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oot/assets/xml/textures/icon_item_dungeon_static.xml
Anghelo Carvajal 4d5d1fd079
Add every unreserved object in an automated way (#805)
* it's crashing

* fix stuff

* fix xmls

* problematic objects

* fix tabs

* Fix suffixes

* add missing new lines

* Add comments to the problematic objects

* Find and replace fixes

* Add Fig's objects

* I forgot to add a Name in a cutscene, so I'm adding it here

* Update object decomp tutorial a little bit

* Update problematic objects

* Update docs/tutorial/object_decomp.md

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Change comments

* comment out a few blobs

* dammit tluts

* Change a bunch of objects

* update the last bunch

* update comments on  oA11 and oB2

* Ninja-edit to fix compatibility with ZAPD's PR 142

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-05-16 12:36:40 -04:00

23 lines
2.3 KiB
XML

<Root>
<File Name="icon_item_dungeon_static" Segment="12">
<Texture Name="gDungeonMapBlankFloorButtonTex" OutName="dungeon_map_blank_floor_button" Format="ia8" Width="24" Height="16"/>
<Texture Name="gDungeonMap1FButtonTex" OutName="dungeon_map_1f_button" Format="ia8" Width="24" Height="16"/>
<Texture Name="gDungeonMap2FButtonTex" OutName="dungeon_map_2f_button" Format="ia8" Width="24" Height="16"/>
<Texture Name="gDungeonMap3FButtonTex" OutName="dungeon_map_3f_button" Format="ia8" Width="24" Height="16"/>
<Texture Name="gDungeonMap4FButtonTex" OutName="dungeon_map_4f_button" Format="ia8" Width="24" Height="16"/>
<Texture Name="gDungeonMap5FButtonTex" OutName="dungeon_map_5f_button" Format="ia8" Width="24" Height="16"/>
<Texture Name="gDungeonMap6FButtonTex" OutName="dungeon_map_6f_button" Format="ia8" Width="24" Height="16"/>
<Texture Name="gDungeonMap7FButtonTex" OutName="dungeon_map_7f_button" Format="ia8" Width="24" Height="16"/>
<Texture Name="gDungeonMap8FButtonTex" OutName="dungeon_map_8f_button" Format="ia8" Width="24" Height="16"/>
<Texture Name="gDungeonMapB1ButtonTex" OutName="dungeon_map_b1_button" Format="ia8" Width="24" Height="16"/>
<Texture Name="gDungeonMapB2ButtonTex" OutName="dungeon_map_b2_button" Format="ia8" Width="24" Height="16"/>
<Texture Name="gDungeonMapB3ButtonTex" OutName="dungeon_map_b3_button" Format="ia8" Width="24" Height="16"/>
<Texture Name="gDungeonMapB4ButtonTex" OutName="dungeon_map_b4_button" Format="ia8" Width="24" Height="16"/>
<Texture Name="gDungeonMapB5ButtonTex" OutName="dungeon_map_b5_button" Format="ia8" Width="24" Height="16"/>
<Texture Name="gDungeonMapB6ButtonTex" OutName="dungeon_map_b6_button" Format="ia8" Width="24" Height="16"/>
<Texture Name="gDungeonMapB7ButtonTex" OutName="dungeon_map_b7_button" Format="ia8" Width="24" Height="16"/>
<Texture Name="gDungeonMapB8ButtonTex" OutName="dungeon_map_b8_button" Format="ia8" Width="24" Height="16"/>
<Texture Name="gDungeonMapLinkHeadTex" OutName="dungeon_map_link_head" Format="rgb5a1" Width="16" Height="16"/>
<Texture Name="gDungeonMapSkullTex" OutName="dungeon_map_skull" Format="rgb5a1" Width="16" Height="16"/>
</File>
</Root>