mirror of
https://github.com/zeldaret/oot.git
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43 lines
3.6 KiB
XML
43 lines
3.6 KiB
XML
<Root>
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<File Name="object_os" Segment="6">
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<!-- Happy Mask Salesman Animation -->
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<Animation Name="gHappyMaskSalesmanIdleAnim" Offset="0x2E4"/>
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<!-- Happy Mask Salesman DLists -->
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<DList Name="gHappyMaskSalesmanTorsoDL" Offset="0x1D80"/>
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<DList Name="gHappyMaskSalesmanHeadDL" Offset="0x20A8"/>
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<DList Name="gHappyMaskSalesmanRightUpperArmDL" Offset="0x25E8"/>
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<DList Name="gHappyMaskSalesmanRightForearmDL" Offset="0x2718"/>
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<DList Name="gHappyMaskSalesmanRightHandDL" Offset="0x2848"/>
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<DList Name="gHappyMaskSalesmanLeftUpperArmDL" Offset="0x2A00"/>
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<DList Name="gHappyMaskSalesmanLeftForearmDL" Offset="0x2B30"/>
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<DList Name="gHappyMaskSalesmanLeftHandDL" Offset="0x2C60"/>
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<!-- Happy Mask Salesman Textures -->
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<Texture Name="gHappyMaskSalesmanTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x2E18"/>
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<Texture Name="gHappyMaskSalesmanEyeMouthTLUT" OutName="eye_mouth_tlut" Format="rgba16" Width="16" Height="16" Offset="0x3018"/>
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<Texture Name="gHappyMaskSalesmanSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x3218" TlutOffset="0x2E18"/>
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<Texture Name="gHappyMaskSalesmanHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x3258" TlutOffset="0x2E18"/>
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<Texture Name="gHappyMaskSalesmanEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x3358" TlutOffset="0x2E18"/>
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<Texture Name="gHappyMaskSalesmanNostrilTex" OutName="nostril" Format="ci8" Width="8" Height="8" Offset="0x3398" TlutOffset="0x2E18"/>
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<Texture Name="gHappyMaskSalesmanMouthTex" OutName="mouth" Format="ci8" Width="32" Height="16" Offset="0x33D8" TlutOffset="0x3018"/>
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<Texture Name="gHappyMaskSalesmanEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x35D8" TlutOffset="0x3018"/>
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<Texture Name="gHappyMaskSalesmanEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x39D8" TlutOffset="0x3018"/>
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<Texture Name="gHappyMaskSalesmanFingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2E18"/>
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<Texture Name="gHappyMaskSalesmanSleeveTex" OutName="sleeve" Format="ci8" Width="16" Height="32" Offset="0x3ED8" TlutOffset="0x2E18"/>
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<Texture Name="gHappyMaskSalesmanShirtTex" OutName="shirt" Format="ci8" Width="32" Height="32" Offset="0x40D8" TlutOffset="0x2E18"/>
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<Texture Name="gHappyMaskSalesmanGoldFabricTex" OutName="gold_fabric" Format="ci8" Width="8" Height="16" Offset="0x44D8" TlutOffset="0x2E18"/>
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<Texture Name="gHappyMaskSalesmanGoldFabricCenterTex" OutName="gold_fabric_center" Format="ci8" Width="8" Height="16" Offset="0x4558" TlutOffset="0x2E18"/>
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<!-- Happy Mask Salesman Skeleton -->
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<Limb Name="gHappyMaskSalesmanTorsoLimb" LimbType="Standard" Offset="0x45D8"/>
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<Limb Name="gHappyMaskSalesmanLeftUpperArmLimb" LimbType="Standard" Offset="0x45E4"/>
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<Limb Name="gHappyMaskSalesmanLeftForearmLimb" LimbType="Standard" Offset="0x45F0"/>
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<Limb Name="gHappyMaskSalesmanLeftHandLimb" LimbType="Standard" Offset="0x45FC"/>
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<Limb Name="gHappyMaskSalesmanRightUpperArmLimb" LimbType="Standard" Offset="0x4608"/>
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<Limb Name="gHappyMaskSalesmanRightForearmLimb" LimbType="Standard" Offset="0x4614"/>
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<Limb Name="gHappyMaskSalesmanRightHandLimb" LimbType="Standard" Offset="0x4620"/>
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<Limb Name="gHappyMaskSalesmanHeadLimb" LimbType="Standard" Offset="0x462C"/>
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<Skeleton Name="gHappyMaskSalesmanSkel" Type="Flex" LimbType="Standard" Offset="0x4658"/>
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</File>
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</Root>
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