mirror of
https://github.com/zeldaret/oot.git
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174af7384d
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
64 lines
1.8 KiB
C
64 lines
1.8 KiB
C
#include "global.h"
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void func_8006BA00(GlobalContext* globalCtx) {
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SoundSource* sources = &globalCtx->soundSources[0];
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s32 i;
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// clang-format off
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for (i = 0; i < ARRAY_COUNT(globalCtx->soundSources); i++) { sources[i].countdown = 0; }
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// clang-format on
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}
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void func_8006BA30(GlobalContext* globalCtx) {
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SoundSource* source;
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s32 i;
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source = &globalCtx->soundSources[0];
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for (i = 0; i < ARRAY_COUNT(globalCtx->soundSources); i++) {
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if (source->countdown != 0) {
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if (DECR(source->countdown) == 0) {
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func_800F89E8(&source->relativePos);
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} else {
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SkinMatrix_Vec3fMtxFMultXYZ(&globalCtx->mf_11D60, &source->originPos, &source->relativePos);
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}
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}
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source++;
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}
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}
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void Audio_PlaySoundAtPosition(GlobalContext* globalCtx, Vec3f* pos, s32 duration, u16 sfxId) {
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s32 countdown;
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SoundSource* source;
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s32 smallestCountdown;
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SoundSource* backupSource;
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s32 i;
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smallestCountdown = 0xFFFF;
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source = &globalCtx->soundSources[0];
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for (i = 0; i < ARRAY_COUNT(globalCtx->soundSources); i++) {
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if (source->countdown == 0) {
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break;
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}
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countdown = source->countdown;
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if (countdown < smallestCountdown) {
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smallestCountdown = countdown;
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backupSource = source;
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}
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source++;
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}
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if (i >= ARRAY_COUNT(globalCtx->soundSources)) {
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source = backupSource;
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func_800F89E8(&source->relativePos);
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}
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source->originPos = *pos;
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source->countdown = duration;
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SkinMatrix_Vec3fMtxFMultXYZ(&globalCtx->mf_11D60, &source->originPos, &source->relativePos);
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Audio_PlaySoundGeneral(sfxId, &source->relativePos, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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}
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