.. |
ultra64
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
alloca.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
bgm.h
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
color.h
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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
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2020-09-29 20:18:46 -04:00 |
command_macros_base.h
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Create Macros for Cutscene Data (#63)
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2020-05-20 07:37:28 -04:00 |
fp.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
functions.h
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matched Math3D_CylVsLineSeg and fixed a Math_ error (#564)
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2020-12-27 11:13:38 -05:00 |
global.h
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
ichain.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
initvars.h
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Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
macro.inc
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
macros.h
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ovl_Door_Shutter OK (#413)
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2020-12-03 16:55:01 -05:00 |
math.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
regs.h
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decompile z_camera (#398)
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2020-12-06 17:39:47 -05:00 |
segment_symbols.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
sfx.h
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Various SFX fixes (#237)
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2020-07-04 23:30:21 -04:00 |
stdarg.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
stdbool.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
stddef.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
stdlib.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
ultra64.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
unk.h
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Decompile z_play.c and Match/Document some of z_view.c (#74)
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2020-04-16 17:36:12 -04:00 |
variables.h
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Updated Texture Asset Handling (#478)
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2020-12-26 06:39:52 -05:00 |
vt.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
z64.h
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Updated Texture Asset Handling (#478)
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2020-12-26 06:39:52 -05:00 |
z64actor.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
z64animation.h
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z_demo_tre_lgt OK (#521)
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2020-12-25 19:24:16 -05:00 |
z64audio.h
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Fix prototype for Audio_PlaySoundGeneral and fix related types in structs (#481)
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2020-11-16 03:31:08 -05:00 |
z64camera.h
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decompile z_camera (#398)
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2020-12-06 17:39:47 -05:00 |
z64collision_check.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
z64cutscene.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
z64cutscene_commands.h
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Updated Texture Asset Handling (#478)
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2020-12-26 06:39:52 -05:00 |
z64dma.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
z64effect.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
z64item.h
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Decompile Player (#387)
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2020-09-18 21:45:39 -04:00 |
z64light.h
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SkelAnime "Skeleton" Documentation Pass (#497)
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2020-12-01 22:19:56 -05:00 |
z64math.h
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matched Math3D_CylVsLineSeg and fixed a Math_ error (#564)
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2020-12-27 11:13:38 -05:00 |
z64object.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
z64player.h
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SkelAnime "Skeleton" Documentation Pass (#497)
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2020-12-01 22:19:56 -05:00 |
z64save.h
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Decompile DemoEc 1 non matching (#479)
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2020-12-05 21:02:55 -05:00 |
z64scene.h
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decompile z_camera (#398)
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2020-12-06 17:39:47 -05:00 |
z64transition.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |