mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-14 05:19:36 +00:00
174af7384d
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
28 lines
571 B
C
28 lines
571 B
C
#include "global.h"
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void Sleep_Cycles(OSTime cycles) {
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OSMesgQueue mq;
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OSMesg msg;
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OSTimer timer;
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osCreateMesgQueue(&mq, &msg, OS_MESG_BLOCK);
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osSetTimer(&timer, cycles, 0, &mq, NULL);
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osRecvMesg(&mq, NULL, OS_MESG_BLOCK);
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}
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void Sleep_Nsec(u32 nsec) {
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Sleep_Cycles(OS_NSEC_TO_CYCLES(nsec));
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}
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void Sleep_Usec(u32 usec) {
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Sleep_Cycles(OS_USEC_TO_CYCLES(usec));
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}
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// originally "msleep"
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void Sleep_Msec(u32 ms) {
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Sleep_Cycles((ms * OS_CPU_COUNTER) / 1000ull);
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}
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void Sleep_Sec(u32 sec) {
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Sleep_Cycles(sec * OS_CPU_COUNTER);
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}
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