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oot/assets/xml/objects
petrie911 2dfa188706
Docs for the Anime part of SkelAnime (#517)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* more names

* so many names

* we got subsystems now

* slight cleanup

* merge part 2

* new naming scheme

* slight adjustment

* no limit

* syms maybe

* step one

* OK, it's fixed

* table

* some names and such

* comments**

* update zap

* gitkeep to please jenkins

* ZAP

* fixer

* fixer2

* fixer3

* zap

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-29 17:46:46 -05:00
..
gameplay_field_keep.xml.ignore Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
gameplay_keep.xml Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
object_pu_box.xml Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
object_sk2.xml Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
object_spot09_obj.xml Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
object_spot11_obj.xml Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
object_spot17_obj.xml Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
object_vase.xml Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00