mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-14 05:19:36 +00:00
174af7384d
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
393 lines
10 KiB
C
393 lines
10 KiB
C
#include "global.h"
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#include "vt.h"
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QuakeRequest sQuakeRequest[4];
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s16 D_80126250 = 1;
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s16 sQuakeRequestCount = 0;
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s16 (*sQuakeCallbacks[])(QuakeRequest*, ShakeInfo*) = {
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NULL, Quake_Callback1, Quake_Callback2, Quake_Callback3, Quake_Callback4, Quake_Callback5, Quake_Callback6,
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};
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Vec3f* Quake_AddVec(Vec3f* dst, Vec3f* arg1, VecSph* arg2) {
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Vec3f vec1;
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Vec3f vec2;
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OLib_VecSphGeoToVec3f(&vec2, arg2);
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vec1.x = arg1->x + vec2.x;
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vec1.y = arg1->y + vec2.y;
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vec1.z = arg1->z + vec2.z;
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*dst = vec1;
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return dst;
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}
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void Quake_UpdateShakeInfo(QuakeRequest* req, ShakeInfo* shake, f32 y, f32 x) {
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Vec3f* unk50 = &req->cam->at;
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Vec3f* unk5C = &req->cam->eye;
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Vec3f vec;
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VecSph struc2;
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VecSph struc1;
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Vec3f vec2;
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if (req->unk_1C) {
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vec.x = 0;
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vec.y = 0;
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vec.z = 0;
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OLib_Vec3fDiffToVecSphGeo(&struc1, unk5C, unk50);
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struc2.r = req->y * y;
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struc2.pitch = struc1.pitch + req->unk_14.unk_00 + 0x4000;
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struc2.yaw = struc1.yaw + req->unk_14.unk_02;
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Quake_AddVec(&vec, &vec, &struc2);
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struc2.r = req->x * x;
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struc2.pitch = struc1.pitch + req->unk_14.unk_00;
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struc2.yaw = struc1.yaw + req->unk_14.unk_02 + 0x4000;
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Quake_AddVec(&vec, &vec, &struc2);
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} else {
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vec.x = 0;
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vec.y = req->y * y;
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vec.z = 0;
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struc2.r = req->x * x;
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struc2.pitch = req->unk_14.unk_00;
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struc2.yaw = req->unk_14.unk_02;
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Quake_AddVec(&vec, &vec, &struc2);
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}
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vec2 = vec;
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shake->vec2 = vec2;
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shake->vec1 = vec2;
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shake->unk_1A = (f32)0x8000 * y;
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shake->rotZ = req->rotZ * y;
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shake->zoom = req->zoom * y;
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}
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s16 Quake_Callback1(QuakeRequest* req, ShakeInfo* shake) {
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s32 pad;
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if (req->countdown > 0) {
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f32 a = Math_Sins(req->speed * req->countdown);
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Quake_UpdateShakeInfo(req, shake, a, Math_Rand_ZeroOne() * a);
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req->countdown--;
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}
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return req->countdown;
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}
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s16 Quake_Callback5(QuakeRequest* req, ShakeInfo* shake) {
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if (req->countdown > 0) {
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f32 a = Math_Sins(req->speed * req->countdown);
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Quake_UpdateShakeInfo(req, shake, a, a);
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req->countdown--;
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}
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return req->countdown;
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}
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s16 Quake_Callback6(QuakeRequest* req, ShakeInfo* shake) {
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s32 pad;
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f32 a;
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req->countdown--;
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a = Math_Sins(req->speed * ((req->countdown & 0xF) + 500));
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Quake_UpdateShakeInfo(req, shake, a, Math_Rand_ZeroOne() * a);
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return 1;
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}
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s16 Quake_Callback3(QuakeRequest* req, ShakeInfo* shake) {
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if (req->countdown > 0) {
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f32 a = Math_Sins(req->speed * req->countdown) * ((f32)req->countdown / (f32)req->countdownMax);
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Quake_UpdateShakeInfo(req, shake, a, a);
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req->countdown--;
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}
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return req->countdown;
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}
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s16 Quake_Callback2(QuakeRequest* req, ShakeInfo* shake) {
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if (req->countdown > 0) {
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f32 a = Math_Rand_ZeroOne();
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Quake_UpdateShakeInfo(req, shake, a, Math_Rand_ZeroOne() * a);
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req->countdown--;
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}
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return req->countdown;
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}
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s16 Quake_Callback4(QuakeRequest* req, ShakeInfo* shake) {
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if (req->countdown > 0) {
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f32 a = Math_Rand_ZeroOne() * ((f32)req->countdown / (f32)req->countdownMax);
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Quake_UpdateShakeInfo(req, shake, a, Math_Rand_ZeroOne() * a);
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req->countdown--;
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}
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return req->countdown;
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}
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s16 Quake_GetFreeIndex() {
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s32 i;
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s32 ret;
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s32 min = 0x10000;
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for (i = 0; i < ARRAY_COUNT(sQuakeRequest); i++) {
