..
ovl_Bg_Breakwall
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Dy_Yoseizo
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_Bg_Gnd_Firemeiro
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Haka_Huta
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Haka_Ship
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Haka_Zou
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Hidan_Hrock
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Hidan_Rock
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Hidan_Sekizou
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Hidan_Sima
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Ice_Shelter
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Jya_Cobra
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Jya_Ironobj
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Mizu_Movebg
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Spot00_Hanebasi
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Spot02_Objects
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Spot06_Objects
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Spot07_Taki
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Spot08_Iceblock
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Sst_Floor
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Toki_Hikari
Undefined Symbols in the ASM ( #527 )
2020-12-12 14:22:33 -05:00
ovl_Bg_Vb_Sima
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Ydan_Sp
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Boss_Dodongo
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_Boss_Fd
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_Boss_Fd2
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_Boss_Ganon
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_Boss_Ganon2
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_Boss_Ganondrof
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_Boss_Goma
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_Boss_Mo
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_Boss_Sst
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_Boss_Tw
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_Boss_Va
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Demo_6K
Updated Texture Asset Handling ( #478 )
2020-12-26 06:39:52 -05:00
ovl_Demo_Du
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_Demo_Ext
Undefined Symbols in the ASM ( #527 )
2020-12-12 14:22:33 -05:00
ovl_Demo_Gj
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Demo_Ik
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_Demo_Kankyo
Updated Texture Asset Handling ( #478 )
2020-12-26 06:39:52 -05:00
ovl_Demo_Kekkai
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Door_Killer
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Door_Warp1
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_Efc_Erupc
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Eff_Dust
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Am
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Anubice
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Anubice_Fire
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Arrow
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Ba
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Bdfire
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Bigokuta
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Bili
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Bom_Chu
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Brob
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Clear_Tag
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Cs
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Daiku
ovl_En_Daiku OK and documented ( #422 )
2020-12-03 16:58:05 -05:00
ovl_En_Daiku_Kakariko
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Dekubaba
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Dekunuts
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Diving_Game
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Dnt_Demo
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Dnt_Jiji
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Dnt_Nomal
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Dodojr
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Du
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Eiyer
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Elf
Three new matching functions ( #492 )
2020-11-19 16:49:08 -05:00
ovl_En_Encount2
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_fHG
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Fhg_Fire
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Fire_Rock
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Fish
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Fr
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Fz
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Ganon_Mant
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Gb
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Ge1
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Ge2
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Ge3
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Go
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Go2
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Goma
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Holl
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_En_Honotrap
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Horse
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Horse_Game_Check
Math3D and olib updates ( #315 )
2020-08-17 15:42:08 -04:00
ovl_En_Hy
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Jj
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Jsjutan
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Ko
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_M_Thunder
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Mk
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Mm
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Mm2
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Mu
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Ny
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Ossan
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Owl
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Peehat
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_River_Sound
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Sa
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Sda
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Shopnuts
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Skb
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Skj
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Sth
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Sw
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Test
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Tg
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Torch2
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Tp
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Tr
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Trap
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Vali
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Vb_Ball
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Viewer
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Weiyer
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Wf
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Xc
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Yabusame_Mark
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Zf
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Zl4
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_Fishing
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_Item_Shield
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_kaleido_scope
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_Magic_Fire
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Obj_Bean
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_Obj_Lift
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Obj_Mure
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Obj_Mure2
Obj_Mure2 (one non-matching) ( #550 )
2020-12-29 20:14:04 -05:00
ovl_Obj_Mure3
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Obj_Tsubo
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Obj_Warp2block
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Object_Kankyo
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_player_actor
Match 4 functions in z_player.c ( #560 )
2020-12-27 20:45:03 -05:00