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191 lines
4.7 KiB
Python
191 lines
4.7 KiB
Python
import dataclasses
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import enum
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from typing import Optional
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from xml.etree.ElementTree import Element
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from .base import (
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ResourceDesc,
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ResourcesDescCollection,
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ResourceHandlerNeedsPass2Exception,
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)
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@dataclasses.dataclass(eq=False)
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class CollisionResourceDesc(ResourceDesc):
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pass
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handler_Collision = CollisionResourceDesc
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@dataclasses.dataclass(eq=False)
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class AnimationResourceDesc(ResourceDesc):
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pass
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handler_Animation = AnimationResourceDesc
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@dataclasses.dataclass(eq=False)
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class PlayerAnimationResourceDesc(ResourceDesc):
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pass
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handler_PlayerAnimation = PlayerAnimationResourceDesc
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@dataclasses.dataclass(eq=False)
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class LegacyAnimationResourceDesc(ResourceDesc):
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pass
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handler_LegacyAnimation = LegacyAnimationResourceDesc
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@dataclasses.dataclass(eq=False)
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class CutsceneResourceDesc(ResourceDesc):
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pass
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handler_Cutscene = CutsceneResourceDesc
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@dataclasses.dataclass(eq=False)
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class SceneResourceDesc(ResourceDesc):
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pass
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handler_Scene = SceneResourceDesc
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@dataclasses.dataclass(eq=False)
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class RoomResourceDesc(ResourceDesc):
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pass
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def handler_Room(symbol_name, offset, collection, reselem: Element):
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res = RoomResourceDesc(symbol_name, offset, collection, reselem)
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if reselem.attrib.get("HackMode") == "syotes_room":
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res.hack_modes.add("hackmode_syotes_room")
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return res
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@dataclasses.dataclass(eq=False)
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class PlayerAnimationDataResourceDesc(ResourceDesc):
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frame_count: int
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def handler_PlayerAnimationData(symbol_name, offset, collection, reselem: Element):
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frame_count = int(reselem.attrib["FrameCount"])
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return PlayerAnimationDataResourceDesc(
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symbol_name, offset, collection, reselem, frame_count
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)
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@dataclasses.dataclass(eq=False)
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class PathListResourceDesc(ResourceDesc):
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num_paths: int
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def handler_PathList(symbol_name, offset, collection, reselem: Element):
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num_paths = int(reselem.attrib["NumPaths"])
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return PathListResourceDesc(symbol_name, offset, collection, reselem, num_paths)
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class SkeletonType(enum.Enum):
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NORMAL = enum.auto()
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FLEX = enum.auto()
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CURVE = enum.auto()
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class LimbType(enum.Enum):
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STANDARD = enum.auto()
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LOD = enum.auto()
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SKIN = enum.auto()
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CURVE = enum.auto()
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LEGACY = enum.auto()
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@dataclasses.dataclass(eq=False)
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class SkeletonResourceDesc(ResourceDesc):
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type: SkeletonType
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limb_type: LimbType
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limb_enum_name: Optional[str]
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limb_enum_none_member_name: Optional[str]
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limb_enum_max_member_name: Optional[str]
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def handler_Skeleton(symbol_name, offset, collection, reselem: Element):
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skel_type = SkeletonType[reselem.attrib["Type"].upper()]
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limb_type = LimbType[reselem.attrib["LimbType"].upper()]
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return SkeletonResourceDesc(
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symbol_name,
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offset,
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collection,
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reselem,
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skel_type,
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limb_type,
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reselem.attrib.get("EnumName"),
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reselem.attrib.get("LimbNone"),
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reselem.attrib.get("LimbMax"),
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)
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@dataclasses.dataclass(eq=False)
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class LimbResourceDesc(ResourceDesc):
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limb_type: LimbType
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limb_enum_member_name: Optional[str]
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def handler_Limb(symbol_name, offset, collection, reselem: Element):
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limb_type = LimbType[reselem.attrib["LimbType"].upper()]
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return LimbResourceDesc(
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symbol_name,
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offset,
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collection,
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reselem,
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limb_type,
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reselem.attrib.get("EnumName"),
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)
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@dataclasses.dataclass(eq=False)
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class LimbTableResourceDesc(ResourceDesc):
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limb_type: LimbType
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count: int
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def handler_LimbTable(symbol_name, offset, collection, reselem: Element):
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limb_type = LimbType[reselem.attrib["LimbType"].upper()]
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count = int(reselem.attrib["Count"])
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return LimbTableResourceDesc(
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symbol_name, offset, collection, reselem, limb_type, count
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)
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@dataclasses.dataclass(eq=False)
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class CurveAnimationResourceDesc(ResourceDesc):
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skeleton: SkeletonResourceDesc
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def handler_CurveAnimation(
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symbol_name, offset, collection: ResourcesDescCollection, reselem: Element
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):
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res = CurveAnimationResourceDesc(symbol_name, offset, collection, reselem, None)
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skel_offset = int(reselem.attrib["SkelOffset"], 16)
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def pass2_callback(pool):
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matching_tlut_resources = [
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res for res in collection.resources if res.offset == skel_offset
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]
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assert len(matching_tlut_resources) == 1, (
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f"Found {len(matching_tlut_resources)} resources at SkelOffset "
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f"0x{skel_offset:X} instead of exactly one"
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)
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assert isinstance(
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matching_tlut_resources[0], SkeletonResourceDesc
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), matching_tlut_resources[0]
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res.skeleton = matching_tlut_resources[0]
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raise ResourceHandlerNeedsPass2Exception(res, pass2_callback)
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