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https://github.com/zeldaret/oot.git
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633 lines
22 KiB
C
633 lines
22 KiB
C
#include "global.h"
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#include "vt.h"
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void func_80095AB4(GlobalContext* globalCtx, Room* room, u32 flags);
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void func_80095D04(GlobalContext* globalCtx, Room* room, u32 flags);
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void func_80096F6C(GlobalContext* globalCtx, Room* room, u32 flags);
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Vec3f D_801270A0 = { 0.0f, 0.0f, 0.0f };
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// unused
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Gfx D_801270B0[] = {
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gsDPPipeSync(),
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gsSPClearGeometryMode(G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_PERSP | G_CYC_FILL | G_PM_NPRIMITIVE,
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G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2),
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gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH),
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gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT),
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gsSPClipRatio(FRUSTRATIO_1),
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gsSPEndDisplayList(),
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};
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void (*sRoomDrawHandlers[])(GlobalContext* globalCtx, Room* room, u32 flags) = {
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func_80095AB4,
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func_80096F6C,
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func_80095D04,
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};
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void func_80095AA0(GlobalContext* globalCtx, Room* room, Input* arg2, UNK_TYPE arg3) {
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}
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// Room Draw Polygon Type 0
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void func_80095AB4(GlobalContext* globalCtx, Room* room, u32 flags) {
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s32 i;
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PolygonType0* polygon0;
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PolygonDlist* polygonDlist;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 193);
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if (flags & 1) {
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func_800342EC(&D_801270A0, globalCtx);
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gSPSegment(oGfxCtx->polyOpa.p++, 0x03, room->segment);
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func_80093C80(globalCtx);
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gSPMatrix(oGfxCtx->polyOpa.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
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}
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if (flags & 2) {
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func_8003435C(&D_801270A0, globalCtx);
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gSPSegment(oGfxCtx->polyXlu.p++, 0x03, room->segment);
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func_80093D84(globalCtx->state.gfxCtx);
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gSPMatrix(oGfxCtx->polyXlu.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
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}
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polygon0 = &room->mesh->polygon0;
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polygonDlist = SEGMENTED_TO_VIRTUAL(polygon0->start);
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for (i = 0; i < polygon0->num; i++) {
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if ((flags & 1) && (polygonDlist->opa != NULL)) {
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gSPDisplayList(oGfxCtx->polyOpa.p++, polygonDlist->opa);
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}
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if ((flags & 2) && (polygonDlist->xlu != NULL)) {
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gSPDisplayList(oGfxCtx->polyXlu.p++, polygonDlist->xlu);
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}
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polygonDlist++;
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}
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 239);
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}
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#define SHAPE_SORT_MAX 64
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typedef struct struct_80095D04 {
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/* 0x00 */ PolygonDlist2* unk_00;
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/* 0x04 */ f32 unk_04;
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/* 0x08 */ struct struct_80095D04* unk_08;
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/* 0x0C */ struct struct_80095D04* unk_0C;
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} struct_80095D04; // size = 0x10
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// Room Draw Polygon Type 2
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#ifdef NON_MATCHING
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// this function still needs some work but it should be functionally equivalent
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void func_80095D04(GlobalContext* globalCtx, Room* room, u32 flags) {
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PolygonType2* polygon2;
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PolygonDlist2* polygonDlist;
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struct_80095D04 spB8[SHAPE_SORT_MAX];
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struct_80095D04* spB4;
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struct_80095D04* spB0;
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struct_80095D04* phi_v0;
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struct_80095D04* phi_a0;
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struct_80095D04* spA4;
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s32 phi_v1;
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s32 sp9C;
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Vec3f sp90;
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Vec3f sp84;
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f32 sp80;
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PolygonDlist2* phi_s0;
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PolygonDlist2* sp78;
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f32 temp_f0;
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f32 temp_f2;
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spB0 = NULL;
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spB4 = NULL;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 287);
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if (flags & 1) {
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func_800342EC(&D_801270A0, globalCtx);
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gSPSegment(oGfxCtx->polyOpa.p++, 0x03, room->segment);
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func_80093C80(globalCtx);
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gSPMatrix(oGfxCtx->polyOpa.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
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}
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if (flags & 2) {
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func_8003435C(&D_801270A0, globalCtx);
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gSPSegment(oGfxCtx->polyXlu.p++, 0x03, room->segment);
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func_80093D84(globalCtx->state.gfxCtx);
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gSPMatrix(oGfxCtx->polyXlu.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
