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oot/assets/xml/objects/object_syokudai.xml
Roman971 b0bfa9eb69
Fix asset file includes to always start with assets/ (#1260)
* Fix asset includes to consistently start with assets/

* Fix header paths in asset xmls to start with assets/

* Remove -Iassets from compiler options
2022-06-06 15:37:25 -04:00

13 lines
958 B
XML

<Root>
<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="assets/objects/gameplay_dangeon_keep/"/>
<File Name="object_syokudai" Segment="6">
<DList Name="gGoldenTorchDL" Offset="0x3A0"/>
<DList Name="gWoodenTorchDL" Offset="0x870"/>
<DList Name="gTimedTorchDL" Offset="0xB90"/>
<Texture Name="gGoldenTorch1Tex" OutName="golden_torch_1" Format="rgba16" Width="32" Height="32" Offset="0xC90"/>
<Texture Name="gGoldenTorch2Tex" OutName="golden_torch_2" Format="rgba16" Width="32" Height="64" Offset="0x1490"/>
<Texture Name="gTorchFlameGuardTex" OutName="torch_flame_guard" Format="rgba16" Width="32" Height="32" Offset="0x2490"/>
<Texture Name="gTimedTorchTex" OutName="timed_torch" Format="rgba16" Width="32" Height="32" Offset="0x2C90"/>
<Texture Name="gWoodenTorchTex" OutName="wooden_torch" Format="rgba16" Width="16" Height="64" Offset="0x3490"/>
</File>
</Root>