mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-15 06:06:04 +00:00
14191307e9
* Setup player decomp * Decompile z_player.c and z_player_lib.c * Decompile remaining z_player.c functions * Various player improvements * Player progress (some non matchings and .data migrated) * Player progress (reposition data and fix some non matchings) * Cleanup, improve and document parts of z_player_lib.c/z_player.c * Fix player renames in z_en_st.c * Fix missing open/close disps in z_player.c * Minor player fixes * Address player comments
377 lines
14 KiB
C
377 lines
14 KiB
C
#ifndef _Z64PLAYER_H_
|
|
#define _Z64PLAYER_H_
|
|
|
|
#include <z64actor.h>
|
|
|
|
struct Player;
|
|
|
|
typedef enum {
|
|
/* 0x00 */ PLAYER_SHIELD_NONE,
|
|
/* 0x01 */ PLAYER_SHIELD_DEKU,
|
|
/* 0x02 */ PLAYER_SHIELD_HYLIAN,
|
|
/* 0x03 */ PLAYER_SHIELD_MIRROR,
|
|
/* 0x04 */ PLAYER_SHIELD_MAX
|
|
} PlayerShield;
|
|
|
|
typedef enum {
|
|
/* 0x00 */ PLAYER_TUNIC_KOKIRI,
|
|
/* 0x01 */ PLAYER_TUNIC_GORON,
|
|
/* 0x02 */ PLAYER_TUNIC_ZORA,
|
|
/* 0x03 */ PLAYER_TUNIC_MAX
|
|
} PlayerTunic;
|
|
|
|
typedef enum {
|
|
/* 0x00 */ PLAYER_BOOTS_NORMAL,
|
|
/* 0x01 */ PLAYER_BOOTS_IRON,
|
|
/* 0x02 */ PLAYER_BOOTS_HOVER,
|
|
/* Values below are only relevant when setting regs in Player_SetBootData */
|
|
/* 0x03 */ PLAYER_BOOTS_INDOOR,
|
|
/* 0x04 */ PLAYER_BOOTS_IRON_UNDERWATER,
|
|
/* 0x05 */ PLAYER_BOOTS_NORMAL_CHILD,
|
|
/* 0x06 */ PLAYER_BOOTS_MAX
|
|
} PlayerBoots;
|
|
|
|
typedef enum {
|
|
/* 0x00 */ PLAYER_STR_NONE,
|
|
/* 0x01 */ PLAYER_STR_BRACELET,
|
|
/* 0x02 */ PLAYER_STR_SILVER_G,
|
|
/* 0x03 */ PLAYER_STR_GOLD_G,
|
|
/* 0x04 */ PLAYER_STR_MAX
|
|
} PlayerStrength;
|
|
|
|
typedef enum {
|
|
/* 0x00 */ PLAYER_MASK_NONE,
|
|
/* 0x01 */ PLAYER_MASK_KEATON,
|
|
/* 0x02 */ PLAYER_MASK_SKULL,
|
|
/* 0x03 */ PLAYER_MASK_SPOOKY,
|
|
/* 0x04 */ PLAYER_MASK_BUNNY,
|
|
/* 0x05 */ PLAYER_MASK_GORON,
|
|
/* 0x06 */ PLAYER_MASK_ZORA,
|
|
/* 0x07 */ PLAYER_MASK_GERUDO,
|
|
/* 0x08 */ PLAYER_MASK_TRUTH,
|
|
/* 0x09 */ PLAYER_MASK_MAX
|
|
} PlayerMask;
|
|
|
|
typedef enum {
|
|
/* 0x00 */ PLAYER_AP_NONE,
|
|
/* 0x01 */ PLAYER_AP_LAST_USED,
|
|
/* 0x02 */ PLAYER_AP_FISHING_POLE,
|
|
/* 0x03 */ PLAYER_AP_SWORD_MASTER,
|
|
/* 0x04 */ PLAYER_AP_SWORD_KOKIRI,
|
|
/* 0x05 */ PLAYER_AP_SWORD_BGS,
|
|
/* 0x06 */ PLAYER_AP_STICK,
|
|
