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174af7384d
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
24 lines
751 B
C
Executable file
24 lines
751 B
C
Executable file
#ifndef _Z64_DMA_H_
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#define _Z64_DMA_H_
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#include "ultra64.h"
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typedef struct {
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/* 0x00 */ u32 vromAddr; // VROM address (source)
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/* 0x04 */ void* dramAddr; // DRAM address (destination)
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/* 0x08 */ u32 size; // File Transfer size
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/* 0x0C */ char* filename; // Filename for debugging
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/* 0x10 */ s32 line; // Line for debugging
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/* 0x14 */ s32 unk_14;
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/* 0x18 */ OSMesgQueue* notifyQueue; // Message queue for the notification message
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/* 0x1C */ OSMesg notifyMsg; // Completion notification message
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} DmaRequest; // size = 0x20
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typedef struct {
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/* 0x00 */ u32 vromStart;
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/* 0x04 */ u32 vromEnd;
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/* 0x08 */ u32 romStart;
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/* 0x0C */ u32 romEnd;
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} DmaEntry;
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#endif
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