", objectCtx->numEntries, (uintptr_t)objectCtx->slots[i].segment + size,
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objectCtx->spaceEnd);
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DmaMgr_RequestSyncDebug(objectCtx->slots[i].segment, gObjectTable[id].vromStart, size, "../z_scene.c", 342);
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}
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}
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void* func_800982FC(ObjectContext* objectCtx, s32 slot, s16 objectId) {
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ObjectEntry* entry = &objectCtx->slots[slot];
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RomFile* objectFile = &gObjectTable[objectId];
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u32 size;
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void* nextPtr;
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entry->id = -objectId;
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entry->dmaRequest.vromAddr = 0;
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size = objectFile->vromEnd - objectFile->vromStart;
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osSyncPrintf("OBJECT EXCHANGE NO=%2d BANK=%3d SIZE=%8.3fK\n", slot, objectId, size / 1024.0f);
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nextPtr = (void*)ALIGN16((uintptr_t)entry->segment + size);
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ASSERT(nextPtr < objectCtx->spaceEnd, "nextptr < this->endSegment", "../z_scene.c", 381);
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// "Object exchange free size=%08x"
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osSyncPrintf("オブジェクト入れ替え空きサイズ=%08x\n", (uintptr_t)objectCtx->spaceEnd - (uintptr_t)nextPtr);
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return nextPtr;
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}
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s32 Scene_ExecuteCommands(PlayState* play, SceneCmd* sceneCmd) {
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u32 cmdCode;
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while (true) {
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cmdCode = sceneCmd->base.code;
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osSyncPrintf("*** Scene_Word = { code=%d, data1=%02x, data2=%04x } ***\n", cmdCode, sceneCmd->base.data1,
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sceneCmd->base.data2);
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if (cmdCode == SCENE_CMD_ID_END) {
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break;
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}
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if (cmdCode < ARRAY_COUNT(gSceneCmdHandlers)) {
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gSceneCmdHandlers[cmdCode](play, sceneCmd);
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} else {
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osSyncPrintf(VT_FGCOL(RED));
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osSyncPrintf("code の値が異常です\n"); // "code variable is abnormal"
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osSyncPrintf(VT_RST);
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}
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sceneCmd++;
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}
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return 0;
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}
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void Scene_CommandPlayerEntryList(PlayState* play, SceneCmd* cmd) {
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ActorEntry* playerEntry = play->playerEntry =
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(ActorEntry*)SEGMENTED_TO_VIRTUAL(cmd->playerEntryList.data) + play->spawnList[play->spawn].playerEntryIndex;
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s16 linkObjectId;
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play->linkAgeOnLoad = ((void)0, gSaveContext.save.linkAge);
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linkObjectId = gLinkObjectIds[((void)0, gSaveContext.save.linkAge)];
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gActorOverlayTable[playerEntry->id].initInfo->objectId = linkObjectId;
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Object_SpawnPersistent(&play->objectCtx, linkObjectId);
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}
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void Scene_CommandActorEntryList(PlayState* play, SceneCmd* cmd) {
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play->numActorEntries = cmd->actorEntryList.length;
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play->actorEntryList = SEGMENTED_TO_VIRTUAL(cmd->actorEntryList.data);
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}
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void Scene_CommandUnused2(PlayState* play, SceneCmd* cmd) {
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play->unk_11DFC = SEGMENTED_TO_VIRTUAL(cmd->unused02.segment);
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}
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void Scene_CommandCollisionHeader(PlayState* play, SceneCmd* cmd) {
