mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-14 05:19:36 +00:00
4271 lines
180 KiB
C
4271 lines
180 KiB
C
#include "global.h"
|
||
#include "vt.h"
|
||
|
||
typedef struct {
|
||
/* 0x00 */ u8 scene;
|
||
/* 0x01 */ u8 flags1;
|
||
/* 0x02 */ u8 flags2;
|
||
/* 0x03 */ u8 flags3;
|
||
} RestrictionFlags;
|
||
|
||
RestrictionFlags sRestrictionFlags[] = {
|
||
{ SCENE_SPOT00, 0x00, 0x00, 0x10 },
|
||
{ SCENE_SPOT01, 0x00, 0x00, 0x10 },
|
||
{ SCENE_SPOT02, 0x00, 0x00, 0x10 },
|
||
{ SCENE_SPOT03, 0x00, 0x00, 0x10 },
|
||
{ SCENE_SPOT04, 0x00, 0x00, 0x10 },
|
||
{ SCENE_SPOT05, 0x00, 0x00, 0x10 },
|
||
{ SCENE_SPOT06, 0x00, 0x00, 0x10 },
|
||
{ SCENE_SPOT07, 0x00, 0x00, 0x10 },
|
||
{ SCENE_SPOT08, 0x00, 0x00, 0x10 },
|
||
{ SCENE_SPOT09, 0x00, 0x00, 0x10 },
|
||
{ SCENE_SPOT10, 0x00, 0x00, 0x10 },
|
||
{ SCENE_SPOT11, 0x00, 0x00, 0x10 },
|
||
{ SCENE_SPOT12, 0x00, 0x00, 0x10 },
|
||
{ SCENE_SPOT13, 0x00, 0x00, 0x10 },
|
||
{ SCENE_SPOT15, 0x00, 0x00, 0x10 },
|
||
{ SCENE_GANON_TOU, 0x00, 0x00, 0x10 },
|
||
{ SCENE_SPOT16, 0x00, 0x00, 0x10 },
|
||
{ SCENE_SPOT17, 0x00, 0x00, 0x10 },
|
||
{ SCENE_SPOT18, 0x00, 0x00, 0x10 },
|
||
{ SCENE_SPOT20, 0x00, 0x00, 0x10 },
|
||
{ SCENE_TOKINOMA, 0x00, 0x10, 0x15 },
|
||
{ SCENE_KENJYANOMA, 0xA2, 0xAA, 0xAA },
|
||
{ SCENE_SYATEKIJYOU, 0x11, 0x55, 0x55 },
|
||
{ SCENE_HAIRAL_NIWA, 0x11, 0x55, 0x55 },
|
||
{ SCENE_HAIRAL_NIWA_N, 0x11, 0x55, 0x55 },
|
||
{ SCENE_HAKAANA, 0x00, 0x00, 0xD0 },
|
||
{ SCENE_HAKAANA2, 0x00, 0x00, 0xD0 },
|
||
{ SCENE_HAKAANA_OUKE, 0x00, 0x00, 0xD0 },
|
||
{ SCENE_DAIYOUSEI_IZUMI, 0x00, 0x00, 0x10 },
|
||
{ SCENE_YOUSEI_IZUMI_TATE, 0x00, 0x00, 0xD0 },
|
||
{ SCENE_YOUSEI_IZUMI_YOKO, 0x00, 0x00, 0x10 },
|
||
{ SCENE_GANON_FINAL, 0x00, 0x05, 0x50 },
|
||
{ SCENE_NAKANIWA, 0x00, 0x05, 0x54 },
|
||
{ SCENE_TURIBORI, 0x11, 0x55, 0x55 },
|
||
{ SCENE_BOWLING, 0x11, 0x55, 0x55 },
|
||
{ SCENE_SOUKO, 0x00, 0x10, 0x15 },
|
||
{ SCENE_MIHARIGOYA, 0x00, 0x10, 0x14 },
|
||
{ SCENE_MAHOUYA, 0x10, 0x15, 0x55 },
|
||
{ SCENE_TAKARAYA, 0x10, 0x15, 0x55 },
|
||
{ SCENE_KINSUTA, 0x00, 0x10, 0x15 },
|
||
{ SCENE_ENTRA, 0x00, 0x10, 0x15 },
|
||
{ SCENE_ENTRA_N, 0x00, 0x10, 0x15 },
|
||
{ SCENE_ENRUI, 0x00, 0x10, 0xD5 },
|
||
{ SCENE_MARKET_DAY, 0x00, 0x10, 0x15 },
|
||
{ SCENE_MARKET_NIGHT, 0x00, 0x10, 0x15 },
|
||
{ SCENE_MARKET_RUINS, 0x00, 0x10, 0xD5 },
|
||
{ SCENE_MARKET_ALLEY, 0x00, 0x10, 0x15 },
|
||
{ SCENE_MARKET_ALLEY_N, 0x00, 0x10, 0x15 },
|
||
{ SCENE_SHRINE, 0x00, 0x10, 0x15 },
|
||
{ SCENE_SHRINE_N, 0x00, 0x10, 0x15 },
|
||
{ SCENE_SHRINE_R, 0x00, 0x10, 0xD5 },
|
||
{ SCENE_LINK_HOME, 0x10, 0x10, 0x15 },
|
||
{ SCENE_KAKARIKO, 0x10, 0x10, 0x15 },
|
||
{ SCENE_KAKARIKO3, 0x10, 0x10, 0x15 },
|
||
{ SCENE_KOKIRI_HOME, 0x10, 0x10, 0x15 },
|
||
{ SCENE_KOKIRI_HOME3, 0x10, 0x10, 0x15 },
|
||
{ SCENE_KOKIRI_HOME4, 0x10, 0x10, 0x15 },
|
||
{ SCENE_KOKIRI_HOME5, 0x10, 0x10, 0x15 },
|
||
{ SCENE_MALON_STABLE, 0x10, 0x10, 0x15 },
|
||
{ SCENE_HUT, 0x10, 0x10, 0x15 },
|
||
{ SCENE_IMPA, 0x10, 0x10, 0x15 },
|
||
{ SCENE_LABO, 0x10, 0x10, 0x15 },
|
||
{ SCENE_HYLIA_LABO, 0x00, 0x10, 0x15 },
|
||
{ SCENE_TENT, 0x10, 0x10, 0x15 },
|
||
{ SCENE_SHOP1, 0x10, 0x10, 0x15 },
|
||
{ SCENE_KOKIRI_SHOP, 0x10, 0x10, 0x15 },
|
||
{ SCENE_GOLON, 0x10, 0x10, 0x15 },
|
||
{ SCENE_ZOORA, 0x10, 0x10, 0x15 },
|
||
{ SCENE_DRAG, 0x10, 0x10, 0x15 },
|
||
{ SCENE_ALLEY_SHOP, 0x10, 0x10, 0x15 },
|
||
{ SCENE_NIGHT_SHOP, 0x10, 0x10, 0x15 },
|
||
{ SCENE_FACE_SHOP, 0x10, 0x10, 0x15 },
|
||
{ SCENE_MEN, 0x00, 0x03, 0x10 },
|
||
{ SCENE_YDAN, 0x00, 0x00, 0x00 },
|
||
{ SCENE_YDAN_BOSS, 0x00, 0x45, 0x50 },
|
||
{ SCENE_DDAN, 0x00, 0x00, 0x00 },
|
||
{ SCENE_DDAN_BOSS, 0x00, 0x45, 0x50 },
|
||
{ SCENE_BDAN, 0x00, 0x00, 0x00 },
|
||
{ SCENE_BDAN_BOSS, 0x00, 0x45, 0x50 },
|
||
{ SCENE_BMORI1, 0x00, 0x00, 0x00 },
|
||
{ SCENE_MORIBOSSROOM, 0x00, 0x45, 0x50 },
|
||
{ SCENE_HAKADANCH, 0x00, 0x00, 0x00 },
|
||
{ SCENE_HAKADAN, 0x00, 0x00, 0x00 },
|
||
{ SCENE_HAKADAN_BS, 0x00, 0x45, 0x50 },
|
||
{ SCENE_HIDAN, 0x00, 0x00, 0x00 },
|
||
{ SCENE_FIRE_BS, 0x00, 0x45, 0x50 },
|
||
{ SCENE_MIZUSIN, 0x00, 0x00, 0x00 },
|
||
{ SCENE_MIZUSIN_BS, 0x00, 0x45, 0x50 },
|
||
{ SCENE_JYASINZOU, 0x00, 0x00, 0x00 },
|
||
{ SCENE_JYASINBOSS, 0x00, 0x45, 0x50 },
|
||
{ SCENE_GANON, 0x00, 0x00, 0x00 },
|
||
{ SCENE_GANON_BOSS, 0x00, 0x45, 0x50 },
|
||
{ SCENE_ICE_DOUKUTO, 0x00, 0x00, 0xC0 },
|
||
{ SCENE_HAKASITARELAY, 0x00, 0x03, 0x14 },
|
||
{ SCENE_GANONTIKA, 0x00, 0x03, 0x10 },
|
||
{ SCENE_GANON_DEMO, 0x00, 0x45, 0x50 },
|
||
{ SCENE_GANON_SONOGO, 0x00, 0x05, 0x50 },
|
||
{ SCENE_GANONTIKA_SONOGO, 0x00, 0x05, 0x50 },
|
||
{ SCENE_GERUDOWAY, 0x00, 0x00, 0x10 },
|
||
{ SCENE_KAKUSIANA, 0x00, 0x00, 0xD0 },
|
||
{ 0xFF, 0x00, 0x00, 0x00 },
|
||
};
|
||
|
||
s16 sHBAScoreTier = 0;
|
||
u16 sHBAScoreDigits[] = { 0, 0, 0, 0 };
|
||
|
||
u16 sCUpInvisible = 0;
|
||
u16 sCUpTimer = 0;
|
||
|
||
s16 gSpoilingItems[] = { ITEM_ODD_MUSHROOM, ITEM_FROG, ITEM_EYEDROPS };
|
||
s16 gSpoilingItemReverts[] = { ITEM_COJIRO, ITEM_PRESCRIPTION, ITEM_PRESCRIPTION };
|
||
|
||
s16 sMagicBorderR = 255;
|
||
s16 sMagicBorderG = 255;
|
||
s16 sMagicBorderB = 255;
|
||
|
||
s16 sExtraItemBases[] = {
|
||
ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOW,
|
||
ITEM_BOW, ITEM_BOW, ITEM_SEEDS, ITEM_BOMBCHU, ITEM_BOMBCHU, ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT,
|
||
};
|
||
|
||
s16 D_80125A58 = 0;
|
||
s16 D_80125A5C = 0;
|
||
|
||
Gfx sSetupDL_80125A60[] = {
|
||
gsDPPipeSync(),
|
||
gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
|
||
G_TEXTURE_GEN_LINEAR | G_SHADING_SMOOTH | G_LOD),
|
||
gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
|
||
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_1PRIMITIVE,
|
||
G_AC_NONE | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_CLD_SURF2),
|
||
gsDPSetCombineMode(G_CC_PRIMITIVE, G_CC_PRIMITIVE),
|
||
gsSPEndDisplayList(),
|
||
};
|
||
|
||
// original name: "alpha_change"
|
||
void Interface_ChangeAlpha(u16 alphaType) {
|
||
if (alphaType != gSaveContext.unk_13EA) {
|
||
osSyncPrintf("ALPHAーTYPE=%d LAST_TIME_TYPE=%d\n", alphaType, gSaveContext.unk_13EE);
|
||
gSaveContext.unk_13EA = gSaveContext.unk_13E8 = alphaType;
|
||
gSaveContext.unk_13EC = 1;
|
||
}
|
||
}
|
||
|
||
void func_80082644(GlobalContext* globalCtx, s16 alpha) {
|
||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||
|
||
if (gSaveContext.buttonStatus[0] == BTN_DISABLED) {
|
||
if (interfaceCtx->bAlpha != 70) {
|
||
interfaceCtx->bAlpha = 70;
|
||
}
|
||
} else {
|
||
if (interfaceCtx->bAlpha != 255) {
|
||
interfaceCtx->bAlpha = alpha;
|
||
}
|
||
}
|
||
|
||
if (gSaveContext.buttonStatus[1] == BTN_DISABLED) {
|
||
if (interfaceCtx->cLeftAlpha != 70) {
|
||
interfaceCtx->cLeftAlpha = 70;
|
||
}
|
||
} else {
|
||
if (interfaceCtx->cLeftAlpha != 255) {
|
||
interfaceCtx->cLeftAlpha = alpha;
|
||
}
|
||
}
|
||
|
||
if (gSaveContext.buttonStatus[2] == BTN_DISABLED) {
|
||
if (interfaceCtx->cDownAlpha != 70) {
|
||
interfaceCtx->cDownAlpha = 70;
|
||
}
|
||
} else {
|
||
if (interfaceCtx->cDownAlpha != 255) {
|
||
interfaceCtx->cDownAlpha = alpha;
|
||
}
|
||
}
|
||
|
||
if (gSaveContext.buttonStatus[3] == BTN_DISABLED) {
|
||
if (interfaceCtx->cRightAlpha != 70) {
|
||
interfaceCtx->cRightAlpha = 70;
|
||
}
|
||
} else {
|
||
if (interfaceCtx->cRightAlpha != 255) {
|
||
interfaceCtx->cRightAlpha = alpha;
|
||
}
|
||
}
|
||
|
||
if (gSaveContext.buttonStatus[4] == BTN_DISABLED) {
|
||
if (interfaceCtx->aAlpha != 70) {
|
||
interfaceCtx->aAlpha = 70;
|
||
}
|
||
} else {
|
||
if (interfaceCtx->aAlpha != 255) {
|
||
interfaceCtx->aAlpha = alpha;
|
||
}
|
||
}
|
||
}
|
||
|
||
void func_8008277C(GlobalContext* globalCtx, s16 maxAlpha, s16 alpha) {
|
||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||
|
||
if (gSaveContext.unk_13E7 != 0) {
|
||
func_80082644(globalCtx, alpha);
|
||
return;
|
||
}
|
||
|
||
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
|
||
interfaceCtx->bAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
|
||
interfaceCtx->aAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
|
||
interfaceCtx->cLeftAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
|
||
interfaceCtx->cDownAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
|
||
interfaceCtx->cRightAlpha = maxAlpha;
|
||
}
|
||
}
|
||
|
||
void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) {
|
||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||
s16 alpha;
|
||
|
||
alpha = 255 - maxAlpha;
|
||
|
||
switch (gSaveContext.unk_13E8) {
|
||
case 1:
|
||
case 2:
|
||
case 8:
|
||
osSyncPrintf("a_alpha=%d, c_alpha=%d → ", interfaceCtx->aAlpha, interfaceCtx->cLeftAlpha);
|
||
|
||
if (gSaveContext.unk_13E8 == 8) {
|
||
if (interfaceCtx->bAlpha != 255) {
|
||
interfaceCtx->bAlpha = alpha;
|
||
}
|
||
} else {
|
||
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
|
||
interfaceCtx->bAlpha = maxAlpha;
|
||
}
|
||
}
|
||
|
||
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
|
||
interfaceCtx->aAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
|
||
interfaceCtx->cLeftAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
|
||
interfaceCtx->cDownAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
|
||
interfaceCtx->cRightAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
|
||
interfaceCtx->healthAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
|
||
interfaceCtx->magicAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
|
||
interfaceCtx->minimapAlpha = maxAlpha;
|
||
}
|
||
|
||
osSyncPrintf("a_alpha=%d, c_alpha=%d\n", interfaceCtx->aAlpha, interfaceCtx->cLeftAlpha);
|
||
|
||
break;
|
||
case 3:
|
||
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
|
||
interfaceCtx->aAlpha = maxAlpha;
|
||
}
|
||
|
||
func_8008277C(globalCtx, maxAlpha, alpha);
|
||
|
||
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
|
||
interfaceCtx->magicAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
|
||
interfaceCtx->minimapAlpha = maxAlpha;
|
||
}
|
||
|
||
if (interfaceCtx->healthAlpha != 255) {
|
||
interfaceCtx->healthAlpha = alpha;
|
||
}
|
||
|
||
break;
|
||
case 4:
|
||
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
|
||
interfaceCtx->bAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
|
||
interfaceCtx->aAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
|
||
interfaceCtx->cLeftAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
|
||
interfaceCtx->cDownAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
|
||
interfaceCtx->cRightAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
|
||
interfaceCtx->healthAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
|
||
interfaceCtx->magicAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
|
||
interfaceCtx->minimapAlpha = maxAlpha;
|
||
}
|
||
|
||
if (interfaceCtx->aAlpha != 255) {
|
||
interfaceCtx->aAlpha = alpha;
|
||
}
|
||
|
||
break;
|
||
case 5:
|
||
func_8008277C(globalCtx, maxAlpha, alpha);
|
||
|
||
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
|
||
interfaceCtx->minimapAlpha = maxAlpha;
|
||
}
|
||
|
||
if (interfaceCtx->aAlpha != 255) {
|
||
interfaceCtx->aAlpha = alpha;
|
||
}
|
||
|
||
if (interfaceCtx->healthAlpha != 255) {
|
||
interfaceCtx->healthAlpha = alpha;
|
||
}
|
||
|
||
if (interfaceCtx->magicAlpha != 255) {
|
||
interfaceCtx->magicAlpha = alpha;
|
||
}
|
||
|
||
break;
|
||
case 6:
|
||
func_8008277C(globalCtx, maxAlpha, alpha);
|
||
|
||
if (interfaceCtx->aAlpha != 255) {
|
||
interfaceCtx->aAlpha = alpha;
|
||
}
|
||
|
||
if (interfaceCtx->healthAlpha != 255) {
|
||
interfaceCtx->healthAlpha = alpha;
|
||
}
|
||
|
||
if (interfaceCtx->magicAlpha != 255) {
|
||
interfaceCtx->magicAlpha = alpha;
|
||
}
|
||
|
||
switch (globalCtx->sceneNum) {
|
||
case SCENE_SPOT00:
|
||
case SCENE_SPOT01:
|
||
case SCENE_SPOT02:
|
||
case SCENE_SPOT03:
|
||
case SCENE_SPOT04:
|
||
case SCENE_SPOT05:
|
||
case SCENE_SPOT06:
|
||
case SCENE_SPOT07:
|
||
case SCENE_SPOT08:
|
||
case SCENE_SPOT09:
|
||
case SCENE_SPOT10:
|
||
case SCENE_SPOT11:
|
||
case SCENE_SPOT12:
|
||
case SCENE_SPOT13:
|
||
case SCENE_SPOT15:
|
||
case SCENE_SPOT16:
|
||
case SCENE_SPOT17:
|
||
case SCENE_SPOT18:
|
||
case SCENE_SPOT20:
|
||
case SCENE_GANON_TOU:
|
||
if (interfaceCtx->minimapAlpha < 170) {
|
||
interfaceCtx->minimapAlpha = alpha;
|
||
} else {
|
||
interfaceCtx->minimapAlpha = 170;
|
||
}
|
||
break;
|
||
default:
|
||
if (interfaceCtx->minimapAlpha != 255) {
|
||
interfaceCtx->minimapAlpha = alpha;
|
||
}
|
||
break;
|
||
}
|
||
break;
|
||
case 7:
|
||
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
|
||
interfaceCtx->minimapAlpha = maxAlpha;
|
||
}
|
||
|
||
func_80082644(globalCtx, alpha);
|
||
|
||
if (interfaceCtx->healthAlpha != 255) {
|
||
interfaceCtx->healthAlpha = alpha;
|
||
}
|
||
|
||
if (interfaceCtx->magicAlpha != 255) {
|
||
interfaceCtx->magicAlpha = alpha;
|
||
}
|
||
|
||
break;
|
||
case 9:
|
||
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
|
||
interfaceCtx->bAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
|
||
interfaceCtx->aAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
|
||
interfaceCtx->cLeftAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
|
||
interfaceCtx->cDownAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
|
||
interfaceCtx->cRightAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
|
||
interfaceCtx->minimapAlpha = maxAlpha;
|
||
}
|
||
|
||
if (interfaceCtx->healthAlpha != 255) {
|
||
interfaceCtx->healthAlpha = alpha;
|
||
}
|
||
|
||
if (interfaceCtx->magicAlpha != 255) {
|
||
interfaceCtx->magicAlpha = alpha;
|
||
}
|
||
|
||
break;
|
||
case 10:
|
||
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
|
||
interfaceCtx->aAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
|
||
interfaceCtx->cLeftAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
|
||
interfaceCtx->cDownAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
|
||
interfaceCtx->cRightAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
|
||
interfaceCtx->healthAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
|
||
interfaceCtx->magicAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
|
||
interfaceCtx->minimapAlpha = maxAlpha;
|
||
}
|
||
|
||
if (interfaceCtx->bAlpha != 255) {
|
||
interfaceCtx->bAlpha = alpha;
|
||
}
|
||
|
||
break;
|
||
case 11:
|
||
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
|
||
interfaceCtx->bAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
|
||
interfaceCtx->aAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
|
||
interfaceCtx->cLeftAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
|
||
interfaceCtx->cDownAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
|
||
interfaceCtx->cRightAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
|
||
interfaceCtx->minimapAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
|
||
interfaceCtx->magicAlpha = maxAlpha;
|
||
}
|
||
|
||
if (interfaceCtx->healthAlpha != 255) {
|
||
interfaceCtx->healthAlpha = alpha;
|
||
}
|
||
|
||
break;
|
||
case 12:
|
||
if (interfaceCtx->aAlpha != 255) {
|
||
interfaceCtx->aAlpha = alpha;
|
||
}
|
||
|
||
if (interfaceCtx->bAlpha != 255) {
|
||
interfaceCtx->bAlpha = alpha;
|
||
}
|
||
|
||
if (interfaceCtx->minimapAlpha != 255) {
|
||
interfaceCtx->minimapAlpha = alpha;
|
||
}
|
||
|
||
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
|
||
interfaceCtx->cLeftAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
|
||
interfaceCtx->cDownAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
|
||
interfaceCtx->cRightAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
|
||
interfaceCtx->magicAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
|
||
interfaceCtx->healthAlpha = maxAlpha;
|
||
}
|
||
|
||
break;
|
||
case 13:
|
||
func_8008277C(globalCtx, maxAlpha, alpha);
|
||
|
||
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
|
||
interfaceCtx->minimapAlpha = maxAlpha;
|
||
}
|
||
|
||
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
|
||
interfaceCtx->aAlpha = maxAlpha;
|
||
}
|
||
|
||
if (interfaceCtx->healthAlpha != 255) {
|
||
interfaceCtx->healthAlpha = alpha;
|
||
}
|
||
|
||
if (interfaceCtx->magicAlpha != 255) {
|
||
interfaceCtx->magicAlpha = alpha;
|
||
}
|
||
|
||
break;
|
||
}
|
||
|
||
if ((globalCtx->roomCtx.curRoom.unk_03 == 1) && (interfaceCtx->minimapAlpha >= 0xFF)) {
|
||
interfaceCtx->minimapAlpha = 255;
|
||
}
|
||
}
|
||
|
||
void func_80083108(GlobalContext* globalCtx) {
|
||
MessageContext* msgCtx = &globalCtx->msgCtx;
|
||
Player* player = PLAYER;
|
||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||
s16 i;
|
||
s16 sp28;
|
||
|
||
sp28 = 0;
|
||
|
||
if ((gSaveContext.cutsceneIndex < 0xFFF0) ||
|
||
((globalCtx->sceneNum == SCENE_SPOT20) && (gSaveContext.cutsceneIndex == 0xFFF0))) {
|
||
gSaveContext.unk_13E7 = 0;
|
||
|
||
if ((player->stateFlags1 & 0x00800000) || (globalCtx->unk_11E5C >= 2) ||
|
||
((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) {
|
||
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
|
||
gSaveContext.unk_13E7 = 1;
|
||
|
||
if (gSaveContext.buttonStatus[0] == BTN_DISABLED) {
|
||
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
||
gSaveContext.buttonStatus[3] = BTN_ENABLED;
|
||
}
|
||
|
||
if ((gSaveContext.equips.buttonItems[0] != ITEM_SLINGSHOT) &&
|
||
(gSaveContext.equips.buttonItems[0] != ITEM_BOW) &&
|
||
(gSaveContext.equips.buttonItems[0] != ITEM_BOMBCHU) &&
|
||
(gSaveContext.equips.buttonItems[0] != ITEM_NONE)) {
|
||
gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0];
|
||
|
||
if ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38)) {
|
||
gSaveContext.equips.buttonItems[0] = ITEM_BOMBCHU;
|
||
Interface_LoadItemIcon1(globalCtx, 0);
|
||
} else {
|
||
gSaveContext.equips.buttonItems[0] = ITEM_BOW;
|
||
if (globalCtx->unk_11E5C >= 2) {
|
||
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
|
||
gSaveContext.equips.buttonItems[0] = ITEM_SLINGSHOT;
|
||
}
|
||
|
||
Interface_LoadItemIcon1(globalCtx, 0);
|
||
} else {
|
||
if (gSaveContext.inventory.items[SLOT_BOW] == ITEM_NONE) {
|
||
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
|
||
} else {
|
||
Interface_LoadItemIcon1(globalCtx, 0);
|
||
}
|
||
}
|
||
}
|
||
|
||
gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] = gSaveContext.buttonStatus[3] =
|
||
BTN_DISABLED;
|
||
Interface_ChangeAlpha(6);
|
||
