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oot/assets/xml/objects/object_toki_objects.xml
Roman971 b0bfa9eb69
Fix asset file includes to always start with assets/ (#1260)
* Fix asset includes to consistently start with assets/

* Fix header paths in asset xmls to start with assets/

* Remove -Iassets from compiler options
2022-06-06 15:37:25 -04:00

26 lines
2.2 KiB
XML

<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<File Name="object_toki_objects" Segment="6">
<Texture Name="object_toki_objects_Tex_000000" OutName="tex_000000" Format="i8" Width="32" Height="64" Offset="0x0"/>
<DList Name="object_toki_objects_DL_000880" Offset="0x880"/>
<DList Name="object_toki_objects_DL_0009C0" Offset="0x9C0"/>
<Texture Name="object_toki_objects_Tex_000A30" OutName="tex_000A30" Format="rgba16" Width="16" Height="16" Offset="0xA30"/>
<Texture Name="object_toki_objects_Tex_000C30" OutName="tex_000C30" Format="rgba16" Width="32" Height="32" Offset="0xC30"/>
<DList Name="object_toki_objects_DL_001BD0" Offset="0x1BD0"/>
<DList Name="object_toki_objects_DL_0028E0" Offset="0x28E0"/>
<Texture Name="object_toki_objects_Tex_002DC0" OutName="tex_002DC0" Format="rgba16" Width="32" Height="32" Offset="0x2DC0"/>
<Texture Name="object_toki_objects_Tex_0035C0" OutName="tex_0035C0" Format="ia8" Width="64" Height="32" Offset="0x35C0"/>
<Texture Name="object_toki_objects_Tex_003DC0" OutName="tex_003DC0" Format="rgba16" Width="32" Height="32" Offset="0x3DC0"/>
<Texture Name="object_toki_objects_Tex_0045C0" OutName="tex_0045C0" Format="i4" Width="64" Height="128" Offset="0x45C0"/>
<Texture Name="object_toki_objects_Tex_0055C0" OutName="tex_0055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
<Blob Name="object_toki_objects_Blob_0065C0" Size="0xA00" Offset="0x65C0"/>
<Texture Name="object_toki_objects_Tex_006FC0" OutName="tex_006FC0" Format="rgba16" Width="16" Height="16" Offset="0x6FC0"/>
<DList Name="object_toki_objects_DL_007440" Offset="0x7440"/> <!-- Door of Time left -->
<DList Name="object_toki_objects_DL_007578" Offset="0x7578"/> <!-- Door of Time right -->
<Collision Name="gDoorTokiCol" Offset="0x7888"/>
<DList Name="object_toki_objects_DL_007E20" Offset="0x7E20"/>
<DList Name="object_toki_objects_DL_007EE0" Offset="0x7EE0"/>
<DList Name="object_toki_objects_DL_008190" Offset="0x8190"/>
<DList Name="object_toki_objects_DL_008390" Offset="0x8390"/> <!-- light plane -->
</File>
</Root>