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}
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spA4 = &spB8[0];
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polygonDlist = SEGMENTED_TO_VIRTUAL(room->mesh->polygon2.start);
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polygon2 = &room->mesh->polygon2;
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if (polygon2->num > SHAPE_SORT_MAX) {
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__assert("polygon2->num <= SHAPE_SORT_MAX", "../z_room.c", 317);
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}
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sp78 = polygonDlist;
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for (sp9C = 0; sp9C < polygon2->num; sp9C++) {
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sp90.x = polygonDlist->pos.x;
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sp90.y = polygonDlist->pos.y;
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sp90.z = polygonDlist->pos.z;
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SkinMatrix_Vec3fMtxFMultXYZW(&globalCtx->mf_11D60, &sp90, &sp84, &sp80);
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temp_f0 = polygonDlist->unk_06;
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if (-temp_f0 < sp84.z) {
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temp_f2 = sp84.z - temp_f0;
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if (temp_f2 < globalCtx->lightCtx.unk_0C) {
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spA4->unk_00 = polygonDlist;
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spA4->unk_04 = temp_f2;
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phi_v0 = spB4;
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if (spB4 == 0) {
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spB0 = spA4;
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spB4 = spA4;
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spA4->unk_0C = NULL;
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spA4->unk_08 = NULL;
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} else {
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do {
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if (spA4->unk_04 < phi_v0->unk_04) {
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break;
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}
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phi_v0 = phi_v0->unk_0C;
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} while (phi_v0 != NULL);
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if (phi_v0 == NULL) {
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spA4->unk_08 = spB0;
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spA4->unk_0C = NULL;
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spB0->unk_0C = spA4;
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spB0 = spA4;
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} else {
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phi_a0 = phi_v0->unk_08;
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spA4->unk_08 = phi_a0;
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if (phi_a0 == NULL) {
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spB4 = spA4;
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} else {
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phi_a0->unk_0C = spA4;
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}
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phi_v0->unk_08 = spA4;
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spA4->unk_0C = (void*)phi_v0;
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}
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}
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spA4 = spA4++;
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}
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}
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polygonDlist++;
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}
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iREG(87) = polygon2->num;
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sp9C = 1;
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while (spB4 != NULL) {
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phi_s0 = spB4->unk_00;
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if (iREG(86) != 0) {
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phi_v1 = 0;
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while (phi_v1 < polygon2->num) {
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if (phi_s0 == sp78) {
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break;
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}
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phi_v1++;
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sp78++;
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}
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if (((iREG(86) == 1) && (iREG(89) > sp9C)) || ((iREG(86) == 2) && (iREG(89) == sp9C))) {
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if ((flags & 1) && (phi_s0->opa != NULL)) {
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gSPDisplayList(oGfxCtx->polyOpa.p++, phi_s0->opa);
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}
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if ((flags & 2) && (phi_s0->xlu != NULL)) {
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gSPDisplayList(oGfxCtx->polyXlu.p++, phi_s0->xlu);
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}
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}
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} else {
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if ((flags & 1) && (phi_s0->opa != NULL)) {
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gSPDisplayList(oGfxCtx->polyOpa.p++, phi_s0->opa);
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}
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if ((flags & 2) && (phi_s0->xlu != NULL)) {
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gSPDisplayList(oGfxCtx->polyXlu.p++, phi_s0->xlu);
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}
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}
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spB4 = spB4->unk_0C;
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sp9C++;
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}
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iREG(88) = sp9C - 1;
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 430);
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_room/func_80095D04.s")
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#endif
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#define JPEG_MARKER 0xFFD8FFE0
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s32 func_80096238(void* data) {
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OSTime time;
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if (*(u32*)data == JPEG_MARKER) {
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// Translates to: "EXPANDING JPEG DATA"
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osSyncPrintf("JPEGデータを展開します\n");
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// Translates to: "JPEG DATA ADDRESS %08x"
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osSyncPrintf("JPEGデータアドレス %08x\n", data);
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// Translates to: "WORK BUFFER ADDRESS (Z BUFFER) %08x"
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osSyncPrintf("ワークバッファアドレス(Zバッファ)%08x\n", gZBuffer);
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time = osGetTime();
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if (!Jpeg_Decode(data, gZBuffer, gGfxSPTaskOutputBuffer, sizeof(gGfxSPTaskOutputBuffer))) {
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time = osGetTime() - time;
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// Translates to: "SUCCESS... I THINK. time = %6.3f ms"
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osSyncPrintf("成功…だと思う。 time = %6.3f ms \n", OS_CYCLES_TO_USEC(time) / 1000.0f);
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// Translates to: "WRITING BACK TO ORIGINAL ADDRESS FROM WORK BUFFER."
