mirror of
https://github.com/zeldaret/oot.git
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4a3809d4d2
* Consistent order for attributes of `Texture` nodes in asset xmls * Consistent order for attributes of `Blob` nodes in asset xmls * Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls * Remove space before closing `/>` in asset xmls tags
53 lines
3.2 KiB
XML
53 lines
3.2 KiB
XML
<Root>
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<File Name="object_peehat" Segment="6">
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<!-- Peehat Skeleton -->
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<Skeleton Name="gPeehatSkel" Type="Normal" LimbType="Standard" Offset="0x1C80"/>
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<!-- Peehat Limbs -->
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<Limb Name="gPeehatRootLimb" LimbType="Standard" Offset="0x1B10"/>
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<Limb Name="gPeehatBodyRootLimb" LimbType="Standard" Offset="0x1B1C"/>
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<Limb Name="gPeehatBodyLimb" LimbType="Standard" Offset="0x1B28"/>
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<Limb Name="gPeehatWingStructureRootLimb" LimbType="Standard" Offset="0x1B34"/>
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<Limb Name="gPeehatWing1RootLimb" LimbType="Standard" Offset="0x1B40"/>
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<Limb Name="gPeehatLimb_1B4C" LimbType="Standard" Offset="0x1B4C"/>
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<Limb Name="gPeehatWing1Limb" LimbType="Standard" Offset="0x1B58"/>
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<Limb Name="gPeehatWing2RootLimb" LimbType="Standard" Offset="0x1B64"/>
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<Limb Name="gPeehatLimb_1B70" LimbType="Standard" Offset="0x1B70"/>
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<Limb Name="gPeehatWing2Limb" LimbType="Standard" Offset="0x1B7C"/>
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<Limb Name="gPeehatWing3RootLimb" LimbType="Standard" Offset="0x1B88"/>
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<Limb Name="gPeehatLimb_1B94" LimbType="Standard" Offset="0x1B94"/>
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<Limb Name="gPeehatWing3Limb" LimbType="Standard" Offset="0x1BA0"/>
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<Limb Name="gPeehatWing4RootLimb" LimbType="Standard" Offset="0x1BAC"/>
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<Limb Name="gPeehatLimb_1BB8" LimbType="Standard" Offset="0x1BB8"/>
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<Limb Name="gPeehatWing4Limb" LimbType="Standard" Offset="0x1BC4"/>
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<Limb Name="gPeehatWing5RootLimb" LimbType="Standard" Offset="0x1BD0"/>
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<Limb Name="gPeehatLimb_1BDC" LimbType="Standard" Offset="0x1BDC"/>
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<Limb Name="gPeehatWing5Limb" LimbType="Standard" Offset="0x1BE8"/>
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<Limb Name="gPeehatWing6RootLimb" LimbType="Standard" Offset="0x1BF4"/>
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<Limb Name="gPeehatLimb_1C00" LimbType="Standard" Offset="0x1C00"/>
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<Limb Name="gPeehatWing6Limb" LimbType="Standard" Offset="0x1C0C"/>
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<Limb Name="gPeehatTopLimb" LimbType="Standard" Offset="0x1C18"/>
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<!-- Peehat Limb DisplayLists -->
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<DList Name="gPeehatBodyDL" Offset="0x12F0"/>
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<DList Name="gPeehatWing1DL" Offset="0x0ED0"/>
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<DList Name="gPeehatWing2DL" Offset="0x0F60"/>
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<DList Name="gPeehatWing3DL" Offset="0x0FF0"/>
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<DList Name="gPeehatWing4DL" Offset="0x1080"/>
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<DList Name="gPeehatWing5DL" Offset="0x1110"/>
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<DList Name="gPeehatWing6DL" Offset="0x11A0"/>
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<DList Name="gPeehatTopDL" Offset="0x1230"/>
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<!-- Peehat DisplayList Textures -->
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<Texture Name="gPeehatLowerBodyTex" OutName="lower_body" Format="rgba16" Width="8" Height="8" Offset="0x1410"/>
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<Texture Name="gPeehatLeafTopTex" OutName="leaf_top" Format="rgba16" Width="16" Height="32" Offset="0x1490"/>
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<Texture Name="gPeehatWingTex" OutName="wing" Format="rgba16" Width="8" Height="32" Offset="0x1890"/>
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<Texture Name="gPeehatUpperBodyTex" OutName="upper_body" Format="rgba16" Width="8" Height="8" Offset="0x1A90"/>
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<!-- Peehat Animations -->
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<Animation Name="gPeehatLandingAnim" Offset="0x350"/>
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<Animation Name="gPeehatFlyingAnim" Offset="0x5C4"/>
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<Animation Name="gPeehatRecoilAnim" Offset="0x844"/>
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<Animation Name="gPeehatRisingAnim" Offset="0x9C4"/>
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</File>
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</Root>
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