}
|
||
|
||
if (globalCtx->transitionMode != 0) {
|
||
Interface_ChangeAlpha(1);
|
||
} else if (gSaveContext.minigameState == 1) {
|
||
Interface_ChangeAlpha(8);
|
||
} else if (globalCtx->unk_11E5C >= 2) {
|
||
Interface_ChangeAlpha(8);
|
||
} else if ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38)) {
|
||
Interface_ChangeAlpha(8);
|
||
} else if (player->stateFlags1 & 0x00800000) {
|
||
Interface_ChangeAlpha(12);
|
||
}
|
||
} else {
|
||
if (player->stateFlags1 & 0x00800000) {
|
||
Interface_ChangeAlpha(12);
|
||
}
|
||
}
|
||
} else if (globalCtx->sceneNum == SCENE_KENJYANOMA) {
|
||
Interface_ChangeAlpha(1);
|
||
} else if (globalCtx->sceneNum == SCENE_TURIBORI) {
|
||
gSaveContext.unk_13E7 = 2;
|
||
if (globalCtx->interfaceCtx.unk_260 != 0) {
|
||
if (gSaveContext.equips.buttonItems[0] != ITEM_FISHING_POLE) {
|
||
gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0];
|
||
gSaveContext.equips.buttonItems[0] = ITEM_FISHING_POLE;
|
||
gSaveContext.unk_13EA = 0;
|
||
Interface_LoadItemIcon1(globalCtx, 0);
|
||
Interface_ChangeAlpha(12);
|
||
}
|
||
|
||
if (gSaveContext.unk_13EA != 12) {
|
||
Interface_ChangeAlpha(12);
|
||
}
|
||
} else if (gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE) {
|
||
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
||
gSaveContext.unk_13EA = 0;
|
||
|
||
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
|
||
Interface_LoadItemIcon1(globalCtx, 0);
|
||
}
|
||
|
||
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
||
gSaveContext.buttonStatus[3] = BTN_DISABLED;
|
||
Interface_ChangeAlpha(50);
|
||
} else {
|
||
if (gSaveContext.buttonStatus[0] == BTN_ENABLED) {
|
||
gSaveContext.unk_13EA = 0;
|
||
}
|
||
|
||
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
||
gSaveContext.buttonStatus[3] = BTN_DISABLED;
|
||
Interface_ChangeAlpha(50);
|
||
}
|
||
} else if (msgCtx->msgMode == 0) {
|
||
if ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5)) {
|
||
if (gSaveContext.buttonStatus[0] != BTN_DISABLED) {
|
||
sp28 = 1;
|
||
}
|
||
|
||
gSaveContext.buttonStatus[0] = BTN_DISABLED;
|
||
|
||
for (i = 1; i < 4; i++) {
|
||
if (func_8008F2F8(globalCtx) == 2) {
|
||
if ((gSaveContext.equips.buttonItems[i] != ITEM_HOOKSHOT) &&
|
||
(gSaveContext.equips.buttonItems[i] != ITEM_LONGSHOT)) {
|
||
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
|
||
sp28 = 1;
|
||
}
|
||
|
||
gSaveContext.buttonStatus[i] = BTN_DISABLED;
|
||
} else {
|
||
if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
|
||
sp28 = 1;
|
||
}
|
||
|
||
gSaveContext.buttonStatus[i] = BTN_ENABLED;
|
||
}
|
||
} else {
|
||
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
|
||
sp28 = 1;
|
||
}
|
||
|
||
gSaveContext.buttonStatus[i] = BTN_DISABLED;
|
||
}
|
||
}
|
||
|
||
if (sp28) {
|
||
gSaveContext.unk_13EA = 0;
|
||
}
|
||
|
||
Interface_ChangeAlpha(50);
|
||
} else if ((player->stateFlags1 & 0x00200000) || (player->stateFlags2 & 0x00040000)) {
|
||
if (gSaveContext.buttonStatus[0] != BTN_DISABLED) {
|
||
gSaveContext.buttonStatus[0] = BTN_DISABLED;
|
||
gSaveContext.buttonStatus[1] = BTN_DISABLED;
|
||
gSaveContext.buttonStatus[2] = BTN_DISABLED;
|
||
gSaveContext.buttonStatus[3] = BTN_DISABLED;
|
||
gSaveContext.unk_13EA = 0;
|
||
Interface_ChangeAlpha(50);
|
||
}
|
||
} else if ((gSaveContext.eventInf[0] & 0xF) == 1) {
|
||
if (player->stateFlags1 & 0x00800000) {
|
||
if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) &&
|
||
(gSaveContext.equips.buttonItems[0] != ITEM_BOW)) {
|
||
if (gSaveContext.inventory.items[SLOT_BOW] == ITEM_NONE) {
|
||
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
|
||
} else {
|
||
gSaveContext.equips.buttonItems[0] = ITEM_BOW;
|
||
sp28 = 1;
|
||
}
|
||
}
|
||
} else {
|
||
do {
|
||
sp28 = 1;
|
||
|
||
if ((gSaveContext.equips.buttonItems[0] == ITEM_NONE) ||
|
||
(gSaveContext.equips.buttonItems[0] == ITEM_BOW)) {
|
||
|
||
if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) &&
|
||
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER) &&
|
||
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_BGS) &&
|
||
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KNIFE)) {
|
||
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
||
} else {
|
||
gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0];
|
||
}
|
||
}
|
||
} while (0); // Necessary to match
|
||
}
|
||
|
||
if (sp28) {
|
||
Interface_LoadItemIcon1(globalCtx, 0);
|
||
sp28 = 0;
|
||
}
|
||
|
||
for (i = 1; i < 4; i++) {
|
||
if ((gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_FAIRY) &&
|
||
(gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME)) {
|
||
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
|
||
sp28 = 1;
|
||
}
|
||
|
||
gSaveContext.buttonStatus[i] = BTN_DISABLED;
|
||
} else {
|
||
if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
|
||
sp28 = 1;
|
||
}
|
||
|
||
gSaveContext.buttonStatus[i] = BTN_ENABLED;
|
||
}
|
||
}
|
||
|
||
if (sp28) {
|
||
gSaveContext.unk_13EA = 0;
|
||
}
|
||
|
||
Interface_ChangeAlpha(50);
|
||
} else {
|
||
if (interfaceCtx->restrictions.bButton == 0) {
|
||
if ((gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT) ||
|
||
(gSaveContext.equips.buttonItems[0] == ITEM_BOW) ||
|
||
(gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) ||
|
||
(gSaveContext.equips.buttonItems[0] == ITEM_NONE)) {
|
||
if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[29] == 0)) {
|
||
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
||
sp28 = 1;
|
||
|
||
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
|
||
Interface_LoadItemIcon1(globalCtx, 0);
|
||
}
|
||
}
|
||
} else if ((gSaveContext.buttonStatus[0] & 0xFF) == BTN_DISABLED) {
|
||
sp28 = 1;
|
||
|
||
if (((gSaveContext.buttonStatus[0] & 0xFF) == BTN_DISABLED) ||
|
||
((gSaveContext.buttonStatus[0] & 0xFF) == BTN_ENABLED)) {
|
||
gSaveContext.buttonStatus[0] = BTN_ENABLED;
|
||
} else {
|
||
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0] & 0xFF;
|
||
}
|
||
}
|
||
} else if (interfaceCtx->restrictions.bButton == 1) {
|
||
if ((gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT) ||
|
||
(gSaveContext.equips.buttonItems[0] == ITEM_BOW) ||
|
||
(gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) ||
|
||
(gSaveContext.equips.buttonItems[0] == ITEM_NONE)) {
|
||
if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[29] == 0)) {
|
||
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
||
sp28 = 1;
|
||
|
||
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
|
||
Interface_LoadItemIcon1(globalCtx, 0);
|
||
}
|
||
}
|
||
} else {
|
||
if (gSaveContext.buttonStatus[0] == BTN_ENABLED) {
|
||
sp28 = 1;
|
||
}
|
||
|
||
gSaveContext.buttonStatus[0] = BTN_DISABLED;
|
||
}
|
||
}
|
||
|
||
if (interfaceCtx->restrictions.bottles != 0) {
|
||
for (i = 1; i < 4; i++) {
|
||
if ((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
|
||
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) {
|
||
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
|
||
sp28 = 1;
|
||
}
|
||
|
||
gSaveContext.buttonStatus[i] = BTN_DISABLED;
|
||
}
|
||
}
|
||
} else if (interfaceCtx->restrictions.bottles == 0) {
|
||
for (i = 1; i < 4; i++) {
|
||
if ((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
|
||
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) {
|
||
if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
|
||
sp28 = 1;
|
||
}
|
||
|
||
gSaveContext.buttonStatus[i] = BTN_ENABLED;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (interfaceCtx->restrictions.tradeItems != 0) {
|
||
for (i = 1; i < 4; i++) {
|
||
if ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
|
||
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK)) {
|
||
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
|
||
sp28 = 1;
|
||
}
|
||
|
||
gSaveContext.buttonStatus[i] = BTN_DISABLED;
|
||
}
|
||
}
|
||
} else if (interfaceCtx->restrictions.tradeItems == 0) {
|
||
for (i = 1; i < 4; i++) {
|
||
if ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
|
||
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK)) {
|
||
if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
|
||
sp28 = 1;
|
||
}
|
||
|
||
gSaveContext.buttonStatus[i] = BTN_ENABLED;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (interfaceCtx->restrictions.hookshot != 0) {
|
||
for (i = 1; i < 4; i++) {
|
||
if ((gSaveContext.equips.buttonItems[i] == ITEM_HOOKSHOT) ||
|
||
(gSaveContext.equips.buttonItems[i] == ITEM_LONGSHOT)) {
|
||
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
|
||
sp28 = 1;
|
||
}
|
||
|
||
gSaveContext.buttonStatus[i] = BTN_DISABLED;
|
||
}
|
||
}
|
||
} else if (interfaceCtx->restrictions.hookshot == 0) {
|
||
for (i = 1; i < 4; i++) {
|
||
if ((gSaveContext.equips.buttonItems[i] == ITEM_HOOKSHOT) ||
|
||
(gSaveContext.equips.buttonItems[i] == ITEM_LONGSHOT)) {
|
||
if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
|
||
sp28 = 1;
|
||
}
|
||
|
||
gSaveContext.buttonStatus[i] = BTN_ENABLED;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (interfaceCtx->restrictions.ocarina != 0) {
|
||
for (i = 1; i < 4; i++) {
|
||
if ((gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_FAIRY) ||
|
||
(gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_TIME)) {
|
||
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
|
||
sp28 = 1;
|
||
}
|
||
|
||
gSaveContext.buttonStatus[i] = BTN_DISABLED;
|
||
}
|
||
}
|
||
} else if (interfaceCtx->restrictions.ocarina == 0) {
|
||
for (i = 1; i < 4; i++) {
|
||
if ((gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_FAIRY) ||
|
||
(gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_TIME)) {
|
||
if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
|
||
sp28 = 1;
|
||
}
|
||
|
||
gSaveContext.buttonStatus[i] = BTN_ENABLED;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (interfaceCtx->restrictions.farores != 0) {
|
||
for (i = 1; i < 4; i++) {
|
||
if (gSaveContext.equips.buttonItems[i] == ITEM_FARORES_WIND) {
|
||
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
|
||
sp28 = 1;
|
||
}
|
||
|
||
gSaveContext.buttonStatus[i] = BTN_DISABLED;
|
||
osSyncPrintf("***(i=%d)*** ", i);
|
||
}
|
||
}
|
||
} else if (interfaceCtx->restrictions.farores == 0) {
|
||
for (i = 1; i < 4; i++) {
|
||
if (gSaveContext.equips.buttonItems[i] == ITEM_FARORES_WIND) {
|
||
if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
|
||
sp28 = 1;
|
||
}
|
||
|
||
gSaveContext.buttonStatus[i] = BTN_ENABLED;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (interfaceCtx->restrictions.dinsNayrus != 0) {
|
||
for (i = 1; i < 4; i++) {
|
||
if ((gSaveContext.equips.buttonItems[i] == ITEM_DINS_FIRE) ||
|
||
(gSaveContext.equips.buttonItems[i] == ITEM_NAYRUS_LOVE)) {
|
||
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
|
||
sp28 = 1;
|
||
}
|
||
|
||
gSaveContext.buttonStatus[i] = BTN_DISABLED;
|
||
}
|
||
}
|
||
} else if (interfaceCtx->restrictions.dinsNayrus == 0) {
|
||
for (i = 1; i < 4; i++) {
|
||
if ((gSaveContext.equips.buttonItems[i] == ITEM_DINS_FIRE) ||
|
||
(gSaveContext.equips.buttonItems[i] == ITEM_NAYRUS_LOVE)) {
|
||
if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
|
||
sp28 = 1;
|
||
}
|
||
|
||
gSaveContext.buttonStatus[i] = BTN_ENABLED;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (interfaceCtx->restrictions.all != 0) {
|
||
for (i = 1; i < 4; i++) {
|
||
if ((gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_FAIRY) &&
|
||
(gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME) &&
|
||
!((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
|
||
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) &&
|
||
!((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
|
||
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
|
||
if ((globalCtx->sceneNum != SCENE_TAKARAYA) ||
|
||
(gSaveContext.equips.buttonItems[i] != ITEM_LENS)) {
|
||
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
|
||
sp28 = 1;
|
||
}
|
||
|
||
gSaveContext.buttonStatus[i] = BTN_DISABLED;
|
||
} else {
|
||
if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
|
||
sp28 = 1;
|
||
}
|
||
|
||
gSaveContext.buttonStatus[i] = BTN_ENABLED;
|
||
}
|
||
}
|
||
}
|
||
} else if (interfaceCtx->restrictions.all == 0) {
|
||
for (i = 1; i < 4; i++) {
|
||
if ((gSaveContext.equips.buttonItems[i] != ITEM_DINS_FIRE) &&
|
||
(gSaveContext.equips.buttonItems[i] != ITEM_HOOKSHOT) &&
|
||
(gSaveContext.equips.buttonItems[i] != ITEM_LONGSHOT) &&
|
||
(gSaveContext.equips.buttonItems[i] != ITEM_FARORES_WIND) &&
|
||
(gSaveContext.equips.buttonItems[i] != ITEM_NAYRUS_LOVE) &&
|
||
(gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_FAIRY) &&
|
||
(gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME) &&
|
||
!((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
|
||
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) &&
|
||
!((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
|
||
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
|
||
if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
|
||
sp28 = 1;
|
||
}
|
||
|
||
gSaveContext.buttonStatus[i] = BTN_ENABLED;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if (sp28) {
|
||
gSaveContext.unk_13EA = 0;
|
||
if ((globalCtx->sceneLoadFlag == 0) && (globalCtx->transitionMode == 0)) {
|
||
Interface_ChangeAlpha(50);
|
||
osSyncPrintf("???????? alpha_change( 50 ); ?????\n");
|
||
} else {
|
||
osSyncPrintf("game_play->fade_direction || game_play->fbdemo_wipe_modem");
|
||
}
|
||
}
|
||
}
|
||
|
||
void Interface_SetSceneRestrictions(GlobalContext* globalCtx) {
|
||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||
s16 i;
|
||
u8 currentScene;
|
||
|
||
// clang-format off
|
||
interfaceCtx->restrictions.hGauge = interfaceCtx->restrictions.bButton =
|
||
interfaceCtx->restrictions.aButton = interfaceCtx->restrictions.bottles =
|
||
interfaceCtx->restrictions.tradeItems = interfaceCtx->restrictions.hookshot =
|
||
interfaceCtx->restrictions.ocarina = interfaceCtx->restrictions.warpSongs =
|
||
interfaceCtx->restrictions.sunsSong = interfaceCtx->restrictions.farores =
|
||
interfaceCtx->restrictions.dinsNayrus = interfaceCtx->restrictions.all = 0;
|
||
// clang-format on
|
||
|
||
i = 0;
|
||
|
||
// Translates to: "Data settings related to button display scene_data_ID=%d\n"
|
||
osSyncPrintf("ボタン表示関係データ設定 scene_data_ID=%d\n", globalCtx->sceneNum);
|
||
|
||
do {
|
||
currentScene = (u8)globalCtx->sceneNum;
|
||
if (sRestrictionFlags[i].scene == currentScene) {
|
||
interfaceCtx->restrictions.hGauge = (sRestrictionFlags[i].flags1 & 0xC0) >> 6;
|
||
interfaceCtx->restrictions.bButton = (sRestrictionFlags[i].flags1 & 0x30) >> 4;
|
||
interfaceCtx->restrictions.aButton = (sRestrictionFlags[i].flags1 & 0x0C) >> 2;
|
||
interfaceCtx->restrictions.bottles = (sRestrictionFlags[i].flags1 & 0x03) >> 0;
|
||
interfaceCtx->restrictions.tradeItems = (sRestrictionFlags[i].flags2 & 0xC0) >> 6;
|
||
interfaceCtx->restrictions.hookshot = (sRestrictionFlags[i].flags2 & 0x30) >> 4;
|
||
interfaceCtx->restrictions.ocarina = (sRestrictionFlags[i].flags2 & 0x0C) >> 2;
|
||
interfaceCtx->restrictions.warpSongs = (sRestrictionFlags[i].flags2 & 0x03) >> 0;
|
||
interfaceCtx->restrictions.sunsSong = (sRestrictionFlags[i].flags3 & 0xC0) >> 6;
|
||
interfaceCtx->restrictions.farores = (sRestrictionFlags[i].flags3 & 0x30) >> 4;
|
||
interfaceCtx->restrictions.dinsNayrus = (sRestrictionFlags[i].flags3 & 0x0C) >> 2;
|
||
interfaceCtx->restrictions.all = (sRestrictionFlags[i].flags3 & 0x03) >> 0;
|
||
|
||
osSyncPrintf(VT_FGCOL(YELLOW));
|
||
osSyncPrintf("parameter->button_status = %x,%x,%x\n", sRestrictionFlags[i].flags1,
|
||
sRestrictionFlags[i].flags2, sRestrictionFlags[i].flags3);
|
||
osSyncPrintf("h_gage=%d, b_button=%d, a_button=%d, c_bottle=%d\n", interfaceCtx->restrictions.hGauge,
|
||
interfaceCtx->restrictions.bButton, interfaceCtx->restrictions.aButton,
|
||
interfaceCtx->restrictions.bottles);
|
||
osSyncPrintf("c_warasibe=%d, c_hook=%d, c_ocarina=%d, c_warp=%d\n", interfaceCtx->restrictions.tradeItems,
|
||
interfaceCtx->restrictions.hookshot, interfaceCtx->restrictions.ocarina,
|
||
interfaceCtx->restrictions.warpSongs);
|
||
osSyncPrintf("c_sunmoon=%d, m_wind=%d, m_magic=%d, another=%d\n", interfaceCtx->restrictions.sunsSong,
|
||
interfaceCtx->restrictions.farores, interfaceCtx->restrictions.dinsNayrus,
|
||
interfaceCtx->restrictions.all);
|
||
osSyncPrintf(VT_RST);
|
||
return;
|
||
}
|
||
i++;
|
||
} while (sRestrictionFlags[i].scene != 0xFF);
|
||
}
|
||
|
||
Gfx* Gfx_TextureIA8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
|
||
s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) {
|
||
gDPLoadTextureBlock(displayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, textureWidth, textureHeight, 0,
|
||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||
G_TX_NOLOD);
|
||
|
||
gSPTextureRectangle(displayListHead++, rectLeft * 4, rectTop * 4, (rectLeft + rectWidth) * 4,
|
||
(rectTop + rectHeight) * 4, G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
|
||
|
||
return displayListHead;
|
||
}
|
||
|
||
Gfx* Gfx_TextureI8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
|
||
s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) {
|
||
gDPLoadTextureBlock(displayListHead++, texture, G_IM_FMT_I, G_IM_SIZ_8b, textureWidth, textureHeight, 0,
|
||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||
G_TX_NOLOD);
|
||
|
||
gSPTextureRectangle(displayListHead++, rectLeft * 4, rectTop * 4, (rectLeft + rectWidth) * 4,
|
||
(rectTop + rectHeight) * 4, G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
|
||
|
||
return displayListHead;
|
||
}
|
||
|
||
void Inventory_SwapAgeEquipment(void) {
|
||
s16 i;
|
||
u16 temp;
|
||
|
||
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
|
||
for (i = 0; i < 4; i++) {
|
||
if (i != 0) {
|
||
gSaveContext.childEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i];
|
||
} else {
|
||
gSaveContext.childEquips.buttonItems[i] = ITEM_SWORD_KOKIRI;
|
||
}
|
||
|
||
if (i != 0) {
|
||
gSaveContext.childEquips.cButtonSlots[i - 1] = gSaveContext.equips.cButtonSlots[i - 1];
|
||
}
|
||
}
|
||
|
||
gSaveContext.childEquips.equipment = gSaveContext.equips.equipment;
|
||
|
||
if (gSaveContext.adultEquips.buttonItems[0] == ITEM_NONE) {
|
||
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
|
||
|
||
if (gSaveContext.inventory.items[SLOT_NUT] != ITEM_NONE) {
|
