.. |
ovl_Arms_Hook
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Bombwall
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Bowl_Wall
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ovl_Bg_Breakwall
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rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
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2020-04-28 00:14:27 -04:00 |
ovl_Bg_Ddan_Jd
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ovl_Bg_Dodoago
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Dy_Yoseizo
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Bg_Ganon_Otyuka
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Bg_Gnd_Darkmeiro
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Bg_Gnd_Firemeiro
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ovl_Bg_Gnd_Iceblock
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ovl_Bg_Gnd_Soulmeiro
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Haka
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Bg_Haka_Gate
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ovl_Bg_Haka_Huta
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ovl_Bg_Haka_MeganeBG
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ovl_Bg_Haka_Sgami
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Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
ovl_Bg_Haka_Ship
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ovl_Bg_Haka_Trap
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Haka_Tubo
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Haka_Water
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ovl_Bg_Haka_Zou
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Heavy_Block
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ovl_Bg_Hidan_Curtain
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Hidan_Dalm
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Hidan_Fwbig
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Hidan_Hamstep
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Hidan_Hrock
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Hidan_Kowarerukabe
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Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
ovl_Bg_Hidan_Rock
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rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
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2020-04-28 00:14:27 -04:00 |
ovl_Bg_Hidan_Rsekizou
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Hidan_Sekizou
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Hidan_Sima
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Ice_Objects
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ovl_Bg_Ice_Shelter
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Ice_Shutter
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ovl_Bg_Ice_Turara
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Ingate
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Bg_Jya_1flift
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Jya_Bigmirror
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ovl_Bg_Jya_Block
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Bg_Jya_Bombchuiwa
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Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
ovl_Bg_Jya_Bombiwa
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Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
ovl_Bg_Jya_Cobra
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ovl_Bg_Jya_Goroiwa
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Jya_Haheniron
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Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
ovl_Bg_Jya_Ironobj
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Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
ovl_Bg_Jya_Lift
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ovl_Bg_Jya_Megami
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Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
ovl_Bg_Jya_Zurerukabe
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ovl_Bg_Menkuri_Eye
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rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
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2020-04-28 00:14:27 -04:00 |
ovl_Bg_Mizu_Bwall
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Mizu_Movebg
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Bg_Mizu_Shutter
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ovl_Bg_Mizu_Water
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Bg_Mori_Bigst
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ovl_Bg_Mori_Elevator
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ovl_Bg_Mori_Hashigo
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Mori_Hashira4
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ovl_Bg_Mori_Hineri
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rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
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2020-04-28 00:14:27 -04:00 |
ovl_Bg_Mori_Idomizu
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ovl_Bg_Mori_Kaitenkabe
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ovl_Bg_Mori_Rakkatenjo
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ovl_Bg_Po_Event
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Po_Syokudai
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Relay_Objects
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Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101)
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2020-04-30 22:00:39 -04:00 |
ovl_Bg_Spot00_Hanebasi
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Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101)
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2020-04-30 22:00:39 -04:00 |
ovl_Bg_Spot01_Idohashira
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Bg_Spot01_Idomizu
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Bg_Spot01_Objects2
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Bg_Spot02_Objects
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Bg_Spot03_Taki
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Bg_Spot06_Objects
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Spot07_Taki
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Bg_Spot08_Bakudankabe
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Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
ovl_Bg_Spot08_Iceblock
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Bg_Spot11_Bakudankabe
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Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
ovl_Bg_Spot11_Oasis
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Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101)
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2020-04-30 22:00:39 -04:00 |
ovl_Bg_Spot15_Rrbox
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Bg_Spot16_Bombstone
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Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
ovl_Bg_Spot16_Doughnut
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Bg_Spot17_Bakudankabe
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Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
ovl_Bg_Spot18_Basket
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Spot18_Obj
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Bg_Spot18_Shutter
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Bg_Sst_Floor
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Bg_Toki_Hikari
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Bg_Treemouth
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Bg_Vb_Sima
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Bg_Ydan_Hasi
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ovl_Bg_Ydan_Maruta
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Bg_Ydan_Sp
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rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
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2020-04-28 00:14:27 -04:00 |
ovl_Boss_Dodongo
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rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
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2020-04-28 00:14:27 -04:00 |
ovl_Boss_Fd
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Boss_Fd2
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Boss_Ganon
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Fix some jump table labels being treated as separate functions (#120)
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2020-05-06 14:56:35 -04:00 |
ovl_Boss_Ganon2
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Boss_Ganondrof
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Remove unused asm files (#150)
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2020-05-20 07:01:23 -04:00 |
ovl_Boss_Goma
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rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
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2020-04-28 00:14:27 -04:00 |
ovl_Boss_Mo
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Boss_Sst
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rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
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2020-04-28 00:14:27 -04:00 |
ovl_Boss_Tw
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Boss_Va
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rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
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2020-04-28 00:14:27 -04:00 |
ovl_Demo_6K
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Demo_Du
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Demo_Ec
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Demo_Effect
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Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135)
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2020-05-19 16:27:25 -04:00 |
ovl_Demo_Ext
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rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
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2020-04-28 00:14:27 -04:00 |
ovl_Demo_Gj
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Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
ovl_Demo_Go
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ovl_Demo_Gt
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Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
ovl_Demo_Ik
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Demo_Im
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Demo_Kankyo
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Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101)
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2020-04-30 22:00:39 -04:00 |
ovl_Demo_Kekkai
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Demo_Sa
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Demo_Shd
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ovl_Demo_Tre_Lgt
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Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135)
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2020-05-19 16:27:25 -04:00 |
ovl_Door_Gerudo
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Door_Killer
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Door_Shutter
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Door_Warp1
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Efc_Erupc
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Eff_Dust
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Elf_Msg
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_Elf_Msg2
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_En_Am
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Anubice
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Anubice_Fire
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Arrow
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Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
ovl_En_Attack_Niw
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_En_Ba
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rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
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2020-04-28 00:14:27 -04:00 |
ovl_En_Bb
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Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
ovl_En_Bdfire
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_En_Bigokuta
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Bili
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Blkobj
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ovl_En_Bom
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rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
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2020-04-28 00:14:27 -04:00 |
ovl_En_Bom_Bowl_Man
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_En_Bom_Bowl_Pit
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_En_Bom_Chu
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Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
ovl_En_Bombf
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Box
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_En_Brob
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Bubble
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Butte
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Bw
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Bx
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rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
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2020-04-28 00:14:27 -04:00 |
ovl_En_Changer
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_En_Clear_Tag
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Crow
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Cs
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Daiku
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Daiku_Kakariko
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Dekubaba
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rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
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2020-04-28 00:14:27 -04:00 |
ovl_En_Dekunuts
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Dh
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Diving_Game
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Dns
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Dnt_Demo
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_En_Dnt_Jiji
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Dnt_Nomal
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Dodojr
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Dodongo
|
Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
ovl_En_Door
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_En_Du
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Dy_Extra
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_En_Eiyer
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Elf
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Fix some jump table labels being treated as separate functions (#120)
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2020-05-06 14:56:35 -04:00 |
ovl_En_Encount1
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_En_Encount2
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_En_Ex_Item
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_En_Ex_Ruppy
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_En_Fd
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Fd_Fire
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_fHG
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Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_En_Fhg_Fire
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Fire_Rock
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Firefly
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Fish
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Fr
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rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
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2020-04-28 00:14:27 -04:00 |
ovl_En_Fw
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Fz
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rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
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2020-04-28 00:14:27 -04:00 |
ovl_En_G_Switch
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_En_Ganon_Mant
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Gb
|
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
|
2020-04-28 00:14:27 -04:00 |
ovl_En_Ge1
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Ge2
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Ge3
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_GeldB
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_En_GirlA
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Gm
|
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
|
2020-04-28 00:14:27 -04:00 |
ovl_En_Go
|
Fix some jump table labels being treated as separate functions (#120)
|
2020-05-06 14:56:35 -04:00 |
ovl_En_Go2
|
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
|
2020-04-28 00:14:27 -04:00 |
ovl_En_Goma
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Goroiwa
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_En_Gs
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Hata
|
|
|
ovl_En_Heishi1
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Heishi2
|
35/37 Functions Decompiled in ovl_En_Heishi2 (#117)