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if (sQuakeRequest[i].callbackIdx == 0) {
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ret = i;
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min = 0x20000;
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break;
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}
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if (sQuakeRequest[i].countdown < min) {
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min = sQuakeRequest[i].countdown;
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ret = i;
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}
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}
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if (min != 0x20000) {
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osSyncPrintf(VT_COL(YELLOW, BLACK) "quake: too many request %d is changed new one !!\n" VT_RST, ret);
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}
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return ret;
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}
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QuakeRequest* Quake_AddImpl(Camera* cam, u32 callbackIdx) {
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s16 idx = Quake_GetFreeIndex();
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QuakeRequest* req = &sQuakeRequest[idx];
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func_80106860(req, 0, sizeof(QuakeRequest)); // memset
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req->cam = cam;
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req->camPtrIdx = cam->unk_164;
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req->callbackIdx = callbackIdx;
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req->unk_1C = 1;
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req->randIdx = ((s16)(Math_Rand_ZeroOne() * (f32)0x10000) & ~3) + idx;
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sQuakeRequestCount++;
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return req;
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}
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void Quake_Remove(QuakeRequest* req) {
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req->callbackIdx = 0;
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req->countdown = -1;
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sQuakeRequestCount--;
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}
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QuakeRequest* Quake_GetRequest(s16 idx) {
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QuakeRequest* req = &sQuakeRequest[idx & 3];
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if (req->callbackIdx == 0) {
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return NULL;
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}
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if (idx != req->randIdx) {
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return NULL;
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}
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return req;
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}
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QuakeRequest* Quake_SetValue(s16 idx, s16 valueType, s16 value) {
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QuakeRequest* req;
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req = Quake_GetRequest(idx);
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if (req == NULL) {
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return NULL;
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} else {
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switch (valueType) {
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case 1:
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req->speed = value;
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break;
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case 2:
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req->y = value;
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break;
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case 4:
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req->x = value;
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break;
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case 8:
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req->zoom = value;
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break;
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case 0x10:
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req->rotZ = value;
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break;
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case 0x20:
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req->unk_14.unk_00 = value;
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break;
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case 0x40:
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req->unk_14.unk_02 = value;
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break;
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case 0x80:
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req->unk_14.unk_04 = value;
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break;
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case 0x100:
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req->countdown = value;
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req->countdownMax = req->countdown;
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break;
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case 0x200:
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req->unk_1C = value;
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break;
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}
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}
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}
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u32 Quake_SetSpeed(s16 idx, s16 value) {
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QuakeRequest* req = Quake_GetRequest(idx);
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if (req) {
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req->speed = value;
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return true;
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}
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return false;
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}
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u32 Quake_SetCountdown(s16 idx, s16 value) {
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QuakeRequest* req = Quake_GetRequest(idx);
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if (req) {
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req->countdown = value;
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req->countdownMax = req->countdown;
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return true;
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}
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return false;
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}
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s16 Quake_GetCountdown(s16 idx) {
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QuakeRequest* req = Quake_GetRequest(idx);
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if (req) {
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return req->countdown;
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}
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return 0;
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}
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u32 Quake_SetQuakeValues(s16 idx, s16 y, s16 x, s16 zoom, s16 rotZ) {
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QuakeRequest* req = Quake_GetRequest(idx);
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if (req) {
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req->y = y;
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req->x = x;
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req->zoom = zoom;
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req->rotZ = rotZ;
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return true;
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}
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return false;
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}
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u32 Quake_SetUnkValues(s16 idx, s16 arg1, SubQuakeRequest14 arg2) {
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QuakeRequest* req = Quake_GetRequest(idx);
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if (req) {
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req->unk_1C = arg1;
