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353684c638
* Fully decompiles demo_effect actor. * Formats z_demo_effect.c * GET_ACTOR_TYPE is renamed to GET_EFFECT_TYPE * Implements OPEN_DISPS macros for all draw functions. * Fixes ugly float values * Removes unnecessary union structs in the DemoEffect actor struct * Renames DemoEffect SkelAnimeCurve member to skelCurve * Names initObjectBankIndex DemoEffect struct member * Renames jewel display list holders * Renames initialization function pointers to initUpdateFunc and initDrawFunc * Renames primitive and environment color DemoEffect struct members. * Fixes a couple missed floats. * Renames most draw and update functions. * Finishes naming all update functions. * Adds additional SFX defines. * Renames the rest of the functions * Renames all external object display lists and vertex references * Renames DemoEffect global data variables * Renames DemoEffect Medal function to GetItem because it's used by LightArrows too * Fixes DemoEffect Timewarp_Timeblock documentation. * DemoEffect_TimewarpTimeblock updates shrink functions to use decimal * Converts DemoEffect hex to decimal where appopriate * Names the rest of DemoEffect struct members. * Names DemoEffect triforceSpot crystalLightOpacity * Adds DemoEffect enums for light effect color and god lgt types. * Renames DemoEffect_UpdateBlueOrb to DemoEffect_UpdateBlueOrbGrow * Fixes compiler warning in DemoEffect_JewelSparkle * Renames DemoEffect_MedalSparkle argument * Reformatting DemoEffect struct offset comments. * Formats z_demo_effect * Updates DemoEffect oGfxCtx to use the new macros. * Adds comments detailing what each function in the DemoEffect system does. * Removes z_demo_effect.data.s * Renames DemoEffect global variables and sets them to static * Removes pointer from DemoEffect function references * Removes unncecessary default: break; statements in DemoEffect * Converts rotation values to hex in DemoEffect * DemoEffect effectFlags now uses ~1 rather than 65534 * DemoEffect_DrawGodLgt now uses a cleaner conditional statement * eventChkInf in DemoEffect now uses 1 << 9 and 1 << 11 * DemoEffect now uses VT macros. * Converts DemoEffect colors to hex. * Changes M_PI / 32768.0f to M_PI / 0x8000 * Updates demo_effect enums to be all caps * ovl_demo_effect reloc info is now included via build process rather than included from original asm * Adds param packing macro * DemoEffect struct unions are now typedef'd outside of the main struct * Reformats DemoEffect sJewelSparkleColors * Removes an if(globalCtx){} in DemoEffect_Init * Removes ActorFunc cast in DemoEffect_Wait * Removes unncessary comment in DemoEffect_MedalSparkle * Timer check in DemoEffect_UpdateLightRingShrinking now uses <= 255 rather than < 256 * Removes unnecessary comment in DemoEffect_SetJewelColor * Removes unncessary comment in DemoEffect_MoveJewelActivateDoorOfTime * Converts an angle to hex in DemoEffect_MoveJewelActivateDoorOfTime * Converts a while to for loop in DemoEffect_JewelSparkle * Moves stack variables in DemoEffect_UpdateDust to a new line for each one * Removes globalCtx2 assignment to the beginning of the function in DemoEffect_DrawJewel * Removes unnecessary comment in DemoEffect_DrawCrystalLight * No longer wrapping rotation reset in if(1){} in DemoEffect_DrawGodLgt * Converts DemoEffect if statements to use != 0 and == 0 when non-boolean ints are checked. * DemoEffect initDrawFunc now uses type ActorFunc rather than DemoEffectFunc * review 2 Co-authored-by: fig <fig02srl@gmail.com> |
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gamestates/ovl_file_choose |