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oot/asm/non_matchings/code
Random 3d050f2861
Decompile a bunch of small files (#160)
* Decompile a bunch of small files

* Rename dacrate to dacRate

* Run format.sh

* Minor fixes in PR #160
2020-05-25 23:18:14 +02:00
..
audio_playback Improve and fix some non matchings (#148) 2020-05-19 15:55:49 -04:00
code_8006EA30 Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
code_800430A0 First proper commit. 2020-03-17 00:31:30 -04:00
code_80043480 First proper commit. 2020-03-17 00:31:30 -04:00
cosf Naming some functions in libultra_code, decompiling a decent amount. (#77) 2020-04-18 21:40:27 -04:00
db_camera First proper commit. 2020-03-17 00:31:30 -04:00
fault Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
flg_set Fixes in PR #50 (3) 2020-04-05 19:29:30 +02:00
game Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
gfxprint Various fixes/matches 2020-03-18 01:09:31 +01:00
graph Decomp game.c (#129) 2020-05-14 19:11:33 -04:00
guLookAt Decompile a bunch of small files (#160) 2020-05-25 23:18:14 +02:00
padmgr Decompile a bunch of small files (#160) 2020-05-25 23:18:14 +02:00
relocation First proper commit. 2020-03-17 00:31:30 -04:00
sched Decompile a bunch of small files (#160) 2020-05-25 23:18:14 +02:00
sinf Naming some functions in libultra_code, decompiling a decent amount. (#77) 2020-04-18 21:40:27 -04:00
sins Naming some functions in libultra_code, decompiling a decent amount. (#77) 2020-04-18 21:40:27 -04:00
sys_math3d Math Files (#76) 2020-04-18 23:28:24 -04:00
sys_matrix add script to find (and optionally delete) old/unused asm files and delete all currently present old/unused asm files. (#65) 2020-04-11 22:39:49 -04:00
z_actor Fixes in PR #50 (3) 2020-04-05 19:29:30 +02:00
z_bgcheck Decomp game.c (#129) 2020-05-14 19:11:33 -04:00
z_camera Remove unused asm left recently (#103) 2020-05-01 07:21:01 -04:00
z_collision_check z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
z_construct Decomp game.c (#129) 2020-05-14 19:11:33 -04:00
z_demo fix 3 non-matchings in z_demo.c 2020-04-06 18:38:31 -04:00
z_eff_blure Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
z_eff_spark Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
z_effect_soft_sprite_old_init Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
z_elf_message Merge branch 'master' into z_rcp 2020-03-31 10:02:59 +02:00
z_fbdemo Decompile a bunch of small files (#160) 2020-05-25 23:18:14 +02:00
z_fbdemo_fade Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
z_fcurve_data_skelanime Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135) 2020-05-19 16:27:25 -04:00
z_horse First proper commit. 2020-03-17 00:31:30 -04:00
z_jpeg Decompile jpegutils.c (#75) 2020-04-16 14:08:23 -04:00
z_kaleido_scope_call First proper commit. 2020-03-17 00:31:30 -04:00
z_kanfont First proper commit. 2020-03-17 00:31:30 -04:00
z_kankyo Math Files (#76) 2020-04-18 23:28:24 -04:00
z_lifemeter First proper commit. 2020-03-17 00:31:30 -04:00
z_lights Fixes in PR #50 (3) 2020-04-05 19:29:30 +02:00
z_map_exp Decompile z_map_exp.c (2 non matchings left) (#104) 2020-05-01 11:09:20 -04:00
z_message_PAL Fix some jump table labels being treated as separate functions (#120) 2020-05-06 14:56:35 -04:00
z_onepointdemo Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
z_parameter Decompile z_map_exp.c (2 non matchings left) (#104) 2020-05-01 11:09:20 -04:00
z_play Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
z_player_lib Remove unused asm files (#150) 2020-05-20 07:01:23 -04:00
z_room Decompile a bunch of small files (#160) 2020-05-25 23:18:14 +02:00
z_scene First proper commit. 2020-03-17 00:31:30 -04:00
z_scene_table Match sys_math.c and one in z_scene_table.c (#90) 2020-04-22 12:18:53 -04:00
z_skelanime name more skelanime struct members, match all but 1 function, name more functions, some documentation 2020-03-31 20:19:21 -05:00
z_skin Fixes in PR #50 (3) 2020-04-05 19:29:30 +02:00
z_skin_awb Rename SkelAnime functions, which in turn modified a bunch of actor functions. Move necessary skelanime function calls to functions.h, remove unnecessary skelanime functions from functions.h, other skelanime cleanup 2020-03-24 11:52:12 -05:00
z_skin_matrix First proper commit. 2020-03-17 00:31:30 -04:00
z_sram Decomp game.c (#129) 2020-05-14 19:11:33 -04:00
z_view Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
z_vimode First proper commit. 2020-03-17 00:31:30 -04:00
z_vr_box Decomp game.c (#129) 2020-05-14 19:11:33 -04:00