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CollisionHeader* colHeader = SEGMENTED_TO_VIRTUAL(cmd->colHeader.data);
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colHeader->vtxList = SEGMENTED_TO_VIRTUAL(colHeader->vtxList);
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colHeader->polyList = SEGMENTED_TO_VIRTUAL(colHeader->polyList);
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colHeader->surfaceTypeList = SEGMENTED_TO_VIRTUAL(colHeader->surfaceTypeList);
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colHeader->bgCamList = SEGMENTED_TO_VIRTUAL(colHeader->bgCamList);
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colHeader->waterBoxes = SEGMENTED_TO_VIRTUAL(colHeader->waterBoxes);
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BgCheck_Allocate(&play->colCtx, play, colHeader);
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}
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void Scene_CommandRoomList(PlayState* play, SceneCmd* cmd) {
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play->numRooms = cmd->roomList.length;
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play->roomList = SEGMENTED_TO_VIRTUAL(cmd->roomList.data);
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}
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void Scene_CommandSpawnList(PlayState* play, SceneCmd* cmd) {
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play->spawnList = SEGMENTED_TO_VIRTUAL(cmd->spawnList.data);
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}
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void Scene_CommandSpecialFiles(PlayState* play, SceneCmd* cmd) {
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if (cmd->specialFiles.keepObjectId != OBJECT_INVALID) {
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play->objectCtx.subKeepSlot = Object_SpawnPersistent(&play->objectCtx, cmd->specialFiles.keepObjectId);
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gSegments[5] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[play->objectCtx.subKeepSlot].segment);
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}
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if (cmd->specialFiles.naviQuestHintFileId != NAVI_QUEST_HINTS_NONE) {
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play->naviQuestHints = Play_LoadFile(play, &sNaviQuestHintFiles[cmd->specialFiles.naviQuestHintFileId - 1]);
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}
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}
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void Scene_CommandRoomBehavior(PlayState* play, SceneCmd* cmd) {
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play->roomCtx.curRoom.behaviorType1 = cmd->roomBehavior.gpFlag1;
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play->roomCtx.curRoom.behaviorType2 = cmd->roomBehavior.gpFlag2 & 0xFF;
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play->roomCtx.curRoom.lensMode = (cmd->roomBehavior.gpFlag2 >> 8) & 1;
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play->msgCtx.disableWarpSongs = (cmd->roomBehavior.gpFlag2 >> 0xA) & 1;
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}
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void Scene_CommandRoomShape(PlayState* play, SceneCmd* cmd) {
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play->roomCtx.curRoom.roomShape = SEGMENTED_TO_VIRTUAL(cmd->mesh.data);
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}
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void Scene_CommandObjectList(PlayState* play, SceneCmd* cmd) {
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s32 i;
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s32 j;
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s32 k;
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ObjectEntry* entry;
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ObjectEntry* invalidatedEntry;
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ObjectEntry* entries;
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s16* objectListEntry = SEGMENTED_TO_VIRTUAL(cmd->objectList.data);
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void* nextPtr;
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k = 0;
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i = play->objectCtx.numPersistentEntries;
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entries = play->objectCtx.slots;
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entry = &play->objectCtx.slots[i];
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while (i < play->objectCtx.numEntries) {
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if (entry->id != *objectListEntry) {
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invalidatedEntry = &play->objectCtx.slots[i];
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for (j = i; j < play->objectCtx.numEntries; j++) {
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invalidatedEntry->id = OBJECT_INVALID;
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invalidatedEntry++;
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}
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play->objectCtx.numEntries = i;
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Actor_KillAllWithMissingObject(play, &play->actorCtx);
