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mirror of https://github.com/zeldaret/oot.git synced 2024-09-22 05:14:47 +00:00
oot/asm/non_matchings/overlays/actors
krimtonz 321388673b
decompile z_camera (#398)
* cleanup

* name camera action functions

* decompile a few small functions, name a few Camera struct members

* decompile camera data, decompile a few camera functions

* Split ASM for code_800BB0A0

* removing code_800BB0A0.s

* PR Requests, Camera WIP

* remove #define NON_MATCHING from db_camera

* rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c

* camera wip

* rename some struct memebers, some decomp wip

* pr updates

* camera wip

* name some fields in Camera Struct, being making sense of Camera_Update

* Camera WIP

* wip

* wip

* add z64camera.h header, begin creating CameraSetting macros

* wip

* wip

* wip

* wip

* migrate camera bss to c

* match a couple functions in db_camera

* match some small db_camera functions

* wip

* migrate db_camera rodata, match a few functions

* remote db_camera.rodata.s

* match some of db_camera

* identify types of some unknown data pieces

* some small wip

* Match Camera_Init, some function changes, some struct name changes.  Change unk_C0 and unk_CC to floats from Vec3fs

* add naming for a few more Camera struct members

* wip

* match func_80043F94

* Match Camera_Jump1

* document some of Camera_Jump1

* wip

* match Camera_Jump3

* Match Camera_Update, FeelsAmazing

* wip

* wip

* match Camera_SetParam

* minor cleanup

* wip

* wip

* match Camera_KeepOn0

* some documentation, modify some matching functions to match style of others.

* match Camera_Demo1

* match camera_demo9

* document Camera_Demo1 and Camera_Demo9

* wip

* Match camera_battle4

* match camera_unique2

* Match Camera_Unique3

* match camera_special6

* match Camera_Special5

* wip

* document camera_special6

* naming updates

* match camera_Unique1

* match Camera_Unique0

* wip

* Match Camera_CalcUpFromPitchYawRoll

* match func_80045508

* document Camera_Battle4

* document several camera functions, move camera data to separate file

* rename phi/theta to pitch/yaw

* wip

* uniq9 wip

* Camera_Unqiue9 OK

* document Camera_Unique9

* name unk_160 in camera struct

* wip

* wip

* minor updates

* fix conflicts

* wip

* wip

* Olib updates

* wip

* wip

* rename most Math3D functions, few matches, documentation

* wip

* document most of math3d

* wip

* wip

* wip

* pr updates

* Match Camera_Fixed4

* match func_80058E8C

* pr updates

* add missing comment block finalizer

* Merge math3dupdates

* match Camera_ChangeSetting

* Match Camera_ChangeMode

* match func_80058148

* Match Camera_Special9

* decompile the rest of camera data

* match Camera_Demo5

* name a few camera functions in z_play

* match func_80046CB4, some work on other fucntions

* wip

* impove some non matchings

* fix function rename

* match func_800588B4

* match Camera_Subj4

* wip

* Camera_Demo3 matching, Camera_Battle1 big progress

* Camera_Normal2 OK

* wip

* match Camera_Parallel1

* normalize some things across functions

* match Camera_Normal1

* Match Camera_Normal3

* some cleanup

* more cleanup

* more cleanup , match Camera_CalcDefaultPitch

* data formatting

* Match Camera_Jump2

* document Camera_Jump2

* Match Camera_KeepOn3

* document some of Camera_KeepOn3

* improve some non_matchings

* match func_80045C74 and func_800460A8

* code cleanup, documentation

* match Camera_KeepOn1

* Match Camera_Subj3

* Match Camera_Battle1

* remove non_matching from func_80044adc and func_80046e20

* name several members of Battle1

* more documentation on Battle1

* cleanup

* renaming Camera_Vec3fScaleXYZFactor to Camera_Vec3fTranslateByUnitVector

* reorganize update structs, remove final references to params, remove CameraParams union

* implement camera enums into player

* Renaming Camera_GetDir to Camera_GetInputDir, Camera_GetRealDir to Camera_GetCamDir, etc, implement camera enum's into player