||
gSaveContext.equips.buttonItems[1] = ITEM_NUT;
|
||
gSaveContext.equips.cButtonSlots[0] = SLOT_NUT;
|
||
} else {
|
||
gSaveContext.equips.buttonItems[1] = gSaveContext.equips.cButtonSlots[0] = ITEM_NONE;
|
||
}
|
||
|
||
gSaveContext.equips.buttonItems[2] = ITEM_BOMB;
|
||
gSaveContext.equips.buttonItems[3] = gSaveContext.inventory.items[SLOT_OCARINA];
|
||
gSaveContext.equips.cButtonSlots[1] = SLOT_BOMB;
|
||
gSaveContext.equips.cButtonSlots[2] = SLOT_OCARINA;
|
||
gSaveContext.equips.equipment = 0x1122;
|
||
} else {
|
||
for (i = 0; i < 4; i++) {
|
||
gSaveContext.equips.buttonItems[i] = gSaveContext.adultEquips.buttonItems[i];
|
||
|
||
if (i != 0) {
|
||
gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.adultEquips.cButtonSlots[i - 1];
|
||
}
|
||
|
||
if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
|
||
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) ||
|
||
((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
|
||
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
|
||
osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.cButtonSlots[i - 1]);
|
||
gSaveContext.equips.buttonItems[i] =
|
||
gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]];
|
||
}
|
||
}
|
||
|
||
gSaveContext.equips.equipment = gSaveContext.adultEquips.equipment;
|
||
}
|
||
} else {
|
||
for (i = 0; i < 4; i++) {
|
||
gSaveContext.adultEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i];
|
||
|
||
if (i != 0) {
|
||
gSaveContext.adultEquips.cButtonSlots[i - 1] = gSaveContext.equips.cButtonSlots[i - 1];
|
||
}
|
||
}
|
||
|
||
gSaveContext.adultEquips.equipment = gSaveContext.equips.equipment;
|
||
|
||
if (gSaveContext.childEquips.buttonItems[0] != ITEM_NONE) {
|
||
for (i = 0; i < 4; i++) {
|
||
gSaveContext.equips.buttonItems[i] = gSaveContext.childEquips.buttonItems[i];
|
||
|
||
if (i != 0) {
|
||
gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.childEquips.cButtonSlots[i - 1];
|
||
}
|
||
|
||
if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
|
||
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) ||
|
||
((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
|
||
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
|
||
osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.cButtonSlots[i - 1]);
|
||
gSaveContext.equips.buttonItems[i] =
|
||
gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]];
|
||
}
|
||
}
|
||
|
||
gSaveContext.equips.equipment = gSaveContext.childEquips.equipment;
|
||
gSaveContext.equips.equipment &= 0xFFF0;
|
||
gSaveContext.equips.equipment |= 0x0001;
|
||
}
|
||
}
|
||
|
||
temp = gEquipMasks[EQUIP_SHIELD] & gSaveContext.equips.equipment;
|
||
if (temp != 0) {
|
||
temp >>= gEquipShifts[EQUIP_SHIELD];
|
||
if (!(gBitFlags[temp + 3] & gSaveContext.inventory.equipment)) {
|
||
gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_SHIELD];
|
||
}
|
||
}
|
||
}
|
||
|
||
void Interface_InitHorsebackArchery(GlobalContext* globalCtx) {
|
||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||
|
||
gSaveContext.minigameState = 1;
|
||
interfaceCtx->unk_23C = interfaceCtx->unk_240 = interfaceCtx->unk_242 = 0;
|
||
gSaveContext.minigameScore = sHBAScoreTier = 0;
|
||
interfaceCtx->hbaAmmo = 20;
|
||
}
|
||
|
||
void func_800849EC(GlobalContext* globalCtx) {
|
||
gSaveContext.inventory.equipment |= gBitFlags[2] << gEquipShifts[EQUIP_SWORD];
|
||
gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD];
|
||
|
||
if (gBitFlags[3] & gSaveContext.inventory.equipment) {
|
||
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KNIFE;
|
||
} else {
|
||
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
|
||
}
|
||
|
||
Interface_LoadItemIcon1(globalCtx, 0);
|
||
}
|
||
|
||
void Interface_LoadItemIcon1(GlobalContext* globalCtx, u16 button) {
|
||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||
|
||
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
|
||
DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, (u32)interfaceCtx->icon_itemSegment + button * 0x1000,
|
||
(u32)_icon_item_staticSegmentRomStart + (gSaveContext.equips.buttonItems[button] * 0x1000),
|
||
0x1000, 0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 1171);
|
||
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
|
||
}
|
||
|
||
void Interface_LoadItemIcon2(GlobalContext* globalCtx, u16 button) {
|
||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||
|
||
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
|
||
DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_180, (u32)interfaceCtx->icon_itemSegment + button * 0x1000,
|
||
(u32)_icon_item_staticSegmentRomStart + (gSaveContext.equips.buttonItems[button] * 0x1000),
|
||
0x1000, 0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 1193);
|
||
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
|
||
}
|
||
|
||
void func_80084BF4(GlobalContext* globalCtx, u16 flag) {
|
||
if (flag) {
|
||
if ((gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT) ||
|
||
(gSaveContext.equips.buttonItems[0] == ITEM_BOW) || (gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) ||
|
||
(gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE) ||
|
||
(gSaveContext.buttonStatus[0] == BTN_DISABLED)) {
|
||
if ((gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT) ||
|
||
(gSaveContext.equips.buttonItems[0] == ITEM_BOW) ||
|
||
(gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) ||
|
||
(gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE)) {
|
||
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
||
Interface_LoadItemIcon1(globalCtx, 0);
|
||
}
|
||
} else if (gSaveContext.equips.buttonItems[0] == ITEM_NONE) {
|
||
if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[29] == 0)) {
|
||
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
||
Interface_LoadItemIcon1(globalCtx, 0);
|
||
}
|
||
}
|
||
|
||
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
||
gSaveContext.buttonStatus[3] = BTN_ENABLED;
|
||
Interface_ChangeAlpha(7);
|
||
} else {
|
||
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
||
gSaveContext.buttonStatus[3] = BTN_ENABLED;
|
||
func_80083108(globalCtx);
|
||
}
|
||
}
|
||
|
||
s16 sAmmoRefillCounts[] = { 5, 10, 20, 30, 5, 10, 30, 0, 5, 20, 1, 5, 20, 50, 200, 10 };
|
||
|
||
#ifdef NON_MATCHING
|
||
// regalloc, minor ordering and stack usage differences
|
||
u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
||
s16 i;
|
||
s16 slot;
|
||
s16 oldItem;
|
||
s16 bottleSlot;
|
||
s16 prevTradeItem;
|
||
s8 bombCount;
|
||
|
||
slot = SLOT(item);
|
||
if (item >= ITEM_STICKS_5) {
|
||
slot = SLOT(sExtraItemBases[item - ITEM_STICKS_5]);
|
||
}
|
||
|
||
osSyncPrintf(VT_FGCOL(YELLOW));
|
||
osSyncPrintf("item_get_setting=%d pt=%d z=%x\n", item, slot, gSaveContext.inventory.items[slot]);
|
||
osSyncPrintf(VT_RST);
|
||
|
||
if ((item >= ITEM_MEDALLION_FOREST) && (item <= ITEM_MEDALLION_LIGHT)) {
|
||
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_MEDALLION_FOREST + QUEST_MEDALLION_FOREST];
|
||
|
||
osSyncPrintf(VT_FGCOL(YELLOW));
|
||
// Translates to: "Seals = %x"
|
||
osSyncPrintf("封印 = %x\n", gSaveContext.inventory.questItems);
|
||
osSyncPrintf(VT_RST);
|
||
|
||
if (item == ITEM_MEDALLION_WATER) {
|
||
func_8006D0AC(globalCtx);
|
||
}
|
||
|
||
return ITEM_NONE;
|
||
} else if ((item >= ITEM_SONG_MINUET) && (item <= ITEM_SONG_STORMS)) {
|
||
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_SONG_MINUET + QUEST_SONG_MINUET];
|
||
|
||
osSyncPrintf(VT_FGCOL(YELLOW));
|
||
// Translates to: "Musical scores = %x"
|
||
osSyncPrintf("楽譜 = %x\n", gSaveContext.inventory.questItems);
|
||
// Translates to: "Musical scores = %x (%x) (%x)"
|
||
osSyncPrintf("楽譜 = %x (%x) (%x)\n", gSaveContext.inventory.questItems,
|
||
gBitFlags[item - ITEM_SONG_MINUET + QUEST_SONG_MINUET], gBitFlags[item - ITEM_SONG_MINUET]);
|
||
osSyncPrintf(VT_RST);
|
||
|
||
return ITEM_NONE;
|
||
} else if ((item >= ITEM_KOKIRI_EMERALD) && (item <= ITEM_ZORA_SAPPHIRE)) {
|
||
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_KOKIRI_EMERALD + QUEST_KOKIRI_EMERALD];
|
||
|
||
osSyncPrintf(VT_FGCOL(YELLOW));
|
||
// Translates to: "Spiritual Stones = %x"
|
||
osSyncPrintf("精霊石 = %x\n", gSaveContext.inventory.questItems);
|
||
osSyncPrintf(VT_RST);
|
||
|
||
return ITEM_NONE;
|
||
} else if ((item == ITEM_STONE_OF_AGONY) || (item == ITEM_GERUDO_CARD)) {
|
||
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_STONE_OF_AGONY + QUEST_STONE_OF_AGONY];
|
||
|
||
osSyncPrintf(VT_FGCOL(YELLOW));
|
||
// Translates to: "Items = %x"
|
||
osSyncPrintf("アイテム = %x\n", gSaveContext.inventory.questItems);
|
||
osSyncPrintf(VT_RST);
|
||
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_SKULL_TOKEN) {
|
||
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_SKULL_TOKEN + QUEST_SKULL_TOKEN];
|
||
gSaveContext.inventory.gsTokens++;
|
||
|
||
osSyncPrintf(VT_FGCOL(YELLOW));
|
||
// Translates to: "N Coins = %x(%d)"
|
||
osSyncPrintf("Nコイン = %x(%d)\n", gSaveContext.inventory.questItems, gSaveContext.inventory.gsTokens);
|
||
osSyncPrintf(VT_RST);
|
||
|
||
return ITEM_NONE;
|
||
} else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) {
|
||
gSaveContext.inventory.equipment |= gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD];
|
||
|
||
if (item == ITEM_SWORD_BGS) {
|
||
gSaveContext.swordHealth = 8;
|
||
|
||
if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF) {
|
||
gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD];
|
||
if (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KNIFE) {
|
||
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
|
||
Interface_LoadItemIcon1(globalCtx, 0);
|
||
}
|
||
}
|
||
} else if (item == ITEM_SWORD_MASTER) {
|
||
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
|
||
gSaveContext.equips.equipment &= 0xFFF0;
|
||
gSaveContext.equips.equipment |= 0x0002;
|
||
Interface_LoadItemIcon1(globalCtx, 0);
|
||
}
|
||
|
||
return ITEM_NONE;
|
||
} else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR)) {
|
||
gSaveContext.inventory.equipment |= (gBitFlags[item - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]);
|
||
return ITEM_NONE;
|
||
} else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA)) {
|
||
gSaveContext.inventory.equipment |= (gBitFlags[item - ITEM_TUNIC_KOKIRI] << gEquipShifts[EQUIP_TUNIC]);
|
||
return ITEM_NONE;
|
||
} else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER)) {
|
||
gSaveContext.inventory.equipment |= (gBitFlags[item - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]);
|
||
return ITEM_NONE;
|
||
} else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) {
|
||
gSaveContext.inventory.dungeonItems[gSaveContext.mapIndex] |= gBitFlags[item - ITEM_KEY_BOSS];
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_KEY_SMALL) {
|
||
if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] < 0) {
|
||
gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] = 1;
|
||
return ITEM_NONE;
|
||
} else {
|
||
gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex]++;
|
||
return ITEM_NONE;
|
||
}
|
||
} else if ((item == ITEM_QUIVER_30) || (item == ITEM_BOW)) {
|
||
if (CUR_UPG_VALUE(UPG_QUIVER) == 0) {
|
||
Inventory_ChangeUpgrade(UPG_QUIVER, 1);
|
||
INV_CONTENT(ITEM_BOW) = ITEM_BOW;
|
||
AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 1);
|
||
return ITEM_NONE;
|
||
} else {
|
||
AMMO(ITEM_BOW)++;
|
||
if (AMMO(ITEM_BOW) > CUR_CAPACITY(UPG_QUIVER)) {
|
||
AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER);
|
||
}
|
||
}
|
||
} else if (item == ITEM_QUIVER_40) {
|
||
Inventory_ChangeUpgrade(UPG_QUIVER, 2);
|
||
AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 2);
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_QUIVER_50) {
|
||
Inventory_ChangeUpgrade(UPG_QUIVER, 3);
|
||
AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 3);
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_BULLET_BAG_40) {
|
||
Inventory_ChangeUpgrade(UPG_BULLET_BAG, 2);
|
||
AMMO(ITEM_SLINGSHOT) = CAPACITY(UPG_BULLET_BAG, 2);
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_BULLET_BAG_50) {
|
||
Inventory_ChangeUpgrade(UPG_BULLET_BAG, 3);
|
||
AMMO(ITEM_SLINGSHOT) = CAPACITY(UPG_BULLET_BAG, 3);
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_BOMB_BAG_20) {
|
||
if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0) {
|
||
Inventory_ChangeUpgrade(UPG_BOMB_BAG, 1);
|
||
INV_CONTENT(ITEM_BOMB) = ITEM_BOMB;
|
||
AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 1);
|
||
return ITEM_NONE;
|
||
} else {
|
||
AMMO(ITEM_BOMB)++;
|
||
if (AMMO(ITEM_BOMB) > CUR_CAPACITY(UPG_BOMB_BAG)) {
|
||
AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
|
||
}
|
||
}
|
||
} else if (item == ITEM_BOMB_BAG_30) {
|
||
Inventory_ChangeUpgrade(UPG_BOMB_BAG, 2);
|
||
AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 2);
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_BOMB_BAG_40) {
|
||
Inventory_ChangeUpgrade(UPG_BOMB_BAG, 3);
|
||
AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 3);
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_BRACELET) {
|
||
Inventory_ChangeUpgrade(UPG_STRENGTH, 1);
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_GAUNTLETS_SILVER) {
|
||
Inventory_ChangeUpgrade(UPG_STRENGTH, 2);
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_GAUNTLETS_GOLD) {
|
||
Inventory_ChangeUpgrade(UPG_STRENGTH, 3);
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_SCALE_SILVER) {
|
||
Inventory_ChangeUpgrade(UPG_SCALE, 1);
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_SCALE_GOLDEN) {
|
||
Inventory_ChangeUpgrade(UPG_SCALE, 2);
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_WALLET_ADULT) {
|
||
Inventory_ChangeUpgrade(UPG_WALLET, 1);
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_WALLET_GIANT) {
|
||
Inventory_ChangeUpgrade(UPG_WALLET, 2);
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_STICK_UPGRADE_20) {
|
||
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
|
||
INV_CONTENT(ITEM_STICK) = ITEM_STICK;
|
||
}
|
||
Inventory_ChangeUpgrade(UPG_STICKS, 2);
|
||
AMMO(ITEM_STICK) = CAPACITY(UPG_STICKS, 2);
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_STICK_UPGRADE_30) {
|
||
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
|
||
INV_CONTENT(ITEM_STICK) = ITEM_STICK;
|
||
}
|
||
Inventory_ChangeUpgrade(UPG_STICKS, 3);
|
||
AMMO(ITEM_STICK) = CAPACITY(UPG_STICKS, 3);
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_NUT_UPGRADE_30) {
|
||
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
|
||
INV_CONTENT(ITEM_NUT) = ITEM_NUT;
|
||
}
|
||
Inventory_ChangeUpgrade(UPG_NUTS, 2);
|
||
AMMO(ITEM_NUT) = CAPACITY(UPG_NUTS, 2);
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_NUT_UPGRADE_40) {
|
||
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
|
||
INV_CONTENT(ITEM_NUT) = ITEM_NUT;
|
||
}
|
||
Inventory_ChangeUpgrade(UPG_NUTS, 3);
|
||
AMMO(ITEM_NUT) = CAPACITY(UPG_NUTS, 3);
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_LONGSHOT) {
|
||
INV_CONTENT(item) = item;
|
||
for (i = 1; i < 4; i++) {
|
||
if (gSaveContext.equips.buttonItems[i] == ITEM_HOOKSHOT) {
|
||
gSaveContext.equips.buttonItems[i] = ITEM_LONGSHOT;
|
||
Interface_LoadItemIcon1(globalCtx, i);
|
||
}
|
||
}
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_STICK) {
|
||
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
|
||
Inventory_ChangeUpgrade(UPG_STICKS, 1);
|
||
AMMO(ITEM_STICK) = 1;
|
||
} else {
|
||
AMMO(ITEM_STICK)++;
|
||
if (AMMO(ITEM_STICK) > CUR_CAPACITY(UPG_STICKS)) {
|
||
AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
|
||
}
|
||
}
|
||
} else if ((item == ITEM_STICKS_5) || (item == ITEM_STICKS_10)) {
|
||
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
|
||
Inventory_ChangeUpgrade(UPG_STICKS, 1);
|
||
AMMO(ITEM_STICK) = sAmmoRefillCounts[item - ITEM_STICKS_5];
|
||
} else {
|
||
AMMO(ITEM_STICK) += sAmmoRefillCounts[item - ITEM_STICKS_5];
|
||
if (AMMO(ITEM_STICK) > CUR_CAPACITY(UPG_STICKS)) {
|
||
AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
|
||
}
|
||
}
|
||
item = ITEM_STICK;
|
||
} else if (item == ITEM_NUT) {
|
||
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
|
||
Inventory_ChangeUpgrade(UPG_NUTS, 1);
|
||
AMMO(ITEM_NUT) = ITEM_NUT;
|
||
} else {
|
||
AMMO(ITEM_NUT)++;
|
||
if (AMMO(ITEM_NUT) > CUR_CAPACITY(UPG_NUTS)) {
|
||
AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS);
|
||
}
|
||
}
|
||
} else if ((item == ITEM_NUTS_5) || (item == ITEM_NUTS_10)) {
|
||
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
|
||
Inventory_ChangeUpgrade(UPG_NUTS, 1);
|
||
AMMO(ITEM_NUT) += sAmmoRefillCounts[item - ITEM_NUTS_5];
|
||
// Translates to: "Deku Nuts %d(%d)=%d BS_count=%d"
|
||
osSyncPrintf("デクの実 %d(%d)=%d BS_count=%d\n", item, ITEM_NUTS_5, item - ITEM_NUTS_5,
|
||
sAmmoRefillCounts[item - ITEM_NUTS_5]);
|
||
} else {
|
||
AMMO(ITEM_NUT) += sAmmoRefillCounts[item - ITEM_NUTS_5];
|
||
if (AMMO(ITEM_NUT) > CUR_CAPACITY(UPG_NUTS)) {
|
||
AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS);
|
||
}
|
||
}
|
||
item = ITEM_NUT;
|
||
} else if (item == ITEM_BOMB) {
|
||
// Translates to: "Bomb Bomb Bomb Bomb Bomb Bomb Bomb"
|
||
osSyncPrintf(" 爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 \n");
|
||
bombCount = AMMO(ITEM_BOMB) + 1;
|
||
AMMO(ITEM_BOMB) = bombCount;
|
||
if (bombCount > CUR_CAPACITY(UPG_BOMB_BAG)) {
|
||
AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
|
||
}
|
||
return ITEM_NONE;
|
||
} else if ((item >= ITEM_BOMBS_5) && (item <= ITEM_BOMBS_30)) {
|
||
bombCount = AMMO(ITEM_BOMB) + sAmmoRefillCounts[item - ITEM_BOMBS_5];
|
||
AMMO(ITEM_BOMB) = bombCount;
|
||
if (bombCount > CUR_CAPACITY(UPG_BOMB_BAG)) {
|
||
AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
|
||
}
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_BOMBCHU) {
|
||
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
|
||
INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU;
|
||
AMMO(ITEM_BOMBCHU) = 10;
|
||
return ITEM_NONE;
|
||
} else {
|
||
AMMO(ITEM_BOMBCHU) += 10;
|
||
if (AMMO(ITEM_BOMBCHU) > 50) {
|
||
AMMO(ITEM_BOMBCHU) = 50;
|
||
}
|
||
return ITEM_NONE;
|
||
}
|
||
} else if ((item == ITEM_BOMBCHUS_5) || (item == ITEM_BOMBCHUS_20)) {
|
||
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
|
||
INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU;
|
||
AMMO(ITEM_BOMBCHU) += sAmmoRefillCounts[item - ITEM_BOMBCHUS_5 + 8];
|
||