/* 0x07 */ PLAYER_AP_HAMMER,
|
|
/* 0x08 */ PLAYER_AP_BOW,
|
|
/* 0x09 */ PLAYER_AP_BOW_FIRE,
|
|
/* 0x0A */ PLAYER_AP_BOW_ICE,
|
|
/* 0x0B */ PLAYER_AP_BOW_LIGHT,
|
|
/* 0x0C */ PLAYER_AP_BOW_0C,
|
|
/* 0x0D */ PLAYER_AP_BOW_0D,
|
|
/* 0x0E */ PLAYER_AP_BOW_0E,
|
|
/* 0x0F */ PLAYER_AP_SLINGSHOT,
|
|
/* 0x10 */ PLAYER_AP_HOOKSHOT,
|
|
/* 0x11 */ PLAYER_AP_LONGSHOT,
|
|
/* 0x12 */ PLAYER_AP_BOMB,
|
|
/* 0x13 */ PLAYER_AP_BOMBCHU,
|
|
/* 0x14 */ PLAYER_AP_BOOMERANG,
|
|
/* 0x15 */ PLAYER_AP_MAGIC_SPELL_15,
|
|
/* 0x16 */ PLAYER_AP_MAGIC_SPELL_16,
|
|
/* 0x17 */ PLAYER_AP_MAGIC_SPELL_17,
|
|
/* 0x18 */ PLAYER_AP_FARORES_WIND,
|
|
/* 0x19 */ PLAYER_AP_NAYRUS_LOVE,
|
|
/* 0x1A */ PLAYER_AP_DINS_FIRE,
|
|
/* 0x1B */ PLAYER_AP_NUT,
|
|
/* 0x1C */ PLAYER_AP_OCARINA_FAIRY,
|
|
/* 0x1D */ PLAYER_AP_OCARINA_TIME,
|
|
/* 0x1E */ PLAYER_AP_BOTTLE,
|
|
/* 0x1F */ PLAYER_AP_BOTTLE_FISH,
|
|
/* 0x20 */ PLAYER_AP_BOTTLE_FIRE,
|
|
/* 0x21 */ PLAYER_AP_BOTTLE_BUG,
|
|
/* 0x22 */ PLAYER_AP_BOTTLE_POE,
|
|
/* 0x23 */ PLAYER_AP_BOTTLE_BIG_POE,
|
|
/* 0x24 */ PLAYER_AP_BOTTLE_LETTER,
|
|
/* 0x25 */ PLAYER_AP_BOTTLE_POTION_RED,
|
|
/* 0x26 */ PLAYER_AP_BOTTLE_POTION_BLUE,
|
|
/* 0x27 */ PLAYER_AP_BOTTLE_POTION_GREEN,
|
|
/* 0x28 */ PLAYER_AP_BOTTLE_MILK,
|
|
/* 0x29 */ PLAYER_AP_BOTTLE_MILK_HALF,
|
|
/* 0x2A */ PLAYER_AP_BOTTLE_FAIRY,
|
|
/* 0x2B */ PLAYER_AP_LETTER_ZELDA,
|
|
/* 0x2C */ PLAYER_AP_WEIRD_EGG,
|
|
/* 0x2D */ PLAYER_AP_CHICKEN,
|
|
/* 0x2E */ PLAYER_AP_BEAN,
|
|
/* 0x2F */ PLAYER_AP_POCKET_EGG,
|
|
/* 0x30 */ PLAYER_AP_POCKET_CUCCO,
|
|
/* 0x31 */ PLAYER_AP_COJIRO,
|
|
/* 0x32 */ PLAYER_AP_ODD_MUSHROOM,
|
|
/* 0x33 */ PLAYER_AP_ODD_POTION,
|
|
/* 0x34 */ PLAYER_AP_SAW,
|
|
/* 0x35 */ PLAYER_AP_SWORD_BROKEN,
|
|
/* 0x36 */ PLAYER_AP_PRESCRIPTION,
|
|
/* 0x37 */ PLAYER_AP_FROG,
|
|
/* 0x38 */ PLAYER_AP_EYEDROPS,
|
|
/* 0x39 */ PLAYER_AP_CLAIM_CHECK,
|
|
/* 0x3A */ PLAYER_AP_MASK_KEATON,
|
|
/* 0x3B */ PLAYER_AP_MASK_SKULL,
|
|
/* 0x3C */ PLAYER_AP_MASK_SPOOKY,
|
|
/* 0x3D */ PLAYER_AP_MASK_BUNNY,
|
|
/* 0x3E */ PLAYER_AP_MASK_GORON,
|
|
/* 0x3F */ PLAYER_AP_MASK_ZORA,
|
|
/* 0x40 */ PLAYER_AP_MASK_GERUDO,
|
|
/* 0x41 */ PLAYER_AP_MASK_TRUTH,
|
|
/* 0x42 */ PLAYER_AP_LENS,
|
|
/* 0x43 */ PLAYER_AP_MAX
|
|
} PlayerActionParam;
|
|
|
|
typedef enum {
|
|
/* 0x00 */ PLAYER_LIMB_NONE,
|
|
/* 0x01 */ PLAYER_LIMB_ROOT,
