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oot/src/audio/sfx.c
cadmic 621b8f38c5
[ntsc-1.0/1.1] Match audio library (#2243)
* [ntsc-1.0/1.1] Match audio library

* Don't include versions.h in audio table headers

* Include versions.h where audio tables are used
2024-10-09 10:53:16 -04:00

752 lines
27 KiB
C

#include "ultra64.h"
#include "global.h"
#include "terminal.h"
typedef struct SfxRequest {
/* 0x00 */ u16 sfxId;
/* 0x04 */ Vec3f* pos;
/* 0x08 */ u8 token;
/* 0x0C */ f32* freqScale;
/* 0x10 */ f32* vol;
/* 0x14 */ s8* reverbAdd;
} SfxRequest; // size = 0x18
typedef struct UnusedBankLerp {
/* 0x00 */ f32 value;
/* 0x04 */ f32 target;
/* 0x08 */ f32 step;
/* 0x0C */ u16 remainingFrames;
} UnusedBankLerp; // size = 0x10
SfxBankEntry D_8016BAD0[9];
SfxBankEntry D_8016BC80[12];
SfxBankEntry D_8016BEC0[22];
SfxBankEntry D_8016C2E0[20];
SfxBankEntry D_8016C6A0[8];
SfxBankEntry D_8016C820[3];
SfxBankEntry D_8016C8B0[5];
SfxRequest sSfxRequests[0x100];
u8 sSfxBankListEnd[7];
u8 sSfxBankFreeListStart[7];
u8 sSfxBankUnused[7];
ActiveSfx gActiveSfx[7][3];
u8 sCurSfxPlayerChannelIndex;
u8 gSfxBankMuted[7];
UnusedBankLerp sUnusedBankLerp[7];
#if OOT_DEBUG
u16 gAudioSfxSwapSource[10];
u16 gAudioSfxSwapTarget[10];
u8 gAudioSfxSwapMode[10];
#endif
void Audio_SetSfxBanksMute(u16 muteMask) {
u8 bankId;
for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) {
if (muteMask & 1) {
gSfxBankMuted[bankId] = true;
} else {
gSfxBankMuted[bankId] = false;
}
muteMask = muteMask >> 1;
}
}
void Audio_QueueSeqCmdMute(u8 channelIndex) {
D_801333D0 |= (1 << channelIndex);
Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_SFX, 0x40, 0xF);
Audio_SetVolumeScale(SEQ_PLAYER_BGM_SUB, VOL_SCALE_INDEX_SFX, 0x40, 0xF);
}
void Audio_ClearBGMMute(u8 channelIndex) {
D_801333D0 &= ((1 << channelIndex) ^ 0xFFFF);
if (D_801333D0 == 0) {
Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_SFX, 0x7F, 0xF);
Audio_SetVolumeScale(SEQ_PLAYER_BGM_SUB, VOL_SCALE_INDEX_SFX, 0x7F, 0xF);
}
}
void Audio_PlaySfxGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* vol, s8* reverbAdd) {
u8 i;
SfxRequest* req;
if (!gSfxBankMuted[SFX_BANK_SHIFT(sfxId)]) {
req = &sSfxRequests[gSfxRequestWriteIndex];
#if OOT_DEBUG
if (!gAudioSfxSwapOff) {
for (i = 0; i < 10; i++) {
if (sfxId == gAudioSfxSwapSource[i]) {
if (gAudioSfxSwapMode[i] == 0) { // "SWAP"
sfxId = gAudioSfxSwapTarget[i];
} else { // "ADD"
req->sfxId = gAudioSfxSwapTarget[i];
req->pos = pos;
req->token = token;
req->freqScale = freqScale;
req->vol = vol;
req->reverbAdd = reverbAdd;
gSfxRequestWriteIndex++;
req = &sSfxRequests[gSfxRequestWriteIndex];
}
i = 10; // "break;"
}
}
}
#endif
req->sfxId = sfxId;
req->pos = pos;
req->token = token;
req->freqScale = freqScale;
req->vol = vol;
req->reverbAdd = reverbAdd;
gSfxRequestWriteIndex++;
}
}
void Audio_RemoveMatchingSfxRequests(u8 aspect, SfxBankEntry* cmp) {
SfxRequest* req;
s32 remove;
u8 i = gSfxRequestReadIndex;