return ITEM_NONE;
|
||
} else {
|
||
AMMO(ITEM_BOMBCHU) += sAmmoRefillCounts[item - ITEM_BOMBCHUS_5 + 8];
|
||
if (AMMO(ITEM_BOMBCHU) > 50) {
|
||
AMMO(ITEM_BOMBCHU) = 50;
|
||
}
|
||
return ITEM_NONE;
|
||
}
|
||
} else if ((item >= ITEM_ARROWS_SMALL) && (item <= ITEM_ARROWS_LARGE)) {
|
||
AMMO(ITEM_BOW) += sAmmoRefillCounts[item - ITEM_ARROWS_SMALL + 4];
|
||
|
||
if ((AMMO(ITEM_BOW) >= CUR_CAPACITY(UPG_QUIVER)) || (AMMO(ITEM_BOW) < 0)) {
|
||
AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER);
|
||
}
|
||
|
||
osSyncPrintf("%d本 Item_MaxGet=%d\n", AMMO(ITEM_BOW), CUR_CAPACITY(UPG_QUIVER));
|
||
|
||
return ITEM_BOW;
|
||
} else if (item == ITEM_SLINGSHOT) {
|
||
Inventory_ChangeUpgrade(UPG_BULLET_BAG, 1);
|
||
INV_CONTENT(ITEM_SLINGSHOT) = ITEM_SLINGSHOT;
|
||
AMMO(ITEM_SLINGSHOT) = 30;
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_SEEDS) {
|
||
AMMO(ITEM_SLINGSHOT) += 5;
|
||
|
||
if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG)) {
|
||
AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG);
|
||
}
|
||
|
||
if (!(gSaveContext.itemGetInf[1] & 8)) {
|
||
gSaveContext.itemGetInf[1] |= 8;
|
||
return ITEM_NONE;
|
||
}
|
||
|
||
return ITEM_SEEDS;
|
||
} else if (item == ITEM_SEEDS_30) {
|
||
AMMO(ITEM_SLINGSHOT) += 30;
|
||
|
||
if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG)) {
|
||
AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG);
|
||
}
|
||
|
||
if (!(gSaveContext.itemGetInf[1] & 8)) {
|
||
gSaveContext.itemGetInf[1] |= 8;
|
||
return ITEM_NONE;
|
||
}
|
||
|
||
return ITEM_SEEDS;
|
||
} else if (item == ITEM_OCARINA_FAIRY) {
|
||
INV_CONTENT(ITEM_OCARINA_FAIRY) = ITEM_OCARINA_FAIRY;
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_OCARINA_TIME) {
|
||
INV_CONTENT(ITEM_OCARINA_TIME) = ITEM_OCARINA_TIME;
|
||
for (i = 1; i < 4; i++) {
|
||
if (gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_FAIRY) {
|
||
gSaveContext.equips.buttonItems[i] = ITEM_OCARINA_TIME;
|
||
Interface_LoadItemIcon1(globalCtx, i);
|
||
}
|
||
}
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_BEAN) {
|
||
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
|
||
INV_CONTENT(item) = item;
|
||
AMMO(ITEM_BEAN) = 1;
|
||
BEANS_BOUGHT = 1;
|
||
} else {
|
||
AMMO(ITEM_BEAN)++;
|
||
BEANS_BOUGHT++;
|
||
}
|
||
return ITEM_NONE;
|
||
} else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) {
|
||
gSaveContext.inventory.questItems += 1 << (QUEST_HEART_PIECE + 4);
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_HEART_CONTAINER) {
|
||
gSaveContext.healthCapacity += 0x10;
|
||
gSaveContext.health += 0x10;
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_HEART) {
|
||
// Translates to: "Recovery Heart"
|
||
osSyncPrintf("回復ハート回復ハート回復ハート\n");
|
||
Health_ChangeBy(globalCtx, 0x10);
|
||
return item;
|
||
} else if (item == ITEM_MAGIC_SMALL) {
|
||
if (gSaveContext.unk_13F0 != 10) {
|
||
func_80087680(globalCtx);
|
||
}
|
||
|
||
func_80087708(globalCtx, 12, 5);
|
||
|
||
if (!(gSaveContext.infTable[25] & 0x100)) {
|
||
gSaveContext.infTable[25] |= 0x100;
|
||
return ITEM_NONE;
|
||
}
|
||
|
||
return item;
|
||
} else if (item == ITEM_MAGIC_LARGE) {
|
||
if (gSaveContext.unk_13F0 != 10) {
|
||
func_80087680(globalCtx);
|
||
}
|
||
|
||
func_80087708(globalCtx, 24, 5);
|
||
|
||
if (!(gSaveContext.infTable[25] & 0x100)) {
|
||
gSaveContext.infTable[25] |= 0x100;
|
||
return ITEM_NONE;
|
||
}
|
||
|
||
return item;
|
||
} else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_INVALID_8)) {
|
||
Rupees_ChangeBy(sAmmoRefillCounts[item - ITEM_RUPEE_GREEN + 10]);
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_BOTTLE) {
|
||
for (i = 0; i < 4; i++) {
|
||
if (gSaveContext.inventory.items[SLOT(item) + i] == ITEM_NONE) {
|
||
gSaveContext.inventory.items[SLOT(item) + i] = item;
|
||
return ITEM_NONE;
|
||
}
|
||
}
|
||
} else if (((item >= ITEM_POTION_RED) && (item <= ITEM_POE)) || (item == ITEM_MILK)) {
|
||
bottleSlot = SLOT(item);
|
||
|
||
if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_LETTER_RUTO)) {
|
||
if (item == ITEM_MILK) {
|
||
item = ITEM_MILK_BOTTLE;
|
||
bottleSlot = SLOT(item);
|
||
}
|
||
|
||
for (i = 0; i < 4; i++) {
|
||
if (gSaveContext.inventory.items[bottleSlot + i] == ITEM_BOTTLE) {
|
||
// Translates to: "Item_Pt(1)=%d Item_Pt(2)=%d Item_Pt(3)=%d Empty Bottle=%d Content=%d"
|
||
osSyncPrintf("Item_Pt(1)=%d Item_Pt(2)=%d Item_Pt(3)=%d 空瓶=%d 中味=%d\n",
|
||
gSaveContext.equips.cButtonSlots[0], gSaveContext.equips.cButtonSlots[1],
|
||
gSaveContext.equips.cButtonSlots[2], bottleSlot + i, item);
|
||
|
||
if ((bottleSlot + i) == gSaveContext.equips.cButtonSlots[0]) {
|
||
gSaveContext.equips.buttonItems[1] = item;
|
||
Interface_LoadItemIcon2(globalCtx, 1);
|
||
gSaveContext.buttonStatus[1] = BTN_ENABLED;
|
||
} else if ((bottleSlot + i) == gSaveContext.equips.cButtonSlots[1]) {
|
||
gSaveContext.equips.buttonItems[2] = item;
|
||
Interface_LoadItemIcon2(globalCtx, 2);
|
||
gSaveContext.buttonStatus[2] = BTN_ENABLED;
|
||
} else if ((bottleSlot + i) == gSaveContext.equips.cButtonSlots[2]) {
|
||
gSaveContext.equips.buttonItems[3] = item;
|
||
Interface_LoadItemIcon1(globalCtx, 3);
|
||
gSaveContext.buttonStatus[3] = BTN_ENABLED;
|
||
}
|
||
|
||
gSaveContext.inventory.items[bottleSlot + i] = item;
|
||
return ITEM_NONE;
|
||
}
|
||
}
|
||
} else {
|
||
for (i = 0; i < 4; i++) {
|
||
if (gSaveContext.inventory.items[bottleSlot + i] == ITEM_NONE) {
|
||
gSaveContext.inventory.items[bottleSlot + i] = item;
|
||
return ITEM_NONE;
|
||
}
|
||
}
|
||
}
|
||
} else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK)) {
|
||
if (item == ITEM_SAW) {
|
||
gSaveContext.itemGetInf[1] |= 0x8000;
|
||
}
|
||
|
||
prevTradeItem = INV_CONTENT(item);
|
||
INV_CONTENT(item) = item;
|
||
|
||
if (prevTradeItem != ITEM_NONE) {
|
||
for (i = 1; i < 4; i++) {
|
||
if (prevTradeItem == gSaveContext.equips.buttonItems[i]) {
|
||
if (item != ITEM_SOLD_OUT) {
|
||
gSaveContext.equips.buttonItems[i] = item;
|
||
Interface_LoadItemIcon1(globalCtx, i);
|
||
} else {
|
||
gSaveContext.equips.buttonItems[i] = ITEM_NONE;
|
||
}
|
||
return ITEM_NONE;
|
||
}
|
||
}
|
||
}
|
||
|
||
return ITEM_NONE;
|
||
}
|
||
|
||
oldItem = gSaveContext.inventory.items[slot];
|
||
osSyncPrintf("Item_Register(%d)=%d %d\n", slot, item, oldItem);
|
||
INV_CONTENT(item) = item;
|
||
|
||
return oldItem;
|
||
}
|
||
#else
|
||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Item_Give.s")
|
||
#endif
|
||
|
||
u8 Item_CheckObtainability(u8 item) {
|
||
s16 i;
|
||
s16 slot;
|
||
s32 bottleSlot;
|
||
|
||
slot = SLOT(item);
|
||
if (item >= ITEM_STICKS_5) {
|
||
slot = SLOT(sExtraItemBases[item - ITEM_STICKS_5]);
|
||
}
|
||
|
||
osSyncPrintf(VT_FGCOL(GREEN));
|
||
osSyncPrintf("item_get_non_setting=%d pt=%d z=%x\n", item, slot, gSaveContext.inventory.items[slot]);
|
||
osSyncPrintf(VT_RST);
|
||
|
||
if ((item >= ITEM_MEDALLION_FOREST) && (item <= ITEM_MEDALLION_LIGHT)) {
|
||
return ITEM_NONE;
|
||
} else if ((item >= ITEM_KOKIRI_EMERALD) && (item <= ITEM_SKULL_TOKEN)) {
|
||
return ITEM_NONE;
|
||
} else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) {
|
||
if (item == ITEM_SWORD_BGS) {
|
||
return ITEM_NONE;
|
||
} else if ((gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD]) &
|
||
gSaveContext.inventory.equipment) {
|
||
return item;
|
||
} else {
|
||
return ITEM_NONE;
|
||
}
|
||
} else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR)) {
|
||
if ((gBitFlags[item - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]) & gSaveContext.inventory.equipment) {
|
||
return item;
|
||
} else {
|
||
return ITEM_NONE;
|
||
}
|
||
} else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA)) {
|
||
if ((gBitFlags[item - ITEM_TUNIC_KOKIRI] << gEquipShifts[EQUIP_TUNIC]) & gSaveContext.inventory.equipment) {
|
||
return item;
|
||
} else {
|
||
return ITEM_NONE;
|
||
}
|
||
} else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER)) {
|
||
if ((gBitFlags[item - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]) & gSaveContext.inventory.equipment) {
|
||
return item;
|
||
} else {
|
||
return ITEM_NONE;
|
||
}
|
||
} else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) {
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_KEY_SMALL) {
|
||
return ITEM_NONE;
|
||
} else if ((item >= ITEM_SLINGSHOT) && (item <= ITEM_BOMBCHU)) {
|
||
return ITEM_NONE;
|
||
} else if ((item == ITEM_BOMBCHUS_5) || (item == ITEM_BOMBCHUS_20)) {
|
||
return ITEM_NONE;
|
||
} else if ((item == ITEM_QUIVER_30) || (item == ITEM_BOW)) {
|
||
if (CUR_UPG_VALUE(UPG_QUIVER) == 0) {
|
||
return ITEM_NONE;
|
||
} else {
|
||
return 0;
|
||
}
|
||
} else if ((item == ITEM_QUIVER_40) || (item == ITEM_QUIVER_50)) {
|
||
return ITEM_NONE;
|
||
} else if ((item == ITEM_BULLET_BAG_40) || (item == ITEM_BULLET_BAG_50)) {
|
||
return ITEM_NONE;
|
||
} else if ((item == ITEM_BOMB_BAG_20) || (item == ITEM_BOMB)) {
|
||
if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0) {
|
||
return ITEM_NONE;
|
||
} else {
|
||
return 0;
|
||
}
|
||
} else if ((item >= ITEM_STICK_UPGRADE_20) && (item <= ITEM_NUT_UPGRADE_40)) {
|
||
return ITEM_NONE;
|
||
} else if ((item >= ITEM_BOMB_BAG_30) && (item <= ITEM_WALLET_GIANT)) {
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_LONGSHOT) {
|
||
return ITEM_NONE;
|
||
} else if ((item == ITEM_SEEDS) || (item == ITEM_SEEDS_30)) {
|
||
if (!(gSaveContext.itemGetInf[1] & 0x8)) {
|
||
return ITEM_NONE;
|
||
} else {
|
||
return ITEM_SEEDS;
|
||
}
|
||
} else if (item == ITEM_BEAN) {
|
||
return ITEM_NONE;
|
||
} else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) {
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_HEART_CONTAINER) {
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_HEART) {
|
||
return ITEM_HEART;
|
||
} else if ((item == ITEM_MAGIC_SMALL) || (item == ITEM_MAGIC_LARGE)) {
|
||
// Translates to: "Magic Pot Get_Inf_Table( 25, 0x0100)=%d"
|
||
osSyncPrintf("魔法の壷 Get_Inf_Table( 25, 0x0100)=%d\n", gSaveContext.infTable[25] & 0x100);
|
||
if (!(gSaveContext.infTable[25] & 0x100)) {
|
||
return ITEM_NONE;
|
||
} else {
|
||
return item;
|
||
}
|
||
} else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_INVALID_8)) {
|
||
return ITEM_NONE;
|
||
} else if (item == ITEM_BOTTLE) {
|
||
return ITEM_NONE;
|
||
} else if (((item >= ITEM_POTION_RED) && (item <= ITEM_POE)) || (item == ITEM_MILK)) {
|
||
bottleSlot = SLOT(item);
|
||
|
||
if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_LETTER_RUTO)) {
|
||
if (item == ITEM_MILK) {
|
||
item = ITEM_MILK_BOTTLE;
|
||
bottleSlot = SLOT(item);
|
||
}
|
||
|
||
for (i = 0; i < 4; i++) {
|
||
if (gSaveContext.inventory.items[bottleSlot + i] == ITEM_BOTTLE) {
|
||
return ITEM_NONE;
|
||
}
|
||
}
|
||
} else {
|
||
for (i = 0; i < 4; i++) {
|
||
if (gSaveContext.inventory.items[bottleSlot + i] == ITEM_NONE) {
|
||
return ITEM_NONE;
|
||
}
|
||
}
|
||
}
|
||
} else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK)) {
|
||
return ITEM_NONE;
|
||
}
|
||
|
||
return gSaveContext.inventory.items[slot];
|
||
}
|
||
|
||
void Inventory_DeleteItem(u16 item, u16 invSlot) {
|
||
s16 i;
|
||
|
||
if (item == ITEM_BEAN) {
|
||
BEANS_BOUGHT = 0;
|
||
}
|
||
|
||
gSaveContext.inventory.items[invSlot] = ITEM_NONE;
|
||
|
||
osSyncPrintf("\nItem_Register(%d)\n", invSlot, gSaveContext.inventory.items[invSlot]);
|
||
|
||
for (i = 1; i < 4; i++) {
|
||
if (gSaveContext.equips.buttonItems[i] == item) {
|
||
gSaveContext.equips.buttonItems[i] = ITEM_NONE;
|
||
gSaveContext.equips.cButtonSlots[i - 1] = SLOT_NONE;
|
||
}
|
||
}
|
||
}
|
||
|
||
s32 Inventory_ReplaceItem(GlobalContext* globalCtx, u16 oldItem, u16 newItem) {
|
||
s16 i;
|
||
|
||
for (i = 0; i < ARRAY_COUNT(gSaveContext.inventory.items); i++) {
|
||
if (gSaveContext.inventory.items[i] == oldItem) {
|
||
gSaveContext.inventory.items[i] = newItem;
|
||
// Translates to: "Item Purge (%d)"
|
||
osSyncPrintf("アイテム消去(%d)\n", i);
|
||
for (i = 1; i < 4; i++) {
|
||
if (gSaveContext.equips.buttonItems[i] == oldItem) {
|
||
gSaveContext.equips.buttonItems[i] = newItem;
|
||
Interface_LoadItemIcon1(globalCtx, i);
|
||
break;
|
||
}
|
||
}
|
||
return 1;
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
s32 Inventory_HasEmptyBottle(void) {
|
||
u8* items = gSaveContext.inventory.items;
|
||
|
||
if (items[SLOT_BOTTLE_1] == ITEM_BOTTLE) {
|
||
return 1;
|
||
} else if (items[SLOT_BOTTLE_2] == ITEM_BOTTLE) {
|
||
return 1;
|
||
} else if (items[SLOT_BOTTLE_3] == ITEM_BOTTLE) {
|
||
return 1;
|
||
} else if (items[SLOT_BOTTLE_4] == ITEM_BOTTLE) {
|
||
return 1;
|
||
} else {
|
||
return 0;
|
||
}
|
||
}
|
||
|
||
s32 Inventory_HasSpecificBottle(u8 bottleItem) {
|
||
u8* items = gSaveContext.inventory.items;
|
||
|
||
if (items[SLOT_BOTTLE_1] == bottleItem) {
|
||
return 1;
|
||
} else if (items[SLOT_BOTTLE_2] == bottleItem) {
|
||
return 1;
|
||
} else if (items[SLOT_BOTTLE_3] == bottleItem) {
|
||
return 1;
|
||
} else if (items[SLOT_BOTTLE_4] == bottleItem) {
|
||
return 1;
|
||
} else {
|
||
return 0;
|
||
}
|
||
}
|
||
|
||
void Inventory_UpdateBottleItem(GlobalContext* globalCtx, u8 item, u8 button) {
|
||
osSyncPrintf("item_no=%x, c_no=%x, Pt=%x Item_Register=%x\n", item, button,
|
||
gSaveContext.equips.cButtonSlots[button - 1],
|
||
gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]]);
|
||
|
||
// Special case to only empty half of a Lon Lon Milk Bottle
|
||
if ((gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]] == ITEM_MILK_BOTTLE) &&
|
||
(item == ITEM_BOTTLE)) {
|
||
item = ITEM_MILK_HALF;
|
||
}
|
||
|
||
gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]] = item;
|
||
gSaveContext.equips.buttonItems[button] = item;
|
||
|
||
Interface_LoadItemIcon1(globalCtx, button);
|
||
|
||
globalCtx->pauseCtx.unk_23E = item;
|
||
gSaveContext.buttonStatus[button] = BTN_ENABLED;
|
||
}
|
||
|
||
s32 Inventory_ConsumeFairy(GlobalContext* globalCtx) {
|
||
s32 bottleSlot;
|
||
s16 i;
|
||
s16 j;
|
||
|
||
bottleSlot = SLOT(ITEM_FAIRY);
|
||
|
||
for (i = 0; i < 4; i++) {
|
||
if (gSaveContext.inventory.items[bottleSlot + i] == ITEM_FAIRY) {
|
||
for (j = 1; j < 4; j++) {
|
||
if (gSaveContext.equips.buttonItems[j] == ITEM_FAIRY) {
|
||
gSaveContext.equips.buttonItems[j] = ITEM_BOTTLE;
|
||
Interface_LoadItemIcon1(globalCtx, j);
|
||
i = 0;
|
||
bottleSlot = gSaveContext.equips.cButtonSlots[j - 1];
|
||
break;
|
||
}
|
||
}
|
||
// Translates to: "Fairy Usage=%d"
|
||
osSyncPrintf("妖精使用=%d\n", bottleSlot);
|
||
gSaveContext.inventory.items[bottleSlot + i] = ITEM_BOTTLE;
|
||
return 1;
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
void func_80086D5C(s32* buf, u16 size) {
|
||
u16 i;
|
||
|
||
for (i = 0; i < size; i++) {
|
||
buf[i] = 0;
|
||
}
|
||
}
|
||
|
||
u32 sDoActionTextures[] = { 0x07000000, 0x07000180 };
|
||
|
||
void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 arg2) {
|
||
if (action >= 0x1D) {
|
||
action = 0x0A;
|
||
}
|
||
|
||
if (gSaveContext.language != 0) {
|
||
action += 0x1D;
|
||
}
|
||
|
||
if (gSaveContext.language == 2) {
|
||
action += 0x1D;
|
||
}
|
||
|
||
if ((action != 0x0A) && (action != 0x27) && (action != 0x44)) {
|
||
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
|
||
DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, (u32)interfaceCtx->do_actionSegment + (arg2 * 0x180),
|
||
(u32)_do_action_staticSegmentRomStart + (action * 0x180), 0x180, 0,
|
||
&interfaceCtx->loadQueue, NULL, "../z_parameter.c", 2145);
|
||
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
|
||
} else {
|
||
gSegments[7] = VIRTUAL_TO_PHYSICAL(interfaceCtx->do_actionSegment);
|
||
func_80086D5C(SEGMENTED_TO_VIRTUAL(sDoActionTextures[arg2]), 0x180 / 4);
|
||
}
|
||
}
|
||
|
||
void Interface_SetDoAction(GlobalContext* globalCtx, u16 action) {
|
||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||
PauseContext* pauseCtx = &globalCtx->pauseCtx;
|
||
|
||
if (interfaceCtx->unk_1F0 != action) {
|
||
interfaceCtx->unk_1F0 = action;
|
||
interfaceCtx->unk_1EC = 1;
|
||
interfaceCtx->unk_1F4 = 0.0f;
|
||
Interface_LoadActionLabel(interfaceCtx, action, 1);
|
||
if (pauseCtx->state != 0) {
|
||
interfaceCtx->unk_1EC = 3;
|
||
}
|
||
}
|
||
}
|
||
|
||
void Interface_SetNaviCall(GlobalContext* globalCtx, u16 naviCallState) {
|
||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||
|
||
if (((naviCallState == 0x1D) || (naviCallState == 0x1E)) && !interfaceCtx->naviCalling &&
|
||
(globalCtx->csCtx.state == 0)) {
|
||
// clang-format off
|
||
if (naviCallState == 0x1E) { Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &D_801333D4, 4,
|
||
&D_801333E0, &D_801333E0, &D_801333E8); }
|
||
// clang-format on
|
||
|
||
if (naviCallState == 0x1D) {
|
||
func_800F4524(&D_801333D4, NA_SE_VO_NA_HELLO_2, 32);
|
||
}
|
||
|
||
interfaceCtx->naviCalling = 1;
|
||
sCUpInvisible = 0;
|
||
sCUpTimer = 10;
|
||
} else if ((naviCallState == 0x1F) && interfaceCtx->naviCalling) {
|
||
interfaceCtx->naviCalling = 0;
|
||
}
|
||
}
|
||
|
||
void Interface_LoadActionLabelB(GlobalContext* globalCtx, u16 action) {
|
||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||
|
||
if (gSaveContext.language != 0) {
|
||
action += 0x1D;
|
||
}
|
||
|
||
if (gSaveContext.language == 2) {
|
||
action += 0x1D;
|
||
}
|
||
|
||
interfaceCtx->unk_1FC = action;
|
||
|
||
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
|
||
DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, (u32)interfaceCtx->do_actionSegment + 0x180,
|
||
(u32)_do_action_staticSegmentRomStart + (action * 0x180), 0x180, 0, &interfaceCtx->loadQueue,
|
||
NULL, "../z_parameter.c", 2228);
|
||
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
|
||
|
||
interfaceCtx->unk_1FA = 1;
|
||
}
|
||
|
||
s32 Health_ChangeBy(GlobalContext* globalCtx, s16 healthChange) {
|
||
u16 heartCount;
|
||
u16 healthLevel;
|
||
|
||
// Translates to: "***** Fluctuation=%d (now=%d, max=%d) ***"
|
||
osSyncPrintf("***** 増減=%d (now=%d, max=%d) ***", healthChange, gSaveContext.health,
|
||
gSaveContext.healthCapacity);
|
||
|
||
// clang-format off
|
||
if (healthChange > 0) { Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &D_801333D4, 4,
|
||
&D_801333E0, &D_801333E0, &D_801333E8);
|
||
} else if ((gSaveContext.doubleDefense != 0) && (healthChange < 0)) {
|
||
healthChange >>= 1;
|
||
// Translates to: "Heart decrease halved!!=%d"
|
||
osSyncPrintf("ハート減少半分!!=%d\n", healthChange);
