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* z64 - a * z64 - b * z64 - c * z64 - d * z64 - e * z64 - f * z64 - g * z64 - h * z64 - i * z64 - l * z64 - m * z64 - o * z64 - p * z64 - q * z64 - r * z64 - s * z64 - t * z64 - v * restore file * fix merge * fix merge --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
16 lines
315 B
C
16 lines
315 B
C
#ifndef PRENMI_STATE_H
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#define PRENMI_STATE_H
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#include "ultra64.h"
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#include "game.h"
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typedef struct PreNMIState {
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/* 0x00 */ GameState state;
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/* 0xA4 */ u32 timer;
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/* 0xA8 */ s32 unk_A8;
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} PreNMIState; // size = 0xAC
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void PreNMI_Init(GameState* thisx);
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void PreNMI_Destroy(GameState* thisx);
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#endif
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