* remove non-global camera variables from variables.h

* clean up some variable declarations

* finish pr comment updates

* fix some warnings

* data formatting

* finish commenting on data

* delete unused asm

* remove asm

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-06 17:39:47 -05:00
..
ovl_Bg_Bombwall z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Breakwall rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_Bg_Dy_Yoseizo SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_Bg_Gnd_Firemeiro Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Gnd_Iceblock Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Bg_Haka_Gate decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_Bg_Haka_Huta Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Bg_Haka_Sgami Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Haka_Ship attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Haka_Zou All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Hidan_Hamstep attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Hidan_Hrock z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Kowarerukabe All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Hidan_Rock decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_Bg_Hidan_Sekizou decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_Bg_Hidan_Sima decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_Bg_Ice_Objects Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Bg_Ice_Shelter z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Jya_Bigmirror attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Jya_Cobra attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Jya_Haheniron All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Jya_Ironobj All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Mizu_Bwall z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Mizu_Movebg attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Relay_Objects Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Bg_Spot00_Hanebasi decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_Bg_Spot02_Objects All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Spot06_Objects All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Spot07_Taki Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Spot08_Iceblock attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Sst_Floor decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_Bg_Toki_Hikari Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Vb_Sima Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Ydan_Sp All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Boss_Dodongo decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_Boss_Fd decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_Boss_Fd2 decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_Boss_Ganon decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_Boss_Ganon2 decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_Boss_Ganondrof decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_Boss_Goma decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_Boss_Mo decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_Boss_Sst decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_Boss_Tw decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_Boss_Va decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_Demo_6K decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_Demo_Du SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_Demo_Effect All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Demo_Ext Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Demo_Gj All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Demo_Ik SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_Demo_Kankyo attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Demo_Kekkai All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Demo_Tre_Lgt Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Door_Killer SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_Door_Warp1 decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_Efc_Erupc Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Eff_Dust Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Am SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Anubice SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Anubice_Fire All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Arrow SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Ba Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_En_Bb decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_En_Bdfire z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_En_Bigokuta decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_En_Bili decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_En_Bom_Chu All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Brob SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Bubble All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Bw SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Clear_Tag decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_En_Cs SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Daiku ovl_En_Daiku OK and documented (#422) 2020-12-03 16:58:05 -05:00
ovl_En_Daiku_Kakariko SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Dekubaba SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Dekunuts SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Diving_Game decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_En_Dnt_Demo Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_Dnt_Jiji SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Dnt_Nomal SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Dodojr SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Du SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Eiyer SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Elf Three new matching functions (#492) 2020-11-19 16:49:08 -05:00
ovl_En_Encount2 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Ex_Item attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_fHG decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_En_Fhg_Fire All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Fire_Rock All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Fish SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Fr SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Fz All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_G_Switch All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Ganon_Mant Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Gb SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Ge1 SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Ge2 SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Ge3 SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_GeldB SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Go decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_En_Go2 decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_En_Goma SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Holl decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_En_Honotrap decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_En_Horse decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_En_Horse_Game_Check Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_En_Hy SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_In decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_En_Jj SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Jsjutan Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Kanban All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Ko decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_En_M_Thunder z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_En_Mk SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Mm SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Mm2 SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Mu SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Ny All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Ossan SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Owl SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Peehat SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Po_Sisters Matched EnPoRelay, DemoGt, one more in EnPoSisters, and cleanup BgBdanSwitch (#513) 2020-12-06 12:06:56 -05:00
ovl_En_River_Sound Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Sa SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Sda Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Shopnuts SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Skb SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Skj SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Sth SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Stream Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_En_Sw SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Syateki_Itm attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Syateki_Man SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Ta decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_En_Test SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Tg SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Tite SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Torch2 SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Toryo SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Tp All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Tr decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_En_Trap All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Tubo_Trap All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Vali decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_En_Vb_Ball attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Viewer SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Weiyer SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Wf SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Wood02 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Xc SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Yabusame_Mark All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Zf SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Zl3 Decompiled ovl_En_Zl3 (2 non-matchings) (#491) 2020-12-01 20:48:54 -05:00
ovl_En_Zl4 decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_En_Zo SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_Fishing decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_Item_Shield All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_kaleido_scope Decompile z_sram.c (#431) 2020-10-11 13:45:08 -04:00
ovl_Magic_Fire z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Mir_Ray Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Obj_Bean decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_Obj_Hamishi All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Obj_Kibako2 All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Obj_Lift All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Obj_Mure attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Obj_Mure2 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Obj_Mure3 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Obj_Tsubo All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Obj_Warp2block Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Object_Kankyo Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_player_actor En_Elf Decompiled (#432) 2020-10-28 13:02:35 -04:00