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osSyncPrintf("ワークバッファから元のアドレスに書き戻します。\n");
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// Translates to: "IF THE ORIGINAL BUFFER SIZE ISN'T AT LEAST 150KB, IT WILL BE OUT OF CONTROL."
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osSyncPrintf("元のバッファのサイズが150キロバイト無いと暴走するでしょう。\n");
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bcopy(gZBuffer, data, sizeof(gZBuffer));
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} else {
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// Translates to: "FAILURE! WHY IS IT 〜"
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osSyncPrintf("失敗!なんで〜\n");
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}
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}
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return 0;
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}
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#ifdef NON_MATCHING
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// pointer arithmetic doesn't quite match
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void func_8009638C(Gfx** displayList, u32 source, u32 tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 mode0,
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u16 tlutCount, f32 frameX, f32 frameY) {
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Gfx* displayListHead;
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uObjBg* bg;
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displayListHead = *displayList;
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func_80096238(SEGMENTED_TO_VIRTUAL(source));
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displayListHead++;
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gSPBranchList(displayListHead, (u8*)displayListHead + sizeof(uObjBg));
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bg = (void*)displayListHead;
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bg->b.imageX = 0;
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bg->b.imageW = width * 4;
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bg->b.frameX = frameX * 4;
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bg->b.imageY = 0;
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bg->b.imageH = height * 4;
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bg->b.frameY = frameY * 4;
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bg->b.imagePtr = (void*)source;
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bg->b.imageLoad = G_BGLT_LOADTILE;
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bg->b.imageFmt = fmt;
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bg->b.imageSiz = siz;
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bg->b.imagePal = 0;
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bg->b.imageFlip = 0;
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if (fmt == G_IM_FMT_CI) {
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displayListHead = (void*)(bg + 1);
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gDPLoadTLUT(displayListHead++, tlutCount, 256, tlut);
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} else {
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displayListHead = (void*)(bg + 1);
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gDPPipeSync(displayListHead++);
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}
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if ((fmt == G_IM_FMT_RGBA) && (SREG(26) == 0)) {
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bg->b.frameW = width * 4;
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bg->b.frameH = height * 4;
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guS2DInitBg(bg);
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gDPSetOtherMode(displayListHead++, mode0 | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE,
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G_AC_THRESHOLD | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
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gSPBgRectCopy(displayListHead++, bg);
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} else {
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bg->s.frameW = width * 4;
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bg->s.frameH = height * 4;
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bg->s.scaleW = 1024;
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bg->s.scaleH = 1024;
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bg->s.imageYorig = bg->b.imageY;
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gDPSetOtherMode(displayListHead++, mode0 | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