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continue;
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}
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i++;
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k++;
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objectListEntry++;
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entry++;
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}
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ASSERT(cmd->objectList.length <= ARRAY_COUNT(play->objectCtx.slots),
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"scene_info->object_bank.num <= OBJECT_EXCHANGE_BANK_MAX", "../z_scene.c", 705);
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while (k < cmd->objectList.length) {
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nextPtr = func_800982FC(&play->objectCtx, i, *objectListEntry);
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if (i < (ARRAY_COUNT(play->objectCtx.slots) - 1)) {
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entries[i + 1].segment = nextPtr;
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}
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i++;
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k++;
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objectListEntry++;
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}
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play->objectCtx.numEntries = i;
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}
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void Scene_CommandLightList(PlayState* play, SceneCmd* cmd) {
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s32 i;
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LightInfo* lightInfo = SEGMENTED_TO_VIRTUAL(cmd->lightList.data);
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for (i = 0; i < cmd->lightList.length; i++) {
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LightContext_InsertLight(play, &play->lightCtx, lightInfo);
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lightInfo++;
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}
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}
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void Scene_CommandPathList(PlayState* play, SceneCmd* cmd) {
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play->pathList = SEGMENTED_TO_VIRTUAL(cmd->pathList.data);
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}
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void Scene_CommandTransitionActorEntryList(PlayState* play, SceneCmd* cmd) {
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play->transiActorCtx.numActors = cmd->transiActorList.length;
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play->transiActorCtx.list = SEGMENTED_TO_VIRTUAL(cmd->transiActorList.data);
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}
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void TransitionActor_InitContext(GameState* state, TransitionActorContext* transiActorCtx) {
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transiActorCtx->numActors = 0;
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}
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void Scene_CommandLightSettingsList(PlayState* play, SceneCmd* cmd) {
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play->envCtx.numLightSettings = cmd->lightSettingList.length;
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play->envCtx.lightSettingsList = SEGMENTED_TO_VIRTUAL(cmd->lightSettingList.data);
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}
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void Scene_CommandSkyboxSettings(PlayState* play, SceneCmd* cmd) {
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play->skyboxId = cmd->skyboxSettings.skyboxId;
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play->envCtx.skyboxConfig = play->envCtx.changeSkyboxNextConfig = cmd->skyboxSettings.skyboxConfig;
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play->envCtx.lightMode = cmd->skyboxSettings.envLightMode;
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}
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void Scene_CommandSkyboxDisables(PlayState* play, SceneCmd* cmd) {
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play->envCtx.skyboxDisabled = cmd->skyboxDisables.skyboxDisabled;
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play->envCtx.sunMoonDisabled = cmd->skyboxDisables.sunMoonDisabled;
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}
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void Scene_CommandTimeSettings(PlayState* play, SceneCmd* cmd) {
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if ((cmd->timeSettings.hour != 0xFF) && (cmd->timeSettings.min != 0xFF)) {
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gSaveContext.skyboxTime = gSaveContext.save.dayTime =
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((cmd->timeSettings.hour + (cmd->timeSettings.min / 60.0f)) * 60.0f) / ((f32)(24 * 60) / 0x10000);
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}
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if (cmd->timeSettings.timeSpeed != 0xFF) {