|
|
/* 0x02 */ PLAYER_LIMB_WAIST,
|
|
/* 0x03 */ PLAYER_LIMB_LOWER,
|
|
/* 0x04 */ PLAYER_LIMB_R_THIGH,
|
|
/* 0x05 */ PLAYER_LIMB_R_SHIN,
|
|
/* 0x06 */ PLAYER_LIMB_R_FOOT,
|
|
/* 0x07 */ PLAYER_LIMB_L_THIGH,
|
|
/* 0x08 */ PLAYER_LIMB_L_SHIN,
|
|
/* 0x09 */ PLAYER_LIMB_L_FOOT,
|
|
/* 0x0A */ PLAYER_LIMB_UPPER,
|
|
/* 0x0B */ PLAYER_LIMB_HEAD,
|
|
/* 0x0C */ PLAYER_LIMB_HAT,
|
|
/* 0x0D */ PLAYER_LIMB_COLLAR,
|
|
/* 0x0E */ PLAYER_LIMB_L_SHOULDER,
|
|
/* 0x0F */ PLAYER_LIMB_L_FOREARM,
|
|
/* 0x10 */ PLAYER_LIMB_L_HAND,
|
|
/* 0x11 */ PLAYER_LIMB_R_SHOULDER,
|
|
/* 0x12 */ PLAYER_LIMB_R_FOREARM,
|
|
/* 0x13 */ PLAYER_LIMB_R_HAND,
|
|
/* 0x14 */ PLAYER_LIMB_SHEATH,
|
|
/* 0x15 */ PLAYER_LIMB_TORSO,
|
|
/* 0x16 */ PLAYER_LIMB_MAX
|
|
} PlayerLimb;
|
|
|
|
#define PLAYER_LIMB_BUF_COUNT PLAYER_LIMB_MAX + 2 // 2 extra entries in limb buffers?
|
|
|
|
typedef struct {
|
|
/* 0x00 */ f32 unk_00;
|
|
/* 0x04 */ f32 unk_04;
|
|
/* 0x08 */ f32 unk_08;
|
|
/* 0x0C */ f32 unk_0C;
|
|
/* 0x10 */ f32 unk_10;
|
|
/* 0x14 */ f32 unk_14;
|
|
/* 0x18 */ f32 unk_18;
|
|
/* 0x1C */ f32 unk_1C;
|
|
/* 0x20 */ f32 unk_20;
|
|
/* 0x24 */ f32 unk_24;
|
|
/* 0x28 */ f32 unk_28;
|
|
/* 0x2C */ f32 unk_2C;
|
|
/* 0x30 */ f32 unk_30;
|
|
/* 0x34 */ f32 unk_34;
|
|
/* 0x38 */ f32 unk_38;
|
|
/* 0x3C */ f32 unk_3C;
|
|
/* 0x40 */ f32 unk_40;
|
|
/* 0x44 */ Vec3s unk_44;
|
|
/* 0x4A */ Vec3s unk_4A[4];
|
|
/* 0x62 */ Vec3s unk_62[4];
|
|
/* 0x7A */ Vec3s unk_7A[2];
|
|
/* 0x86 */ Vec3s unk_86[2];
|
|
/* 0x92 */ u16 unk_92;
|
|
/* 0x94 */ u16 unk_94;
|
|
/* 0x98 */ LinkAnimetionEntry* unk_98;
|
|
/* 0x9C */ LinkAnimetionEntry* unk_9C;
|
|
/* 0xA0 */ LinkAnimetionEntry* unk_A0;
|
|
/* 0xA4 */ LinkAnimetionEntry* unk_A4;
|
|
/* 0xA8 */ LinkAnimetionEntry* unk_A8;
|
|
/* 0xAC */ LinkAnimetionEntry* unk_AC[4];
|
|
/* 0xBC */ LinkAnimetionEntry* unk_BC[2];
|
|
/* 0xC4 */ LinkAnimetionEntry* unk_C4[2];
|
|
/* 0xCC */ LinkAnimetionEntry* unk_CC[2];
|
|
} PlayerAgeProperties; // size = 0xD4
|
|
|
|
typedef struct {
|
|
/* 0x00 */ s32 active;
|
|
/* 0x04 */ Vec3f tip;
|
|
/* 0x10 */ Vec3f base;
|
|
} WeaponInfo; // size = 0x1C
|
|
|
|
typedef void (*PlayerFunc674)(struct Player*, struct GlobalContext*);
|
|
typedef s32 (*PlayerFunc82C)(struct Player*, struct GlobalContext*);
|
|
typedef void (*PlayerFuncA74)(struct GlobalContext*, struct Player*);
