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dcf61174e9
* Filename & line number args cleanup * Use int for line number args over s32/u32 * Add missing const qualifiers from filename args * Fix gcc warning in game.c * Add comment to weird assignments in GameState_Init
93 lines
2.8 KiB
C
93 lines
2.8 KiB
C
#ifndef FAULT_H
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#define FAULT_H
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#include "ultra64.h"
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#include "attributes.h"
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#include "padmgr.h"
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// These are the same as the 3-bit ansi color codes
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#define FAULT_COLOR_BLACK 0
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#define FAULT_COLOR_RED 1
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#define FAULT_COLOR_GREEN 2
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#define FAULT_COLOR_YELLOW 3
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#define FAULT_COLOR_BLUE 4
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#define FAULT_COLOR_MAGENTA 5
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#define FAULT_COLOR_CYAN 6
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#define FAULT_COLOR_WHITE 7
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// Additional color codes
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#define FAULT_COLOR_DARK_GRAY 8
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#define FAULT_COLOR_LIGHT_GRAY 9
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#define FAULT_COLOR_STRINGIFY(s) #s
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#define FAULT_COLOR_EXPAND_AND_STRINGIFY(s) FAULT_COLOR_STRINGIFY(s)
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#define FAULT_ESC '\x1A'
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#define FAULT_COLOR(n) "\x1A" FAULT_COLOR_EXPAND_AND_STRINGIFY(FAULT_COLOR_ ## n)
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typedef struct FaultClient {
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/* 0x00 */ struct FaultClient* next;
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/* 0x04 */ void* callback;
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/* 0x08 */ void* arg0;
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/* 0x0C */ void* arg1;
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} FaultClient; // size = 0x10
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typedef struct FaultAddrConvClient {
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/* 0x00 */ struct FaultAddrConvClient* next;
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/* 0x04 */ void* callback;
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/* 0x08 */ void* arg;
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} FaultAddrConvClient; // size = 0xC
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// Initialization
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void Fault_Init(void);
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// Fatal Errors
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NORETURN void Fault_AddHungupAndCrashImpl(const char* exp1, const char* exp2);
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NORETURN void Fault_AddHungupAndCrash(const char* file, int line);
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// Client Registration
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void Fault_AddClient(FaultClient* client, void* callback, void* arg0, void* arg1);
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void Fault_RemoveClient(FaultClient* client);
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void Fault_AddAddrConvClient(FaultAddrConvClient* client, void* callback, void* arg);
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void Fault_RemoveAddrConvClient(FaultAddrConvClient* client);
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// For use in Fault Client callbacks
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void Fault_WaitForInput(void);
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void Fault_FillScreenBlack(void);
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void Fault_SetFrameBuffer(void* fb, u16 w, u16 h);
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void FaultDrawer_SetForeColor(u16 color);
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void FaultDrawer_SetBackColor(u16 color);
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void FaultDrawer_SetFontColor(u16 color);
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void FaultDrawer_SetCharPad(s8 padW, s8 padH);
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void FaultDrawer_SetCursor(s32 x, s32 y);
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s32 FaultDrawer_VPrintf(const char* fmt, va_list args);
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s32 FaultDrawer_Printf(const char* fmt, ...);
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void FaultDrawer_DrawText(s32 x, s32 y, const char* fmt, ...);
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typedef struct FaultMgr {
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/* 0x000 */ OSThread thread;
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/* 0x1B0 */ char unk_1B0[0x600]; // probably an unused internal thread stack for `Fault_ClientRunTask`/`clientThreadSp`
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/* 0x7B0 */ OSMesgQueue queue;
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/* 0x7C8 */ OSMesg msg;
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/* 0x7CC */ u8 exit;
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/* 0x7CD */ u8 msgId;
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/* 0x7CE */ u8 faultHandlerEnabled;
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/* 0x7CF */ u8 autoScroll;
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/* 0x7D0 */ OSThread* faultedThread;
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/* 0x7D4 */ void (*padCallback)(Input* inputs);
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/* 0x7D8 */ FaultClient* clients;
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/* 0x7DC */ FaultAddrConvClient* addrConvClients;
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/* 0x7E0 */ char unk_7E0[0x4];
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/* 0x7E4 */ Input inputs[MAXCONTROLLERS];
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/* 0x844 */ void* fb;
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/* 0x848 */ void* clientThreadSp;
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} FaultMgr; // size = 0x850
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extern FaultMgr gFaultMgr;
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#endif
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