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oot/include
petrie911 2dfa188706
Docs for the Anime part of SkelAnime (#517)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* more names

* so many names

* we got subsystems now

* slight cleanup

* merge part 2

* new naming scheme

* slight adjustment

* no limit

* syms maybe

* step one

* OK, it's fixed

* table

* some names and such

* comments**

* update zap

* gitkeep to please jenkins

* ZAP

* fixer

* fixer2

* fixer3

* zap

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-29 17:46:46 -05:00
..
ultra64
alloca.h
bgm.h
color.h
command_macros_base.h
fp.h
functions.h Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
global.h
ichain.h
initvars.h
macro.inc
macros.h
math.h
regs.h
segment_symbols.h
sfx.h
stdarg.h
stdbool.h
stddef.h
stdlib.h
ultra64.h
unk.h
variables.h
vt.h
z64.h
z64actor.h
z64animation.h Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
z64audio.h
z64camera.h
z64collision_check.h
z64cutscene.h
z64cutscene_commands.h
z64dma.h
z64effect.h
z64item.h
z64light.h
z64math.h
z64object.h
z64player.h Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
z64save.h
z64scene.h
z64transition.h