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oot/assets/xml/scenes/overworld/spot18.xml
Yanis 2f40fed5c1
Naming some cutscenes 4 (Gerudo Fortress, Death Mountain Crater and Goron City) (#2356)
* name cs from gerudo fortress, dmc and goron city

* format and updated comment about the darunia dancing cutscene

* review 2
2024-12-13 17:03:51 -05:00

28 lines
1.2 KiB
XML

<Root>
<File Name="spot18_scene" Segment="2">
<Cutscene Name="gGoronCityDaruniaCorrectSongCs" Offset="0x59E0"/>
<Cutscene Name="gGoronCityDaruniaWrongSongCs" Offset="0x7DE0"/>
<!-- This cutscene is not used in normal gameplay. -->
<Cutscene Name="gGoronCityDaruniaDancingCs" Offset="0x6930"/>
<Cutscene Name="gGoronCityIntroCs" Offset="0x8400"/>
<Cutscene Name="gGoronCityCreditsCs" Offset="0x7840"/>
<Texture Name="gGoronCityNightEntranceTex" OutName="night_entrance" Format="ia8" Width="8" Height="8" Offset="0x8FC8"/>
<Texture Name="gGoronCityDayEntranceTex" OutName="day_entrance" Format="ia8" Width="8" Height="8" Offset="0x9808"/>
<Scene Name="spot18_scene" Offset="0x0"/>
</File>
<File Name="spot18_room_0" Segment="3">
<Room Name="spot18_room_0" Offset="0x0"/>
</File>
<File Name="spot18_room_1" Segment="3">
<Room Name="spot18_room_1" Offset="0x0"/>
</File>
<File Name="spot18_room_2" Segment="3">
<Room Name="spot18_room_2" Offset="0x0"/>
</File>
<File Name="spot18_room_3" Segment="3">
<Room Name="spot18_room_3" Offset="0x0"/>
</File>
</Root>