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G_AC_THRESHOLD | G_ZS_PIXEL | AA_EN | CVG_DST_CLAMP | ZMODE_OPA | CVG_X_ALPHA | ALPHA_CVG_SEL |
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GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_BL, G_BL_1MA) |
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GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_BL, G_BL_1MA));
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gDPSetCombineLERP(displayListHead++, 0, 0, 0, TEXEL0, 0, 0, 0, 1, 0, 0, 0, TEXEL0, 0, 0, 0, 1);
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gSPObjRenderMode(displayListHead++, G_OBJRM_ANTIALIAS | G_OBJRM_BILERP);
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gSPBgRect1Cyc(displayListHead++, bg);
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}
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gDPPipeSync(displayListHead++);
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*displayList = displayListHead;
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}
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#else
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void func_8009638C(Gfx** displayList, u32 source, u32 tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 mode0,
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u16 tlutCount, f32 frameX, f32 frameY);
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_room/func_8009638C.s")
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#endif
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// Room Draw Polygon Type 1 - Single Format
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void func_80096680(GlobalContext* globalCtx, Room* room, u32 flags) {
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Camera* camera;
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Gfx* spA8;
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PolygonType1* polygon1;
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PolygonDlist* polygonDlist;
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u32 sp9C;
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u32 sp98;
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u32 sp94;
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u32 sp90;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 628);
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camera = ACTIVE_CAM;
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sp9C = (camera->setting == 25);
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polygon1 = &room->mesh->polygon1;
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polygonDlist = SEGMENTED_TO_VIRTUAL(polygon1->dlist);
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sp98 = (flags & 1) && sp9C && polygon1->single.source && !(SREG(25) & 1);
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sp94 = (flags & 1) && polygonDlist->opa && !(SREG(25) & 2);
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sp90 = (flags & 2) && polygonDlist->xlu && !(SREG(25) & 4);
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if (sp94 || sp98) {
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gSPSegment(oGfxCtx->polyOpa.p++, 0x03, room->segment);
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if (sp94) {
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func_80093D18(globalCtx->state.gfxCtx);
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gSPMatrix(oGfxCtx->polyOpa.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(oGfxCtx->polyOpa.p++, polygonDlist->opa);
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}
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if (sp98) {
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// gSPLoadUcodeL(oGfxCtx->polyOpa.p++, rspS2DEX)?
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gSPLoadUcodeEx(oGfxCtx->polyOpa.p++, OS_K0_TO_PHYSICAL(D_80113070), OS_K0_TO_PHYSICAL(D_801579A0), 0x800);
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{
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Vec3f sp60;
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spA8 = oGfxCtx->polyOpa.p;
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func_8005AFB4(&sp60, camera);
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func_8009638C(&spA8, polygon1->single.source, polygon1->single.tlut, polygon1->single.width,
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polygon1->single.height, polygon1->single.fmt, polygon1->single.siz,
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polygon1->single.mode0, polygon1->single.tlutCount,
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(sp60.x + sp60.z) * 1.2f + sp60.y * 0.6f, sp60.y * 2.4f + (sp60.x + sp60.z) * 0.3f);
