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oot/src/code/sys_cfb.c
Random 174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00

54 lines
1.6 KiB
C

#include "global.h"
u32 sSysCfbFbPtr[2];
u32 sSysCfbEnd;
void SysCfb_Init(s32 n64dd) {
u32 screenSize;
u32 tmpFbEnd;
if (osMemSize >= 0x800000U) {
// 8MB or more memory is installed
osSyncPrintf("8Mバイト以上のメモリが搭載されています\n");
tmpFbEnd = 0x8044BE80;
if (n64dd == 1) {
// RAM 8M mode (N64DD compatible)
osSyncPrintf("RAM 8M mode (N64DD対応)\n");
sSysCfbEnd = 0x805FB000;
} else {
// The margin for this version is% dK bytes
osSyncPrintf("このバージョンのマージンは %dK バイトです\n", (0x4BC00 / 1024));
sSysCfbEnd = tmpFbEnd;
}
} else if (osMemSize >= 0x400000U) {
osSyncPrintf("RAM4M mode\n");
sSysCfbEnd = 0x80400000;
} else {
LogUtils_HungupThread("../sys_cfb.c", 354);
}
screenSize = SCREEN_WIDTH * SCREEN_HEIGHT;
sSysCfbEnd &= ~0x3f;
// The final address used by the system is% 08x
osSyncPrintf("システムが使用する最終アドレスは %08x です\n", sSysCfbEnd);
sSysCfbFbPtr[0] = sSysCfbEnd - (screenSize * 4);
sSysCfbFbPtr[1] = sSysCfbEnd - (screenSize * 2);
// Frame buffer addresses are% 08x and% 08x
osSyncPrintf("フレームバッファのアドレスは %08x と %08x です\n", sSysCfbFbPtr[0], sSysCfbFbPtr[1]);
}
void SysCfb_Reset() {
sSysCfbFbPtr[0] = 0;
sSysCfbFbPtr[1] = 0;
sSysCfbEnd = 0;
}
u32 SysCfb_GetFbPtr(s32 idx) {
if (idx < 2) {
return sSysCfbFbPtr[idx];
}
return 0;
}
u32 SysCfb_GetFbEnd() {
return sSysCfbEnd;
}