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oot/include
Anghelo Carvajal 722017814d
Decompile object_zo 🐬 (#794)
* Initial xml

* most of in-code references

* Add limbs and evrything else

* Functions used by EnRiverSound

* Fix forearm and use void* for textures

* Run formatter
2021-05-01 01:55:52 +02:00
..
ultra64 Use gDPSetScissor more and fix a few gbi macros (#776) 2021-04-14 21:14:07 +02:00
alloca.h
bgm.h
color.h
command_macros_base.h
fp.h
functions.h Decompile object_zo 🐬 (#794) 2021-05-01 01:55:52 +02:00
global.h
ichain.h
initvars.h
macro.inc
macros.h assert macro OK (#755) 2021-04-29 14:39:46 -04:00
math.h
regs.h
segment_symbols.h
sfx.h
stdarg.h
stdbool.h
stddef.h
stdlib.h
ultra64.h
unk.h
variables.h OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
vt.h
z64.h Volvagia (ovl_Boss_Fd) and related actors (#352) 2021-04-17 19:12:46 +02:00
z64actor.h Document BodyBreak (en_part, body part spawner) (#797) 2021-04-27 21:32:15 -04:00
z64animation.h
z64audio.h Add near-matching decomped functions for SeqPlayer (#729) 2021-04-12 12:20:46 +02:00
z64bgcheck.h
z64camera.h OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
z64collision_check.h
z64cutscene.h OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
z64cutscene_commands.h
z64dma.h
z64effect.h
z64item.h
z64light.h
z64map_mark.h Improve the format in z_map_mark_data.c and cleanup mapmark.py (#798) 2021-04-28 05:10:23 -04:00
z64math.h
z64object.h
z64player.h En_Horse OK (#554) 2021-04-11 21:23:40 -04:00
z64save.h
z64scene.h
z64transition.h