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oGfxCtx->polyOpa.p = spA8;
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}
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// gSPLoadUcode(oGfxCtx->polyOpa.p++, SysUcode_GetUCode(), SysUcode_GetUCodeData())?
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gSPLoadUcodeEx(oGfxCtx->polyOpa.p++, SysUcode_GetUCode(), SysUcode_GetUCodeData(), 0x800);
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}
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}
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if (sp90) {
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gSPSegment(oGfxCtx->polyXlu.p++, 0x03, room->segment);
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func_80093D84(globalCtx->state.gfxCtx);
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gSPMatrix(oGfxCtx->polyXlu.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(oGfxCtx->polyXlu.p++, polygonDlist->xlu);
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}
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 691);
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}
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BgImage* func_80096A74(PolygonType1* polygon1, GlobalContext* globalCtx) {
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Camera* camera;
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s32 camId;
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s16 camId2;
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Player* player;
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BgImage* bgImage;
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s32 i;
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camera = ACTIVE_CAM;
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camId = camera->unk_148;
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camId2 = func_80041C10(&globalCtx->colCtx, camId, 50)->unk_0E;
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if (camId2 >= 0) {
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camId = camId2;
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}
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player = PLAYER;
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player->actor.params = (player->actor.params & 0xFF00) | camId;
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bgImage = SEGMENTED_TO_VIRTUAL(polygon1->multi.list);
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for (i = 0; i < polygon1->multi.count; i++) {
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if (bgImage->id == camId) {
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return bgImage;
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}
|
|
bgImage++;
|
|
}
|
|
|
|
// Translates to: "z_room.c: DATA CONSISTENT WITH CAMERA ID DOES NOT EXIST camid=%d"
|
|
osSyncPrintf(VT_COL(RED, WHITE) "z_room.c:カメラIDに一致するデータが存在しません camid=%d\n" VT_RST, camId);
|
|
LogUtils_HungupThread("../z_room.c", 726);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
// Room Draw Polygon Type 1 - Multi Format
|
|
void func_80096B6C(GlobalContext* globalCtx, Room* room, u32 flags) {
|
|
Camera* camera;
|
|
Gfx* spA8;
|
|
PolygonType1* polygon1;
|
|
BgImage* bgImage;
|
|
PolygonDlist* polygonDlist;
|
|
u32 sp98;
|
|
u32 sp94;
|
|
u32 sp90;
|
|
u32 sp8C;
|
|
|
|
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 752);
|
|
|
|
camera = ACTIVE_CAM;
|
|
sp98 = (camera->setting == 25);
|
|
polygon1 = &room->mesh->polygon1;
|
|
polygonDlist = SEGMENTED_TO_VIRTUAL(polygon1->dlist);
|
|
bgImage = func_80096A74(polygon1, globalCtx);
|
|
sp94 = (flags & 1) && sp98 && bgImage->source && !(SREG(25) & 1);
|
|
sp90 = (flags & 1) && polygonDlist->opa && !(SREG(25) & 2);
|
|
sp8C = (flags & 2) && polygonDlist->xlu && !(SREG(25) & 4);
|
|
|
|
if (sp90 || sp94) {
|
|
gSPSegment(oGfxCtx->polyOpa.p++, 0x03, room->segment);
|
|
|
|
if (sp90) {
|
|
func_80093D18(globalCtx->state.gfxCtx);
|
|
gSPMatrix(oGfxCtx->polyOpa.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(oGfxCtx->polyOpa.p++, polygonDlist->opa);
|
|
}
|
|
|
|
if (sp94) {
|
|
// gSPLoadUcodeL(oGfxCtx->polyOpa.p++, rspS2DEX)?
|
|
gSPLoadUcodeEx(oGfxCtx->polyOpa.p++, OS_K0_TO_PHYSICAL(D_80113070), OS_K0_TO_PHYSICAL(D_801579A0), 0x800);
|
|
|
|
{
|
|
Vec3f sp5C;
|
|
spA8 = oGfxCtx->polyOpa.p;
|
|
func_8005AFB4(&sp5C, camera);
|
|
func_8009638C(&spA8, bgImage->source, bgImage->tlut, bgImage->width, bgImage->height, bgImage->fmt,
|
|
bgImage->siz, bgImage->mode0, bgImage->tlutCount,
|
|
(sp5C.x + sp5C.z) * 1.2f + sp5C.y * 0.6f, sp5C.y * 2.4f + (sp5C.x + sp5C.z) * 0.3f);
|
|
oGfxCtx->polyOpa.p = spA8;
|
|
}
|
|
|
|
// gSPLoadUcode(oGfxCtx->polyOpa.p++, SysUcode_GetUCode(), SysUcode_GetUCodeData())?
