1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-11-25 09:45:02 +00:00
oot/assets/xml/objects/object_aob.xml
Derek Hensley a53fb02699
EnHy + objects docs (#1499)
* document object_bba

* Clean up cne

* object bob

* object_aob

* object_cob

* object_bji

* object_ahg

* object_boj

* All functions named plus some cleanup

* enums

* Remove body wiggle comments

* Format

* Remove case comments

* comments with default

* Format

* format
2024-10-15 05:20:46 -04:00

58 lines
4.1 KiB
XML

<Root>
<!-- Hylian Woman who owns Richard (DogLady) -->
<File Name="object_aob" Segment="6">
<!-- Skeleton -->
<Limb Name="gHylianWoman1PelvisLimb" LimbType="Standard" Offset="0x000"/>
<Limb Name="gHylianWoman1LeftThighLimb" LimbType="Standard" Offset="0x00C"/>
<Limb Name="gHylianWoman1LeftShinLimb" LimbType="Standard" Offset="0x018"/>
<Limb Name="gHylianWoman1LeftFootLimb" LimbType="Standard" Offset="0x024"/>
<Limb Name="gHylianWoman1RightThighLimb" LimbType="Standard" Offset="0x030"/>
<Limb Name="gHylianWoman1RightShinLimb" LimbType="Standard" Offset="0x03C"/>
<Limb Name="gHylianWoman1RightFootLimb" LimbType="Standard" Offset="0x048"/>
<Limb Name="gHylianWoman1TorsoLimb" LimbType="Standard" Offset="0x054"/>
<Limb Name="gHylianWoman1LeftUpperArmLimb" LimbType="Standard" Offset="0x060"/>
<Limb Name="gHylianWoman1LeftForearmLimb" LimbType="Standard" Offset="0x06C"/>
<Limb Name="gHylianWoman1LeftHandLimb" LimbType="Standard" Offset="0x078"/>
<Limb Name="gHylianWoman1RightUpperArmLimb" LimbType="Standard" Offset="0x084"/>
<Limb Name="gHylianWoman1RightForearmLimb" LimbType="Standard" Offset="0x090"/>
<Limb Name="gHylianWoman1RightHandLimb" LimbType="Standard" Offset="0x09C"/>
<Limb Name="gHylianWoman1HeadLimb" LimbType="Standard" Offset="0x0A8"/>
<Skeleton Name="gHylianWoman1Skel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- DLs -->
<DList Name="gHylianWoman1PelvisDL" Offset="0x5588"/>
<DList Name="gHylianWoman1LeftThighDL" Offset="0x54B8"/>
<DList Name="gHylianWoman1LeftShinDL" Offset="0x53E8"/>
<DList Name="gHylianWoman1LeftFootDL" Offset="0x5318"/>
<DList Name="gHylianWoman1RightThighDL" Offset="0x5248"/>
<DList Name="gHylianWoman1RightShinDL" Offset="0x5178"/>
<DList Name="gHylianWoman1RightFootDL" Offset="0x50A8"/>
<DList Name="gHylianWoman1TorsoDL" Offset="0x4E08"/>
<DList Name="gHylianWoman1LeftUpperArmDL" Offset="0x4C60"/>
<DList Name="gHylianWoman1LeftForearmDL" Offset="0x4B30"/>
<DList Name="gHylianWoman1LeftHandDL" Offset="0x4928"/>
<DList Name="gHylianWoman1RightUpperArmDL" Offset="0x4780"/>
<DList Name="gHylianWoman1RightForearmDL" Offset="0x4650"/>
<DList Name="gHylianWoman1RightHandDL" Offset="0x4448"/>
<DList Name="gHylianWoman1HeadDL" Offset="0x3C88"/>
<!-- TLUTs -->
<Texture Name="gHylianWoman1TLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x0108"/>
<!-- Textures -->
<Texture Name="gHylianWoman1HairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x0308" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1SkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x0408" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1EarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x0448" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1MouthTex" OutName="mouth" Format="ci8" Width="8" Height="8" Offset="0x0548" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1NostrilTex" OutName="nostril" Format="ci8" Width="8" Height="8" Offset="0x0588" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1FingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x1DC8" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1SleevesTex" OutName="sleeves" Format="ci8" Width="8" Height="8" Offset="0x1EC8" TlutOffset="0x0108"/>
<Texture Name="gHylianWoman1DressTex" OutName="dress" Format="ci8" Width="8" Height="8" Offset="0x1F08" TlutOffset="0x0108"/>
<!-- Eye Textures -->
<Texture Name="gHylianWoman1EyeOpenTex" OutName="eye_open" Format="rgba16" Width="32" Height="32" Offset="0x05C8"/>
<Texture Name="gHylianWoman1EyeHalfTex" OutName="eye_half" Format="rgba16" Width="32" Height="32" Offset="0x0DC8"/>
<Texture Name="gHylianWoman1EyeClosedTex" OutName="eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x15C8"/>
</File>
</Root>