|
||
}
|
||
// clang-format on
|
||
|
||
gSaveContext.health += healthChange;
|
||
|
||
if (gSaveContext.health > gSaveContext.healthCapacity) {
|
||
gSaveContext.health = gSaveContext.healthCapacity;
|
||
}
|
||
|
||
heartCount = gSaveContext.health % 0x10;
|
||
|
||
healthLevel = heartCount;
|
||
if (heartCount != 0) {
|
||
if (heartCount > 10) {
|
||
healthLevel = 3;
|
||
} else if (heartCount > 5) {
|
||
healthLevel = 2;
|
||
} else {
|
||
healthLevel = 1;
|
||
}
|
||
}
|
||
|
||
// Translates to: "Life=%d *** %d ******"
|
||
osSyncPrintf(" ライフ=%d *** %d ******\n", gSaveContext.health, healthLevel);
|
||
|
||
if (gSaveContext.health <= 0) {
|
||
gSaveContext.health = 0;
|
||
return 0;
|
||
} else {
|
||
return 1;
|
||
}
|
||
}
|
||
|
||
void Health_GiveHearts(s16 hearts) {
|
||
gSaveContext.healthCapacity += hearts * 0x10;
|
||
}
|
||
|
||
void Rupees_ChangeBy(s16 rupeeChange) {
|
||
gSaveContext.rupeeAccumulator += rupeeChange;
|
||
}
|
||
|
||
void Inventory_ChangeAmmo(s16 item, s16 ammoChange) {
|
||
// Translates to: "Item = (%d) Amount = (%d + %d)"
|
||
osSyncPrintf("アイテム = (%d) 数 = (%d + %d) ", item, AMMO(item), ammoChange);
|
||
|
||
if (item == ITEM_STICK) {
|
||
AMMO(ITEM_STICK) += ammoChange;
|
||
|
||
if (AMMO(ITEM_STICK) >= CUR_CAPACITY(UPG_STICKS)) {
|
||
AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
|
||
} else if (AMMO(ITEM_STICK) < 0) {
|
||
AMMO(ITEM_STICK) = 0;
|
||
}
|
||
} else if (item == ITEM_NUT) {
|
||
AMMO(ITEM_NUT) += ammoChange;
|
||
|
||
if (AMMO(ITEM_NUT) >= CUR_CAPACITY(UPG_NUTS)) {
|
||
AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS);
|
||
} else if (AMMO(ITEM_NUT) < 0) {
|
||
AMMO(ITEM_NUT) = 0;
|
||
}
|
||
} else if (item == ITEM_BOMBCHU) {
|
||
AMMO(ITEM_BOMBCHU) += ammoChange;
|
||
|
||
if (AMMO(ITEM_BOMBCHU) >= 50) {
|
||
AMMO(ITEM_BOMBCHU) = 50;
|
||
} else if (AMMO(ITEM_BOMBCHU) < 0) {
|
||
AMMO(ITEM_BOMBCHU) = 0;
|
||
}
|
||
} else if (item == ITEM_BOW) {
|
||
AMMO(ITEM_BOW) += ammoChange;
|
||
|
||
if (AMMO(ITEM_BOW) >= CUR_CAPACITY(UPG_QUIVER)) {
|
||
AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER);
|
||
} else if (AMMO(ITEM_BOW) < 0) {
|
||
AMMO(ITEM_BOW) = 0;
|
||
}
|
||
} else if ((item == ITEM_SLINGSHOT) || (item == ITEM_SEEDS)) {
|
||
AMMO(ITEM_SLINGSHOT) += ammoChange;
|
||
|
||
if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG)) {
|
||
AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG);
|
||
} else if (AMMO(ITEM_SLINGSHOT) < 0) {
|
||
AMMO(ITEM_SLINGSHOT) = 0;
|
||
}
|
||
} else if (item == ITEM_BOMB) {
|
||
AMMO(ITEM_BOMB) += ammoChange;
|
||
|
||
if (AMMO(ITEM_BOMB) >= CUR_CAPACITY(UPG_BOMB_BAG)) {
|
||
AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
|
||
} else if (AMMO(ITEM_BOMB) < 0) {
|
||
AMMO(ITEM_BOMB) = 0;
|
||
}
|
||
} else if (item == ITEM_BEAN) {
|
||
AMMO(ITEM_BEAN) += ammoChange;
|
||
}
|
||
|
||
// Translates to: "Total = (%d)"
|
||
osSyncPrintf("合計 = (%d)\n", AMMO(item));
|
||
}
|
||
|
||
void func_80087680(GlobalContext* globalCtx) {
|
||
if (gSaveContext.magicAcquired) {
|
||
gSaveContext.unk_13F2 = gSaveContext.unk_13F0;
|
||
gSaveContext.unk_13F6 = (gSaveContext.doubleMagic * 0x30) + 0x30;
|
||
gSaveContext.unk_13F0 = 9;
|
||
}
|
||
}
|
||
|
||
void func_800876C8(GlobalContext* globalCtx) {
|
||
if ((gSaveContext.unk_13F0 != 8) && (gSaveContext.unk_13F0 != 9)) {
|
||
if (gSaveContext.unk_13F0 == 10) {
|
||
gSaveContext.unk_13F2 = gSaveContext.unk_13F0;
|
||
}
|
||
gSaveContext.unk_13F0 = 5;
|
||
}
|
||
}
|
||
|
||
s32 func_80087708(GlobalContext* globalCtx, s16 arg1, s16 arg2) {
|
||
if (!gSaveContext.magicAcquired) {
|
||
return 0;
|
||
}
|
||
|
||
if ((arg2 != 5) && (gSaveContext.magic - arg1) < 0) {
|
||
if (gSaveContext.unk_13F4 != 0) {
|
||
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
switch (arg2) {
|
||
case 0:
|
||
case 2:
|
||
if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) {
|
||
if (gSaveContext.unk_13F0 == 7) {
|
||
globalCtx->actorCtx.unk_03 = 0;
|
||
}
|
||
gSaveContext.unk_13F8 = gSaveContext.magic - arg1;
|
||
gSaveContext.unk_13F0 = 1;
|
||
return 1;
|
||
} else {
|
||
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||
return 0;
|
||
}
|
||
case 1:
|
||
if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) {
|
||
if (gSaveContext.unk_13F0 == 7) {
|
||
globalCtx->actorCtx.unk_03 = 0;
|
||
}
|
||
gSaveContext.unk_13F8 = gSaveContext.magic - arg1;
|
||
gSaveContext.unk_13F0 = 6;
|
||
return 1;
|
||
} else {
|
||
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||
return 0;
|
||
}
|
||
case 3:
|
||
if (gSaveContext.unk_13F0 == 0) {
|
||
if (gSaveContext.magic != 0) {
|
||
globalCtx->interfaceCtx.unk_230 = 80;
|
||
gSaveContext.unk_13F0 = 7;
|
||
return 1;
|
||
} else {
|
||
return 0;
|
||
}
|
||
} else {
|
||
if (gSaveContext.unk_13F0 == 7) {
|
||
return 1;
|
||
} else {
|
||
return 0;
|
||
}
|
||
}
|
||
case 4:
|
||
if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) {
|
||
if (gSaveContext.unk_13F0 == 7) {
|
||
globalCtx->actorCtx.unk_03 = 0;
|
||
}
|
||
gSaveContext.unk_13F8 = gSaveContext.magic - arg1;
|
||
gSaveContext.unk_13F0 = 4;
|
||
return 1;
|
||
} else {
|
||
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||
return 0;
|
||
}
|
||
case 5:
|
||
if (gSaveContext.unk_13F4 >= gSaveContext.magic) {
|
||
gSaveContext.unk_13F8 = gSaveContext.magic + arg1;
|
||
|
||
if (gSaveContext.unk_13F8 >= gSaveContext.unk_13F4) {
|
||
gSaveContext.unk_13F8 = gSaveContext.unk_13F4;
|
||
}
|
||
|
||
gSaveContext.unk_13F0 = 10;
|
||
return 1;
|
||
}
|
||
break;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
void Interface_UpdateMagicBar(GlobalContext* globalCtx) {
|
||
static s16 sMagicBorderColors[][3] = {
|
||
{ 0xFF, 0xFF, 0xFF },
|
||
{ 0x96, 0x96, 0x96 },
|
||
{ 0xFF, 0xFF, 0x96 },
|
||
{ 0xFF, 0xFF, 0x32 },
|
||
};
|
||
static s16 sMagicBorderIndexes[] = { 0, 1, 1, 0 };
|
||
static s16 sMagicBorderRatio = 2;
|
||
static s16 sMagicBorderStep = 1;
|
||
MessageContext* msgCtx = &globalCtx->msgCtx;
|
||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||
s16 borderChangeR;
|
||
s16 borderChangeG;
|
||
s16 borderChangeB;
|
||
s16 temp;
|
||
|
||
switch (gSaveContext.unk_13F0) {
|
||
case 8:
|
||
temp = gSaveContext.magicLevel * 0x30;
|
||
if (gSaveContext.unk_13F4 != temp) {
|
||
if (gSaveContext.unk_13F4 < temp) {
|
||
gSaveContext.unk_13F4 += 8;
|
||
if (gSaveContext.unk_13F4 > temp) {
|
||
gSaveContext.unk_13F4 = temp;
|
||
}
|
||
} else {
|
||
gSaveContext.unk_13F4 -= 8;
|
||
if (gSaveContext.unk_13F4 <= temp) {
|
||
gSaveContext.unk_13F4 = temp;
|
||
}
|
||
}
|
||
} else {
|
||
gSaveContext.unk_13F0 = 9;
|
||
}
|
||
break;
|
||
|
||
case 9:
|
||
gSaveContext.magic += 4;
|
||
|
||
if (gSaveContext.gameMode == 0 && gSaveContext.sceneSetupIndex < 4) {
|
||
Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
||
&D_801333E8);
|
||
}
|
||
|
||
// Translates to: "Storage MAGIC_NOW=%d (%d)"
|
||
osSyncPrintf("蓄電 MAGIC_NOW=%d (%d)\n", gSaveContext.magic, gSaveContext.unk_13F6);
|
||
if (gSaveContext.magic >= gSaveContext.unk_13F6) {
|
||
gSaveContext.magic = gSaveContext.unk_13F6;
|
||
gSaveContext.unk_13F0 = gSaveContext.unk_13F2;
|
||
gSaveContext.unk_13F2 = 0;
|
||
}
|
||
break;
|
||
|
||
case 1:
|
||
sMagicBorderRatio = 2;
|
||
gSaveContext.unk_13F0 = 2;
|
||
break;
|
||
|
||
case 2:
|
||
gSaveContext.magic -= 2;
|
||
if (gSaveContext.magic <= 0) {
|
||
gSaveContext.magic = 0;
|
||
gSaveContext.unk_13F0 = 3;
|
||
sMagicBorderR = sMagicBorderG = sMagicBorderB = 255;
|
||
} else if (gSaveContext.magic == gSaveContext.unk_13F8) {
|
||
gSaveContext.unk_13F0 = 3;
|
||
sMagicBorderR = sMagicBorderG = sMagicBorderB = 255;
|
||
}
|
||
case 3:
|
||
case 4:
|
||
case 6:
|
||
temp = sMagicBorderIndexes[sMagicBorderStep];
|
||
borderChangeR = ABS(sMagicBorderR - sMagicBorderColors[temp][0]) / sMagicBorderRatio;
|
||
borderChangeG = ABS(sMagicBorderG - sMagicBorderColors[temp][1]) / sMagicBorderRatio;
|
||
borderChangeB = ABS(sMagicBorderB - sMagicBorderColors[temp][2]) / sMagicBorderRatio;
|
||
|
||
if (sMagicBorderR >= sMagicBorderColors[temp][0]) {
|
||
sMagicBorderR -= borderChangeR;
|
||
} else {
|
||
sMagicBorderR += borderChangeR;
|
||
}
|
||
|
||
if (sMagicBorderG >= sMagicBorderColors[temp][1]) {
|
||
sMagicBorderG -= borderChangeG;
|
||
} else {
|
||
sMagicBorderG += borderChangeG;
|
||
}
|
||
|
||
if (sMagicBorderB >= sMagicBorderColors[temp][2]) {
|
||
sMagicBorderB -= borderChangeB;
|
||
} else {
|
||
sMagicBorderB += borderChangeB;
|
||
}
|
||
|
||
sMagicBorderRatio--;
|
||
if (sMagicBorderRatio == 0) {
|
||
sMagicBorderR = sMagicBorderColors[temp][0];
|
||
sMagicBorderG = sMagicBorderColors[temp][1];
|
||
sMagicBorderB = sMagicBorderColors[temp][2];
|
||
sMagicBorderRatio = YREG(40 + sMagicBorderStep);
|
||
sMagicBorderStep++;
|
||
if (sMagicBorderStep >= 4) {
|
||
sMagicBorderStep = 0;
|
||
}
|
||
}
|
||
break;
|
||
|
||
case 5:
|
||
sMagicBorderR = sMagicBorderG = sMagicBorderB = 255;
|
||
gSaveContext.unk_13F0 = 0;
|
||
break;
|
||
|
||
case 7:
|
||
if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0) && (msgCtx->msgMode == 0) &&
|
||
(globalCtx->unk_10A20 == 0) && (globalCtx->sceneLoadFlag == 0) && (globalCtx->transitionMode == 0) &&
|
||
!Gameplay_InCsMode(globalCtx)) {
|
||
if ((gSaveContext.magic == 0) || ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5)) ||
|
||
((gSaveContext.equips.buttonItems[1] != ITEM_LENS) &&
|
||
(gSaveContext.equips.buttonItems[2] != ITEM_LENS) &&
|
||
(gSaveContext.equips.buttonItems[3] != ITEM_LENS)) ||
|
||
(globalCtx->actorCtx.unk_03 == 0)) {
|
||
globalCtx->actorCtx.unk_03 = 0;
|
||
Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
||
&D_801333E8);
|
||
gSaveContext.unk_13F0 = 0;
|
||
sMagicBorderR = sMagicBorderG = sMagicBorderB = 255;
|
||
break;
|
||
}
|
||
|
||
interfaceCtx->unk_230--;
|
||
if (interfaceCtx->unk_230 == 0) {
|
||
gSaveContext.magic--;
|
||
interfaceCtx->unk_230 = 80;
|
||
}
|
||
}
|
||
|
||
temp = sMagicBorderIndexes[sMagicBorderStep];
|
||
borderChangeR = ABS(sMagicBorderR - sMagicBorderColors[temp][0]) / sMagicBorderRatio;
|
||
borderChangeG = ABS(sMagicBorderG - sMagicBorderColors[temp][1]) / sMagicBorderRatio;
|
||
borderChangeB = ABS(sMagicBorderB - sMagicBorderColors[temp][2]) / sMagicBorderRatio;
|
||
|
||
if (sMagicBorderR >= sMagicBorderColors[temp][0]) {
|
||
sMagicBorderR -= borderChangeR;
|
||
} else {
|
||
sMagicBorderR += borderChangeR;
|
||
}
|
||
|
||
if (sMagicBorderG >= sMagicBorderColors[temp][1]) {
|
||
sMagicBorderG -= borderChangeG;
|
||
} else {
|
||
sMagicBorderG += borderChangeG;
|
||
}
|
||
|
||
if (sMagicBorderB >= sMagicBorderColors[temp][2]) {
|
||
sMagicBorderB -= borderChangeB;
|
||
} else {
|
||
sMagicBorderB += borderChangeB;
|
||
}
|
||
|
||
sMagicBorderRatio--;
|
||
if (sMagicBorderRatio == 0) {
|
||
sMagicBorderR = sMagicBorderColors[temp][0];
|
||
sMagicBorderG = sMagicBorderColors[temp][1];
|
||
sMagicBorderB = sMagicBorderColors[temp][2];
|
||
sMagicBorderRatio = YREG(40 + sMagicBorderStep);
|
||
sMagicBorderStep++;
|
||
if (sMagicBorderStep >= 4) {
|
||
sMagicBorderStep = 0;
|
||
}
|
||
}
|
||
break;
|
||
|
||
case 10:
|
||
gSaveContext.magic += 4;
|
||
Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||
if (gSaveContext.magic >= gSaveContext.unk_13F8) {
|
||
gSaveContext.magic = gSaveContext.unk_13F8;
|
||
gSaveContext.unk_13F0 = gSaveContext.unk_13F2;
|
||
gSaveContext.unk_13F2 = 0;
|
||
}
|
||
break;
|
||
|
||
default:
|
||
gSaveContext.unk_13F0 = 0;
|
||
break;
|
||
}
|
||
}
|
||
|
||
void Interface_DrawMagicBar(GlobalContext* globalCtx) {
|
||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||
s16 magicBarY;
|
||
|
||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 2650);
|
||
|
||
if (gSaveContext.magicLevel != 0) {
|
||
if (gSaveContext.healthCapacity > 0xA0) {
|
||
magicBarY = R_MAGIC_BAR_LARGE_Y;
|
||
} else {
|
||
magicBarY = R_MAGIC_BAR_SMALL_Y;
|
||
}
|
||
|
||
func_80094520(globalCtx->state.gfxCtx);
|
||
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB,
|
||
interfaceCtx->magicAlpha);
|
||
gDPSetEnvColor(oGfxCtx->overlay.p++, 100, 50, 50, 255);
|
||
|
||
oGfxCtx->overlay.p =
|
||
Gfx_TextureIA8(oGfxCtx->overlay.p, D_020038C0, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1024, 1024);
|
||
|
||
oGfxCtx->overlay.p = Gfx_TextureIA8(oGfxCtx->overlay.p, D_02003940, 24, 16, R_MAGIC_BAR_X + 8, magicBarY,
|
||
gSaveContext.unk_13F4, 16, 1024, 1024);
|
||
|
||
gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, D_020038C0);
|
||
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||
G_TX_NOMASK, G_TX_NOLOD, G_TX_MIRROR | G_TX_WRAP, 3, G_TX_NOLOD);
|
||
gDPLoadSync(oGfxCtx->overlay.p++);
|
||
gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 63, 2048);
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, 1, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||
G_TX_NOMASK, G_TX_NOLOD, G_TX_MIRROR | G_TX_WRAP, 3, G_TX_NOLOD);
|
||
gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 28, 60);
|
||
|
||
gSPTextureRectangle(oGfxCtx->overlay.p++, ((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 8) << 2, magicBarY << 2,
|
||
((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 16) << 2, (magicBarY + 16) << 2, G_TX_RENDERTILE,
|
||
256, 0, 1024, 1024);
|
||
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE,
|
||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE);
|
||
gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 0, 255);
|
||
|
||
if (gSaveContext.unk_13F0 == 4) {
|
||
// Yellow part of the bar being used when casting a spell
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha);
|
||
|
||
gDPLoadMultiBlock_4b(oGfxCtx->overlay.p++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
|
||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
||
G_TX_NOLOD, G_TX_NOLOD);
|
||
|
||
gSPTextureRectangle(oGfxCtx->overlay.p++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
|
||
(R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0,
|
||
0, 1024, 1024);
|
||
|
||
// Fill the rest of the bar with the normal magic color
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1),
|
||
R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha);
|
||
|
||
gSPTextureRectangle(oGfxCtx->overlay.p++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
|
||
(R_MAGIC_FILL_X + gSaveContext.unk_13F8) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE,
|
||
0, 0, 1024, 1024);
|
||
} else {
|
||
// Fill the whole bar with the normal magic color
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1),
|
||
R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha);
|
||
|
||
gDPLoadMultiBlock_4b(oGfxCtx->overlay.p++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
|
||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
||
G_TX_NOLOD, G_TX_NOLOD);
|
||
|
||
gSPTextureRectangle(oGfxCtx->overlay.p++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
|
||
(R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0,
|
||
0, 1024, 1024);
|
||
}
|
||
}
|
||
|
||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 2731);
|
||
}
|
||
|
||
void func_80088AA0(s16 arg0) {
|
||
gSaveContext.timerX[1] = 140;
|
||
gSaveContext.timerY[1] = 80;
|
||
D_80125A5C = 0;
|
||
gSaveContext.timer2Value = arg0;
|
||
|
||
if (arg0 != 0) {
|
||
gSaveContext.timer2State = 1;
|
||
} else {
|
||
gSaveContext.timer2State = 7;
|
||
}
|
||
}
|
||
|
||
void func_80088AF0(GlobalContext* globalCtx) {
|
||
if (gSaveContext.timer2State != 0) {
|
||
if (gSaveContext.eventInf[1] & 1) {
|
||
gSaveContext.timer2Value = 239;
|
||
} else {
|
||
gSaveContext.timer2Value = 1;
|
||
}
|
||
}
|
||
}
|
||
|
||
void func_80088B34(s16 arg0) {
|
||
gSaveContext.timerX[0] = 140;
|
||
gSaveContext.timerY[0] = 80;
|
||
D_80125A5C = 0;
|
||
gSaveContext.timer1Value = arg0;
|
||
|
||
if (arg0 != 0) {
|
||
gSaveContext.timer1State = 5;
|
||
} else {
|
||
gSaveContext.timer1State = 11;
|
||
}
|
||
}
|
||
|
||
void Interface_DrawActionLabel(GraphicsContext* gfxCtx, void* texture) {
|
||
OPEN_DISPS(gfxCtx, "../z_parameter.c", 2820);
|
||
|
||
gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, texture);
|
||
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
|
||
gDPLoadSync(oGfxCtx->overlay.p++);
|
||
gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 191, 683);
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
|
||
gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 188, 60);
|
||
|
||
gSP1Quadrangle(oGfxCtx->overlay.p++, 0, 2, 3, 1, 0);
|
||
|
||
CLOSE_DISPS(gfxCtx, "../z_parameter.c", 2829);
|
||
}
|
||
|
||
u8* sCUpLabelTextures[] = { D_02002FC0, D_02002FC0, D_02002FC0 };
|
||
|
||
s16 sStartButtonLeftPos[] = { 132, 130, 130 };
|
||
|
||
void Interface_DrawItemButtons(GlobalContext* globalCtx) {
|
||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||
Player* player = PLAYER;
|
||
PauseContext* pauseCtx = &globalCtx->pauseCtx;
|
||
s16 temp;
|
||
s16 dxdy;
|
||
s16 width;
|
||
s16 height;
|
||
|
||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 2900);
|
||
|
||
// B Button Color & Texture
|
||
// Also loads the Item Button Texture reused by other buttons afterwards
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2),
|
||
interfaceCtx->bAlpha);
|
||
gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 0, 255);
|
||
oGfxCtx->overlay.p =
|
||
Gfx_TextureIA8(oGfxCtx->overlay.p, &D_02000A00[0], 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0),
|
||
R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) * 2, R_ITEM_BTN_DD(0) * 2);
|
||
|
||
// C-Left Button Color & Texture
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
|
||
interfaceCtx->cLeftAlpha);
|
||
gSPTextureRectangle(oGfxCtx->overlay.p++, R_ITEM_BTN_X(1) << 2, R_ITEM_BTN_Y(1) << 2,
|
||
(R_ITEM_BTN_X(1) + R_ITEM_BTN_WIDTH(1)) << 2, (R_ITEM_BTN_Y(1) + R_ITEM_BTN_WIDTH(1)) << 2,
|
||
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(1) * 2, R_ITEM_BTN_DD(1) * 2);
|
||
|
||
// C-Down Button Color & Texture
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
|
||
interfaceCtx->cDownAlpha);
|
||
gSPTextureRectangle(oGfxCtx->overlay.p++, R_ITEM_BTN_X(2) << 2, R_ITEM_BTN_Y(2) << 2,
|
||
(R_ITEM_BTN_X(2) + R_ITEM_BTN_WIDTH(2)) << 2, (R_ITEM_BTN_Y(2) + R_ITEM_BTN_WIDTH(2)) << 2,
|
||
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(2) * 2, R_ITEM_BTN_DD(2) * 2);
|
||
|
||
// C-Right Button Color & Texture