|
|
|
|
typedef struct Player {
|
|
/* 0x0000 */ Actor actor;
|
|
/* 0x014C */ s8 currentTunic; // current tunic from `PlayerTunic`
|
|
/* 0x014D */ s8 currentSword; // current sword Item ID
|
|
/* 0x014E */ s8 currentShield; // current shield from `PlayerShield`
|
|
/* 0x014F */ s8 currentBoots; // current boots from `PlayerBoots`
|
|
/* 0x0150 */ s8 heldItemButton; // Button index for the item currently used
|
|
/* 0x0151 */ s8 heldItemActionParam; // Action param for the item currently used
|
|
/* 0x0152 */ u8 heldItemId; // Item id for the item currently used
|
|
/* 0x0153 */ s8 prevBoots; // previous boots from `PlayerBoots`
|
|
/* 0x0154 */ s8 itemActionParam; // the difference between this and heldItemActionParam is unclear
|
|
/* 0x0155 */ char unk_155[0x003];
|
|
/* 0x0158 */ u8 modelGroup;
|
|
/* 0x0159 */ u8 nextModelGroup;
|
|
/* 0x015A */ s8 unk_15A;
|
|
/* 0x015B */ u8 modelAnimType;
|
|
/* 0x015C */ u8 leftHandType;
|
|
/* 0x015D */ u8 rightHandType;
|
|
/* 0x015E */ u8 sheathType;
|
|
/* 0x015F */ u8 currentMask; // current mask equipped from `PlayerMask`
|
|
/* 0x0160 */ Gfx** rightHandDLists;
|
|
/* 0x0164 */ Gfx** leftHandDLists;
|
|
/* 0x0168 */ Gfx** sheathDLists;
|
|
/* 0x016C */ Gfx** waistDLists;
|
|
/* 0x0170 */ u8 giObjectLoading;
|
|
/* 0x0174 */ DmaRequest giObjectDmaRequest;
|
|
/* 0x0194 */ OSMesgQueue giObjectLoadQueue;
|
|
/* 0x01AC */ OSMesg giObjectLoadMsg;
|
|
/* 0x01B0 */ void* giObjectSegment; // also used for title card textures
|
|
/* 0x01B4 */ SkelAnime skelAnime;
|
|
/* 0x01F8 */ Vec3s limbDrawTable[PLAYER_LIMB_BUF_COUNT];
|
|
/* 0x0288 */ Vec3s transitionDrawTable[PLAYER_LIMB_BUF_COUNT];
|
|
/* 0x0318 */ Vec3s unk_318[PLAYER_LIMB_BUF_COUNT];
|
|
/* 0x03A8 */ s16 unk_3A8[2];
|
|
/* 0x03AC */ Actor* heldActor;
|
|
/* 0x03B0 */ Vec3f leftHandPos;
|
|
/* 0x03BC */ Vec3s unk_3BC;
|
|
/* 0x03C4 */ Actor* unk_3C4;
|
|
/* 0x03C8 */ Vec3f unk_3C8;
|
|
/* 0x03D4 */ char unk_3D4[0x058];
|
|
/* 0x042C */ s8 doorType;
|
|
/* 0x042D */ s8 doorDirection;
|
|
/* 0x042E */ s16 doorTimer;
|
|
/* 0x0430 */ Actor* doorActor;
|
|
/* 0x0434 */ s8 getItemId;
|
|
/* 0x0436 */ u16 getItemDirection;
|
|
/* 0x0438 */ Actor* interactRangeActor;
|
|
/* 0x043C */ s8 unk_43C;
|
|
/* 0x043D */ char unk_43D[0x003];
|
|
/* 0x0440 */ Actor* rideActor;
|
|
