mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-14 21:40:03 +00:00
cbf9eacf42
* [headers 12] add kaleido_manager.h, move various protos to headers * BSS * bss
281 lines
9.8 KiB
C
281 lines
9.8 KiB
C
#ifndef Z64INTERFACE_H
|
|
#define Z64INTERFACE_H
|
|
|
|
#include "z64dma.h"
|
|
#include "z64view.h"
|
|
|
|
struct PlayState;
|
|
|
|
extern u8 _icon_item_staticSegmentRomStart[];
|
|
extern u8 _icon_item_24_staticSegmentRomStart[];
|
|
|
|
// An "item icon" (gItemIcon*Tex) is 32x32 rgba32
|
|
#define ITEM_ICON_WIDTH 32
|
|
#define ITEM_ICON_HEIGHT 32
|
|
#define ITEM_ICON_SIZE (ITEM_ICON_WIDTH * ITEM_ICON_HEIGHT * 4) // The size in bytes of an item icon
|
|
|
|
/**
|
|
* Get the VROM address of the item icon for the specified item.
|
|
*
|
|
* @param itemId An ItemId value in the range `ITEM_DEKU_STICK`..`ITEM_FISHING_POLE`
|
|
*/
|
|
#define GET_ITEM_ICON_VROM(itemId) ((uintptr_t)_icon_item_staticSegmentRomStart + ((itemId)*ITEM_ICON_SIZE))
|
|
|
|
// A "quest icon" (gQuestIcon*Tex) is 24x24 rgba32
|
|
#define QUEST_ICON_WIDTH 24
|
|
#define QUEST_ICON_HEIGHT 24
|
|
#define QUEST_ICON_SIZE (QUEST_ICON_WIDTH * QUEST_ICON_HEIGHT * 4) // The size in bytes of a quest icon
|
|
|
|
/**
|
|
* Get the VROM address of the quest icon for the specified item.
|
|
*
|
|
* @param itemId An ItemId value in the range `ITEM_MEDALLION_FOREST`..`ITEM_MAGIC_JAR_BIG`
|
|
*/
|
|
#define GET_QUEST_ICON_VROM(itemId) \
|
|
((uintptr_t)_icon_item_24_staticSegmentRomStart + (((itemId)-ITEM_MEDALLION_FOREST) * QUEST_ICON_SIZE))
|
|
|
|
typedef enum DoAction {
|
|
/* 0x00 */ DO_ACTION_ATTACK,
|
|
/* 0x01 */ DO_ACTION_CHECK,
|
|
/* 0x02 */ DO_ACTION_ENTER,
|
|
/* 0x03 */ DO_ACTION_RETURN,
|
|
/* 0x04 */ DO_ACTION_OPEN,
|
|
/* 0x05 */ DO_ACTION_JUMP,
|
|
/* 0x06 */ DO_ACTION_DECIDE,
|
|
/* 0x07 */ DO_ACTION_DIVE,
|
|
/* 0x08 */ DO_ACTION_FASTER,
|
|
/* 0x09 */ DO_ACTION_THROW,
|
|
/* 0x0A */ DO_ACTION_NONE, // in do_action_static, the texture at this position is NAVI, however this value is in practice the "No Action" value
|
|
/* 0x0B */ DO_ACTION_CLIMB,
|
|
/* 0x0C */ DO_ACTION_DROP,
|
|
/* 0x0D */ DO_ACTION_DOWN,
|
|
/* 0x0E */ DO_ACTION_SAVE,
|
|
/* 0x0F */ DO_ACTION_SPEAK,
|
|
/* 0x10 */ DO_ACTION_NEXT,
|
|
/* 0x11 */ DO_ACTION_GRAB,
|
|
/* 0x12 */ DO_ACTION_STOP,
|
|
/* 0x13 */ DO_ACTION_PUTAWAY,
|
|
/* 0x14 */ DO_ACTION_REEL,
|
|
/* 0x15 */ DO_ACTION_1,
|
|
