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oot/assets/xml/scenes/overworld/spot20_pal.xml
cadmic bbcdf22647
Identify some unaccounted and blob asset data (#1953)
* Identify some unaccounted and blob asset data

* Add bug comments for flex skeleton weirdness

* Use (SkeletonHeader*) cast instead of .sh

* Fix vtx counts
2025-02-14 08:06:49 +01:00

25 lines
1.3 KiB
XML

<Root>
<File Name="spot20_scene" Segment="2">
<Cutscene Name="gLonLonRanchUnusedCs" Offset="0x320"/>
<Cutscene Name="gLonLonRanchIntroCs" Offset="0x5BD0"/>
<Cutscene Name="gLonLonRanchRaceIntroCs" Offset="0x2980"/>
<Cutscene Name="gLonLonRanchEponasSongCs" Offset="0x2B40"/>
<Cutscene Name="gLonLonRanchCreditsPart1Cs" Offset="0x2F84"/>
<Cutscene Name="gLonLonRanchCreditsPart2Cs" Offset="0x31E4"/>
<Cutscene Name="gLonLonRanchCreditsPart3Cs" Offset="0x3474"/>
<Cutscene Name="gLonLonRanchCreditsPart4Cs" Offset="0x3764"/>
<Cutscene Name="gLonLonRanchCreditsPart5Cs" Offset="0x44B4"/>
<Cutscene Name="gLonLonRanchCreditsPart6Cs" Offset="0x39C4"/>
<Texture Name="gLonLonRanchDayWindowTex" OutName="day_window" Format="rgba16" Width="32" Height="64" Offset="0x81E0"/>
<Texture Name="gLonLonRangeNightWindowsTex" OutName="night_window" Format="rgba16" Width="32" Height="64" Offset="0xFBE0"/>
<Path Name="spot20_scenePathList_005844" Offset="0x5844" NumPaths="2"/>
<Scene Name="spot20_scene" Offset="0x0"/>
</File>
<File Name="spot20_room_0" Segment="3">
<DList Name="gSpot20DL_005E50" Offset="0x5E50"/>
<DList Name="gSpot20DL_0066B8" Offset="0x66B8"/>
<Room Name="spot20_room_0" Offset="0x0"/>
</File>
</Root>