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play->envCtx.sceneTimeSpeed = cmd->timeSettings.timeSpeed;
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} else {
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play->envCtx.sceneTimeSpeed = 0;
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}
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if (gSaveContext.sunsSongState == SUNSSONG_INACTIVE) {
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gTimeSpeed = play->envCtx.sceneTimeSpeed;
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}
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play->envCtx.sunPos.x = -(Math_SinS(((void)0, gSaveContext.save.dayTime) - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f;
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play->envCtx.sunPos.y = (Math_CosS(((void)0, gSaveContext.save.dayTime) - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f;
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play->envCtx.sunPos.z = (Math_CosS(((void)0, gSaveContext.save.dayTime) - CLOCK_TIME(12, 0)) * 20.0f) * 25.0f;
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if (((play->envCtx.sceneTimeSpeed == 0) && (gSaveContext.save.cutsceneIndex < 0xFFF0)) ||
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(gSaveContext.save.entranceIndex == ENTR_LAKE_HYLIA_8)) {
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gSaveContext.skyboxTime = ((void)0, gSaveContext.save.dayTime);
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if ((gSaveContext.skyboxTime > CLOCK_TIME(4, 0)) && (gSaveContext.skyboxTime < CLOCK_TIME(6, 30))) {
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gSaveContext.skyboxTime = CLOCK_TIME(5, 0) + 1;
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} else if ((gSaveContext.skyboxTime >= CLOCK_TIME(6, 30)) && (gSaveContext.skyboxTime <= CLOCK_TIME(8, 0))) {
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gSaveContext.skyboxTime = CLOCK_TIME(8, 0) + 1;
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} else if ((gSaveContext.skyboxTime >= CLOCK_TIME(16, 0)) && (gSaveContext.skyboxTime <= CLOCK_TIME(17, 0))) {
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gSaveContext.skyboxTime = CLOCK_TIME(17, 0) + 1;
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} else if ((gSaveContext.skyboxTime >= CLOCK_TIME(18, 0) + 1) &&
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(gSaveContext.skyboxTime <= CLOCK_TIME(19, 0))) {
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gSaveContext.skyboxTime = CLOCK_TIME(19, 0) + 1;
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}
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}
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}
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void Scene_CommandWindSettings(PlayState* play, SceneCmd* cmd) {
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s8 x = cmd->windSettings.x;
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s8 y = cmd->windSettings.y;
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s8 z = cmd->windSettings.z;
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play->envCtx.windDirection.x = x;
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play->envCtx.windDirection.y = y;
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||
play->envCtx.windDirection.z = z;
|
||
|
||
play->envCtx.windSpeed = cmd->windSettings.unk_07;
|
||
}
|
||
|
||
void Scene_CommandExitList(PlayState* play, SceneCmd* cmd) {
|
||
play->exitList = SEGMENTED_TO_VIRTUAL(cmd->exitList.data);
|
||
}
|
||
|
||
void Scene_CommandUndefined9(PlayState* play, SceneCmd* cmd) {
|
||
}
|
||
|
||
void Scene_CommandSoundSettings(PlayState* play, SceneCmd* cmd) {
|
||
play->sequenceCtx.seqId = cmd->soundSettings.seqId;
|
||
play->sequenceCtx.natureAmbienceId = cmd->soundSettings.natureAmbienceId;
|
||
|
||
if (gSaveContext.seqId == (u8)NA_BGM_DISABLED) {
|
||
SEQCMD_RESET_AUDIO_HEAP(0, cmd->soundSettings.specId);
|
||
}
|
||
}
|
||
|
||
void Scene_CommandEchoSettings(PlayState* play, SceneCmd* cmd) {
|
||
play->roomCtx.curRoom.echo = cmd->echoSettings.echo;
|
||
}
|
||
|
||
void Scene_CommandAlternateHeaderList(PlayState* play, SceneCmd* cmd) {
|
||
s32 pad;
|
||
SceneCmd* altHeader;
|
||
|
||
osSyncPrintf("\n[ZU]sceneset age =[%X]", ((void)0, gSaveContext.save.linkAge));
|
||
osSyncPrintf("\n[ZU]sceneset time =[%X]", ((void)0, gSaveContext.save.cutsceneIndex));
|
||
osSyncPrintf("\n[ZU]sceneset counter=[%X]", ((void)0, gSaveContext.sceneLayer));
|
||
|
||
if (gSaveContext.sceneLayer != 0) {
|
||
altHeader = ((SceneCmd**)SEGMENTED_TO_VIRTUAL(cmd->altHeaders.data))[gSaveContext.sceneLayer - 1];
|
||
|
||
if (1) {}
|
||
|
||
if (altHeader != NULL) {
|
||
Scene_ExecuteCommands(play, SEGMENTED_TO_VIRTUAL(altHeader));
|
||
(cmd + 1)->base.code = SCENE_CMD_ID_END;
|
||
} else {
|
||
// "Coughh! There is no specified dataaaaa!"
|
||
osSyncPrintf("\nげぼはっ! 指定されたデータがないでええっす!");
|
||
|
||
if (gSaveContext.sceneLayer == SCENE_LAYER_ADULT_NIGHT) {
|
||
// Due to the condition above, this is equivalent to accessing altHeaders[SCENE_LAYER_ADULT_DAY - 1]
|
||
altHeader = ((SceneCmd**)SEGMENTED_TO_VIRTUAL(
|
||
cmd->altHeaders
|
||
.data))[(gSaveContext.sceneLayer - SCENE_LAYER_ADULT_NIGHT) + SCENE_LAYER_ADULT_DAY - 1];
|
||
|
||
// "Using adult day data there!"