/* 0x16 */ DO_ACTION_2,
|
|
/* 0x17 */ DO_ACTION_3,
|
|
/* 0x18 */ DO_ACTION_4,
|
|
/* 0x19 */ DO_ACTION_5,
|
|
/* 0x1A */ DO_ACTION_6,
|
|
/* 0x1B */ DO_ACTION_7,
|
|
/* 0x1C */ DO_ACTION_8,
|
|
/* 0x1D */ DO_ACTION_MAX
|
|
} DoAction;
|
|
|
|
// TODO extract this information from the texture definitions themselves
|
|
#define DO_ACTION_TEX_WIDTH 48
|
|
#define DO_ACTION_TEX_HEIGHT 16
|
|
#define DO_ACTION_TEX_SIZE ((DO_ACTION_TEX_WIDTH * DO_ACTION_TEX_HEIGHT) / 2) // (sizeof(gCheckDoActionENGTex))
|
|
|
|
typedef struct InterfaceContext {
|
|
/* 0x0000 */ View view;
|
|
/* 0x0128 */ Vtx* actionVtx;
|
|
/* 0x012C */ Vtx* beatingHeartVtx;
|
|
/* 0x0130 */ u8* parameterSegment;
|
|
/* 0x0134 */ u8* doActionSegment;
|
|
/* 0x0138 */ u8* iconItemSegment;
|
|
/* 0x013C */ u8* mapSegment;
|
|
/* 0x0140 */ u8 mapPalette[32];
|
|
/* 0x0160 */ DmaRequest dmaRequest_160;
|
|
/* 0x0180 */ DmaRequest dmaRequest_180;
|
|
/* 0x01A0 */ char unk_1A0[0x20];
|
|
/* 0x01C0 */ OSMesgQueue loadQueue;
|
|
/* 0x01D8 */ OSMesg loadMsg;
|
|
/* 0x01DC */ Viewport viewport;
|
|
/* 0x01EC */ s16 unk_1EC;
|
|
/* 0x01EE */ u16 unk_1EE;
|
|
/* 0x01F0 */ u16 unk_1F0;
|
|
/* 0x01F4 */ f32 unk_1F4;
|
|
/* 0x01F8 */ s16 naviCalling;
|
|
/* 0x01FA */ s16 unk_1FA;
|
|
/* 0x01FC */ s16 unk_1FC;
|
|
/* 0x01FE */ s16 heartColorOscillator;
|
|
/* 0x0200 */ s16 heartColorOscillatorDirection;
|
|
/* 0x0202 */ s16 beatingHeartPrim[3];
|
|
/* 0x0208 */ s16 beatingHeartEnv[3];
|
|
/* 0x020E */ s16 heartsPrimR[2];
|
|
/* 0x0212 */ s16 heartsPrimG[2];
|
|
/* 0x0216 */ s16 heartsPrimB[2];
|
|
/* 0x021A */ s16 heartsEnvR[2];
|
|
/* 0x021E */ s16 heartsEnvG[2];
|
|
/* 0x0222 */ s16 heartsEnvB[2];
|
|
/* 0x0226 */ s16 unk_226; // Used only in unused functions
|
|
/* 0x0228 */ s16 unk_228; // Used only in unused functions
|
|
/* 0x022A */ s16 beatingHeartOscillator;
|
|
/* 0x022C */ s16 beatingHeartOscillatorDirection;
|
|
/* 0x022E */ s16 unk_22E;
|
|
/* 0x0230 */ s16 lensMagicConsumptionTimer; // When lens is active, 1 unit of magic is consumed every time the timer reaches 0
|
|
/* 0x0232 */ s16 counterDigits[4]; // used for key and rupee counters
|
|
/* 0x023A */ u8 numHorseBoosts;
|
|
/* 0x023C */ u16 unk_23C;
|
|
/* 0x023E */ u16 hbaAmmo; // ammo while playing the horseback archery minigame
|
|
/* 0x0240 */ u16 unk_240;
|
|
/* 0x0242 */ u16 unk_242;
|
|
/* 0x0224 */ u16 unk_244; // screen fill alpha?