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
|
||
interfaceCtx->cRightAlpha);
|
||
gSPTextureRectangle(oGfxCtx->overlay.p++, R_ITEM_BTN_X(3) << 2, R_ITEM_BTN_Y(3) << 2,
|
||
(R_ITEM_BTN_X(3) + R_ITEM_BTN_WIDTH(3)) << 2, (R_ITEM_BTN_Y(3) + R_ITEM_BTN_WIDTH(3)) << 2,
|
||
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(3) * 2, R_ITEM_BTN_DD(3) * 2);
|
||
|
||
if ((pauseCtx->state < 8) || (pauseCtx->state >= 18)) {
|
||
if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.flag != 0)) {
|
||
// Start Button Texture, Color & Label
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 120, 120, 120, interfaceCtx->startAlpha);
|
||
gSPTextureRectangle(oGfxCtx->overlay.p++, sStartButtonLeftPos[gSaveContext.language] << 2, 68,
|
||
(sStartButtonLeftPos[gSaveContext.language] + 22) << 2, 156, G_TX_RENDERTILE, 0, 0,
|
||
1462, 1462);
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha);
|
||
gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 0, 0);
|
||
gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
||
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||
|
||
gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1,
|
||
(u32)interfaceCtx->do_actionSegment + 0x300);
|
||
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0,
|
||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||
G_TX_NOLOD);
|
||
gDPLoadSync(oGfxCtx->overlay.p++);
|
||
gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 191, 683);
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 0,
|
||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||
G_TX_NOLOD);
|
||
gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 188, 60);
|
||
|
||
dxdy = 1024.0f / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
|
||
width = 48.0f / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
|
||
height = 16.0f / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
|
||
gSPTextureRectangle(
|
||
oGfxCtx->overlay.p++, R_START_LABEL_X(gSaveContext.language) << 2,
|
||
R_START_LABEL_Y(gSaveContext.language) << 2, (R_START_LABEL_X(gSaveContext.language) + width) << 2,
|
||
(R_START_LABEL_Y(gSaveContext.language) + height) << 2, G_TX_RENDERTILE, 0, 0, dxdy, dxdy);
|
||
}
|
||
}
|
||
|
||
if (interfaceCtx->naviCalling && (globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0) &&
|
||
(globalCtx->csCtx.state == 0)) {
|
||
if (!sCUpInvisible) {
|
||
// C-Up Button Texture, Color & Label (Navi Text)
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
|
||
if ((gSaveContext.unk_13EA == 1) || (gSaveContext.unk_13EA == 2) || (gSaveContext.unk_13EA == 5)) {
|
||
temp = 0;
|
||
} else if ((player->stateFlags1 & 0x00200000) || (func_8008F2F8(globalCtx) == 4) ||
|
||
(player->stateFlags2 & 0x00040000)) {
|
||
temp = 70;
|
||
} else {
|
||
temp = interfaceCtx->healthAlpha;
|
||
}
|
||
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp);
|
||
gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||
gSPTextureRectangle(oGfxCtx->overlay.p++, R_C_UP_BTN_X << 2, R_C_UP_BTN_Y << 2, (R_C_UP_BTN_X + 16) << 2,
|
||
(R_C_UP_BTN_Y + 16) << 2, G_TX_RENDERTILE, 0, 0, 2048, 2048);
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, temp);
|
||
gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 0, 0);
|
||
gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
||
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||
|
||
gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1,
|
||
sCUpLabelTextures[gSaveContext.language]);
|
||
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0,
|
||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||
G_TX_NOLOD);
|
||
gDPLoadSync(oGfxCtx->overlay.p++);
|
||
gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 63, 1024);
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b, 2, 0, G_TX_RENDERTILE, 0,
|
||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||
G_TX_NOLOD);
|
||
gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 124, 28);
|
||
|
||
gSPTextureRectangle(oGfxCtx->overlay.p++, R_C_UP_ICON_X << 2, R_C_UP_ICON_Y << 2, (R_C_UP_ICON_X + 32) << 2,
|
||
(R_C_UP_ICON_Y + 8) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024);
|
||
}
|
||
|
||
sCUpTimer--;
|
||
if (sCUpTimer == 0) {
|
||
sCUpInvisible ^= 1;
|
||
sCUpTimer = 10;
|
||
}
|
||
}
|
||
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
|
||
// Empty C Button Arrows
|
||
for (temp = 1; temp < 4; temp++) {
|
||
if (gSaveContext.equips.buttonItems[temp] > 0xF0) {
|
||
if (temp == 1) {
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
|
||
interfaceCtx->cLeftAlpha);
|
||
} else if (temp == 2) {
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
|
||
interfaceCtx->cDownAlpha);
|
||
} else {
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
|
||
interfaceCtx->cRightAlpha);
|
||
}
|
||
|
||
oGfxCtx->overlay.p = Gfx_TextureIA8(
|
||
oGfxCtx->overlay.p, &D_02000A00[temp + 1], 0x20, 0x20, R_ITEM_BTN_X(temp), R_ITEM_BTN_Y(temp),
|
||
R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) * 2, R_ITEM_BTN_DD(temp) * 2);
|
||
}
|
||
}
|
||
|
||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3071);
|
||
}
|
||
|
||
void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16 button) {
|
||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3079);
|
||
|
||
gDPLoadTextureBlock(oGfxCtx->overlay.p++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0,
|
||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||
G_TX_NOLOD);
|
||
|
||
gSPTextureRectangle(oGfxCtx->overlay.p++, R_ITEM_ICON_X(button) << 2, R_ITEM_ICON_Y(button) << 2,
|
||
(R_ITEM_ICON_X(button) + R_ITEM_ICON_WIDTH(button)) << 2,
|
||
(R_ITEM_ICON_Y(button) + R_ITEM_ICON_WIDTH(button)) << 2, G_TX_RENDERTILE, 0, 0,
|
||
R_ITEM_ICON_DD(button) * 2, R_ITEM_ICON_DD(button) * 2);
|
||
|
||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3094);
|
||
}
|
||
|
||
void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) {
|
||
s16 i;
|
||
s16 ammo;
|
||
|
||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3105);
|
||
|
||
i = gSaveContext.equips.buttonItems[button];
|
||
|
||
if ((i == ITEM_STICK) || (i == ITEM_NUT) || (i == ITEM_BOMB) || (i == ITEM_BOW) ||
|
||
((i >= ITEM_BOW_ARROW_FIRE) && (i <= ITEM_BOW_ARROW_LIGHT)) || (i == ITEM_SLINGSHOT) || (i == ITEM_BOMBCHU) ||
|
||
(i == ITEM_BEAN)) {
|
||
|
||
if ((i >= ITEM_BOW_ARROW_FIRE) && (i <= ITEM_BOW_ARROW_LIGHT)) {
|
||
i = ITEM_BOW;
|
||
}
|
||
|
||
ammo = AMMO(i);
|
||
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
|
||
if ((button == 0) && (gSaveContext.minigameState == 1)) {
|
||
ammo = globalCtx->interfaceCtx.hbaAmmo;
|
||
} else if ((button == 0) && (globalCtx->unk_11E5C >= 2)) {
|
||
ammo = globalCtx->unk_11E5C - 1;
|
||
} else if ((button == 0) && (globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38)) {
|
||
ammo = globalCtx->bombchuBowlingAmmo;
|
||
if (ammo < 0) {
|
||
ammo = 0;
|
||
}
|
||
} else if (((i == ITEM_BOW) && (AMMO(i) == CUR_CAPACITY(UPG_QUIVER))) ||
|
||
((i == ITEM_BOMB) && (AMMO(i) == CUR_CAPACITY(UPG_BOMB_BAG))) ||
|
||
((i == ITEM_SLINGSHOT) && (AMMO(i) == CUR_CAPACITY(UPG_BULLET_BAG))) ||
|
||
((i == ITEM_STICK) && (AMMO(i) == CUR_CAPACITY(UPG_STICKS))) ||
|
||
((i == ITEM_NUT) && (AMMO(i) == CUR_CAPACITY(UPG_NUTS))) || ((i == ITEM_BOMBCHU) && (ammo == 50)) ||
|
||
((i == ITEM_BEAN) && (ammo == 15))) {
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 120, 255, 0, alpha);
|
||
}
|
||
|
||
if (ammo == 0) {
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 100, 100, 100, alpha);
|
||
}
|
||
|
||
for (i = 0; ammo >= 10; i++) {
|
||
ammo -= 10;
|
||
}
|
||
|
||
if (i != 0) {
|
||
oGfxCtx->overlay.p = Gfx_TextureIA8(oGfxCtx->overlay.p, &D_020035C0[i], 8, 8, R_ITEM_AMMO_X(button),
|
||
R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024);
|
||
}
|
||
|
||
oGfxCtx->overlay.p = Gfx_TextureIA8(oGfxCtx->overlay.p, &D_020035C0[ammo], 8, 8, R_ITEM_AMMO_X(button) + 6,
|
||
R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024);
|
||
}
|
||
|
||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3158);
|
||
}
|
||
|
||
void Interface_DrawActionButton(GlobalContext* globalCtx) {
|
||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||
|
||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3172);
|
||
|
||
Matrix_Translate(0.0f, 0.0f, XREG(18) / 10.0f, MTXMODE_NEW);
|
||
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
|
||
Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY);
|
||
|
||
if (1) {} // Necessary to match
|
||
|
||
gSPMatrix(oGfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3177),
|
||
G_MTX_MODELVIEW | G_MTX_LOAD);
|
||
gSPVertex(oGfxCtx->overlay.p++, interfaceCtx->vtx_128, 4, 0);
|
||
|
||
gDPLoadTextureBlock(oGfxCtx->overlay.p++, &D_02000A00[0], G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
|
||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||
G_TX_NOLOD);
|
||
|
||
gSP1Quadrangle(oGfxCtx->overlay.p++, 0, 2, 3, 1, 0);
|
||
|
||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3187);
|
||
}
|
||
|
||
void Interface_InitVertices(GlobalContext* globalCtx) {
|
||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||
s16 i;
|
||
|
||
interfaceCtx->vtx_128 = Graph_Alloc(globalCtx->state.gfxCtx, 8 * sizeof(Vtx));
|
||
|
||
// clang-format off
|
||
interfaceCtx->vtx_128[0].v.ob[0] =
|
||
interfaceCtx->vtx_128[2].v.ob[0] = -14;
|
||
interfaceCtx->vtx_128[1].v.ob[0] =
|
||
interfaceCtx->vtx_128[3].v.ob[0] = interfaceCtx->vtx_128[0].v.ob[0] + 28;
|
||
|
||
interfaceCtx->vtx_128[0].v.ob[1] =
|
||
interfaceCtx->vtx_128[1].v.ob[1] = 14;
|
||
interfaceCtx->vtx_128[2].v.ob[1] =
|
||
interfaceCtx->vtx_128[3].v.ob[1] = interfaceCtx->vtx_128[0].v.ob[1] - 28;
|
||
|
||
interfaceCtx->vtx_128[4].v.ob[0] =
|
||
interfaceCtx->vtx_128[6].v.ob[0] = -(XREG(21) / 2);
|
||
interfaceCtx->vtx_128[5].v.ob[0] =
|
||
interfaceCtx->vtx_128[7].v.ob[0] = interfaceCtx->vtx_128[4].v.ob[0] + XREG(21);
|
||
|
||
interfaceCtx->vtx_128[4].v.ob[1] =
|
||
interfaceCtx->vtx_128[5].v.ob[1] = XREG(28) / 2;
|
||
interfaceCtx->vtx_128[6].v.ob[1] =
|
||
interfaceCtx->vtx_128[7].v.ob[1] = interfaceCtx->vtx_128[4].v.ob[1] - XREG(28);
|
||
|
||
for (i = 0; i < 8; i += 4) {
|
||
interfaceCtx->vtx_128[i].v.ob[2] = interfaceCtx->vtx_128[i+1].v.ob[2] =
|
||
interfaceCtx->vtx_128[i+2].v.ob[2] = interfaceCtx->vtx_128[i+3].v.ob[2] = 0;
|
||
|
||
interfaceCtx->vtx_128[i].v.flag = interfaceCtx->vtx_128[i+1].v.flag =
|
||
interfaceCtx->vtx_128[i+2].v.flag = interfaceCtx->vtx_128[i+3].v.flag = 0;
|
||
|
||
interfaceCtx->vtx_128[i].v.tc[0] = interfaceCtx->vtx_128[i].v.tc[1] =
|
||
interfaceCtx->vtx_128[i+1].v.tc[1] = interfaceCtx->vtx_128[i+2].v.tc[0] = 0;
|
||
interfaceCtx->vtx_128[i+1].v.tc[0] = interfaceCtx->vtx_128[i+2].v.tc[1] =
|
||
interfaceCtx->vtx_128[i+3].v.tc[0] = interfaceCtx->vtx_128[i+3].v.tc[1] = 1024;
|
||
|
||
interfaceCtx->vtx_128[i].v.cn[0] = interfaceCtx->vtx_128[i+1].v.cn[0] =
|
||
interfaceCtx->vtx_128[i+2].v.cn[0] = interfaceCtx->vtx_128[i+3].v.cn[0] =
|
||
interfaceCtx->vtx_128[i].v.cn[1] = interfaceCtx->vtx_128[i+1].v.cn[1] =
|
||
interfaceCtx->vtx_128[i+2].v.cn[1] = interfaceCtx->vtx_128[i+3].v.cn[1] =
|
||
interfaceCtx->vtx_128[i].v.cn[2] = interfaceCtx->vtx_128[i+1].v.cn[2] =
|
||
interfaceCtx->vtx_128[i+2].v.cn[2] = interfaceCtx->vtx_128[i+3].v.cn[2] = 0xFF;
|
||
|
||
interfaceCtx->vtx_128[i].v.cn[3] = interfaceCtx->vtx_128[i+1].v.cn[3] =
|
||
interfaceCtx->vtx_128[i+2].v.cn[3] = interfaceCtx->vtx_128[i+3].v.cn[3] = 0xFF;
|
||
}
|
||
|
||
interfaceCtx->vtx_128[5].v.tc[0] = interfaceCtx->vtx_128[7].v.tc[0] = 1536;
|
||
interfaceCtx->vtx_128[6].v.tc[1] = interfaceCtx->vtx_128[7].v.tc[1] = 512;
|
||
|
||
interfaceCtx->vtx_12C = Graph_Alloc(globalCtx->state.gfxCtx, 4 * sizeof(Vtx));
|
||
|
||
interfaceCtx->vtx_12C[0].v.ob[0] = interfaceCtx->vtx_12C[2].v.ob[0] = -8;
|
||
interfaceCtx->vtx_12C[1].v.ob[0] = interfaceCtx->vtx_12C[3].v.ob[0] = 8;
|
||
interfaceCtx->vtx_12C[0].v.ob[1] = interfaceCtx->vtx_12C[1].v.ob[1] = 8;
|
||
interfaceCtx->vtx_12C[2].v.ob[1] = interfaceCtx->vtx_12C[3].v.ob[1] = -8;
|
||
|
||
interfaceCtx->vtx_12C[0].v.ob[2] = interfaceCtx->vtx_12C[1].v.ob[2] =
|
||
interfaceCtx->vtx_12C[2].v.ob[2] = interfaceCtx->vtx_12C[3].v.ob[2] = 0;
|
||
|
||
interfaceCtx->vtx_12C[0].v.flag = interfaceCtx->vtx_12C[1].v.flag =
|
||
interfaceCtx->vtx_12C[2].v.flag = interfaceCtx->vtx_12C[3].v.flag = 0;
|
||
|
||
interfaceCtx->vtx_12C[0].v.tc[0] = interfaceCtx->vtx_12C[0].v.tc[1] =
|
||
interfaceCtx->vtx_12C[1].v.tc[1] = interfaceCtx->vtx_12C[2].v.tc[0] = 0;
|
||
interfaceCtx->vtx_12C[1].v.tc[0] = interfaceCtx->vtx_12C[2].v.tc[1] =
|
||
interfaceCtx->vtx_12C[3].v.tc[0] = interfaceCtx->vtx_12C[3].v.tc[1] = 512;
|
||
|
||
interfaceCtx->vtx_12C[0].v.cn[0] = interfaceCtx->vtx_12C[1].v.cn[0] =
|
||
interfaceCtx->vtx_12C[2].v.cn[0] = interfaceCtx->vtx_12C[3].v.cn[0] =
|
||
interfaceCtx->vtx_12C[0].v.cn[1] = interfaceCtx->vtx_12C[1].v.cn[1] =
|
||
interfaceCtx->vtx_12C[2].v.cn[1] = interfaceCtx->vtx_12C[3].v.cn[1] =
|
||
interfaceCtx->vtx_12C[0].v.cn[2] = interfaceCtx->vtx_12C[1].v.cn[2] =
|
||
interfaceCtx->vtx_12C[2].v.cn[2] = interfaceCtx->vtx_12C[3].v.cn[2] =
|
||
interfaceCtx->vtx_12C[0].v.cn[3] = interfaceCtx->vtx_12C[1].v.cn[3] =
|
||
interfaceCtx->vtx_12C[2].v.cn[3] = interfaceCtx->vtx_12C[3].v.cn[3] = 0xFF;
|
||
// clang-format on
|
||
}
|
||
|
||
void func_8008A8B8(GlobalContext* globalCtx, s32 topY, s32 bottomY, s32 leftX, s32 rightX) {
|
||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||
Vec3f sp40;
|
||
Vec3f sp34;
|
||
Vec3f sp28;
|
||
|
||
sp40.x = sp40.y = sp40.z = 0.0f;
|
||
sp34.x = sp34.y = 0.0f;
|
||
sp34.z = -1.0f;
|
||
sp28.x = sp28.z = 0.0f;
|
||
sp28.y = 1.0f;
|
||
func_800AA358(&interfaceCtx->view, &sp40, &sp34, &sp28);
|
||
interfaceCtx->viewport.topY = topY;
|
||
interfaceCtx->viewport.bottomY = bottomY;
|
||
interfaceCtx->viewport.leftX = leftX;
|
||
interfaceCtx->viewport.rightX = rightX;
|
||
View_SetViewport(&interfaceCtx->view, &interfaceCtx->viewport);
|
||
func_800AA460(&interfaceCtx->view, 60.0f, 10.0f, 60.0f);
|
||
func_800AB560(&interfaceCtx->view);
|
||
}
|
||
|
||
void func_8008A994(InterfaceContext* interfaceCtx) {
|
||
SET_FULLSCREEN_VIEWPORT(&interfaceCtx->view);
|
||
func_800AB2C4(&interfaceCtx->view);
|
||
}
|
||
|
||
s16 sMagicArrowEffectsR[] = { 0xFF, 0x64, 0xFF };
|
||
s16 sMagicArrowEffectsG[] = { 0x00, 0x64, 0xFF };
|
||
s16 sMagicArrowEffectsB[] = { 0x00, 0xFF, 0x64 };
|
||
|
||
s16 sTimerDigitLeftPos[] = { 16, 25, 34, 42, 51 };
|
||
s16 sDigitWidth[] = { 9, 9, 8, 9, 9 };
|
||
|
||
// unused, most likely colors
|
||
s16 D_80125B1C[][3] = {
|
||
{ 0, 150, 0 }, { 100, 255, 0 }, { 255, 255, 255 }, { 0, 0, 0 }, { 255, 255, 255 },
|
||
};
|
||
|
||
s16 sRupeeDigitsFirst[] = { 1, 0, 0 };
|
||
s16 sRupeeDigitsCount[] = { 2, 3, 3 };
|
||
|
||
s16 sSpoilingItemEntrances[] = { 0x01AD, 0x0153, 0x0153 };
|
||
|
||
u16 D_80125B54 = 0xC220; // unused
|
||
u16 D_80125B58 = 0xC20C; // unused
|
||
s16 D_80125B5C[] = { 91, 91 }; // unused
|
||
|
||
#ifdef NON_MATCHING
|
||
// mostly regalloc, minor ordering and stack usage differences
|
||
void Interface_Draw(GlobalContext* globalCtx) {
|
||
static s16 D_8015FFE0;
|
||
static s16 D_8015FFE2;
|
||
static s16 D_8015FFE4;
|
||
static s16 D_8015FFE6;
|
||
static s16 sTimerDigits[5];
|
||
MessageContext* msgCtx = &globalCtx->msgCtx;
|
||
PauseContext* pauseCtx = &globalCtx->pauseCtx;
|
||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||
Player* player = PLAYER;
|
||
s16 phi_s3_2;
|
||
s16 phi_s3;
|
||
s16 phi_s2;
|
||
s16 phi_s1;
|
||
s16 phi_s0;
|
||
s16 sp274;
|
||
|
||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3405);
|
||
|
||
gSPSegment(oGfxCtx->overlay.p++, 0x02, interfaceCtx->parameterSegment);
|
||
gSPSegment(oGfxCtx->overlay.p++, 0x07, interfaceCtx->do_actionSegment);
|
||
gSPSegment(oGfxCtx->overlay.p++, 0x08, interfaceCtx->icon_itemSegment);
|
||
gSPSegment(oGfxCtx->overlay.p++, 0x0B, interfaceCtx->mapSegment);
|
||
|
||
if (pauseCtx->flag == 0) {
|
||
Interface_InitVertices(globalCtx);
|
||
func_8008A994(interfaceCtx);
|
||
Health_Draw(globalCtx);
|
||
|
||
func_80094520(globalCtx->state.gfxCtx);
|
||
|
||
// Rupee Icon
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 200, 255, 100, interfaceCtx->magicAlpha);
|
||
gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 80, 0, 255);
|
||
oGfxCtx->overlay.p = Gfx_TextureIA8(oGfxCtx->overlay.p, D_02001F00, 16, 16, 26, 206, 16, 16, 1024, 1024);
|
||
|
||
switch (globalCtx->sceneNum) {
|
||
case SCENE_BMORI1:
|
||
case SCENE_HIDAN:
|
||
case SCENE_MIZUSIN:
|
||
case SCENE_JYASINZOU:
|
||
case SCENE_HAKADAN:
|
||
case SCENE_HAKADANCH:
|
||
case SCENE_ICE_DOUKUTO:
|
||
case SCENE_GANON:
|
||
case SCENE_MEN:
|
||
case SCENE_GERUDOWAY:
|
||
case SCENE_GANONTIKA:
|
||
case SCENE_GANON_SONOGO:
|
||
case SCENE_GANONTIKA_SONOGO:
|
||
case SCENE_TAKARAYA:
|
||
if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] >= 0) {
|
||
// Small Key Icon
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha);
|
||
gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 20, 255);
|
||
oGfxCtx->overlay.p =
|
||
Gfx_TextureIA8(oGfxCtx->overlay.p, D_02001E00, 16, 16, 26, 190, 16, 16, 1024, 1024);
|
||
|
||
// Small Key Counter
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
|
||
gDPSetCombineLERP(oGfxCtx->overlay.p++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0,
|
||
PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
|
||
|
||
interfaceCtx->counterDigits[2] = 0;
|
||
interfaceCtx->counterDigits[3] = gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex];
|
||
|
||
while (interfaceCtx->counterDigits[3] >= 10) {
|
||
interfaceCtx->counterDigits[2]++;
|
||
interfaceCtx->counterDigits[3] -= 10;
|
||
}
|
||
|
||
phi_s2 = 42;
|
||
if (interfaceCtx->counterDigits[2] != 0) {
|
||
oGfxCtx->overlay.p =
|
||
Gfx_TextureI8(oGfxCtx->overlay.p, &D_02003040[interfaceCtx->counterDigits[2]], 8, 16,
|
||
phi_s2, 190, 8, 16, 1024, 1024);
|
||
phi_s2 = 50;
|
||
}
|
||
|
||
oGfxCtx->overlay.p = Gfx_TextureI8(oGfxCtx->overlay.p, &D_02003040[interfaceCtx->counterDigits[3]],
|
||
8, 16, phi_s2, 190, 8, 16, 1024, 1024);
|
||
}
|
||
|
||
phi_s2 = 42;
|
||
break;
|
||
default:
|
||
phi_s2 = 42;
|
||
break;
|
||
}
|
||
|
||
phi_s2 = 42;
|
||
|
||
// Rupee Counter
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
|
||
if (gSaveContext.rupees == CUR_CAPACITY(UPG_WALLET)) {