|
|
gSPLoadUcodeEx(oGfxCtx->polyOpa.p++, SysUcode_GetUCode(), SysUcode_GetUCodeData(), 0x800);
|
|
}
|
|
}
|
|
|
|
if (sp8C) {
|
|
gSPSegment(oGfxCtx->polyXlu.p++, 0x03, room->segment);
|
|
func_80093D84(globalCtx->state.gfxCtx);
|
|
gSPMatrix(oGfxCtx->polyXlu.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(oGfxCtx->polyXlu.p++, polygonDlist->xlu);
|
|
}
|
|
|
|
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 819);
|
|
}
|
|
|
|
// Room Draw Polygon Type 1
|
|
void func_80096F6C(GlobalContext* globalCtx, Room* room, u32 flags) {
|
|
PolygonType1* polygon1 = &room->mesh->polygon1;
|
|
|
|
if (polygon1->format == 1) {
|
|
func_80096680(globalCtx, room, flags);
|
|
} else if (polygon1->format == 2) {
|
|
func_80096B6C(globalCtx, room, flags);
|
|
} else {
|
|
LogUtils_HungupThread("../z_room.c", 841);
|
|
}
|
|
}
|
|
|
|
void func_80096FD4(GlobalContext* globalCtx, Room* room) {
|
|
room->num = -1;
|
|
room->segment = NULL;
|
|
}
|
|
|
|
#ifdef NON_MATCHING
|
|
// regalloc differences
|
|
u32 func_80096FE8(GlobalContext* globalCtx, RoomContext* roomCtx) {
|
|
u8 nextRoomNum;
|
|
u32 maxRoomSize = 0;
|
|
RomFile* roomList = globalCtx->roomList;
|
|
u32 roomSize;
|
|
s32 i;
|
|
|
|
for (i = 0; i < globalCtx->nbRooms; i++) {
|
|
roomSize = roomList[i].vromEnd - roomList[i].vromStart;
|
|
osSyncPrintf("ROOM%d size=%d\n", i, roomSize);
|
|
if (maxRoomSize < roomSize) {
|
|
maxRoomSize = roomSize;
|
|
}
|
|
}
|
|
|
|
if (globalCtx->nbTransitionActors != 0) {
|
|
s32 j = 0;
|
|
RomFile* roomList = globalCtx->roomList;
|
|
TransitionActorEntry* transitionActor = &globalCtx->transitionActorList[0];
|
|
|
|
LOG_NUM("game_play->room_rom_address.num", globalCtx->nbRooms, "../z_room.c", 912);
|
|
|
|
for (j = 0; j < globalCtx->nbTransitionActors; j++) {
|
|
s8 frontRoom = transitionActor->sides[0].room;
|
|
s8 backRoom = transitionActor->sides[1].room;
|
|
u32 frontRoomSize = (frontRoom < 0) ? 0 : roomList[frontRoom].vromEnd - roomList[frontRoom].vromStart;
|
|
u32 backRoomSize = (backRoom < 0) ? 0 : roomList[backRoom].vromEnd - roomList[backRoom].vromStart;
|
|
u32 cumulRoomSize = (frontRoom != backRoom) ? frontRoomSize + backRoomSize : frontRoomSize;
|
|
|
|
osSyncPrintf("DOOR%d=<%d> ROOM1=<%d, %d> ROOM2=<%d, %d>\n", j, cumulRoomSize, frontRoom, frontRoomSize,
|
|
backRoom, backRoomSize);
|
|
if (maxRoomSize < cumulRoomSize) {
|
|
maxRoomSize = cumulRoomSize;
|
|
}
|
|
transitionActor++;
|
|
}
|
|
}
|
|
|
|
osSyncPrintf(VT_FGCOL(YELLOW));
|
|
// Translates to: "ROOM BUFFER SIZE=%08x(%5.1fK)"
|
|
osSyncPrintf("部屋バッファサイズ=%08x(%5.1fK)\n", maxRoomSize, maxRoomSize * 0.0009765625f);
|
|
roomCtx->bufPtrs[0] = GameState_Alloc(&globalCtx->state, maxRoomSize, "../z_room.c", 946);
|
|
// Translates to: "ROOM BUFFER INITIAL POINTER=%08x"
|
|
osSyncPrintf("部屋バッファ開始ポインタ=%08x\n", roomCtx->bufPtrs[0]);
|
|
roomCtx->bufPtrs[1] = (void*)((s32)roomCtx->bufPtrs[0] + maxRoomSize);
|
|
// Translates to: "ROOM BUFFER END POINTER=%08x"
|
|