/* 0x0444 */ u8 csMode;
|
|
/* 0x0445 */ u8 prevCsMode;
|
|
/* 0x0446 */ u8 unk_446;
|
|
/* 0x0447 */ u8 unk_447;
|
|
/* 0x0448 */ Actor* unk_448;
|
|
/* 0x044C */ char unk_44C[0x004];
|
|
/* 0x0450 */ Vec3f unk_450;
|
|
/* 0x045C */ Vec3f unk_45C;
|
|
/* 0x0468 */ char unk_468[0x002];
|
|
/* 0x046A */ s16 unk_46A;
|
|
/* 0x046C */ s16 unk_46C;
|
|
/* 0x046E */ char unk_46E[0x02A];
|
|
/* 0x0498 */ ColliderCylinder cylinder;
|
|
/* 0x04E4 */ ColliderQuad swordQuads[2];
|
|
/* 0x05E4 */ ColliderQuad shieldQuad;
|
|
/* 0x0664 */ Actor* unk_664;
|
|
/* 0x0668 */ char unk_668[0x004];
|
|
/* 0x066C */ s32 unk_66C;
|
|
/* 0x0670 */ s32 swordEffectIndex;
|
|
/* 0x0674 */ PlayerFunc674 func_674;
|
|
/* 0x0678 */ PlayerAgeProperties* ageProperties;
|
|
/* 0x067C */ u32 stateFlags1;
|
|
/* 0x0680 */ u32 stateFlags2;
|
|
/* 0x0684 */ Actor* unk_684;
|
|
/* 0x0688 */ Actor* boomerangActor;
|
|
/* 0x068C */ Actor* naviActor;
|
|
/* 0x0690 */ s16 naviMessageId;
|
|
/* 0x0692 */ u8 stateFlags3;
|
|
/* 0x0693 */ s8 exchangeItemId;
|
|
/* 0x0694 */ Actor* targetActor;
|
|
/* 0x0698 */ f32 targetActorDistance;
|
|
/* 0x069C */ char unk_69C[0x004];
|
|
/* 0x06A0 */ f32 unk_6A0;
|
|
/* 0x06A4 */ f32 unk_6A4;
|
|
/* 0x06A8 */ Actor* unk_6A8;
|
|
/* 0x06AC */ s8 unk_6AC;
|
|
/* 0x06AD */ u8 unk_6AD;
|
|
/* 0x06AE */ u16 unk_6AE;
|
|
/* 0x06B0 */ s16 unk_6B0;
|
|
/* 0x06B2 */ char unk_6B4[0x004];
|
|
/* 0x06B6 */ s16 unk_6B6;
|
|
/* 0x06B8 */ s16 unk_6B8;
|
|
/* 0x06BA */ s16 unk_6BA;
|
|
/* 0x06BC */ s16 unk_6BC;
|
|
/* 0x06BE */ s16 unk_6BE;
|
|
/* 0x06C0 */ s16 unk_6C0;
|
|
/* 0x06C2 */ s16 unk_6C2;
|
|
/* 0x06C4 */ f32 unk_6C4;
|
|
/* 0x06C8 */ SkelAnime skelAnime2;
|
|
/* 0x070C */ Vec3s limbDrawTable2[PLAYER_LIMB_BUF_COUNT];
|
|
/* 0x079C */ Vec3s transitionDrawTable2[PLAYER_LIMB_BUF_COUNT];
|
|
/* 0x082C */ PlayerFunc82C func_82C;
|
|
/* 0x0830 */ f32 unk_830;
|
|
/* 0x0834 */ s16 unk_834;
|
|
/* 0x0836 */ s8 unk_836;
|
|
/* 0x0837 */ u8 unk_837;
|
|
/* 0x0838 */ f32 linearVelocity;
|
|
/* 0x083C */ s16 currentYaw;
|
|
/* 0x083E */ s16 targetYaw;
|
|
/* 0x0840 */ u16 unk_840;
|
|
/* 0x0842 */ s8 swordAnimation;
|
|
/* 0x0843 */ s8 swordState;
|
|
/* 0x0844 */ s8 unk_844;
|
|
/* 0x0845 */ u8 unk_845;
|
|
/* 0x0846 */ u8 unk_846;
|
|
/* 0x0847 */ s8 unk_847[4];
|
|
/* 0x084B */ s8 unk_84B[4];
|
|
/* 0x084F */ s8 unk_84F;
