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oot/include/z64collision_check.h
Random 174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00

253 lines
7 KiB
C

#ifndef _Z_COLLISION_CHECK_H_
#define _Z_COLLISION_CHECK_H_
#define COLLISION_CHECK_AT_MAX 50
#define COLLISION_CHECK_AC_MAX 60
#define COLLISION_CHECK_OC_MAX 50
#define COLLISION_CHECK_OC_LINE_MAX 3
// From z64.h
struct Actor;
typedef enum {
COLTYPE_UNK0,
COLTYPE_UNK1,
COLTYPE_UNK2,
COLTYPE_UNK3,
COLTYPE_UNK4,
COLTYPE_UNK5,
COLTYPE_UNK6,
COLTYPE_UNK7,
COLTYPE_UNK8,
COLTYPE_METAL_SHIELD,
COLTYPE_UNK10,
COLTYPE_WOODEN_SHIELD,
COLTYPE_UNK12,
COLTYPE_UNK13
} ColliderType;
typedef enum {
COLSHAPE_JNTSPH,
COLSHAPE_CYLINDER,
COLSHAPE_TRIS,
COLSHAPE_QUAD,
COLSHAPE_INVALID
} ColliderShape;
typedef struct {
/* 0x00 */ struct Actor* actor;
/* 0x04 */ struct Actor* at;
/* 0x08 */ struct Actor* ac;
/* 0x0C */ struct Actor* oc;
/* 0x10 */ u8 atFlags; // Compared to acFlags
/* 0x11 */ u8 acFlags; // Compared to atFlags
/* 0x12 */ u8 maskA; // Bitwise-and compared to maskB
/* 0x13 */ u8 maskB; // Bitwise-and compared to maskA
/* 0x14 */ u8 type;
/* 0x15 */ u8 shape; // ColliderShape
} Collider; // size = 0x18
typedef struct {
/* 0x00 */ u8 type;
/* 0x01 */ u8 atFlags;
/* 0x02 */ u8 acFlags;
/* 0x03 */ u8 maskA; // Bitwise-And with maskB
/* 0x04 */ u8 maskB; // Bitwise-And with maskA
/* 0x05 */ u8 shape; // ColliderShape
} ColliderInit; // size = 0x06
typedef struct {
/* 0x00 */ u8 type;
/* 0x01 */ u8 atFlags;
/* 0x02 */ u8 acFlags;
/* 0x03 */ u8 maskA; // Bitwise-And with maskB
/* 0x04 */ u8 shape; // Collider Type
} ColliderInit_Set3; // size = 0x05
typedef struct {
/* 0x00 */ struct Actor* actor;
/* 0x04 */ u8 atFlags; // Compared to acFlags
/* 0x05 */ u8 acFlags; // Compared to atFlags
/* 0x06 */ u8 maskA; // Bitwise-and compared to maskB
/* 0x07 */ u8 shape; // ColliderShape
} ColliderInit_Actor; // size = 0x08
typedef struct {
/* 0x00 */ u32 flags; // Toucher Attack ID Flags
/* 0x04 */ u8 effect;
/* 0x05 */ u8 damage; // Damage or Stun Timer
} ColliderTouch; // size = 0x08
typedef struct {
/* 0x00 */ u32 flags; // Collision Exclusion Mask
/* 0x04 */ u8 effect; // Damage Effect (Knockback, Fire, etc.)
/* 0x05 */ u8 defense; // Damage Resistance
/* 0x06 */ Vec3s unk_06;
} ColliderBump; // size = 0x0C
typedef struct {
/* 0x00 */ u32 flags; // Collision Exclusion Mask
/* 0x04 */ u8 effect; // Damage Effect (Knockback, Fire, etc.)
