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oot/src/overlays/actors/ovl_Obj_Mure
mzxrules a209195183
z_obj_mure OK (#875)
* almost matching init, matching data

* more matchings, some non-matching progress

* finishing up SpawnActor, fixing .data types

* first decompile pass done, few non matchings

* cleanup/update matchings and remove asm

* format code

* pick up some OKs

* 1 non_matching left, some documentation

* z_obj_mure OK... but at what cost?

* implement suggested changes, some more documentation

* Implement Fig's suggestions

* review

Co-authored-by: Sam Lyon <sam.c.lyon@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2021-07-30 13:17:42 -04:00
..
overlay.cfg First proper commit. 2020-03-17 00:31:30 -04:00
z_obj_mure.c z_obj_mure OK (#875) 2021-07-30 13:17:42 -04:00
z_obj_mure.h z_obj_mure OK (#875) 2021-07-30 13:17:42 -04:00