for (; i != gSfxRequestWriteIndex; i++) {
remove = false;
req = &sSfxRequests[i];
switch (aspect) {
case 0:
if (SFX_BANK_MASK(req->sfxId) == SFX_BANK_MASK(cmp->sfxId)) {
remove = true;
}
break;
case 1:
if (SFX_BANK_MASK(req->sfxId) == SFX_BANK_MASK(cmp->sfxId) && (&req->pos->x == cmp->posX)) {
remove = true;
}
break;
case 2:
if (&req->pos->x == cmp->posX) {
remove = true;
}
break;
case 3:
if (&req->pos->x == cmp->posX && req->sfxId == cmp->sfxId) {
remove = true;
}
break;
case 4:
if (req->token == cmp->token && req->sfxId == cmp->sfxId) {
remove = true;
}
break;
case 5:
if (req->sfxId == cmp->sfxId) {
remove = true;
}
break;
}
if (remove) {
req->sfxId = NA_SE_NONE;
}
}
}
void Audio_ProcessSfxRequest(void) {
u16 sfxId;
u8 count;
u8 index;
SfxRequest* req;
SfxBankEntry* entry;
SfxParams* sfxParams;
s32 bankId;
u8 evictImportance;
u8 evictIndex;
req = &sSfxRequests[gSfxRequestReadIndex];
evictIndex = 0x80;
if (req->sfxId == NA_SE_NONE) {
return;
}
bankId = SFX_BANK(req->sfxId);
#if OOT_DEBUG
if ((1 << bankId) & D_801333F0) {
AudioDebug_ScrPrt("SE", req->sfxId);
bankId = SFX_BANK(req->sfxId);
}
#endif
count = 0;
index = gSfxBanks[bankId][0].next;
while (index != 0xFF && index != 0) {
if (gSfxBanks[bankId][index].posX == &req->pos->x) {
if ((gSfxParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].params & SFX_FLAG_5) &&
gSfxParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].importance ==
gSfxBanks[bankId][index].sfxImportance) {
return;
}
if (gSfxBanks[bankId][index].sfxId == req->sfxId) {
count = gUsedChannelsPerBank[gSfxChannelLayout][bankId];
} else {
if (count == 0) {
evictIndex = index;
sfxId = gSfxBanks[bankId][index].sfxId & 0xFFFF;
evictImportance = gSfxParams[SFX_BANK_SHIFT(sfxId)][SFX_INDEX(sfxId)].importance;
} else if (gSfxBanks[bankId][index].sfxImportance < evictImportance) {
evictIndex = index;
sfxId = gSfxBanks[bankId][index].sfxId & 0xFFFF;
evictImportance = gSfxParams[SFX_BANK_SHIFT(sfxId)][SFX_INDEX(sfxId)].importance;
}
count++;
if (count == gUsedChannelsPerBank[gSfxChannelLayout][bankId]) {
if (gSfxParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].importance >= evictImportance) {
index = evictIndex;
} else {
index = 0;
}
}
}
if (count == gUsedChannelsPerBank[gSfxChannelLayout][bankId]) {
sfxParams = &gSfxParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)];
if ((req->sfxId & 0xC00) || (sfxParams->params & SFX_FLAG_2) || (index == evictIndex)) {
if ((gSfxBanks[bankId][index].sfxParams & SFX_FLAG_3) &&
gSfxBanks[bankId][index].state != SFX_STATE_QUEUED) {
Audio_ClearBGMMute(gSfxBanks[bankId][index].channelIndex);
}
gSfxBanks[bankId][index].token = req->token;
gSfxBanks[bankId][index].sfxId = req->sfxId;
gSfxBanks[bankId][index].state = SFX_STATE_QUEUED;
gSfxBanks[bankId][index].freshness = 2;
gSfxBanks[bankId][index].freqScale = req->freqScale;
gSfxBanks[bankId][index].vol = req->vol;