osSyncPrintf("部屋バッファ終了ポインタ=%08x\n", roomCtx->bufPtrs[1]);
|
|
osSyncPrintf(VT_RST);
|
|
roomCtx->unk_30 = 0;
|
|
roomCtx->status = 0;
|
|
|
|
if (gSaveContext.respawnFlag > 0) {
|
|
nextRoomNum = gSaveContext.respawn[gSaveContext.respawnFlag - 1].roomIndex;
|
|
} else {
|
|
nextRoomNum = globalCtx->setupEntranceList[globalCtx->curSpawn].room;
|
|
}
|
|
func_8009728C(globalCtx, roomCtx, nextRoomNum);
|
|
|
|
return maxRoomSize;
|
|
}
|
|
#else
|
|
#pragma GLOBAL_ASM("asm/non_matchings/code/z_room/func_80096FE8.s")
|
|
#endif
|
|
|
|
s32 func_8009728C(GlobalContext* globalCtx, RoomContext* roomCtx, s32 roomNum) {
|
|
u32 size;
|
|
|
|
if (0) {} // Necessary to match
|
|
|
|
if (roomCtx->status == 0) {
|
|
roomCtx->prevRoom = roomCtx->curRoom;
|
|
roomCtx->curRoom.num = roomNum;
|
|
roomCtx->curRoom.segment = NULL;
|
|
roomCtx->status = 1;
|
|
|
|
if (roomNum >= globalCtx->nbRooms) {
|
|
__assert("read_room_ID < game_play->room_rom_address.num", "../z_room.c", 1009);
|
|
}
|
|
|
|
size = globalCtx->roomList[roomNum].vromEnd - globalCtx->roomList[roomNum].vromStart;
|
|
roomCtx->unk_34 = (void*)ALIGN16((s32)roomCtx->bufPtrs[roomCtx->unk_30] - ((size + 8) * roomCtx->unk_30 + 7));
|
|
|
|
if (0) {} // Also necessary to match
|
|
|
|
osCreateMesgQueue(&roomCtx->loadQueue, &roomCtx->loadMsg, 1);
|
|
DmaMgr_SendRequest2(&roomCtx->dmaRequest, roomCtx->unk_34, globalCtx->roomList[roomNum].vromStart, size, 0,
|
|
&roomCtx->loadQueue, NULL, "../z_room.c", 1036);
|
|
roomCtx->unk_30 ^= 1;
|
|
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
s32 func_800973FC(GlobalContext* globalCtx, RoomContext* roomCtx) {
|
|
if (roomCtx->status == 1) {
|
|
if (!osRecvMesg(&roomCtx->loadQueue, NULL, OS_MESG_NOBLOCK)) {
|
|
roomCtx->status = 0;
|
|
roomCtx->curRoom.segment = roomCtx->unk_34;
|
|
gSegments[3] = VIRTUAL_TO_PHYSICAL(roomCtx->unk_34);
|
|
|
|
Scene_ExecuteCommands(globalCtx, roomCtx->curRoom.segment);
|
|
Player_SetBootData(globalCtx, PLAYER);
|
|
Actor_SpawnTransitionActors(globalCtx, &globalCtx->actorCtx);
|
|
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
void Room_Draw(GlobalContext* globalCtx, Room* room, u32 flags) {
|
|
if (room->segment != NULL) {
|
|
gSegments[3] = VIRTUAL_TO_PHYSICAL(room->segment);
|
|
if (room->mesh->polygon.type >= ARRAY_COUNTU(sRoomDrawHandlers)) {
|
|
__assert("this->ground_shape->polygon.type < number(Room_Draw_Proc)", "../z_room.c", 1125);
|
|
}
|
|
sRoomDrawHandlers[room->mesh->polygon.type](globalCtx, room, flags);
|
|
}
|
|
}
|
|
|
|
void func_80097534(GlobalContext* globalCtx, RoomContext* roomCtx) {
|
|
roomCtx->prevRoom.num = -1;
|
|
roomCtx->prevRoom.segment = NULL;
|
|
func_80031B14(globalCtx, &globalCtx->actorCtx);
|
|
Actor_SpawnTransitionActors(globalCtx, &globalCtx->actorCtx);
|
|
Map_InitRoomData(globalCtx, roomCtx->curRoom.num);
|
|
if (!((globalCtx->sceneNum >= SCENE_SPOT00) && (globalCtx->sceneNum <= SCENE_SPOT20))) {
|
|
Map_SavePlayerInitialInfo(globalCtx);
|
|
}
|
|
func_800F66C0(globalCtx->roomCtx.curRoom.echo);
|
|
}
|