|
|
/* 0x0246 */ u16 aAlpha; // also carrots alpha
|
|
/* 0x0248 */ u16 bAlpha; // also HBA score alpha
|
|
/* 0x024A */ u16 cLeftAlpha;
|
|
/* 0x024C */ u16 cDownAlpha;
|
|
/* 0x024E */ u16 cRightAlpha;
|
|
/* 0x0250 */ u16 healthAlpha; // also max C-Up alpha
|
|
/* 0x0252 */ u16 magicAlpha; // also Rupee and Key counters alpha
|
|
/* 0x0254 */ u16 minimapAlpha;
|
|
/* 0x0256 */ s16 startAlpha;
|
|
/* 0x0258 */ s16 unk_258;
|
|
/* 0x025A */ s16 unk_25A;
|
|
/* 0x025C */ s16 mapRoomNum;
|
|
/* 0x025E */ s16 mapPaletteIndex; // "map_palete_no"
|
|
/* 0x0260 */ u8 unk_260;
|
|
/* 0x0261 */ u8 unk_261;
|
|
struct {
|
|
/* 0x0262 */ u8 hGauge; // "h_gage"; unknown?
|
|
/* 0x0263 */ u8 bButton; // "b_button"
|
|
/* 0x0264 */ u8 aButton; // "a_button"
|
|
/* 0x0265 */ u8 bottles; // "c_bottle"
|
|
/* 0x0266 */ u8 tradeItems; // "c_warasibe"
|
|
/* 0x0267 */ u8 hookshot; // "c_hook"
|
|
/* 0x0268 */ u8 ocarina; // "c_ocarina"
|
|
/* 0x0269 */ u8 warpSongs; // "c_warp"
|
|
/* 0x026A */ u8 sunsSong; // "m_sunmoon"
|
|
/* 0x026B */ u8 farores; // "m_wind"
|
|
/* 0x026C */ u8 dinsNayrus; // "m_magic"; din's fire and nayru's love
|
|
/* 0x026D */ u8 all; // "another"; enables all item restrictions
|
|
} restrictions;
|
|
} InterfaceContext; // size = 0x270
|
|
|
|
/**
|
|
* Button HUD positions and colors
|
|
*/
|
|
#define A_BUTTON_X 186
|
|
#define A_BUTTON_Y 9
|
|
|
|
#if !PLATFORM_GC
|
|
#define A_BUTTON_R 90
|
|
#define A_BUTTON_G 90
|
|
#define A_BUTTON_B 255
|
|
#else
|
|
#define A_BUTTON_R 0
|
|
#define A_BUTTON_G 200
|
|
#define A_BUTTON_B 50
|
|
#endif
|
|
|
|
#define B_BUTTON_X 160
|
|
#define B_BUTTON_Y 17
|
|
|
|
#if !PLATFORM_GC
|
|
#define B_BUTTON_R 0
|
|
#define B_BUTTON_G 150
|
|
#define B_BUTTON_B 0
|
|
#else
|
|
#define B_BUTTON_R 255
|
|
#define B_BUTTON_G 30
|
|
#define B_BUTTON_B 30
|
|
#endif
|
|
|
|
#define C_LEFT_BUTTON_X 227
|
|
#define C_LEFT_BUTTON_Y 18
|
|
|
|
#define C_DOWN_BUTTON_X 249
|
|
#define C_DOWN_BUTTON_Y 34
|
|
|
|
#define C_RIGHT_BUTTON_X 271
|
|
#define C_RIGHT_BUTTON_Y 18
|
|
|
|
#define C_UP_BUTTON_X 254
|
|
#define C_UP_BUTTON_Y 16
|
|
|
|
#if !PLATFORM_GC
|
|
#define START_BUTTON_R 200
|
|
#define START_BUTTON_G 0
|
|
#define START_BUTTON_B 0
|
|
#else
|
|
#define START_BUTTON_R 120
|
|
#define START_BUTTON_G 120
|
|
#define START_BUTTON_B 120
|
|
#endif
|
|
|
|
/**
|
|
* These are the colors for the hearts in the interface. The prim color is the red color of the heart
|
|
* for the base hearts, while the prim color for the double defense hearts is the white outline. The
|
|
* env color for the base hearts is the purple-ish outline, while the env color for the double defense
|
|
* hearts is the red color of the hearts.