gSfxBanks[bankId][index].reverbAdd = req->reverbAdd;
gSfxBanks[bankId][index].sfxParams = sfxParams->params;
gSfxBanks[bankId][index].sfxImportance = sfxParams->importance;
} else if (gSfxBanks[bankId][index].state == SFX_STATE_PLAYING_2) {
gSfxBanks[bankId][index].state = SFX_STATE_PLAYING_1;
}
index = 0;
}
}
if (index != 0) {
index = gSfxBanks[bankId][index].next;
}
}
if (gSfxBanks[bankId][sSfxBankFreeListStart[bankId]].next != 0xFF && index != 0) {
index = sSfxBankFreeListStart[bankId];
entry = &gSfxBanks[bankId][index];
entry->posX = &req->pos->x;
entry->posY = &req->pos->y;
entry->posZ = &req->pos->z;
entry->token = req->token;
entry->freqScale = req->freqScale;
entry->vol = req->vol;
entry->reverbAdd = req->reverbAdd;
sfxParams = &gSfxParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)];
entry->sfxParams = sfxParams->params;
entry->sfxImportance = sfxParams->importance;
entry->sfxId = req->sfxId;
entry->state = SFX_STATE_QUEUED;
entry->freshness = 2;
entry->prev = sSfxBankListEnd[bankId];
gSfxBanks[bankId][sSfxBankListEnd[bankId]].next = sSfxBankFreeListStart[bankId];
sSfxBankListEnd[bankId] = sSfxBankFreeListStart[bankId];
sSfxBankFreeListStart[bankId] = gSfxBanks[bankId][sSfxBankFreeListStart[bankId]].next;
gSfxBanks[bankId][sSfxBankFreeListStart[bankId]].prev = 0xFF;
entry->next = 0xFF;
}
}
void Audio_RemoveSfxBankEntry(u8 bankId, u8 entryIndex) {
SfxBankEntry* entry = &gSfxBanks[bankId][entryIndex];
u8 i;
if (entry->sfxParams & SFX_FLAG_3) {
Audio_ClearBGMMute(entry->channelIndex);
}
if (entryIndex == sSfxBankListEnd[bankId]) {
sSfxBankListEnd[bankId] = entry->prev;
} else {
gSfxBanks[bankId][entry->next].prev = entry->prev;
}
gSfxBanks[bankId][entry->prev].next = entry->next;
entry->next = sSfxBankFreeListStart[bankId];
entry->prev = 0xFF;
gSfxBanks[bankId][sSfxBankFreeListStart[bankId]].prev = entryIndex;
sSfxBankFreeListStart[bankId] = entryIndex;
entry->state = SFX_STATE_EMPTY;
for (i = 0; i < gChannelsPerBank[gSfxChannelLayout][bankId]; i++) {
if (gActiveSfx[bankId][i].entryIndex == entryIndex) {
gActiveSfx[bankId][i].entryIndex = 0xFF;
i = gChannelsPerBank[gSfxChannelLayout][bankId];
}
}
}
void Audio_ChooseActiveSfx(u8 bankId) {
u8 numChosenSfx;
u8 numChannels;
u8 entryIndex;
u8 i;
u8 j;
u8 k;
u8 sfxImportance;
u8 needNewSfx;
u8 chosenEntryIndex;
u16 temp3;
f32 tempf1;
SfxBankEntry* entry;
ActiveSfx chosenSfx[MAX_CHANNELS_PER_BANK];
ActiveSfx* activeSfx;
s32 pad;
numChosenSfx = 0;
for (i = 0; i < MAX_CHANNELS_PER_BANK; i++) {
chosenSfx[i].priority = 0x7FFFFFFF;
chosenSfx[i].entryIndex = 0xFF;
}
entryIndex = gSfxBanks[bankId][0].next;
k = 0;
while (entryIndex != 0xFF) {
if ((gSfxBanks[bankId][entryIndex].state == SFX_STATE_QUEUED) &&
(gSfxBanks[bankId][entryIndex].sfxId & 0xC00)) {
gSfxBanks[bankId][entryIndex].freshness--;
} else if (!(gSfxBanks[bankId][entryIndex].sfxId & 0xC00) &&
(gSfxBanks[bankId][entryIndex].state == SFX_STATE_PLAYING_2)) {
