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oot/assets/xml/objects/object_sk2.xml
Nicholas Estelami b95643b397
Updated Texture Asset Handling (#478)
* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Fixed newline issue with ZAPD

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Fixed merge issues.

* Fixed makefile merge error

* Fixed additional merge error

* Fixed several more merge issues

* Commented out gameplay_keep and sk2 extraction, since currently unused.

* Reenabled gameplay_keep extraction since it's used in the spec

* Fixed build error

* Removed test struct

* Fixed makefile error that would happen on fresh builds

* Fixed merge issue

* Removed relative paths

* Multithreading on extraction, spec uses numbers, few changes to XMLs

* Removed redundant code from the extract_assets script

* object_sk2 and object_spot09_obj OK

* object_spot11_obj OK

* object_spot17_obj OK

* Test: One of the gameplay_keep dlists given a proper symbol

* Updated asset symbol names based on new naming scheme

* XMLs use "Offset" instead of "Address" now

* Fixed merge issues, updated ovl_Magic_Dark xml and gfx file

* Updated to use latest build of ZAPD

* Updated ZAPD again

* Updated ZAP to remove assimp dependency

* Jenkins Test: Added .gitkeep file

* Updated ZAP once more

* Updated png file name to comply with new naming scheme.

* Fixed bad include

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 06:39:52 -05:00

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3.5 KiB
XML

<Root>
<File Name="object_sk2" Segment="6">
<DList Name="gStalfosHeadDL" Offset="0x53D0"/>
<DList Name="gStalfosThirdVertebDL" Offset="0x5720"/>
<DList Name="gStalfosRightShoulderBoneDL" Offset="0x57B8"/>
<DList Name="gStalfosFourthVertebDL" Offset="0x5890"/>
<DList Name="gStalfosRightThighDL" Offset="0x5970"/>
<DList Name="gStalfosRightFistDL" Offset="0x5A18"/>
<DList Name="gStalfosTorsoDL" Offset="0x5AD8"/>
<DList Name="gStalfosJawDL" Offset="0x5B90"/>
<DList Name="gStalfosFirstVertebraeDL" Offset="0x5C78"/>
<DList Name="gStalfosSecondVertebraeDL" Offset="0x5D08"/>
<DList Name="gStalfosShieldDL" Offset="0x5DA0"/>
<DList Name="gStalfosWaistDL" Offset="0x5EA0"/>
<DList Name="gStalfosRightShinDL" Offset="0x5FA8"/>
<DList Name="gStalfosRightForearmDL" Offset="0x6110"/>
<DList Name="gStalfosRightFootDL" Offset="0x6208"/>
<DList Name="gStalfosRightShoulderArmorDL" Offset="0x6308"/>
<DList Name="gStalfosLeftShoulderBoneDL" Offset="0x63D8"/>
<DList Name="gStalfosLeftShoulderArmorDL" Offset="0x64B0"/>
<DList Name="gStalfosLeftFootDL" Offset="0x6580"/>
<DList Name="gStalfosLeftForearmDL" Offset="0x6680"/>
<DList Name="gStalfosLeftShinDL" Offset="0x6778"/>
<DList Name="gStalfosLeftThighDL" Offset="0x68E0"/>
<DList Name="gStalfosLeftFistDL" Offset="0x6988"/>
<DList Name="gStalfosSwordDL" Offset="0x6A48"/>
<Limb Name="gStalfosLimb0" Type="Standard" Offset="0x7868"/>
<Limb Name="gStalfosLimb1" Type="Standard" Offset="0x7874"/>
<Limb Name="gStalfosJawLimb" Type="Standard" Offset="0x78D4"/>
<Limb Name="gStalfosHeadLimb" Type="Standard" Offset="0x78E0"/>
<Limb Name="gStalfosEntryFirstVertebLimb" Type="Standard" Offset="0x78EC"/>
<Hierarchy Name="gStalfosSkel" Type="Standard" Offset="0x7C28"/>
<Animation Name="gStalfosBackDamageAnim" Offset="0x444" DLCount="59"/>
<Animation Name="gStalfosBackDownAnim" Offset="0x1420" DLCount="59"/>
<Animation Name="gStalfosBackJumpAnim" Offset="0x1978" DLCount="59"/>
<Animation Name="gStalfosDefendAnim" Offset="0x1C20" DLCount="59"/>
<Animation Name="gStalfosStandUprightAnim" Offset="0x2188" DLCount="59"/>
<Animation Name="gStalfosFightingRunAnim" Offset="0x26D4" DLCount="59"/>
<Animation Name="gStalfosFightingWaitAnim" Offset="0x316C" DLCount="59"/>
<Animation Name="gStalfosFightingWalkAnim" Offset="0x81B4" DLCount="59"/>
<Animation Name="gStalfosFrontDamageAnim" Offset="0x8604" DLCount="59"/>
<Animation Name="gStalfosFrontDownAnim" Offset="0x9A90" DLCount="59"/>
<Animation Name="gStalfosJumpAnim" Offset="0x9E50" DLCount="59"/>
<Animation Name="gStalfosJumpKiruAnim" Offset="0xA324" DLCount="59"/>
<Animation Name="gStalfosJumpKiruEndAnim" Offset="0xA99C" DLCount="59"/>
<Animation Name="gStalfosKiruAnim" Offset="0xB00C" DLCount="59"/>
<Animation Name="gStalfosKiruEndAnim" Offset="0xB4E4" DLCount="59"/>
<Animation Name="gStalfosKiruFinshAnim" Offset="0xBE4C" DLCount="59"/>
<Animation Name="gStalfosLandingAnim" Offset="0xC438" DLCount="59"/>
<Animation Name="gStalfosLaughAnim" Offset="0xC8A0" DLCount="59"/>
<Animation Name="gStalfosFightWait2WaitAnim" Offset="0xDCF0" DLCount="59"/>
<Animation Name="gStalfosSideWalkAnim" Offset="0xE2B0" DLCount="59"/>
<Animation Name="gStalfosStanding2FightingAnim" Offset="0xE7E4" DLCount="59"/>
</File>
</Root>