|
|
*/
|
|
|
|
#define HEARTS_PRIM_R 255
|
|
#define HEARTS_PRIM_G 70
|
|
#define HEARTS_PRIM_B 50
|
|
|
|
#define HEARTS_ENV_R 50
|
|
#define HEARTS_ENV_G 40
|
|
#define HEARTS_ENV_B 60
|
|
|
|
#define HEARTS_DD_PRIM_R 255
|
|
#define HEARTS_DD_PRIM_G 255
|
|
#define HEARTS_DD_PRIM_B 255
|
|
|
|
#define HEARTS_DD_ENV_R 200
|
|
#define HEARTS_DD_ENV_G 0
|
|
#define HEARTS_DD_ENV_B 0
|
|
|
|
/**
|
|
* The burn and drown colors listed here are unused. Prerelease footage of the game confirms that at one
|
|
* point in development the orange color was to be used while taking damage from hot environments.
|
|
* Based on this, we can assume that the blue heart color was to be used while drowning.
|
|
* In the final game these environments only have a timer and do not damage you continuously.
|
|
*/
|
|
|
|
#define HEARTS_BURN_PRIM_R 255
|
|
#define HEARTS_BURN_PRIM_G 190
|
|
#define HEARTS_BURN_PRIM_B 0
|
|
|
|
#define HEARTS_BURN_ENV_R 255
|
|
#define HEARTS_BURN_ENV_G 0
|
|
#define HEARTS_BURN_ENV_B 0
|
|
|
|
#define HEARTS_DROWN_PRIM_R 100
|
|
#define HEARTS_DROWN_PRIM_G 100
|
|
#define HEARTS_DROWN_PRIM_B 255
|
|
|
|
#define HEARTS_DROWN_ENV_R 0
|
|
#define HEARTS_DROWN_ENV_G 0
|
|
#define HEARTS_DROWN_ENV_B 255
|
|
|
|
void Interface_ChangeHudVisibilityMode(u16 hudVisibilityMode);
|
|
void Interface_SetSceneRestrictions(struct PlayState* play);
|
|
void Inventory_SwapAgeEquipment(void);
|
|
void Interface_InitHorsebackArchery(struct PlayState* play);
|
|
void func_800849EC(struct PlayState* play);
|
|
void Interface_LoadItemIcon1(struct PlayState* play, u16 button);
|
|
void Interface_LoadItemIcon2(struct PlayState* play, u16 button);
|
|
void func_80084BF4(struct PlayState* play, u16 flag);
|
|
u8 Item_Give(struct PlayState* play, u8 item);
|
|
u8 Item_CheckObtainability(u8 item);
|
|
void Inventory_DeleteItem(u16 item, u16 invSlot);
|
|
s32 Inventory_ReplaceItem(struct PlayState* play, u16 oldItem, u16 newItem);
|
|
s32 Inventory_HasEmptyBottle(void);
|
|
s32 Inventory_HasSpecificBottle(u8 bottleItem);
|
|
void Inventory_UpdateBottleItem(struct PlayState* play, u8 item, u8 button);
|
|
s32 Inventory_ConsumeFairy(struct PlayState* play);
|
|
void Interface_SetDoAction(struct PlayState* play, u16 action);
|
|
void Interface_SetNaviCall(struct PlayState* play, u16 naviCallState);
|
|
void Interface_LoadActionLabelB(struct PlayState* play, u16 action);
|
|
s32 Health_ChangeBy(struct PlayState* play, s16 amount);
|
|
void Rupees_ChangeBy(s16 rupeeChange);
|
|
void Inventory_ChangeAmmo(s16 item, s16 ammoChange);
|
|
void Magic_Fill(struct PlayState* play);
|
|
void Magic_Reset(struct PlayState* play);
|
|
s32 Magic_RequestChange(struct PlayState* play, s16 amount, s16 type);
|
|
void Interface_SetSubTimer(s16 seconds);
|
|
void Interface_SetSubTimerToFinalSecond(struct PlayState* play);
|
|
void Interface_SetTimer(s16 seconds);
|
|
void Interface_Draw(struct PlayState* play);
|
|
void Interface_Update(struct PlayState* play);
|
|
void Interface_Destroy(struct PlayState* play);
|
|
void Interface_Init(struct PlayState* play);
|
|
|
|
#endif
|