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 120, 255, 0, interfaceCtx->magicAlpha);
|
||
} else if (gSaveContext.rupees != 0) {
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
|
||
} else {
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 100, 100, 100, interfaceCtx->magicAlpha);
|
||
}
|
||
|
||
gDPSetCombineLERP(oGfxCtx->overlay.p++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0,
|
||
0, PRIMITIVE, 0);
|
||
|
||
interfaceCtx->counterDigits[0] = interfaceCtx->counterDigits[1] = 0;
|
||
interfaceCtx->counterDigits[2] = gSaveContext.rupees;
|
||
|
||
if ((interfaceCtx->counterDigits[2] >= 10000) || (interfaceCtx->counterDigits[2] < 0)) {
|
||
interfaceCtx->counterDigits[2] &= 0xDDD;
|
||
}
|
||
|
||
while (interfaceCtx->counterDigits[2] >= 100) {
|
||
interfaceCtx->counterDigits[2] -= 100;
|
||
interfaceCtx->counterDigits[0]++;
|
||
}
|
||
|
||
while (interfaceCtx->counterDigits[2] >= 10) {
|
||
interfaceCtx->counterDigits[2] -= 10;
|
||
interfaceCtx->counterDigits[1]++;
|
||
}
|
||
|
||
phi_s0 = sRupeeDigitsFirst[CUR_UPG_VALUE(UPG_WALLET)];
|
||
phi_s1 = sRupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)];
|
||
|
||
for (phi_s3 = 0; phi_s3 < phi_s1; phi_s3++, phi_s0++, phi_s2 += 8) {
|
||
oGfxCtx->overlay.p = Gfx_TextureI8(oGfxCtx->overlay.p, &D_02003040[interfaceCtx->counterDigits[phi_s0]], 8,
|
||
16, phi_s2, 206, 8, 16, 1024, 1024);
|
||
}
|
||
|
||
Interface_DrawMagicBar(globalCtx);
|
||
Minimap_Draw(globalCtx);
|
||
|
||
if ((R_PAUSE_MENU_MODE != 2) && (R_PAUSE_MENU_MODE != 3)) {
|
||
func_8002C124(&globalCtx->actorCtx.targetCtx, globalCtx); // Draw Z-Target
|
||
}
|
||
|
||
func_80094520(globalCtx->state.gfxCtx);
|
||
|
||
Interface_DrawItemButtons(globalCtx);
|
||
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
|
||
gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||
|
||
if (interfaceCtx->unk_1FA == 0) {
|
||
// B Button Icon & possibly Ammo Count
|
||
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
|
||
Interface_DrawItemIconTexture(globalCtx, (void*)(u32)interfaceCtx->icon_itemSegment, 0);
|
||
|
||
if ((player->stateFlags1 & 0x00800000) || (globalCtx->unk_11E5C >= 2) ||
|
||
((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) {
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0,
|
||
PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
||
0);
|
||
Interface_DrawAmmoCount(globalCtx, 0, interfaceCtx->bAlpha);
|
||
}
|
||
}
|
||
} else {
|
||
// B Button Do Action Label
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
||
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
|
||
|
||
gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1,
|
||
(u32)interfaceCtx->do_actionSegment + 0x180);
|
||
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0,
|
||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||
G_TX_NOLOD);
|
||
gDPLoadSync(oGfxCtx->overlay.p++);
|
||
gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 191, 683);
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0x0000, G_TX_RENDERTILE, 0,
|
||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||
G_TX_NOLOD);
|
||
gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 188, 60);
|
||
|
||
R_B_LABEL_DD = 1024.0f / (WREG(37 + gSaveContext.language) / 100.0f);
|
||
gSPTextureRectangle(oGfxCtx->overlay.p++, R_B_LABEL_X(gSaveContext.language) << 2,
|
||
R_B_LABEL_Y(gSaveContext.language) << 2, (R_B_LABEL_X(gSaveContext.language) + 48) << 2,
|
||
(R_B_LABEL_Y(gSaveContext.language) + 16) << 2, G_TX_RENDERTILE, 0, 0, R_B_LABEL_DD,
|
||
R_B_LABEL_DD);
|
||
}
|
||
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
|
||
// C-Left Button Icon & Ammo Count
|
||
if (gSaveContext.equips.buttonItems[1] < 0xF0) {
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->cLeftAlpha);
|
||
gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||
Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x1000), 1);
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
||
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||
Interface_DrawAmmoCount(globalCtx, 1, interfaceCtx->cLeftAlpha);
|
||
}
|
||
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
|
||
// C-Down Button Icon & Ammo Count
|
||
if (gSaveContext.equips.buttonItems[2] < 0xF0) {
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->cDownAlpha);
|
||
gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||
Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x2000), 2);
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
||
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||
Interface_DrawAmmoCount(globalCtx, 2, interfaceCtx->cDownAlpha);
|
||
}
|
||
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
|
||
// C-Right Button Icon & Ammo Count
|
||
if (gSaveContext.equips.buttonItems[3] < 0xF0) {
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->cRightAlpha);
|
||
gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||
Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x3000), 3);
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
||
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||
Interface_DrawAmmoCount(globalCtx, 3, interfaceCtx->cRightAlpha);
|
||
}
|
||
|
||
// A Button
|
||
func_80094A14(globalCtx->state.gfxCtx);
|
||
func_8008A8B8(globalCtx, R_A_BTN_Y, R_A_BTN_Y + 45, R_A_BTN_X, R_A_BTN_X + 45);
|
||
gSPClearGeometryMode(oGfxCtx->overlay.p++, G_CULL_BOTH);
|
||
gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_A_BTN_COLOR(0), R_A_BTN_COLOR(1), R_A_BTN_COLOR(2),
|
||
interfaceCtx->aAlpha);
|
||
Interface_DrawActionButton(globalCtx);
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
func_8008A8B8(globalCtx, R_A_ICON_Y, R_A_ICON_Y + 45, R_A_ICON_X, R_A_ICON_X + 45);
|
||
gSPSetGeometryMode(oGfxCtx->overlay.p++, G_CULL_BACK);
|
||
gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha);
|
||
gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 0, 0);
|
||
Matrix_Translate(0.0f, 0.0f, WREG(46 + gSaveContext.language) / 10.0f, MTXMODE_NEW);
|
||
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
|
||
Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY);
|
||
gSPMatrix(oGfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3701),
|
||
G_MTX_MODELVIEW | G_MTX_LOAD);
|
||
gSPVertex(oGfxCtx->overlay.p++, &interfaceCtx->vtx_128[4], 4, 0);
|
||
|
||
if ((interfaceCtx->unk_1EC < 2) || (interfaceCtx->unk_1EC == 3)) {
|
||
Interface_DrawActionLabel(globalCtx->state.gfxCtx, (void*)(u32)interfaceCtx->do_actionSegment);
|
||
} else {
|
||
Interface_DrawActionLabel(globalCtx->state.gfxCtx, (void*)((u32)interfaceCtx->do_actionSegment + 0x180));
|
||
}
|
||
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
|
||
func_8008A994(interfaceCtx);
|
||
|
||
if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 3)) {
|
||
// Inventory Equip Effects
|
||
gSPSegment(oGfxCtx->overlay.p++, 0x08, pauseCtx->unk_128);
|
||
func_80094A14(globalCtx->state.gfxCtx);
|
||
gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||
gSPMatrix(oGfxCtx->overlay.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
|
||
|
||
pauseCtx->vtx_168[16].v.ob[0] = pauseCtx->vtx_168[18].v.ob[0] = pauseCtx->unk_254 / 10;
|
||
pauseCtx->vtx_168[17].v.ob[0] = pauseCtx->vtx_168[19].v.ob[0] =
|
||
pauseCtx->vtx_168[16].v.ob[0] + WREG(90) / 10;
|
||
pauseCtx->vtx_168[16].v.ob[1] = pauseCtx->vtx_168[17].v.ob[1] = pauseCtx->unk_256 / 10;
|
||
pauseCtx->vtx_168[18].v.ob[1] = pauseCtx->vtx_168[19].v.ob[1] =
|
||
pauseCtx->vtx_168[16].v.ob[1] - WREG(90) / 10;
|
||
|
||
if (pauseCtx->unk_24E < 0xBF) {
|
||
// Normal Equip (icon goes from the inventory slot to the C button when equipping it)
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, pauseCtx->unk_258);
|
||
gSPVertex(oGfxCtx->overlay.p++, &pauseCtx->vtx_168[16], 4, 0);
|
||
|
||
gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 1, gItemIcons[pauseCtx->unk_24E]);
|
||
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 0, 0x0000, G_TX_LOADTILE, 0,
|
||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||
G_TX_NOLOD);
|
||
gDPLoadSync(oGfxCtx->overlay.p++);
|
||
gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 1023, 128);
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 8, 0x0000, G_TX_RENDERTILE, 0,
|
||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||
G_TX_NOLOD);
|
||
gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 124, 124);
|
||
} else {
|
||
// Magic Arrow Equip Effect
|
||
phi_s3_2 = pauseCtx->unk_24E - 0xBF;
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, sMagicArrowEffectsR[phi_s3_2],
|
||
sMagicArrowEffectsG[phi_s3_2], sMagicArrowEffectsB[phi_s3_2], pauseCtx->unk_258);
|
||
|
||
if ((pauseCtx->unk_258 > 0) && (pauseCtx->unk_258 < 0xFF)) {
|
||
phi_s3_2 = (pauseCtx->unk_258 / 8) / 2;
|
||
pauseCtx->vtx_168[16].v.ob[0] = pauseCtx->vtx_168[18].v.ob[0] =
|
||
pauseCtx->vtx_168[16].v.ob[0] - phi_s3_2;
|
||
pauseCtx->vtx_168[17].v.ob[0] = pauseCtx->vtx_168[19].v.ob[0] =
|
||
pauseCtx->vtx_168[16].v.ob[0] + phi_s3_2 * 2 + 32;
|
||
pauseCtx->vtx_168[16].v.ob[1] = pauseCtx->vtx_168[17].v.ob[1] =
|
||
pauseCtx->vtx_168[16].v.ob[1] + phi_s3_2;
|
||
pauseCtx->vtx_168[18].v.ob[1] = pauseCtx->vtx_168[19].v.ob[1] =
|
||
pauseCtx->vtx_168[16].v.ob[1] - phi_s3_2 * 2 - 32;
|
||
}
|
||
|
||
gSPVertex(oGfxCtx->overlay.p++, &pauseCtx->vtx_168[16], 4, 0);
|
||
gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, D_080895C0);
|
||
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0,
|
||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||
G_TX_NOLOD);
|
||
gDPLoadSync(oGfxCtx->overlay.p++);
|
||
gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 511, 512);
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, 4, 0x0000, G_TX_RENDERTILE, 0,
|
||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||
G_TX_NOLOD);
|
||
gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 124, 124);
|
||
}
|
||
|
||
gSP1Quadrangle(oGfxCtx->overlay.p++, 0, 2, 3, 1, 0);
|
||
}
|
||
|
||
func_80094520(globalCtx->state.gfxCtx);
|
||
|
||
if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0)) {
|
||
if (gSaveContext.minigameState != 1) {
|
||
// Carrots rendering if the action corresponds to riding a horse
|
||
if (interfaceCtx->unk_1EE == 8) {
|
||
// Load Carrot Icon
|
||
gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 1, &D_02002100);
|
||
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 0, 0x0000, G_TX_LOADTILE, 0,
|
||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
|
||
G_TX_NOMASK, G_TX_NOLOD);
|
||
gDPLoadSync(oGfxCtx->overlay.p++);
|
||
gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 255, 256);
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 4, 0x0000, G_TX_RENDERTILE, 0,
|
||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
|
||
G_TX_NOMASK, G_TX_NOLOD);
|
||
gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 60, 60);
|
||
|
||
// Draw 6 carrots
|
||
phi_s1 = ZREG(14);
|
||
for (phi_s3 = 1; phi_s3 < 7; phi_s3++) {
|
||
// Carrot Color (based on availability)
|
||
if ((interfaceCtx->unk_23A == 0) || (interfaceCtx->unk_23A < phi_s3)) {
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 0, 150, 255, interfaceCtx->aAlpha);
|
||
} else {
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha);
|
||
}
|
||
|
||
gSPTextureRectangle(oGfxCtx->overlay.p++, phi_s1 << 2, ZREG(15) << 2, (phi_s1 + 16) << 2,
|
||
(ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024);
|
||
|
||
phi_s1 += 16;
|
||
}
|
||
}
|
||
} else {
|
||
// Score for the Horseback Archery
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
|
||
|
||
// Target Icon
|
||
gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, D_02002600);
|
||
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0,
|
||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||
G_TX_NOLOD);
|
||
gDPLoadSync(oGfxCtx->overlay.p++);
|
||
gDPLoadBlock(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 383, 342);
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 6, 0x0000, G_TX_RENDERTILE, 0,
|
||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||
G_TX_NOLOD);
|
||
gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 92, 60);
|
||
|
||
gSPTextureRectangle(oGfxCtx->overlay.p++, (WREG(32) + 28) << 2, ZREG(15) << 2, (WREG(32) + 52) << 2,
|
||
(ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024);
|
||
|
||
// Score Counter
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||
|
||
phi_s0 = 0;
|
||
phi_s1 = WREG(32) + 6 * 9;
|
||
for (phi_s3 = 0; phi_s3 < 4; phi_s3++) {
|
||
if (sHBAScoreDigits[phi_s3] != 0 || (phi_s0 != 0) || (phi_s3 >= 3)) {
|
||
oGfxCtx->overlay.p =
|
||
Gfx_TextureI8(oGfxCtx->overlay.p, &D_02003040[sHBAScoreDigits[phi_s3]], 8, 16, phi_s1,
|
||
ZREG(15) - 2, sDigitWidth[0], VREG(42), VREG(43) * 2, VREG(43) * 2);
|
||
phi_s1 += 9;
|
||
phi_s0++;
|
||
}
|
||
}
|
||
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||
}
|
||
}
|
||
|
||
if ((gSaveContext.timer2State == 5) && (func_8010BDBC(&globalCtx->msgCtx) == 5)) {
|
||
// Trade quest timer reached 0
|
||
gSaveContext.cutsceneIndex = 0;
|
||
globalCtx->sceneLoadFlag = 0x14;
|
||
globalCtx->fadeTransition = 3;
|
||
gSaveContext.timer2State = 0;
|
||
D_8015FFE6 = 40;
|
||
|
||
if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) &&
|
||
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER) &&
|
||
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_BGS) &&
|
||
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KNIFE)) {
|
||
if (gSaveContext.buttonStatus[0] != BTN_ENABLED) {
|
||
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
||
} else {
|
||
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
|
||
}
|
||
}
|
||
|
||
// Revert any spoiling trade quest items
|
||
for (phi_s3 = 0; phi_s3 < ARRAY_COUNT(gSpoilingItems); phi_s3++) {
|
||
if (INV_CONTENT(ITEM_TRADE_ADULT) == gSpoilingItems[phi_s3]) {
|
||
gSaveContext.eventInf[0] &= 0x7F80;
|
||
osSyncPrintf("EVENT_INF=%x\n", gSaveContext.eventInf[0]);
|
||
globalCtx->nextEntranceIndex = sSpoilingItemEntrances[phi_s3];
|
||
INV_CONTENT(gSpoilingItemReverts[phi_s3]) = gSpoilingItemReverts[phi_s3];
|
||
|
||
for (phi_s0 = 1; phi_s0 < 4; phi_s0++) {
|
||
if (gSaveContext.equips.buttonItems[phi_s0] == gSpoilingItems[phi_s3]) {
|
||
gSaveContext.equips.buttonItems[phi_s0] = gSpoilingItemReverts[phi_s3];
|
||
Interface_LoadItemIcon1(globalCtx, phi_s0);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0) && (globalCtx->unk_10A20 == 0) &&
|
||
(msgCtx->msgMode == 0) && !(player->stateFlags2 & 0x01000000) && (globalCtx->sceneLoadFlag == 0) &&
|
||
(globalCtx->transitionMode == 0) && !Gameplay_InCsMode(globalCtx) && (gSaveContext.minigameState != 1) &&
|
||
(globalCtx->unk_11E5C < 2) &&
|
||
!((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) {
|
||
sp274 = 0;
|
||
switch (gSaveContext.timer1State) {
|
||
case 1:
|
||
gSaveContext.timer1State = 2;
|
||
gSaveContext.timer1Value = gSaveContext.health >> 1;
|
||
D_8015FFE0 = D_8015FFE2 = 20;
|
||
break;
|
||
case 2:
|
||
D_8015FFE2--;
|
||
if (D_8015FFE2 == 0) {
|
||
gSaveContext.timer1State = 3;
|
||
D_8015FFE2 = 20;
|
||
}
|
||
break;
|
||
case 5:
|
||
case 11:
|
||
D_8015FFE0 = D_8015FFE2 = 20;
|
||
if (gSaveContext.timer1State == 5) {
|
||
gSaveContext.timer1State = 6;
|
||
} else {
|
||
gSaveContext.timer1State = 12;
|
||
}
|
||
break;
|
||
case 6:
|
||
case 12:
|
||
D_8015FFE2--;
|
||
if (D_8015FFE2 == 0) {
|
||
D_8015FFE2 = 20;
|
||
if (gSaveContext.timer1State == 6) {
|
||
gSaveContext.timer1State = 7;
|
||
} else {
|
||
gSaveContext.timer1State = 13;
|
||
}
|
||
}
|
||
break;
|
||
case 3:
|
||
case 7:
|
||
phi_s3 = (gSaveContext.timerX[0] - 26) / D_8015FFE2;
|
||
gSaveContext.timerX[0] -= phi_s3;
|
||
|
||
if (gSaveContext.healthCapacity > 0xA0) {
|
||
phi_s3 = (gSaveContext.timerY[0] - 54) / D_8015FFE2;
|
||
} else {
|
||
phi_s3 = (gSaveContext.timerY[0] - 46) / D_8015FFE2;
|
||
}
|
||
gSaveContext.timerY[0] -= phi_s3;
|
||
|
||
D_8015FFE2--;
|
||
if (D_8015FFE2 == 0) {
|
||
gSaveContext.timerX[0] = 26;
|
||
D_8015FFE2 = 20;
|
||
|
||
if (gSaveContext.healthCapacity > 0xA0) {
|
||
gSaveContext.timerY[0] = 54;
|
||
} else {
|
||
gSaveContext.timerY[0] = 46;
|
||
}
|
||
|
||
if (gSaveContext.timer1State == 3) {
|
||
gSaveContext.timer1State = 4;
|
||
} else {
|
||
gSaveContext.timer1State = 8;
|
||
}
|
||
}
|
||
case 4:
|
||
case 8:
|
||
if ((gSaveContext.timer1State == 4) || (gSaveContext.timer1State == 8)) {
|
||
if (gSaveContext.healthCapacity > 0xA0) {
|
||
gSaveContext.timerY[0] = 54;
|
||
} else {
|
||
gSaveContext.timerY[0] = 46;
|
||
}
|
||
}
|
||
|
||
if ((gSaveContext.timer1State >= 3) && (msgCtx->unk_E300 == 0)) {
|
||
D_8015FFE0--;
|
||
if (D_8015FFE0 == 0) {
|
||
if (gSaveContext.timer1Value != 0) {
|
||
gSaveContext.timer1Value--;
|
||
}
|
||
|
||
D_8015FFE0 = 20;
|
||
|
||
if (gSaveContext.timer1Value == 0) {
|
||
gSaveContext.timer1State = 10;
|
||
if (D_80125A5C != 0) {
|
||
gSaveContext.health = 0;
|
||
globalCtx->damagePlayer(globalCtx, -(gSaveContext.health + 2));
|
||
}
|
||
D_80125A5C = 0;
|
||
} else if (gSaveContext.timer1Value > 60) {
|
||
if (sTimerDigits[4] == 1) {
|
||
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4, &D_801333E0,
|
||
&D_801333E0, &D_801333E8);
|
||
}
|
||
} else if (gSaveContext.timer1Value >= 11) {
|
||
if (sTimerDigits[4] & 1) {
|
||
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0,
|
||
&D_801333E0, &D_801333E8);
|
||
}
|
||
} else {
|
||
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &D_801333D4, 4, &D_801333E0,
|
||
&D_801333E0, &D_801333E8);
|
||
}
|
||
}
|
||
}
|
||
break;
|
||
case 13:
|
||
phi_s3 = (gSaveContext.timerX[0] - 26) / D_8015FFE2;
|
||
gSaveContext.timerX[0] -= phi_s3;
|
||
|
||
if (gSaveContext.healthCapacity > 0xA0) {
|
||
phi_s3 = (gSaveContext.timerY[0] - 54) / D_8015FFE2;
|
||
} else {
|
||
phi_s3 = (gSaveContext.timerY[0] - 46) / D_8015FFE2;
|
||
}
|
||
gSaveContext.timerY[0] -= phi_s3;
|
||
|
||
D_8015FFE2--;
|
||
if (D_8015FFE2 == 0) {
|
||
gSaveContext.timerX[0] = 26;
|
||
D_8015FFE2 = 20;
|
||
|
||
if (gSaveContext.healthCapacity > 0xA0) {
|
||
gSaveContext.timerY[0] = 54;
|
||
} else {
|
||
gSaveContext.timerY[0] = 46;
|
||
}
|
||
|
||
gSaveContext.timer1State = 14;
|
||
}
|
||
case 14:
|
||
if (gSaveContext.timer1State == 14) {
|
||
if (gSaveContext.healthCapacity > 0xA0) {
|
||
gSaveContext.timerY[0] = 54;
|
||
} else {
|
||
gSaveContext.timerY[0] = 46;