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, gSfxBanks[bankId][entryIndex].channelIndex, 0, 0);
Audio_RemoveSfxBankEntry(bankId, entryIndex);
}
if (gSfxBanks[bankId][entryIndex].freshness == 0) {
Audio_RemoveSfxBankEntry(bankId, entryIndex);
} else if (gSfxBanks[bankId][entryIndex].state != SFX_STATE_EMPTY) {
entry = &gSfxBanks[bankId][entryIndex];
if (&gSfxDefaultPos.x == entry[0].posX) {
entry->dist = 0.0f;
} else {
tempf1 = *entry->posY * 1;
entry->dist = (SQ(*entry->posX) + SQ(tempf1) + SQ(*entry->posZ)) / SFX_DIST_SCALING;
}
sfxImportance = entry->sfxImportance;
if (entry->sfxParams & SFX_FLAG_4) {
entry->priority = SQ(0xFF - sfxImportance) * SQ(76);
} else {
if (entry->dist > 0x7FFFFFD0) {
entry->dist = 0x70000008;
PRINTF(VT_COL(RED, WHITE) "<INAGAKI CHECK> dist over! "
"flag:%04X ptr:%08X pos:%f-%f-%f" VT_RST "\n",
entry->sfxId, entry->posX, entry->posZ, *entry->posX, *entry->posY, *entry->posZ);
}
entry->priority = (u32)entry->dist + (SQ(0xFF - sfxImportance) * SQ(76));
#if OOT_VERSION < NTSC_1_1 || PLATFORM_GC
temp3 = entry->sfxId; // fake
entry->priority = entry->priority + temp3 - temp3;
#endif
if (*entry->posZ < 0.0f) {
entry->priority += (s32)(-*entry->posZ * 6.0f);
}
}
if (entry->dist > SQ(1e5f)) {
if (entry->state == SFX_STATE_PLAYING_1) {
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, entry->channelIndex, 0, 0);
if (entry->sfxId & 0xC00) {
Audio_RemoveSfxBankEntry(bankId, entryIndex);
entryIndex = k;
}
}
} else {
numChannels = gChannelsPerBank[gSfxChannelLayout][bankId];
for (i = 0; i < numChannels; i++) {
if (chosenSfx[i].priority >= entry->priority) {
if (numChosenSfx < gChannelsPerBank[gSfxChannelLayout][bankId]) {
numChosenSfx++;
}
for (j = numChannels - 1; j > i; j--) {
chosenSfx[j].priority = chosenSfx[j - 1].priority;
chosenSfx[j].entryIndex = chosenSfx[j - 1].entryIndex;
}
chosenSfx[i].priority = entry->priority;
chosenSfx[i].entryIndex = entryIndex;
i = numChannels; // "break;"
}
}
}
k = entryIndex;
}
entryIndex = gSfxBanks[bankId][k].next;
}
for (i = 0; i < numChosenSfx; i++) {
entry = &gSfxBanks[bankId][chosenSfx[i].entryIndex];
if (entry->state == SFX_STATE_QUEUED) {
entry->state = SFX_STATE_READY;
} else if (entry->state == SFX_STATE_PLAYING_1) {
entry->state = SFX_STATE_PLAYING_REFRESH;
}
}
// Pick something to play for all channels.
numChannels = gChannelsPerBank[gSfxChannelLayout][bankId];
for (i = 0; i < numChannels; i++) {
needNewSfx = false;
activeSfx = &gActiveSfx[bankId][i];
if (activeSfx->entryIndex == 0xFF) {
needNewSfx = true;
} else {
entry = &gSfxBanks[bankId][activeSfx[0].entryIndex];
if (entry->state == SFX_STATE_PLAYING_1) {
if (entry->sfxId & 0xC00) {
Audio_RemoveSfxBankEntry(bankId, activeSfx->entryIndex);
} else {
entry->state = SFX_STATE_QUEUED;
}
needNewSfx = true;
} else if (entry->state == SFX_STATE_EMPTY) {
activeSfx->entryIndex = 0xFF;
needNewSfx = true;
} else {
// Sfx is already playing as it should, nothing to do.
