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oot/assets/xml/objects/object_efc_erupc.xml
Roman971 b0bfa9eb69
Fix asset file includes to always start with assets/ (#1260)
* Fix asset includes to consistently start with assets/

* Fix header paths in asset xmls to start with assets/

* Remove -Iassets from compiler options
2022-06-06 15:37:25 -04:00

13 lines
947 B
XML

<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<File Name="object_efc_erupc" Segment="6">
<Texture Name="object_efc_erupc_Tex_000000" OutName="tex_00000000" Format="i8" Width="32" Height="64" Offset="0x0"/>
<Texture Name="object_efc_erupc_Tex_000800" OutName="tex_00000800" Format="i4" Width="64" Height="64" Offset="0x800"/>
<DList Name="object_efc_erupc_DL_001720" Offset="0x1720"/>
<Texture Name="object_efc_erupc_Tex_001A30" OutName="tex_00001A30" Format="i8" Width="16" Height="128" Offset="0x1A30"/>
<DList Name="object_efc_erupc_DL_002570" Offset="0x2570"/>
<DList Name="object_efc_erupc_DL_002760" Offset="0x2760"/>
<DList Name="object_efc_erupc_DL_0027D8" Offset="0x27D8"/>
<Texture Name="object_efc_erupc_Tex_0027F0" OutName="tex_000027F0" Format="i8" Width="16" Height="16" Offset="0x27F0"/>
</File>
</Root>