mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-02 15:55:59 +00:00
e51fd73704
* Fixup `Math3D_LineClosestToPoint` * `gDodongosCavernBossLavaFloorTex` is 32x64 * Name empty-dlist-making functions `_EmptyDList` * Fix typos * transitionRate -> morphFrames * Compare `xyzDistToPlayerSq` to squared values * Fix hookshot target/post collision header names being swapped * Fix description of `z_bg_mizu_movebg.c` * Add scene command comment to `func_80098508` to match other scene command handlers * Some fixup in `Camera_Demo5` * `1` -> `ALLOCTYPE_ABSOLUTE` in comment on `ActorContext.absoluteSpace`
12 lines
484 B
XML
12 lines
484 B
XML
<Root>
|
|
<File Name="ddan_boss_scene" Segment="2">
|
|
<Scene Name="ddan_boss_scene" Offset="0x0"/>
|
|
</File>
|
|
<File Name="ddan_boss_room_0" Segment="3">
|
|
<Room Name="ddan_boss_room_0" Offset="0x0"/>
|
|
</File>
|
|
<File Name="ddan_boss_room_1" Segment="3">
|
|
<Texture Name="gDodongosCavernBossLavaFloorTex" OutName="lava_floor" Format="rgba16" Width="32" Height="64" Offset="0x21D8"/>
|
|
<Room Name="ddan_boss_room_1" Offset="0x0"/>
|
|
</File>
|
|
</Root>
|