|
||
osSyncPrintf("\nそこで、大人の昼データを使用するでええっす!!");
|
||
|
||
if (altHeader != NULL) {
|
||
Scene_ExecuteCommands(play, SEGMENTED_TO_VIRTUAL(altHeader));
|
||
(cmd + 1)->base.code = SCENE_CMD_ID_END;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void Scene_CommandCutsceneData(PlayState* play, SceneCmd* cmd) {
|
||
osSyncPrintf("\ngame_play->demo_play.data=[%x]", play->csCtx.script);
|
||
play->csCtx.script = SEGMENTED_TO_VIRTUAL(cmd->cutsceneData.data);
|
||
}
|
||
|
||
// Camera & World Map Area
|
||
void Scene_CommandMiscSettings(PlayState* play, SceneCmd* cmd) {
|
||
R_SCENE_CAM_TYPE = cmd->miscSettings.sceneCamType;
|
||
gSaveContext.worldMapArea = cmd->miscSettings.area;
|
||
|
||
if ((play->sceneId == SCENE_BAZAAR) || (play->sceneId == SCENE_SHOOTING_GALLERY)) {
|
||
if (LINK_AGE_IN_YEARS == YEARS_ADULT) {
|
||
gSaveContext.worldMapArea = 1;
|
||
}
|
||
}
|
||
|
||
if (((play->sceneId >= SCENE_HYRULE_FIELD) && (play->sceneId <= SCENE_OUTSIDE_GANONS_CASTLE)) ||
|
||
((play->sceneId >= SCENE_MARKET_ENTRANCE_DAY) && (play->sceneId <= SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS))) {
|
||
if (gSaveContext.save.cutsceneIndex < 0xFFF0) {
|
||
gSaveContext.save.info.worldMapAreaData |= gBitFlags[gSaveContext.worldMapArea];
|
||
osSyncPrintf("000 area_arrival=%x (%d)\n", gSaveContext.save.info.worldMapAreaData,
|
||
gSaveContext.worldMapArea);
|
||
}
|
||
}
|
||
}
|
||
|
||
void (*gSceneCmdHandlers[SCENE_CMD_ID_MAX])(PlayState*, SceneCmd*) = {
|
||
Scene_CommandPlayerEntryList, // SCENE_CMD_ID_SPAWN_LIST
|
||
Scene_CommandActorEntryList, // SCENE_CMD_ID_ACTOR_LIST
|
||
Scene_CommandUnused2, // SCENE_CMD_ID_UNUSED_2
|
||
Scene_CommandCollisionHeader, // SCENE_CMD_ID_COLLISION_HEADER
|
||
Scene_CommandRoomList, // SCENE_CMD_ID_ROOM_LIST
|
||
Scene_CommandWindSettings, // SCENE_CMD_ID_WIND_SETTINGS
|
||
Scene_CommandSpawnList, // SCENE_CMD_ID_ENTRANCE_LIST
|
||
Scene_CommandSpecialFiles, // SCENE_CMD_ID_SPECIAL_FILES
|
||
Scene_CommandRoomBehavior, // SCENE_CMD_ID_ROOM_BEHAVIOR
|
||
Scene_CommandUndefined9, // SCENE_CMD_ID_UNDEFINED_9
|
||
Scene_CommandRoomShape, // SCENE_CMD_ID_ROOM_SHAPE
|
||
Scene_CommandObjectList, // SCENE_CMD_ID_OBJECT_LIST
|
||
Scene_CommandLightList, // SCENE_CMD_ID_LIGHT_LIST
|
||
Scene_CommandPathList, // SCENE_CMD_ID_PATH_LIST
|
||
Scene_CommandTransitionActorEntryList, // SCENE_CMD_ID_TRANSITION_ACTOR_LIST
|
||
Scene_CommandLightSettingsList, // SCENE_CMD_ID_LIGHT_SETTINGS_LIST
|
||
Scene_CommandTimeSettings, // SCENE_CMD_ID_TIME_SETTINGS
|
||
Scene_CommandSkyboxSettings, // SCENE_CMD_ID_SKYBOX_SETTINGS
|
||
Scene_CommandSkyboxDisables, // SCENE_CMD_ID_SKYBOX_DISABLES
|
||
Scene_CommandExitList, // SCENE_CMD_ID_EXIT_LIST
|
||
NULL, // SCENE_CMD_ID_END
|
||
Scene_CommandSoundSettings, // SCENE_CMD_ID_SOUND_SETTINGS
|
||
Scene_CommandEchoSettings, // SCENE_CMD_ID_ECHO_SETTINGS
|
||
Scene_CommandCutsceneData, // SCENE_CMD_ID_CUTSCENE_DATA
|
||
Scene_CommandAlternateHeaderList, // SCENE_CMD_ID_ALTERNATE_HEADER_LIST
|
||
Scene_CommandMiscSettings, // SCENE_CMD_ID_MISC_SETTINGS
|
||
};
|
||
|
||
RomFile sNaviQuestHintFiles[] = {
|
||
ROM_FILE(elf_message_field),
|
||
ROM_FILE(elf_message_ydan),
|
||
};
|