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oot/asm/non_matchings/code/z_play
Roman971 e29b77919b
Decompile most effect files in "code" (#144)
- `z_effect`: Matched and essentially all documented.
- `z_eff_spark.c`: Decompiled (1 non matching left) and mostly documented.
- `z_eff_shield_particle.c`: Matched and mostly documented.
- `z_eff_blure.c`: Decompiled (5 non matchings left) and partially documented.
- `z_effect_soft_sprite.c`: Matched and mostly documented.
- `z_eff_ss_dead.c`: Matched but not documented.
- `z_effect_soft_sprite_dlftbls.c`: "Matched" (only data, contains the effect ss overlay table).
- `z_effect_soft_sprite_old_init.c`: Not decompiled, but functions are categorized by effect ss overlay. And they should be decompiled at the same time as their corresponding effect ss in the future.

Other changes:
- Added a lot of types/enums to `z64effect.h`and moved+renamed some structs from `z64.h` to this header
- Added effect ss overlay segments to `segment_symbols.h` and effect ss init vars to `initvars.h`
- Added a macro called `VTX_T` to generate a `Vtx_t` in the same style as `VTX`
- Fixed `flg_set.c` .bss to be in the right file
- Removed `tools/overlayhelpers/batchdisasm` since it's no longer relevant
- Removed unused leftover asm from recent PRs
2020-05-18 14:24:00 -04:00
..
func_800BC5E0.s Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
func_800BFCB8.s First proper commit. 2020-03-17 00:31:30 -04:00
func_800C05E4.s Math Files (#76) 2020-04-18 23:28:24 -04:00
func_800C0704.s First proper commit. 2020-03-17 00:31:30 -04:00
Gameplay_Draw.s Decompile z_vr_box_draw.c (#138) 2020-05-15 05:14:07 -04:00
Gameplay_Init.s Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
Gameplay_Update.s Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00