for (j = 0; j < numChannels; j++) {
if (activeSfx->entryIndex == chosenSfx[j].entryIndex) {
chosenSfx[j].entryIndex = 0xFF;
j = numChannels;
}
}
numChosenSfx--;
}
}
if (needNewSfx == true) {
for (j = 0; j < numChannels; j++) {
chosenEntryIndex = chosenSfx[j].entryIndex;
if ((chosenEntryIndex != 0xFF) &&
(gSfxBanks[bankId][chosenEntryIndex].state != SFX_STATE_PLAYING_REFRESH)) {
for (k = 0; k < numChannels; k++) {
if (chosenEntryIndex == gActiveSfx[bankId][k].entryIndex) {
needNewSfx = false;
k = numChannels; // "break;"
}
}
if (needNewSfx == true) {
activeSfx->entryIndex = chosenEntryIndex;
chosenSfx[j].entryIndex = 0xFF;
j = numChannels + 1;
numChosenSfx--;
}
}
}
if (j == numChannels) {
// nothing found
activeSfx->entryIndex = 0xFF;
}
}
}
}
void Audio_PlayActiveSfx(u8 bankId) {
u8 entryIndex;
SequenceChannel* channel;
SfxBankEntry* entry;
u8 i;
for (i = 0; i < gChannelsPerBank[gSfxChannelLayout][bankId]; i++) {
entryIndex = gActiveSfx[bankId][i].entryIndex;
if (entryIndex != 0xFF) {
entry = &gSfxBanks[bankId][entryIndex];
channel = gAudioCtx.seqPlayers[SEQ_PLAYER_SFX].channels[sCurSfxPlayerChannelIndex];
if (entry->state == SFX_STATE_READY) {
entry->channelIndex = sCurSfxPlayerChannelIndex;
if (entry->sfxParams & SFX_FLAG_3) {
Audio_QueueSeqCmdMute(sCurSfxPlayerChannelIndex);
}
if ((entry->sfxParams & SFX_PARAM_67_MASK) != (0 << SFX_PARAM_67_SHIFT)) {
switch (entry->sfxParams & SFX_PARAM_67_MASK) {
case (1 << SFX_PARAM_67_SHIFT):
entry->unk_2F = AudioThread_NextRandom() & 0xF;
break;
case (2 << SFX_PARAM_67_SHIFT):
entry->unk_2F = AudioThread_NextRandom() & 0x1F;
break;
case (3 << SFX_PARAM_67_SHIFT):
entry->unk_2F = AudioThread_NextRandom() & 0x3F;
break;
default:
entry->unk_2F = 0;
break;
}
}
Audio_SetSfxProperties(bankId, entryIndex, sCurSfxPlayerChannelIndex);
// ioPort 0, enable the sfx to play in `NA_BGM_GENERAL_SFX`
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, sCurSfxPlayerChannelIndex, 0, 1);
// ioPort 4, write the lower bits sfx index for `NA_BGM_GENERAL_SFX` to find the right code to execute
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, sCurSfxPlayerChannelIndex, 4, entry->sfxId & 0xFF);
// If the sfx bank has more than 255 entries (greater than a u8 can store),
// then store the Id in upper and lower bits
if (gIsLargeSfxBank[bankId]) {
// ioPort 5, write the upper bits sfx index for `NA_BGM_GENERAL_SFX`, for banks with > 0xFF entries
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, sCurSfxPlayerChannelIndex, 5, (entry->sfxId & 0x100) >> 8);
}
if (entry->sfxId & 0xC00) {
entry->state = SFX_STATE_PLAYING_1;
} else {
entry->state = SFX_STATE_PLAYING_2;
}
} else if ((u8)channel->seqScriptIO[1] == (u8)SEQ_IO_VAL_NONE) {
Audio_RemoveSfxBankEntry(bankId, entryIndex);
} else if (entry->state == SFX_STATE_PLAYING_REFRESH) {
Audio_SetSfxProperties(bankId, entryIndex, sCurSfxPlayerChannelIndex);
if (entry->sfxId & 0xC00) {
entry->state = SFX_STATE_PLAYING_1;
} else {
