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16 lines
318 B
C
16 lines
318 B
C
#ifndef PRENMI_STATE_H
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#define PRENMI_STATE_H
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#include "ultra64.h"
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#include "z64game.h"
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typedef struct PreNMIState {
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/* 0x00 */ GameState state;
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/* 0xA4 */ u32 timer;
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/* 0xA8 */ s32 unk_A8;
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} PreNMIState; // size = 0xAC
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void PreNMI_Init(GameState* thisx);
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void PreNMI_Destroy(GameState* thisx);
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#endif
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