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* move variables into z64environment.h * z_room.h * z64sram.h, z64ss_sram.h, z64font.h, kanread.h * z64lifemeter.h, z64debug.h, debug_arena.h * buffers.h * remove z_bgcheck global * gamealloc.h * suggestions * .bdd
8 lines
118 B
C
8 lines
118 B
C
#ifndef KANREAD_H
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#define KANREAD_H
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#include "ultra64/ultratypes.h"
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s32 Kanji_OffsetFromShiftJIS(s32 sjis);
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#endif
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