entry->state = SFX_STATE_PLAYING_2;
}
}
}
sCurSfxPlayerChannelIndex++;
}
}
void Audio_StopSfxByBank(u8 bankId) {
SfxBankEntry* entry;
s32 pad;
SfxBankEntry cmp;
u8 entryIndex = gSfxBanks[bankId][0].next;
while (entryIndex != 0xFF) {
entry = &gSfxBanks[bankId][entryIndex];
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, entry->channelIndex, 0, 0);
}
if (entry->state != SFX_STATE_EMPTY) {
Audio_RemoveSfxBankEntry(bankId, entryIndex);
}
entryIndex = gSfxBanks[bankId][0].next;
}
cmp.sfxId = bankId << 12;
Audio_RemoveMatchingSfxRequests(0, &cmp);
}
void Audio_RemoveSfxFromBankByPos(u8 bankId, Vec3f* pos) {
SfxBankEntry* entry;
u8 entryIndex = gSfxBanks[bankId][0].next;
u8 prevEntryIndex = 0;
while (entryIndex != 0xFF) {
entry = &gSfxBanks[bankId][entryIndex];
if (entry->posX == &pos->x) {
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, entry->channelIndex, 0, 0);
}
if (entry->state != SFX_STATE_EMPTY) {
Audio_RemoveSfxBankEntry(bankId, entryIndex);
}
} else {
prevEntryIndex = entryIndex;
}
entryIndex = gSfxBanks[bankId][prevEntryIndex].next;
}
}
void Audio_StopSfxByPosAndBank(u8 bankId, Vec3f* pos) {
SfxBankEntry cmp;
Audio_RemoveSfxFromBankByPos(bankId, pos);
cmp.sfxId = bankId << 12;
cmp.posX = &pos->x;
Audio_RemoveMatchingSfxRequests(1, &cmp);
}
void Audio_StopSfxByPos(Vec3f* pos) {
u8 i;
SfxBankEntry cmp;
for (i = 0; i < ARRAY_COUNT(gSfxBanks); i++) {
Audio_RemoveSfxFromBankByPos(i, pos);
}
cmp.posX = &pos->x;
Audio_RemoveMatchingSfxRequests(2, &cmp);
}
void Audio_StopSfxByPosAndId(Vec3f* pos, u16 sfxId) {
SfxBankEntry* entry;
u8 entryIndex = gSfxBanks[SFX_BANK(sfxId)][0].next;
u8 prevEntryIndex = 0;
SfxBankEntry cmp;
while (entryIndex != 0xFF) {
entry = &gSfxBanks[SFX_BANK(sfxId)][entryIndex];
if (entry->posX == &pos->x && entry->sfxId == sfxId) {
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, entry->channelIndex, 0, 0);
}
if (entry->state != SFX_STATE_EMPTY) {
Audio_RemoveSfxBankEntry(SFX_BANK(sfxId), entryIndex);
}
entryIndex = 0xFF;
} else {
prevEntryIndex = entryIndex;
}
if (entryIndex != 0xFF) {
entryIndex = gSfxBanks[SFX_BANK(sfxId)][prevEntryIndex].next;
}
}
cmp.posX = &pos->x;
cmp.sfxId = sfxId;
Audio_RemoveMatchingSfxRequests(3, &cmp);
}
void Audio_StopSfxByTokenAndId(u8 token, u16 sfxId) {
SfxBankEntry* entry;
u8 entryIndex = gSfxBanks[SFX_BANK(sfxId)][0].next;
u8 prevEntryIndex = 0;
SfxBankEntry cmp;
while (entryIndex != 0xFF) {
entry = &gSfxBanks[SFX_BANK(sfxId)][entryIndex];
if (entry->token == token && entry->sfxId == sfxId) {
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, entry->channelIndex, 0, 0);
}
if (entry->state != SFX_STATE_EMPTY) {
Audio_RemoveSfxBankEntry(SFX_BANK(sfxId), entryIndex);
}
} else {
prevEntryIndex = entryIndex;
}
if (entryIndex != 0xFF) {
entryIndex = gSfxBanks[SFX_BANK(sfxId)][prevEntryIndex].next;
}
}
cmp.token = token;
cmp.sfxId = sfxId;
Audio_RemoveMatchingSfxRequests(4, &cmp);
}
void Audio_StopSfxById(u32 sfxId) {
SfxBankEntry* entry;