|
|
/* 0x0850 */ s16 unk_850; // multipurpose timer
|
|
/* 0x0854 */ f32 unk_854;
|
|
/* 0x0858 */ f32 unk_858;
|
|
/* 0x085C */ f32 unk_85C; // stick length among other things
|
|
/* 0x0860 */ s16 unk_860; // stick flame timer among other things
|
|
/* 0x0862 */ s8 unk_862; // get item draw ID + 1
|
|
/* 0x0864 */ f32 unk_864;
|
|
/* 0x0868 */ f32 unk_868;
|
|
/* 0x086C */ f32 unk_86C;
|
|
/* 0x0870 */ f32 unk_870;
|
|
/* 0x0874 */ f32 unk_874;
|
|
/* 0x0878 */ f32 unk_878;
|
|
/* 0x087C */ s16 unk_87C;
|
|
/* 0x087E */ s16 unk_87E;
|
|
/* 0x0880 */ f32 unk_880;
|
|
/* 0x0884 */ f32 wallHeight; // height used to determine whether link can climb or grab a ledge at the top
|
|
/* 0x0888 */ f32 wallDistance; // distance to the colliding wall plane
|
|
/* 0x088C */ u8 unk_88C;
|
|
/* 0x088D */ u8 unk_88D;
|
|
/* 0x088E */ u8 unk_88E;
|
|
/* 0x088F */ u8 unk_88F;
|
|
/* 0x0890 */ u8 unk_890;
|
|
/* 0x0891 */ u8 shockTimer;
|
|
/* 0x0892 */ u8 unk_892;
|
|
/* 0x0893 */ u8 unk_893;
|
|
/* 0x0894 */ s16 fallStartHeight; // last truncated Y position before falling
|
|
/* 0x0896 */ s16 fallDistance; // truncated Y distance the player has fallen so far (positive is down)
|
|
/* 0x0898 */ s16 unk_898;
|
|
/* 0x089A */ s16 unk_89A;
|
|
/* 0x089C */ s16 unk_89C;
|
|
/* 0x089E */ u16 unk_89E;
|
|
/* 0x08A0 */ u8 unk_8A0;
|
|
/* 0x08A1 */ u8 unk_8A1;
|
|
/* 0x08A2 */ s16 unk_8A2;
|
|
/* 0x08A4 */ f32 unk_8A4;
|
|
/* 0x08A8 */ f32 unk_8A8;
|
|
/* 0x08AC */ f32 windSpeed;
|
|
/* 0x08B0 */ s16 windDirection;
|
|
/* 0x08B4 */ WeaponInfo swordInfo[3];
|
|
/* 0x0908 */ Vec3f bodyPartsPos[18];
|
|
/* 0x09E0 */ MtxF mf_9E0;
|
|
/* 0x0A20 */ MtxF shieldMf;
|
|
/* 0x0A60 */ u8 isBurning;
|
|
/* 0x0A61 */ u8 flameTimers[18]; // one flame per body part
|
|
/* 0x0A73 */ u8 unk_A73;
|
|
/* 0x0A74 */ PlayerFuncA74 func_A74;
|
|
/* 0x0A78 */ s8 invincibilityTimer; // prevents damage when nonzero (positive = visible, counts towards zero each frame)
|
|
/* 0x0A79 */ u8 unk_A79;
|
|
/* 0x0A7A */ u8 unk_A7A;
|
|
/* 0x0A7B */ u8 unk_A7B;
|
|
/* 0x0A7C */ f32 unk_A7C;
|
|
/* 0x0A80 */ s16 unk_A80;
|
|
/* 0x0A82 */ u16 unk_A82;
|
|
/* 0x0A84 */ s16 unk_A84;
|
|
/* 0x0A86 */ s8 unk_A86;
|
|
/* 0x0A87 */ u8 unk_A87;
|
|
/* 0x0A88 */ Vec3f unk_A88; // previous body part 0 position
|
|
} Player; // size = 0xA94
|
|
|
|
#endif
|