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b0bfa9eb69
* Fix asset includes to consistently start with assets/ * Fix header paths in asset xmls to start with assets/ * Remove -Iassets from compiler options
18 lines
1 KiB
XML
18 lines
1 KiB
XML
<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<File Name="object_po_composer" Segment="6">
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<Animation Name="gPoeComposerAttackAnim" Offset="0x020C"/>
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<Animation Name="gPoeComposerDamagedAnim" Offset="0x0570"/>
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<Animation Name="gPoeComposerFleeAnim" Offset="0x0708"/>
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<Animation Name="gPoeComposerFloatAnim" Offset="0x09DC"/>
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<Animation Name="gPoeComposerAppearAnim" Offset="0x0FE4"/>
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<Animation Name="gPoeComposerDisappearAnim" Offset="0x1440"/>
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<DList Name="gPoeComposerSoulDL" Offset="0x1C90"/>
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<DList Name="gPoeComposerLanternBottomDL" Offset="0x4498"/>
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<DList Name="gPoeComposerLanternTopDL" Offset="0x4530"/>
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<DList Name="gPoeComposerLanternDL" Offset="0x45A0"/>
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<DList Name="gPoeComposerFlatHeadDL" Offset="0x4638"/>
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<DList Name="gPoeComposerBurnDL" Offset="0x5220"/>
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<Skeleton Name="gPoeComposerSkel" Type="Flex" LimbType="Standard" Offset="0x6F90"/>
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</File>
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</Root>
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