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req->unk_14 = arg2;
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return true;
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}
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return false;
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}
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void Quake_Init() {
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s16 i;
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for (i = 0; i < ARRAY_COUNT(sQuakeRequest); i++) {
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sQuakeRequest[i].callbackIdx = 0;
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sQuakeRequest[i].countdown = 0;
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}
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D_80126250 = 1;
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sQuakeRequestCount = 0;
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}
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s16 Quake_Add(Camera* cam, u32 callbackIdx) {
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return Quake_AddImpl(cam, callbackIdx)->randIdx;
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}
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u32 Quake_RemoveFromIdx(s16 idx) {
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QuakeRequest* req = Quake_GetRequest(idx);
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if (req) {
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Quake_Remove(req);
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return true;
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}
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return false;
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}
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s16 Quake_Calc(Camera* camera, UnkQuakeCalcStruct* camData) {
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f32 max;
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f32 max2;
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QuakeRequest* req;
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ShakeInfo shake;
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f32 absSpeedDiv;
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s16* temp;
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u32 pad2;
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s32 idx;
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s32 ret;
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u32 eq;
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Vec3f vec;
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GlobalContext* globalCtx;
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globalCtx = camera->globalCtx;
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vec.x = 0.0f;
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vec.y = 0.0f;
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vec.z = 0.0f;
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camData->rotZ = 0;
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camData->unk_1A = 0;
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camData->zoom = 0;
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camData->vec1.x = 0.0f;
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camData->vec1.y = 0.0f;
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camData->vec1.z = 0.0f;
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camData->vec2.x = 0.0f;
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camData->vec2.y = 0.0f;
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camData->vec2.z = 0.0f;
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camData->unk_20 = 0.0f;
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if (sQuakeRequestCount == 0) {
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return 0;
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}
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ret = 0;
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for (idx = 0; idx < ARRAY_COUNT(sQuakeRequest); idx++) {
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req = &sQuakeRequest[idx];
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if (req->callbackIdx != 0) {
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if (globalCtx->cameraPtrs[req->camPtrIdx] == 0) {
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osSyncPrintf(VT_COL(YELLOW, BLACK) "quake: stopped! 'coz camera [%d] killed!!\n" VT_RST,
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req->camPtrIdx);
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Quake_Remove(req);
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} else {
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temp = &camera->unk_164;
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eq = req->cam->unk_164 != *temp;
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absSpeedDiv = ABS(req->speed) / (f32)0x8000;
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if (sQuakeCallbacks[req->callbackIdx](req, &shake) == 0) {
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Quake_Remove(req);
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} else if (eq == 0) {
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if (fabsf(camData->vec1.x) < fabsf(shake.vec1.x)) {
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camData->vec1.x = shake.vec1.x;
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}
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if (fabsf(camData->vec1.y) < fabsf(shake.vec1.y)) {
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camData->vec1.y = shake.vec1.y;
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}
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if (fabsf(camData->vec1.z) < fabsf(shake.vec1.z)) {
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camData->vec1.z = shake.vec1.z;
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}
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if (fabsf(camData->vec2.x) < fabsf(shake.vec2.x)) {
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camData->vec2.x = shake.vec2.x;
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}
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if (fabsf(camData->vec2.y) < fabsf(shake.vec2.y)) {
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camData->vec2.y = shake.vec2.y;
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}
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if (fabsf(camData->vec2.z) < fabsf(shake.vec2.z)) {
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camData->vec2.z = shake.vec2.z;
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}
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if (camData->rotZ < shake.rotZ) {
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camData->rotZ = shake.rotZ;
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camData->unk_1A = shake.unk_1A;
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}
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if (camData->zoom < shake.zoom) {
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camData->zoom = shake.zoom;
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}
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max = OLib_Vec3fDist(&shake.vec1, &vec) * absSpeedDiv;
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max2 = OLib_Vec3fDist(&shake.vec2, &vec) * absSpeedDiv;
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if (max < max2) {
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max = max2;
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}
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max2 = (camData->rotZ * 0.005f) * absSpeedDiv;
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if (max < max2) {
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max = max2;
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}
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max2 = (camData->zoom * 0.005f) * absSpeedDiv;
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if (max < max2) {
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max = max2;
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}
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if (camData->unk_20 < max) {
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camData->unk_20 = max;
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}
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ret++;
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}
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}
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}
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}
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return ret;
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}
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