u8 entryIndex = gSfxBanks[SFX_BANK(sfxId)][0].next;
u8 prevEntryIndex = 0;
SfxBankEntry cmp;
while (entryIndex != 0xFF) {
entry = &gSfxBanks[SFX_BANK(sfxId)][entryIndex];
if (entry->sfxId == sfxId) {
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, entry->channelIndex, 0, 0);
}
if (entry->state != SFX_STATE_EMPTY) {
Audio_RemoveSfxBankEntry(SFX_BANK(sfxId), entryIndex);
}
} else {
prevEntryIndex = entryIndex;
}
entryIndex = gSfxBanks[SFX_BANK(sfxId)][prevEntryIndex].next;
}
cmp.sfxId = sfxId;
Audio_RemoveMatchingSfxRequests(5, &cmp);
}
void Audio_ProcessSfxRequests(void) {
while (gSfxRequestWriteIndex != gSfxRequestReadIndex) {
Audio_ProcessSfxRequest();
gSfxRequestReadIndex++;
}
}
void Audio_SetUnusedBankLerp(u8 bankId, u8 target, u16 delay) {
if (delay == 0) {
delay++;
}
sUnusedBankLerp[bankId].target = target / 127.0f;
sUnusedBankLerp[bankId].remainingFrames = delay;
sUnusedBankLerp[bankId].step = ((sUnusedBankLerp[bankId].value - sUnusedBankLerp[bankId].target) / delay);
}
void Audio_StepUnusedBankLerp(u8 bankId) {
if (sUnusedBankLerp[bankId].remainingFrames != 0) {
sUnusedBankLerp[bankId].remainingFrames--;
if (sUnusedBankLerp[bankId].remainingFrames != 0) {
sUnusedBankLerp[bankId].value -= sUnusedBankLerp[bankId].step;
} else {
sUnusedBankLerp[bankId].value = sUnusedBankLerp[bankId].target;
}
}
}
void func_800F8F88(void) {
u8 bankId;
if (IS_SEQUENCE_CHANNEL_VALID(gAudioCtx.seqPlayers[SEQ_PLAYER_SFX].channels[0])) {
sCurSfxPlayerChannelIndex = 0;
for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) {
Audio_ChooseActiveSfx(bankId);
Audio_PlayActiveSfx(bankId);
Audio_StepUnusedBankLerp(bankId);
}
}
}
u8 Audio_IsSfxPlaying(u32 sfxId) {
SfxBankEntry* entry;
u8 entryIndex = gSfxBanks[SFX_BANK(sfxId)][0].next;
while (entryIndex != 0xFF) {
entry = &gSfxBanks[SFX_BANK(sfxId)][entryIndex];
if (entry->sfxId == sfxId) {
return true;
}
entryIndex = entry->next;
}
return false;
}
void Audio_ResetSfx(void) {
u8 bankId;
u8 i;
u8 entryIndex;
gSfxRequestWriteIndex = 0;
gSfxRequestReadIndex = 0;
D_801333D0 = 0;
for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) {
sSfxBankListEnd[bankId] = 0;
sSfxBankFreeListStart[bankId] = 1;
sSfxBankUnused[bankId] = 0;
gSfxBankMuted[bankId] = false;
sUnusedBankLerp[bankId].value = 1.0f;
sUnusedBankLerp[bankId].remainingFrames = 0;
}
for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) {
for (i = 0; i < MAX_CHANNELS_PER_BANK; i++) {
gActiveSfx[bankId][i].entryIndex = 0xFF;
}
}
for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) {
gSfxBanks[bankId][0].prev = 0xFF;
gSfxBanks[bankId][0].next = 0xFF;
for (i = 1; i < gSfxBankSizes[bankId] - 1; i++) {
gSfxBanks[bankId][i].prev = i - 1;
gSfxBanks[bankId][i].next = i + 1;
}
gSfxBanks[bankId][i].prev = i - 1;
gSfxBanks[bankId][i].next = 0xFF;
}
#if OOT_DEBUG
if (D_801333F8 == 0) {
for (bankId = 0; bankId < 10; bankId++) {
gAudioSfxSwapSource[bankId] = 0;
gAudioSfxSwapTarget[bankId] = 0;
gAudioSfxSwapMode[bankId] = 0;
}
D_801333F8++;
}
#endif
}