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oot/include/stdarg.h
Random 174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00

43 lines
1.9 KiB
C

#ifndef _STDARG_H_
#define _STDARG_H_
// When building with GCC, use the official vaarg macros to avoid warnings
// and possibly bad codegen.
#ifdef __GNUC__
#define va_list __builtin_va_list
#define va_start __builtin_va_start
#define va_arg __builtin_va_arg
#define va_end __builtin_va_end
#else
typedef char* va_list;
#define _FP 1
#define _INT 0
#define _STRUCT 2
#define _VA_FP_SAVE_AREA 0x10
#define _VA_ALIGN(p, a) (((u32)(((char*)p) + ((a) > 4 ? (a) : 4) - 1)) & -((a) > 4 ? (a) : 4))
#define va_start(vp, parmN) (vp = ((va_list)&parmN + sizeof(parmN)))
#define __va_stack_arg(list, mode) \
( \
((list) = (char*)_VA_ALIGN(list, __builtin_alignof(mode)) + \
_VA_ALIGN(sizeof(mode), 4)), \
(((char*)list) - (_VA_ALIGN(sizeof(mode), 4) - sizeof(mode))))
#define __va_double_arg(list, mode) \
( \
(((s32)list & 0x1) /* 1 byte aligned? */ \
? (list = (char*)((s32)list + 7), (char*)((s32)list - 6 - _VA_FP_SAVE_AREA)) \
: (((s32)list & 0x2) /* 2 byte aligned? */ \
? (list = (char*)((s32)list + 10), (char*)((s32)list - 24 - _VA_FP_SAVE_AREA)) \
: __va_stack_arg(list, mode))))
#define va_arg(list, mode) ((mode*)(((__builtin_classof(mode) == _FP && \
__builtin_alignof(mode) == sizeof(f64)) \
? __va_double_arg(list, mode) \
: __va_stack_arg(list, mode))))[-1]
#define va_end(__list)
#endif
#endif