/* 0x05 */ u8 defense;
} ColliderBumpInit; // size = 0x08
typedef struct ColliderBody {
/* 0x00 */ ColliderTouch toucher;
/* 0x08 */ ColliderBump bumper;
/* 0x14 */ u8 flags; // affects sfx reaction when attacked by Link
/* 0x15 */ u8 toucherFlags;
/* 0x16 */ u8 bumperFlags;
/* 0x17 */ u8 ocFlags;
/* 0x18 */ Collider* atHit; // object touching this object's AT collider
/* 0x1C */ Collider* acHit; // object touching this object's AC collider
/* 0x20 */ struct ColliderBody* atHitItem; // element that hit the AT collider
/* 0x24 */ struct ColliderBody* acHitItem; // element that hit the AC collider
} ColliderBody; // size = 0x28
typedef struct {
/* 0x00 */ u8 bodyFlags;
/* 0x04 */ ColliderTouch toucher;
/* 0x0C */ ColliderBumpInit bumper;
/* 0x14 */ u8 toucherFlags; // Attack Toucher Flags
/* 0x15 */ u8 bumperFlags; // Bumper Flags
/* 0x16 */ u8 bodyFlags2;
} ColliderBodyInit; // size = 0x18
typedef struct {
/* 0x00 */ Sphere16 modelSphere; // model space sphere
/* 0x08 */ Sphere16 worldSphere; // world space sphere
/* 0x10 */ f32 scale; // world space sphere = model * scale * 0.01
/* 0x14 */ u8 joint;
} ColliderJntSphItemDim; // size = 0x18
typedef struct {
/* 0x00 */ u8 joint;
/* 0x02 */ Sphere16 modelSphere;
/* 0x0A */ s16 scale;
} ColliderJntSphItemDimInit; // size = 0x0C
typedef struct {
/* 0x00 */ ColliderBody body;
/* 0x28 */ ColliderJntSphItemDim dim;
} ColliderJntSphItem; // size = 0x40
typedef struct {
/* 0x00 */ ColliderBodyInit body;
/* 0x18 */ ColliderJntSphItemDimInit dim;
} ColliderJntSphItemInit; // size = 0x24
typedef struct {
/* 0x00 */ Collider base;
/* 0x18 */ s32 count;
/* 0x1C */ ColliderJntSphItem* list;
} ColliderJntSph; // size = 0x20
typedef struct {
/* 0x00 */ ColliderInit base;
/* 0x08 */ s32 count;
/* 0x0C */ ColliderJntSphItemInit* list;
} ColliderJntSphInit; // size = 0x10
typedef struct {
/* 0x00 */ ColliderInit_Set3 base;
/* 0x08 */ s32 count;
/* 0x0C */ ColliderJntSphItemInit* list;
} ColliderJntSphInit_Set3; // size = 0x10
typedef struct {
/* 0x00 */ ColliderInit_Actor base;
/* 0x08 */ s32 count;
/* 0x0C */ ColliderJntSphItemInit* list;
} ColliderJntSphInit_Actor; // size = 0x10
typedef struct {
/* 0x00 */ Collider base;
/* 0x18 */ ColliderBody body;
/* 0x40 */ Cylinder16 dim;
} ColliderCylinder; // size = 0x4C
typedef struct {
/* 0x00 */ ColliderInit base;
/* 0x08 */ ColliderBodyInit body;
/* 0x20 */ Cylinder16 dim;
} ColliderCylinderInit; // size = 0x2C
typedef struct {
/* 0x00 */ ColliderInit_Set3 base;
/* 0x08 */ ColliderBodyInit body;
/* 0x20 */ Cylinder16 dim;
} ColliderCylinderInit_Set3; // size = 0x2C
typedef struct {
/* 0x00 */ ColliderInit_Actor base;
/* 0x08 */ ColliderBodyInit body;
/* 0x20 */ Cylinder16 dim;
} ColliderCylinderInit_Actor; // size = 0x2C
typedef struct {
/* 0x00 */ Vec3f vtx[3];
} ColliderTrisItemDimInit; // size = 0x24
typedef struct {
/* 0x00 */ ColliderBody body;
/* 0x28 */ TriNorm dim;
} ColliderTrisItem; // size = 0x5C
typedef struct {
/* 0x00 */ ColliderBodyInit body;
/* 0x18 */ ColliderTrisItemDimInit dim;
} ColliderTrisItemInit; // size 0x3C
typedef struct {
/* 0x00 */ Collider base;
/* 0x18 */ s32 count;
/* 0x1C */ ColliderTrisItem* list;
} ColliderTris; // size = 0x20
typedef struct {
/* 0x00 */ ColliderInit base;
/* 0x08 */ s32 count;
/* 0x0C */ ColliderTrisItemInit* list;
} ColliderTrisInit; // size = 0x10
typedef struct {
/* 0x00 */ ColliderInit_Set3 base;
/* 0x08 */ s32 count;
/* 0x0C */ ColliderTrisItemInit* list;
} ColliderTrisInit_Set3; // size = 0x10
typedef struct {
/* 0x00 */ Vec3f quad[4];
/* 0x30 */ Vec3s dcMid; // midpoint of vectors d, c
/* 0x36 */ Vec3s baMid; // midpoint of vectors b, a
/* 0x3C */ f32 unk_3C;
} ColliderQuadDim; // size = 0x40
typedef struct {
/* 0x00 */ Vec3f quad[4];
} ColliderQuadDimInit; // size = 0x30
typedef struct {
/* 0x00 */ Collider base;
/* 0x18 */ ColliderBody body;
/* 0x40 */ ColliderQuadDim dim;
} ColliderQuad; // size = 0x80
typedef struct {
/* 0x00 */ ColliderInit base;
/* 0x08 */ ColliderBodyInit body;
/* 0x20 */ ColliderQuadDimInit dim;
} ColliderQuadInit; // size = 0x50
typedef struct {
/* 0x00 */ ColliderInit_Set3 base;
/* 0x08 */ ColliderBodyInit body;
/* 0x20 */ ColliderQuadDimInit dim;
} ColliderQuadInit_Set3; // size = 0x50
typedef struct {
/* 0x00 */ Linef line;
/* 0x18 */ u16 unk_18;
} OcLine; // size = 0x1C
#endif