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oot/assets/xml/objects/object_oE11.xml
cadmic bbcdf22647
Identify some unaccounted and blob asset data (#1953)
* Identify some unaccounted and blob asset data

* Add bug comments for flex skeleton weirdness

* Use (SkeletonHeader*) cast instead of .sh

* Fix vtx counts
2025-02-14 08:06:49 +01:00

16 lines
1.6 KiB
XML

<Root>
<File Name="object_oE11" Segment="6">
<DList Name="object_oE11_DL_0009F0" Offset="0x9F0"/>
<Texture Name="object_oE11_TLUT_000F70" OutName="tlut_00000F70" Format="rgba16" Width="16" Height="16" Offset="0xF70"/>
<Texture Name="object_oE11_Tex_001170" OutName="tex_00001170" Format="ci8" Width="32" Height="32" Offset="0x1170" TlutOffset="0xF70"/>
<Texture Name="object_oE11_Tex_001570" OutName="tex_00001570" Format="ci8" Width="32" Height="32" Offset="0x1570" TlutOffset="0xF70"/>
<Texture Name="object_oE11_Tex_001970" OutName="tex_00001970" Format="ci8" Width="32" Height="32" Offset="0x1970" TlutOffset="0xF70"/>
<Texture Name="object_oE11_TLUT_001D70" OutName="tlut_00001D70" Format="rgba16" Width="16" Height="16" Offset="0x1D70"/>
<Texture Name="object_oE11_Tex_001F70" OutName="tex_00001F70" Format="ci8" Width="8" Height="8" Offset="0x1F70" TlutOffset="0x1D70"/>
<Texture Name="object_oE11_Tex_001FB0" OutName="tex_00001FB0" Format="ci8" Width="16" Height="16" Offset="0x1FB0" TlutOffset="0x1D70"/>
<Texture Name="object_oE11_Tex_0020B0" OutName="tex_000020B0" Format="rgba16" Width="8" Height="16" Offset="0x20B0"/>
<Texture Name="object_oE11_Tex_0021B0" OutName="tex_000021B0" Format="rgba16" Width="32" Height="32" Offset="0x21B0"/>
<Texture Name="object_oE11_Tex_0029B0" OutName="tex_000029B0" Format="rgba16" Width="32" Height="32" Offset="0x29B0"/>
<Texture Name="object_oE11_Tex_0031B0" OutName="tex_000031B0" Format="i4" Width="16" Height="8" Offset="0x31B0"/>
</File>
</Root>