|
||
}
|
||
}
|
||
|
||
if (gSaveContext.timer1State >= 3) {
|
||
D_8015FFE0--;
|
||
if (D_8015FFE0 == 0) {
|
||
gSaveContext.timer1Value++;
|
||
D_8015FFE0 = 20;
|
||
|
||
if (gSaveContext.timer1Value == 3599) {
|
||
gSaveContext.timer1State = 15;
|
||
D_8015FFE2 = 40;
|
||
} else {
|
||
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0,
|
||
&D_801333E0, &D_801333E8);
|
||
}
|
||
}
|
||
}
|
||
break;
|
||
case 10:
|
||
if (gSaveContext.timer2State != 0) {
|
||
gSaveContext.timerX[1] = 140;
|
||
gSaveContext.timerY[1] = 80;
|
||
D_8015FFE4 = D_8015FFE6 = 20;
|
||
|
||
if (gSaveContext.timer2State < 7) {
|
||
gSaveContext.timer2State = 2;
|
||
} else {
|
||
gSaveContext.timer2State = 8;
|
||
}
|
||
|
||
gSaveContext.timer1State = 0;
|
||
} else {
|
||
gSaveContext.timer1State = 0;
|
||
}
|
||
break;
|
||
case 15:
|
||
break;
|
||
default:
|
||
sp274 = 1;
|
||
switch (gSaveContext.timer2State) {
|
||
case 1:
|
||
case 7:
|
||
gSaveContext.timerX[1] = 140;
|
||
gSaveContext.timerY[1] = 80;
|
||
D_8015FFE4 = D_8015FFE6 = 20;
|
||
if (gSaveContext.timer2State == 1) {
|
||
gSaveContext.timer2State = 2;
|
||
} else {
|
||
gSaveContext.timer2State = 8;
|
||
}
|
||
break;
|
||
case 2:
|
||
case 8:
|
||
D_8015FFE6--;
|
||
if (D_8015FFE6 == 0) {
|
||
D_8015FFE6 = 20;
|
||
if (gSaveContext.timer2State == 2) {
|
||
gSaveContext.timer2State = 3;
|
||
} else {
|
||
gSaveContext.timer2State = 9;
|
||
}
|
||
}
|
||
break;
|
||
case 3:
|
||
case 9:
|
||
osSyncPrintf("event_xp[1]=%d, event_yp[1]=%d TOTAL_EVENT_TM=%d\n", gSaveContext.timerX[1],
|
||
gSaveContext.timerY[1], gSaveContext.timer2Value);
|
||
|
||
phi_s3 = (gSaveContext.timerX[1] - 26) / D_8015FFE2;
|
||
gSaveContext.timerX[1] -= phi_s3;
|
||
|
||
if (gSaveContext.healthCapacity > 0xA0) {
|
||
phi_s3 = (gSaveContext.timerY[1] - 54) / D_8015FFE6;
|
||
} else {
|
||
phi_s3 = (gSaveContext.timerY[1] - 46) / D_8015FFE6;
|
||
}
|
||
gSaveContext.timerY[1] -= phi_s3;
|
||
|
||
D_8015FFE6--;
|
||
if (D_8015FFE6 == 0) {
|
||
gSaveContext.timerX[1] = 26;
|
||
D_8015FFE6 = 20;
|
||
|
||
if (gSaveContext.healthCapacity > 0xA0) {
|
||
gSaveContext.timerY[1] = 54;
|
||
} else {
|
||
gSaveContext.timerY[1] = 46;
|
||
}
|
||
|
||
if (gSaveContext.timer2State == 3) {
|
||
gSaveContext.timer2State = 4;
|
||
} else {
|
||
gSaveContext.timer2State = 10;
|
||
}
|
||
}
|
||
case 4:
|
||
case 10:
|
||
if ((gSaveContext.timer2State == 4) || (gSaveContext.timer2State == 10)) {
|
||
if (gSaveContext.healthCapacity > 0xA0) {
|
||
gSaveContext.timerY[1] = 54;
|
||
} else {
|
||
gSaveContext.timerY[1] = 46;
|
||
}
|
||
}
|
||
|
||
if (gSaveContext.timer2State >= 3) {
|
||
D_8015FFE4--;
|
||
if (D_8015FFE4 == 0) {
|
||
D_8015FFE4 = 20;
|
||
if (gSaveContext.timer2State == 4) {
|
||
gSaveContext.timer2Value--;
|
||
osSyncPrintf("TOTAL_EVENT_TM=%d\n", gSaveContext.timer2Value);
|
||
|
||
if (gSaveContext.timer2Value <= 0) {
|
||
if (!Flags_GetSwitch(globalCtx, 0x37) ||
|
||
((globalCtx->sceneNum != SCENE_GANON_DEMO) &&
|
||
(globalCtx->sceneNum != SCENE_GANON_FINAL) &&
|
||
(globalCtx->sceneNum != SCENE_GANON_SONOGO) &&
|
||
(globalCtx->sceneNum != SCENE_GANONTIKA_SONOGO))) {
|
||
gSaveContext.timer2State = 5;
|
||
gSaveContext.cutsceneIndex = 0;
|
||
D_8015FFE6 = 40;
|
||
func_8010B680(globalCtx, 0x71B0, NULL);
|
||
func_8002DF54(globalCtx, 0, 8);
|
||
} else {
|
||
gSaveContext.timer2State = 6;
|
||
D_8015FFE6 = 40;
|
||
}
|
||
} else {
|
||
if (gSaveContext.timer2Value > 60) {
|
||
if (sTimerDigits[4] == 1) {
|
||
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4,
|
||
&D_801333E0, &D_801333E0, &D_801333E8);
|
||
}
|
||
} else if (gSaveContext.timer2Value > 10) {
|
||
if (sTimerDigits[4] & 1) {
|
||
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4,
|
||
&D_801333E0, &D_801333E0, &D_801333E8);
|
||
}
|
||
} else {
|
||
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &D_801333D4, 4,
|
||
&D_801333E0, &D_801333E0, &D_801333E8);
|
||
}
|
||
}
|
||
} else {
|
||
gSaveContext.timer2Value++;
|
||
if (gSaveContext.eventInf[1] & 1) {
|
||
if (gSaveContext.timer2Value == 240) {
|
||
func_8010B680(globalCtx, 0x6083, NULL);
|
||
gSaveContext.timer2State = 0;
|
||
gSaveContext.eventInf[1] &= ~1;
|
||
}
|
||
}
|
||
}
|
||
|
||
if ((gSaveContext.timer2Value % 60) == 0) {
|
||
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0,
|
||
&D_801333E0, &D_801333E8);
|
||
}
|
||
}
|
||
}
|
||
break;
|
||
case 6:
|
||
D_8015FFE6--;
|
||
if (D_8015FFE6 == 0) {
|
||
gSaveContext.timer2State = 0;
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (((gSaveContext.timer1State != 0) && (gSaveContext.timer1State != 10)) ||
|
||
(gSaveContext.timer2State != 0)) {
|
||
sTimerDigits[0] = sTimerDigits[1] = sTimerDigits[3] = 0;
|
||
sTimerDigits[2] = 10; // digit 10 is used as ':' (colon)
|
||
|
||
if (gSaveContext.timer1State != 0) {
|
||
sTimerDigits[4] = gSaveContext.timer1Value;
|
||
} else {
|
||
sTimerDigits[4] = gSaveContext.timer2Value;
|
||
}
|
||
|
||
while (sTimerDigits[4] >= 60) {
|
||
sTimerDigits[1]++;
|
||
if (sTimerDigits[1] >= 10) {
|
||
sTimerDigits[1] -= 10;
|
||
sTimerDigits[0]++;
|
||
}
|
||
sTimerDigits[4] -= 60;
|
||
}
|
||
|
||
while (sTimerDigits[4] >= 10) {
|
||
sTimerDigits[4] -= 10;
|
||
sTimerDigits[3]++;
|
||
}
|
||
|
||
// Clock Icon
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, 255);
|
||
gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 0, 0);
|
||
oGfxCtx->overlay.p = Gfx_TextureIA8(oGfxCtx->overlay.p, D_02002000, 16, 16, gSaveContext.timerX[sp274],
|
||
gSaveContext.timerY[sp274] + 2, 16, 16, 1024, 1024);
|
||
|
||
// Timer Counter
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||
|
||
if (gSaveContext.timer1State != 0) {
|
||
if ((gSaveContext.timer1Value < 10) && (gSaveContext.timer1State < 11)) {
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 50, 0, 255);
|
||
} else {
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 255, 255);
|
||
}
|
||
} else {
|
||
if ((gSaveContext.timer2Value < 10) && (gSaveContext.timer2State < 6)) {
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 50, 0, 255);
|
||
} else {
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 255, 255, 0, 255);
|
||
}
|
||
}
|
||
|
||
for (phi_s3 = 0; phi_s3 < 5; phi_s3++) {
|
||
oGfxCtx->overlay.p = Gfx_TextureI8(oGfxCtx->overlay.p, &D_02003040[sTimerDigits[phi_s3]], 8, 16,
|
||
gSaveContext.timerX[sp274] + sTimerDigitLeftPos[phi_s3],
|
||
gSaveContext.timerY[sp274], sDigitWidth[phi_s3], VREG(42),
|
||
VREG(43) * 2, VREG(43) * 2);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if (pauseCtx->flag == 3) {
|
||
FlagSet_Update(globalCtx);
|
||
}
|
||
|
||
if (interfaceCtx->unk_244 != 0) {
|
||
gDPPipeSync(oGfxCtx->overlay.p++);
|
||
gSPDisplayList(oGfxCtx->overlay.p++, sSetupDL_80125A60);
|
||
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 0, 0, 0, interfaceCtx->unk_244);
|
||
gDPFillRectangle(oGfxCtx->overlay.p++, 0, 0, gScreenWidth - 1, gScreenHeight - 1);
|
||
}
|
||
|
||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 4269);
|
||
}
|
||
#else
|
||
s16 D_8015FFE0;
|
||
s16 D_8015FFE2;
|
||
s16 D_8015FFE4;
|
||
s16 D_8015FFE6;
|
||
s16 sTimerDigits[5];
|
||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_Draw.s")
|
||
#endif
|
||
|
||
void Interface_Update(GlobalContext* globalCtx) {
|
||
static u8 D_80125B60 = 0;
|
||
static s16 D_80125B64 = 0;
|
||
MessageContext* msgCtx = &globalCtx->msgCtx;
|
||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||
Player* player = PLAYER;
|
||
s16 alpha;
|
||
s16 alpha1;
|
||
u16 action;
|
||
Input* input = &globalCtx->state.input[2];
|
||
|
||
if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT)) {
|
||
gSaveContext.language = 0;
|
||
osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
|
||
} else if (CHECK_BTN_ALL(input->press.button, BTN_DUP)) {
|
||
gSaveContext.language = 1;
|
||
osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
|
||
} else if (CHECK_BTN_ALL(input->press.button, BTN_DRIGHT)) {
|
||
gSaveContext.language = 2;
|
||
osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
|
||
}
|
||
|
||
if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0)) {
|
||
if ((gSaveContext.minigameState == 1) || (gSaveContext.sceneSetupIndex < 4) ||
|
||
((globalCtx->sceneNum == SCENE_SPOT20) && (gSaveContext.sceneSetupIndex == 4))) {
|
||
if ((msgCtx->msgMode == 0) || ((msgCtx->msgMode != 0) && (globalCtx->sceneNum == SCENE_BOWLING))) {
|
||
if (globalCtx->unk_10A20 == 0) {
|
||
func_80083108(globalCtx);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
switch (gSaveContext.unk_13E8) {
|
||
case 1:
|
||
case 2:
|
||
case 3:
|
||
case 4:
|
||
case 5:
|
||
case 6:
|
||
case 7:
|
||
case 8:
|
||
case 9:
|
||
case 10:
|
||
case 11:
|
||
case 12:
|
||
case 13:
|
||
alpha = 255 - (gSaveContext.unk_13EC << 5);
|
||
if (alpha < 0) {
|
||
alpha = 0;
|
||
}
|
||
|
||
func_80082850(globalCtx, alpha);
|
||
gSaveContext.unk_13EC++;
|
||
|
||
if (alpha == 0) {
|
||
gSaveContext.unk_13E8 = 0;
|
||
}
|
||
break;
|
||
case 50:
|
||
alpha = 255 - (gSaveContext.unk_13EC << 5);
|
||
if (alpha < 0) {
|
||
alpha = 0;
|
||
}
|
||
|
||
alpha1 = 0xFF - alpha;
|
||
if (alpha1 >= 0xFF) {
|
||
alpha1 = 0xFF;
|
||
}
|
||
|
||
osSyncPrintf("case 50 : alpha=%d alpha1=%d\n", alpha, alpha1);
|
||
func_80082644(globalCtx, alpha1);
|
||
|
||
if (interfaceCtx->healthAlpha != 255) {
|
||
interfaceCtx->healthAlpha = alpha1;
|
||
}
|
||
|
||
if (interfaceCtx->magicAlpha != 255) {
|
||
interfaceCtx->magicAlpha = alpha1;
|
||
}
|
||
|
||
switch (globalCtx->sceneNum) {
|
||
case SCENE_SPOT00:
|
||
case SCENE_SPOT01:
|
||
case SCENE_SPOT02:
|
||
case SCENE_SPOT03:
|
||
case SCENE_SPOT04:
|
||
case SCENE_SPOT05:
|
||
case SCENE_SPOT06:
|
||
case SCENE_SPOT07:
|
||
case SCENE_SPOT08:
|
||
case SCENE_SPOT09:
|
||
case SCENE_SPOT10:
|
||
case SCENE_SPOT11:
|
||
case SCENE_SPOT12:
|
||
case SCENE_SPOT13:
|
||
case SCENE_SPOT15:
|
||
case SCENE_SPOT16:
|
||
case SCENE_SPOT17:
|
||
case SCENE_SPOT18:
|
||
case SCENE_SPOT20:
|
||
case SCENE_GANON_TOU:
|
||
if (interfaceCtx->minimapAlpha < 170) {
|
||
interfaceCtx->minimapAlpha = alpha1;
|
||
} else {
|
||
interfaceCtx->minimapAlpha = 170;
|
||
}
|
||
break;
|
||
default:
|
||
if (interfaceCtx->minimapAlpha != 255) {
|
||
interfaceCtx->minimapAlpha = alpha1;
|
||
}
|
||
break;
|
||
}
|
||
|
||
gSaveContext.unk_13EC++;
|
||
if (alpha1 == 0xFF) {
|
||
gSaveContext.unk_13E8 = 0;
|
||
}
|
||
|
||
break;
|
||
case 52:
|
||
gSaveContext.unk_13E8 = 1;
|
||
func_80082850(globalCtx, 0);
|
||
gSaveContext.unk_13E8 = 0;
|
||
default:
|
||
break;
|
||
}
|
||
|
||
Map_Update(globalCtx);
|
||
|
||
if (gSaveContext.healthAccumulator != 0) {
|
||
gSaveContext.healthAccumulator -= 4;
|
||
gSaveContext.health += 4;
|
||
|
||
if ((gSaveContext.health & 0xF) < 4) {
|
||
Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||
}
|
||
|
||
osSyncPrintf("now_life=%d max_life=%d\n", gSaveContext.health, gSaveContext.healthCapacity);
|
||
|
||
if (gSaveContext.health >= gSaveContext.healthCapacity) {
|
||
gSaveContext.health = gSaveContext.healthCapacity;
|
||
osSyncPrintf("S_Private.now_life=%d S_Private.max_life=%d\n", gSaveContext.health,
|
||
gSaveContext.healthCapacity);
|
||
gSaveContext.healthAccumulator = 0;
|
||
}
|
||
}
|
||
|
||
Health_HandleCriticalAlarm(globalCtx);
|
||
D_80125A58 = func_8008F2F8(globalCtx);
|
||
|
||
if (D_80125A58 == 1) {
|
||
if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == 2) {
|
||
D_80125A58 = 0;
|
||
}
|
||
} else if ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5)) {
|
||
if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == 3) {
|
||
D_80125A58 = 0;
|
||
}
|
||
}
|
||
|
||
Health_UpdateData(globalCtx);
|
||
|
||
if ((gSaveContext.timer1State >= 3) && (globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0) &&
|
||
(msgCtx->msgMode == 0) && !(player->stateFlags2 & 0x01000000) && (globalCtx->sceneLoadFlag == 0) &&
|
||
(globalCtx->transitionMode == 0) && !Gameplay_InCsMode(globalCtx)) {}
|
||
|
||
if (gSaveContext.rupeeAccumulator != 0) {
|
||
if (gSaveContext.rupeeAccumulator > 0) {
|
||
if (gSaveContext.rupees < CUR_CAPACITY(UPG_WALLET)) {
|
||
gSaveContext.rupeeAccumulator--;
|
||
gSaveContext.rupees++;
|
||
Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||
} else {
|
||
// Translates to: "Rupee Amount MAX = %d"
|
||
osSyncPrintf("ルピー数MAX = %d\n", CUR_CAPACITY(UPG_WALLET));
|
||
gSaveContext.rupees = CUR_CAPACITY(UPG_WALLET);
|
||
gSaveContext.rupeeAccumulator = 0;
|
||
}
|
||
} else if (gSaveContext.rupees != 0) {
|
||
if (gSaveContext.rupeeAccumulator <= -50) {
|
||
gSaveContext.rupeeAccumulator += 10;
|
||
gSaveContext.rupees -= 10;
|
||
|
||
if (gSaveContext.rupees < 0) {
|
||
gSaveContext.rupees = 0;
|
||
}
|
||
|
||
Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||
} else {
|
||
gSaveContext.rupeeAccumulator++;
|
||
gSaveContext.rupees--;
|
||
Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||
}
|
||
} else {
|
||
gSaveContext.rupeeAccumulator = 0;
|
||
}
|
||
}
|
||
|
||
switch (interfaceCtx->unk_1EC) {
|
||
case 1:
|
||
interfaceCtx->unk_1F4 += 31400.0f / WREG(5);
|
||
if (interfaceCtx->unk_1F4 >= 15700.0f) {
|
||
interfaceCtx->unk_1F4 = -15700.0f;
|
||
interfaceCtx->unk_1EC = 2;
|
||
}
|
||
break;
|
||
case 2:
|
||
interfaceCtx->unk_1F4 += 31400.0f / WREG(5);
|
||
if (interfaceCtx->unk_1F4 >= 0.0f) {
|
||
interfaceCtx->unk_1F4 = 0.0f;
|
||
interfaceCtx->unk_1EC = 0;
|
||
interfaceCtx->unk_1EE = interfaceCtx->unk_1F0;
|
||
action = interfaceCtx->unk_1EE;
|
||
if ((action == 0x1D) || (action == 0x1E)) {
|
||
action = 0xA;
|
||
}
|
||
Interface_LoadActionLabel(interfaceCtx, action, 0);
|
||
}
|
||
break;
|
||
case 3:
|
||
interfaceCtx->unk_1F4 += 31400.0f / WREG(5);
|
||
if (interfaceCtx->unk_1F4 >= 15700.0f) {
|
||
interfaceCtx->unk_1F4 = -15700.0f;
|
||
interfaceCtx->unk_1EC = 2;
|
||
}
|
||
break;
|
||
case 4:
|
||
interfaceCtx->unk_1F4 += 31400.0f / WREG(5);
|
||
if (interfaceCtx->unk_1F4 >= 0.0f) {
|
||
interfaceCtx->unk_1F4 = 0.0f;
|
||
interfaceCtx->unk_1EC = 0;
|
||
interfaceCtx->unk_1EE = interfaceCtx->unk_1F0;
|
||
action = interfaceCtx->unk_1EE;
|
||
if ((action == 0x1D) || (action == 0x1E)) {
|
||
action = 0xA;
|
||
}
|
||
Interface_LoadActionLabel(interfaceCtx, action, 0);
|
||
}
|
||
break;
|
||
}
|
||
|
||
WREG(7) = interfaceCtx->unk_1F4;
|
||
|
||
if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0) && (msgCtx->msgMode == 0) &&
|
||
(globalCtx->sceneLoadFlag == 0) && (globalCtx->unk_10A20 == 0) && (globalCtx->transitionMode == 0) &&
|
||
((globalCtx->csCtx.state == 0) || !Player_InCsMode(globalCtx))) {
|
||
if ((gSaveContext.magicAcquired != 0) && (gSaveContext.magicLevel == 0)) {
|
||
gSaveContext.magicLevel = gSaveContext.doubleMagic + 1;
|
||
gSaveContext.unk_13F0 = 8;
|
||
osSyncPrintf(VT_FGCOL(YELLOW));
|
||
// Translates to: "Magic Start!!!!!!!!!"
|
||
osSyncPrintf("魔法スター─────ト!!!!!!!!!\n");
|
||
osSyncPrintf("MAGIC_MAX=%d\n", gSaveContext.magicLevel);
|
||
osSyncPrintf("MAGIC_NOW=%d\n", gSaveContext.magic);
|
||
osSyncPrintf("Z_MAGIC_NOW_NOW=%d\n", gSaveContext.unk_13F6);
|
||
osSyncPrintf("Z_MAGIC_NOW_MAX=%d\n", gSaveContext.unk_13F4);
|
||
osSyncPrintf(VT_RST);
|
||
}
|
||
|
||
Interface_UpdateMagicBar(globalCtx);
|
||
}
|
||
|
||
if (gSaveContext.timer1State == 0) {
|
||
if (((D_80125A58 == 1) || (D_80125A58 == 2) || (D_80125A58 == 4)) && ((gSaveContext.health >> 1) != 0)) {
|
||
gSaveContext.timer1State = 1;
|
||
gSaveContext.timerX[0] = 140;
|
||
gSaveContext.timerY[0] = 80;
|
||
D_80125A5C = 1;
|
||
}
|
||
} else {
|
||
if (((D_80125A58 == 0) || (D_80125A58 == 3)) && (gSaveContext.timer1State < 5)) {
|
||
gSaveContext.timer1State = 0;
|
||
}
|
||
}
|
||
|
||
if (gSaveContext.minigameState == 1) {
|
||
gSaveContext.minigameScore += interfaceCtx->unk_23C;
|
||
interfaceCtx->unk_23C = 0;
|
||
|
||
if (sHBAScoreTier == 0) {
|
||
if (gSaveContext.minigameScore >= 1000) {
|
||
sHBAScoreTier++;
|
||
}
|
||
} else if (sHBAScoreTier == 1) {
|
||
if (gSaveContext.minigameScore >= 1500) {
|
||
sHBAScoreTier++;
|
||
}
|
||
}
|
||
|
||
sHBAScoreDigits[0] = sHBAScoreDigits[1] = 0;
|
||
sHBAScoreDigits[2] = 0;
|
||
sHBAScoreDigits[3] = gSaveContext.minigameScore;
|
||
|
||
while (sHBAScoreDigits[3] >= 1000) {
|
||
sHBAScoreDigits[0]++;
|
||
sHBAScoreDigits[3] -= 1000;
|
||
}
|
||
|
||
while (sHBAScoreDigits[3] >= 100) {
|
||
sHBAScoreDigits[1]++;
|
||
sHBAScoreDigits[3] -= 100;
|
||
}
|
||
|
||
while (sHBAScoreDigits[3] >= 10) {
|
||
sHBAScoreDigits[2]++;
|
||
sHBAScoreDigits[3] -= 10;
|
||
}
|
||
}
|
||
|
||
if (gSaveContext.unk_1422 != 0) {
|
||
if ((msgCtx->unk_E3F0 != 0x31) && (gSaveContext.unk_1422 == 1)) {
|
||
globalCtx->msgCtx.unk_E3EE = 4;
|
||
}
|
||
|
||
if (globalCtx->envCtx.unk_02 != 0) {
|
||
if (gSaveContext.unk_1422 != 2) {
|
||
D_80125B60 = 0;
|
||
if ((gSaveContext.dayTime >= 0x4555) && (gSaveContext.dayTime <= 0xC001)) {
|
||
D_80125B60 = 1;
|
||
}
|
||
|
||
gSaveContext.unk_1422 = 2;
|
||
D_80125B64 = D_8011FB40;
|
||
D_8011FB40 = 400;
|
||
} else if (D_80125B60 == 0) {
|
||
if ((gSaveContext.dayTime >= 0x4555) && (gSaveContext.dayTime <= 0xC001)) {
|
||
gSaveContext.unk_1422 = 0;
|
||
D_8011FB40 = D_80125B64;
|
||
globalCtx->msgCtx.unk_E3EE = 4;
|
||
}
|
||
} else if (gSaveContext.dayTime > 0xC001) {
|
||
gSaveContext.unk_1422 = 0;
|
||
D_8011FB40 = D_80125B64;
|
||
globalCtx->msgCtx.unk_E3EE = 4;
|
||
}
|
||
} else if ((globalCtx->roomCtx.curRoom.unk_03 != 1) && (interfaceCtx->restrictions.sunsSong != 3)) {
|
||
if ((gSaveContext.dayTime >= 0x4555) && (gSaveContext.dayTime < 0xC001)) {
|
||
gSaveContext.nextDayTime = 0;
|
||
globalCtx->fadeTransition = 4;
|
||
gSaveContext.nextTransition = 2;
|
||
globalCtx->unk_11DE9 = 1;
|
||
} else {
|
||
gSaveContext.nextDayTime = 0x8001;
|
||
globalCtx->fadeTransition = 5;
|
||
gSaveContext.nextTransition = 3;
|
||
globalCtx->unk_11DE9 = 1;
|
||
}
|
||
|
||
if (globalCtx->sceneNum == SCENE_SPOT13) {
|
||
globalCtx->fadeTransition = 14;
|
||
gSaveContext.nextTransition = 14;
|
||
}
|
||
|
||
gSaveContext.respawnFlag = -2;
|
||
globalCtx->nextEntranceIndex = gSaveContext.entranceIndex;
|
||
globalCtx->sceneLoadFlag = 0x14;
|
||
gSaveContext.unk_1422 = 0;
|
||
func_800F6964(30);
|
||
gSaveContext.seqIndex = 0xFF;
|
||
gSaveContext.nightSeqIndex = 0xFF;
|
||
} else {
|
||
gSaveContext.unk_1422 = 3;
|
||
}
|
||
}
|
||
}
|