|
2020-05-10 19:44:04 -04:00 |
ovl_En_Heishi4
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Holl
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Honotrap
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Horse
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Horse_Game_Check
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Horse_Ganon
|
Decompile most of ovl_En_Horse_Ganon (#108)
|
2020-05-04 11:43:04 -04:00 |
ovl_En_Horse_Link_Child
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Horse_Normal
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Horse_Zelda
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Hs
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Hs2
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Hy
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Ice_Hono
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Ik
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_En_In
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Insect
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Ishi
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_En_Jj
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Js
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Jsjutan
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Kakasi
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Kakasi2
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Kakasi3
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Kanban
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Karebaba
|
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
|
2020-04-28 00:14:27 -04:00 |
ovl_En_Ko
|
Fix some jump table labels being treated as separate functions (#120)
|
2020-05-06 14:56:35 -04:00 |
ovl_En_Kusa
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_En_Kz
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Light
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_M_Thunder
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Mag
|
Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101)
|
2020-04-30 22:00:39 -04:00 |
ovl_En_Mb
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Md
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Mk
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Mm
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Mm2
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Mu
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Nb
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Niw
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Niw_Girl
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Niw_Lady
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Nwc
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Ny
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Okarina_Tag
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Okuta
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Ossan
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Owl
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Part
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Peehat
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Po_Desert
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Po_Field
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Po_Relay
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Po_Sisters
|
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
|
2020-04-28 00:14:27 -04:00 |
ovl_En_Poh
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Rd
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Reeba
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_River_Sound
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Rl
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Rr
|
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
|
2020-04-28 00:14:27 -04:00 |
ovl_En_Sa
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Sb
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Sda
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Shopnuts
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Si
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Siofuki
|
|
|
ovl_En_Skb
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Skj
|
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
|
2020-04-28 00:14:27 -04:00 |
ovl_En_Ssh
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_En_St
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_En_Sth
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Stream
|
|
|
ovl_En_Sw
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Syateki_Itm
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Syateki_Man
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Syateki_Niw
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Ta
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Takara_Man
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Test
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_En_Tg
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Tite
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Torch2
|
Decompile a bunch of small files (#160)
|
2020-05-25 23:18:14 +02:00 |
ovl_En_Toryo
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Tp
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Tr
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Trap
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Tubo_Trap
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_En_Vali
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Vb_Ball
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Viewer
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Vm
|
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
|
2020-04-28 00:14:27 -04:00 |
ovl_En_Wall_Tubo
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Weather_Tag
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Weiyer
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Wf
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Wonder_Item
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Wonder_Talk
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Wonder_Talk2
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Wood02
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Xc
|
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
|
2020-04-28 00:14:27 -04:00 |
ovl_En_Yabusame_Mark
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Yukabyun
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Zf
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_En_Zl1
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Zl2
|
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
|
2020-04-28 00:14:27 -04:00 |
ovl_En_Zl3
|
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
|
2020-04-28 00:14:27 -04:00 |
ovl_En_Zl4
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Zo
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_End_Title
|
|
|
ovl_Fishing
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Item_B_Heart
|
|
|
ovl_Item_Etcetera
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_Item_Ocarina
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_Item_Shield
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_kaleido_scope
|
Decompile z_map_exp.c (2 non matchings left) (#104)
|
2020-05-01 11:09:20 -04:00 |
ovl_Magic_Dark
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_Magic_Fire
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Mir_Ray
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Obj_Bean
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_Obj_Dekujr
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Obj_Hamishi
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_Obj_Hana
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Obj_Hsblock
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_Obj_Ice_Poly
|
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
|
2020-04-28 00:14:27 -04:00 |
ovl_Obj_Kibako
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_Obj_Kibako2
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_Obj_Lift
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_Obj_Lightswitch
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Obj_Makeoshihiki
|
|
|
ovl_Obj_Mure
|
|
|
ovl_Obj_Mure2
|
|
|
ovl_Obj_Mure3
|
|
|
ovl_Obj_Oshihiki
|
Fix some jump table labels being treated as separate functions (#120)
|
2020-05-06 14:56:35 -04:00 |
ovl_Obj_Switch
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Obj_Syokudai
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Obj_Timeblock
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_Obj_Tsubo
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_Obj_Warp2block
|
|
|
ovl_Object_Kankyo
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_player_actor
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_Shot_Sun
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |